Morbid

Absence of Turtlefolks in Bloomburrow

New 23 Jul 2024 Asked by zerofourdefender 12 Comments

Despite being Archelos' home plane, I noticed a distinct lack of Turtlefolks on Bloomburrow- even including the commander set they did not even get a one-off card. Additionally, not a single art in the set depict one, and the closest we got was a Frogfolk wearing a turtle shell (in my opinion looks a little morbid to be honest). Which leads me to ask, did something happen to them?


Frogs and Turtles were the two front runners for green/blue and Frogs won out. Bloomburrow does have one Turtle.

Tinybones Origin Mystery

New 20 Mar 2024 Asked by 22bebo 51 Comments

Not to be morbid, but I had assumed Tinybones was a young human.


He could be. I don’t know.

Common Design Complexity

New 11 Jul 2023 Asked by the8thneedle-blog 26 Comments

What’s the current outlook on designs with abilities like Stitcher’s Apprentice? Can it still exist at common, is it too “cute” in design, does it make it too easy to utilize morbid? Would love to hear your thoughts.


We tend to avoid repeatable effects at common that generate permanents.

Ability Words Flexibility

New 18 Apr 2023 Asked by noilaedi 36 Comments

Can ability words be added/removed from cards for the sake of reprints? For example, "Tragic Slip" having it's Morbid tag removed in a set where that isn't a theme, or "Bone Picker" having Morbid added to it if you want to use it in a set where that's a theme.


Ability words can be removed/added. They don’t functionally impact a card.

Once-Per-Turn Restrictions

New 15 Feb 2023 Asked by ne4782 36 Comments

I, for one, love the once-per-turn restrictions. Some of us dislike combos and prefer games to have a steady buildup, and the restriction really helps with that. Not every card needs to be able to overwhelm the opponent in a single turn, I don't need Morbid Opportunist drawing you seven cards because you had some kind of sacrifice effect.


: )

Power Through Restriction

New 14 Feb 2023 Asked by blaze-1013 45 Comments

I think one of the most important things people are overlooking about "once per turn" restrictions is it lets you put power into the card in other place. Morbid Opportunist is one of my favorite cards from the past couple years because having this effect at 3 mana is super powerful and it isn't hard to still get multiple triggers out of it on each players' turn.


An important part of good game design is restrictions. You want to provide challenges that the players have to work through. Figuring out how to get what you want is a big part of what makes games fun.

Creators' Health Updates

New 09 Dec 2022 Asked by aceofmoxes 26 Comments

Hey MaRo, I realize this is kinda morbid, but several of my favorite comic book creators have died or gotten very sick over the past year. You'll tell us if/when magic creators are seriously ill, right? (Obviously, only if their family want you to)


If it’s public, I would.

Stretching Creature Deaths

New 12 Apr 2022 Asked by andymontalbon 80 Comments

I hated "triggers once per turn" until I drafted Morbid Opportunist and got to play the "how do I stretch creature deaths across multiple turns" minigame, which was great. It plays a lot better than it reads.


Figuring out how to work around restrictions is a fun part of games. Game designers purposefully put restrictions in your way to make you have to figure out how to get around them.

Suggestions for Trigger Wording

New 10 Nov 2021 Asked by space-wizards 37 Comments

Regarding the "Only trigger once per turn" template: maybe a "the first time [X] happens each turn" would seem more positive? Like, to reword Morbid Opportunist's effect: "The first time a creature dies each turn, draw a card."


The current template is trying to let the player choose which time rather than forcing it to be the first.

Strength of Turn Restrictions

New 02 Nov 2021 Asked by space-wizards 39 Comments

A reminder to everyone complaining about "only once per turn" effects: Morbid Opportunist, which has that limitation, is probably the best card in Midnight Hunt limited (outside of bomb rares/mythics).


Yes, once per turn doesn’t mean the card can’t be strong.

Trivia on Lumberknot and Morbid

New 19 Jan 2021 Asked by toilettoads 45 Comments

Could I get some birthday trivia on my favorite creature from my first deck, Lumberknot, or the morbid mechanic?


