Madness

Outlaws of Thunder Junction Drafting

New 26 Jul 2024 Asked by mrpopogod 11 Comments

When you were creating Outlaws of Thunder Junction, where you ever concerned that when people talked about drafting OTJ that some older players might be worried about seeing UG madness?


: )For those non-old timers out there. Blocks were often nicknamed with the first letter of each set in the block. So Odyssey/Torment/Judgment draft was often called OTJ. One its major draft archetype was green/blue madness.

Community Gratitude and Madness Effects

New 21 Jun 2024 Asked by sweetheart-haely 6 Comments

Not exactly a question, just sending my appreciation that you take the time to respond to things and engage with the community. Love ya.
But for an actual question, I grew up on that one red black planar chaos deck with the madness effects. How you guys feel about those?


Thanks. It’s hard not to look back on Planar Chais things with a little bit of trepidation.

Madness Mechanic in Blue

New 04 Jun 2024 Asked by lena-cant 22 Comments

is madness still in the pie for blue? it feels much more red and black and there hasnt been a new blue madness card printed since eldritch moon


The madness mechanic can show up in all colors, but does show up more in black and red.

Learning to Lose

New 26 May 2024 Asked by trollmore 4 Comments

Magic taught me how to lose.I used to be both super competitive and an incredibly poor loser. It was affecting my relationships. One of the worst ways that cane out was while playing commander, since there was one guy in the pod a with a much higher budget and I was always throwing tantrums about how that was unfair.So I decided to fix it. I built a deck headed by Olivia, Mobilized for War full of madness draft chaff. The deck had enough synergy that playing it felt like I was doing something, like winning was possible, but wasn’t powerful enough that winning was actually *likely.*Then I sat down with that deck and I forced myself to keep losing games until I could tolerate it.It worked! Nowadays people love playing with me and I always try to make sure everyone’s having a good time, regardless of who wins. I’m a much better person because of this game. Thanks for everything that you do!


Thanks for sharing.

Game Vocabulary Design

New 29 Mar 2024 Asked by flakmaniak 22 Comments

When you say that you're focusing in recent years on "writ[ing] the words we want in rules-text", and making the rules-text itself more-resonant... How much are you thinking about games like Netrunner and Doomtown, that are drenched in flavorful terminology? Which yes, some people do find a barrier... But it also captivates many potential players. For my current game-project, I'm going even further than those games, just leaning into the madness of theming all the verbs, the zone-names...


There is a threshold where the vocabulary strain becomes too much, but games can find a happy space where it’s enough to add flavor, but not too much that players shut down.

Mechanics Misunderstanding

New 07 Mar 2024 Asked by mrpopogod 24 Comments

I think a previous asker was mixing up Parasitic mechanics with A-B mechanics; the latter being something like Madness, where you need discard outlets to enable the Madness cards.


That sounds like a good guess.

Madness Color Allocation

New 26 Feb 2024 Asked by kagechaos 37 Comments

Which colors can have madness for sure, and which absolutely cannot within pie?Also: Thank you so much for signing my card and drawing a goat on my goat playmat!! 🐐


Madness is primary in black and red, secondary in blue, and tertiary in white and green. It was nice to meet you. My goat was by far the weakest on your playmat. : )

Madness Cost Mechanics

New 24 Feb 2024 Asked by metamagix 36 Comments

Hi Mark, Looking at the MH3 Spoiler for the new emrakkrul card, is her madness cost pay 6 (C), mechanically different than:
madness: (C)(C)(C)(C)(C)(C)
?
Thanks for taking time to respond to questions


No. We just template four or more mana symbols outside of the mana cost as “number <mana symbol>”.

Blue Madness Possibility

New 14 Jan 2024 Asked by zozocracked 20 Comments

Would Blue be allowed to use Madness, if it fit a set?


It has in the past.

Intense Mechanic Concentration

New 21 Jul 2023 Asked by nothingbutland-blog 43 Comments

Would it take a bus hitting R&D for a set where Black leans heavily into hand destruction and tutors, for Blue to lean very heavy into counters and extra turn effects, for White to lean into taxing and global destruction effects, Red to lean into land destruction and multiple attack step effects and Green leaning into Ramp and fog effects?


With time, we’ve learned certain effects work better when we’re careful how much we do of them in any one set. The set you’re suggesting is simply messing with many of these themes in a volume I’m skeptical we’d do. But as I like to say, I never say never. Although all these themes, at the same time, seems like madness.

Madness Mechanic's Future

New 21 Jun 2023 Asked by darthvedik 27 Comments

Hey MaRo,How likely are we to see Madness again in a Standard set?


I think we’re more likely to not see it again in a premier set than to see it, but I never thought it would come back to a premier set at all and it did, so I could be wrong.

Composite Mechanics Future

New 24 May 2023 Asked by livbrazilian 41 Comments

if/when a mechanic that uses another mechanic like a card with adventure and the adventure having replicate/madness


When, but. It’s likely in something like a Modern Horizons product.

Convoke and Madness

New 09 May 2023 Asked by pedrofeliperocha 41 Comments

That card with convoke and madness from MAT reminded me of Modern Horizons design... but inside of a premier set! What exactly made something like that possible? Ps: madness is love.. please, please, please give us more!