The morbid mechanic came about because we wanted to find a way for death to be meaningful in our gothic horror set. It was one of the first things we tried, and it worked, so we didn’t ‘t have to try much else.Happy Birthday!

Favorite Mechanics or Cards

New 23 May 2020 Asked by glintfang-nezumi 136 Comments

I feel like a lot of people who say you’ve only done bad for the game don’t realize you’re probably behind some of their favorite mechanics or cards too. For a change of pace, can you list some beloved mechanics or cards you’re responsible for?


Here are the Magic mechanics I’ve had a hand in creating: Absorb, Addendum, Affinity, Aftermath, Aura Swap, Battle Cry, Bolster, Champion, Changeling, Cipher, Companion, Contraptions, Crew (Vehicles), Dash, Deathtouch, Delve, Dredge, Embalm, Energy, Entwine, Evoke, Exert, Exploit, Fabricate, Fateful Hour, Fateseal, Ferocious, Flashback, Flip, Forecast, Fortify, Frenzy, Gotcha, Graft, Gravestorm, Heroic, Hexproof, Host/Augment, Hybrid Mana, Imprint, Infect, Intimidate, Kicker, Landfall, Lifelink, Living Weapon, Madness, Manifest, Mentor, Modular, Monstrosity, Morbid, Morph, Multikicker, Mutate, Ninjitsu, Phyrexian Mana, Poisonous, Populate, Proliferate, Prowl, Raid, Rally, Reach, Recover, Reinforce, Retrace, Ripple, Shroud, Soulbond, Splice, Split Cards, Split Second, Suspend, Transfigure, Transform, Typecycling, Undying, Unearth, Vanishing and Wither.

Evergreen Potential

New 13 Jun 2018 Asked by thedualswords 34 Comments

Would it ever be possible for an ability word (like Morbid/Enrage/Landfall) to become an evergreen mechanic?


Possible? Yes. Likely? No.

Morbid Prospects

New 07 Feb 2018 Asked by manarampmatoran-deactivated2018 33 Comments

Hi Mark, where is Morbid on the Storm scale? I'd really love to see it again as its one of my favorite mechanics and I wish it had more support. Thank you! =D


Morbid is a 5. There’s a good chance we’ll see it again.

Mechanic Design Overlap

New 19 Jan 2018 Asked by doopboopdoop 28 Comments

Would Morbid and Raid in the same set be problematic?


The biggest problem is that they overlap a lot on design space.

Keyword Usage Policy

New 31 Aug 2017 Asked by saythatthen-blog 34 Comments

What's up with not using keywords on cards that have rules text of keyword abilities? Ex. Metalcraft on inventor's fair, or morbid on life goes on.


We don’t use keywords outside of a set that uses them. The ongoing nature of the game means we have to keep isolating elements for themes. We name them within that world, but we need the ability to touch upon things without having to always label them. Landfall, for example, shouldn’t mean triggering off of lands being played shouldn’t happen outside of Zendikar.

Morbid over Undying

New 12 Mar 2017 Asked by atamajakki 20 Comments

Morbid or Undying? (I really like Undying).


Morbid.

Curses or Morbid Mechanic

New 11 Mar 2017 Asked by time-for-a-miller 23 Comments

More likely: curses or morbid?


Curses.

Morbid vs. Revolt Mechanic

New 03 Jan 2017 Asked by siamkor 37 Comments

Morbid also cared about your opponent's creatures, while Revolt cares about your permanents.


Good point.

Revolt vs. Morbid Similarity

New 03 Jan 2017 Asked by goku332 39 Comments

I'm not necassarily a fan of revolt. Not because it doesn't look like it'll play well, I'm sure it does. But because I feel it is extremely similar to Morbid. The biggest difference being Permanent vs Creature.


It also cares about “leaving the battlefield” so more things trigger it.The nature of making a game as old as Magic is we’re going to make mechanics that butt up against other mechanics.


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