We allowed March of the Machine: The Aftermath to have a bit more splashing of nonevergreen mechanics. We’re still figuring out what the rules for a product like it should be.

Madness Mechanic Complexity

New 28 Jul 2022 Asked by charble 45 Comments

Is Madness so high on the storm scale because of the confusion surrounding zone changing and how it interacts with graveyard hate? As a mechanic, I think it has a tremendous amount of depth, flexibility and design space, but it can be very powerful and sometimes confusing. I also thought it was generally well-liked by the player base.


It is generally well liked by more experienced players, but less so by less experienced players. It’s difficult to design around and hard to balance.

Madness Mechanic Insights

New 28 Jul 2022 Asked by selein 33 Comments

May I request some Birthday Trivia about my favourite mechanic Madness and where it is on the storm scale nowadays? I learnt to play with cards from Torment and Time Spiral and I was wowed by how fun and intuitive it is. It was really fun in MH2 and I look forward to its next outing.


Madness is still an 8. I think it’s the highest thing on the Storm Scale to return. Happy Birthday!

Queries Around Richard Garfield Mechanics

New 14 Mar 2022 Asked by arippleeffect-blog 37 Comments

Greetings MaRo, big fan, love this game you're a big part in making, and I especially love your enthusiasm for it! It's truly infectious, and your passion clearly shows.

Anyway, as the Officially-Unoffical Un-Rules Manager, I had a question if you have the time. My play group is going to be running an Un-commander night soon where un-cards are totally legal and where we each get to pick a legendary creature, planeswalker, or The Grand Calcutron from an un-set and use that as our commander. I, in the spirit of someone who loves Magic history, am going with Richard Garfield, Ph.D.. Going to do some random number generator table to just increase the randomness, to try to not keep the deck super duper busted and, most importantly, to ensure my turns don't take forever because of decision paralysis. However, this leads me to a few questions about how certain mechanics work when I control Richard Garfield, Ph.D.:

1. Flashback (or really any "cast from the graveyard" effects/abilities, but flashback is the main one). If I have, say, Think Twice in the graveyard and I pay the flashback cost, am I limited to playing it as any card that costs 1U that also has flashback, or can I play it as any card that costs 1U? I'm assuming the former, but wanted to double-check on this point.

2. Alternate casting costs, like delve or madness. I assume that, if I am choosing the pay the alternate cost, it is already too late for me to play a particular card as a different card instead? For example, if I exile 7 cards from the graveyard to delve Treasure Cruise, I can't cast it as Scornful Egotist, right?

3. Suspend, and this is the one I am the least sure about so if you only have time for one rules question (I know you're incredibly incredibly busy making this game we all love, so I completely understand if that's the case), I would love an answer to this. If I have a card suspended and the last time counter comes off allowing me to cast the card, can I cast it as a different card of the same mana cost? For example, if I have Riftwing Cloudskate on suspend and I remove the last time counter, could I cast it as, say, Slime Monster? Also, for this question, does it at all matter if I suspended Cloudskate before or after I cast Richard Garfield, Ph.D.?

Thank you in advance for your help and for your time, and I am really looking forward to all that Magic has to offer! Can I shill for a second for a plane based around the Klondike Gold Rush with Western elements?


1. To use flashback, you must treat the card as a card with the same mana cost, and then pay the flashback costs that actually appears on the card that you are “copying”. 2. Yes, it is too late. Once you start paying additional costs, you’re locked into it being that spell.3. Suspend works similarly to flashback. You can “copy” any spell with the same mana cost and then pay the suspend cost that appears on that “copy”.

Support for Madness Mechanic

New 28 Nov 2021 Asked by tired-nomad 43 Comments

So I’m not complaining, but I find it kinda intriguing how supported madness is for a mechanic that hasn’t seen a standard printing since 2016. Is it just that madness is easier to occasionally support than other mechanics, such as energy, or is it reasonably popular despite its complexity?


Discard is just an integral part of the game.

Absence of Madness Query

New 16 Nov 2021 Asked by rumblez99 35 Comments

Did anyone express disappointment that Madness was not in Crimson Vow, especially with blood tokens? I know it's a tall ask because it's an 8 on the Storm Scale but I'd love to see it. I was sad because I love the mechanic but I understand the compromise and am hopeful it will return someday.


Vampires (as well as the rest of the relevant creature types) only got one mechanic and it was Blood tokens. We were aware that Blood tokens would play well with the Vampires with madness in larger formats.

Blood Tokens and Madness

New 05 Nov 2021 Asked by followingthemagic 84 Comments

Question on blood tokens/ Crimson Vow: Was Madness ever considered to be in the same set to match the new token’s ability? If so why was it removed? I think it could’ve been a good opportunity… or maybe it’s something you’re saving for an upcoming set? ;)


Do people just not read my answers to other questions? I’ve answered this like five times, once earlier today. Madness is tied to Vampires on Innistrad. All relevant creature types only get one mechanic. Blood tokens are the Vampire mechanic.

Madness and Blood Tokens

New 04 Nov 2021 Asked by v3rb4tim 26 Comments

Was madness considered for this set? It seems like it would have great synergy with blood tokens. If it was, why was it dropped?


Madness was associated with the Vampires last time we were on Innistrad, so it would be odd to have it not on Vampires. Each relevant creature type only got one mechanic, and Blood tokens were the mechanic for the Vampires.


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