Flashback

Complexity in Bloomburrow

New 11 Jul 2024 Asked by shahrathestoryteller 13 Comments

Hi Mark. I love Bloomburrow's design from veteran perspective! It's such a novel way to do a 10 color pair faction set. However, from a new player's perspective, I hope it won't be too overwhelming since the mechanics so far spoiled include Landfall, Storm, Flashback, Threshold, Gift, Offspring, Expend, Prowess, Forage, Food/Treasure, Valiant, 10 Typal themes, Pawprints, and Classes. Was there concern about complexity creep or do you think the 10 typal motif will facilitate learning the mechanics in the set (I'm not sure what you would call this phenomenon where, counterintuitively, adding more complexity simplifies cognitive processing, like adding hyphens to phone numbers)?


Most of the mechanics are put into a specific animal two-color pair, so you don’t end up playing the majority of these mechanics together. They are also on the simpler end of the spectrum.

Bloomburrow Teaser Mechanics

New 11 Jul 2024 Asked by shahrathestoryteller 2 Comments

Hi Mark! Unless there's more spoilers we're missing, what are the "two mechanics that came out in the same set return each part of a different two-color archetype" in the Bloomburrow teaser?


Flashback and threshold.

Return of Threshold and Flashback

New 10 Jul 2024 Asked by krobat 17 Comments

Are the two mechanics from the same set returning as faction mechanics Threshold and Flashback?


Yep.

Ugin's Binding and Color-Pie

New 04 Jun 2024 Asked by flakmaniak 17 Comments

So, Ugin's Binding and color-pie. Ugin's Binding's from-graveyard ability has to be in-pie for colorless, right? Given that there are all sorts of ways to get it into the graveyard without having paid blue mana to cast the card first.


All colors have access to some “from graveyard” effects (for example, all colors have flashback). Blue is one of the weaker colors at it, stack ranked, but it does have access to it.

Plot Card Speed

New 23 May 2024 Asked by androgynouscoffeefury 5 Comments

Hello Mark. Why sorcery speed for plot ? Would you mind giving us more details than ‘it played better’ ? Thanks !


If plot cards were instants, they’d always be on, meaning the opponent would have to be on guard at all times. By making them sorceries, we make them easier to monitor and reduce the complexity of tracking them. In addition, we have to cost cards for their strongest use, so making them instants would make us have to cost them more, which means they became less viable unless you’re taking advantage of them being instants.Finally, we want to be careful of people getting caught unaware by public knowledge, as it can be very frustrating. It’s why most flashback cards are cast from the graveyard at “sorcery speed”.

MH3 Keywords Humor

New 22 May 2024 Asked by radjanspiritmonger 4 Comments

Hi Mark, At first I thought there was a mistake in Matt Tabak’s MH3 keywords article but then I saw it was duplicated text for Flashback and I got a good laugh.
If it was a mistake, it’s perfect. If it was intentional, it’s still hilarious. Please give Matt a high five for making a rules article fun.


I’ll give Matt a high five for you.

Creature Flashback Likelihood

New 11 May 2024 Asked by anookee 12 Comments

Does the flavor baggage of embalm make a finality counter version of "creature flashback" more likely?


Yes, I guess.

Faithless Looting Discussion

New 04 May 2024 Asked by themastah 19 Comments

To me, faithless looting never felt wrong in red. It is looting, but unlike a lot of blue looting on creatures, it is net card disadvantage when not flashbacked. I think with a blue flashback cost, it would be perfect.


We decided that we prefer red not have the foresight of knowledge on making the decision of what to discard. It helps give red a more short-sighted feel.

Expanding Spree

New 16 Apr 2024 Asked by nite0304 50 Comments

Hey Mark! Spree is probably one of my favorite mechanics ever, but I feel it was a bit unexploited.Can we expect to see variations on spree, such as a permanent with spree, a spree cost of a different color than the original spell, a spree cost that's not mana at all, or a spree spell with flashback or kicker?


I am optimistic we will make more spree cards.

Concerns on Card Repetition

New 05 Apr 2024 Asked by nothingbutland-blog 17 Comments

Any concern all the newer cards that simulate variations on Flashback will generate too much repetitive play patterns or card advantage?


No, it’s something we’re aware to watch out for.

Flashback Decision Sharing

New 05 Apr 2024 Asked by yoh102 30 Comments

Hello Mark. You said (I believe on a podcast) that you decided to not use flashback on stryxhaven because it was going to be used on Midnight Hunt. With the current philosophy, would you be seeing this as an opportunity to repeat a mechanic in 2 close by sets?


I wanted it in both sets (Strixhaven was handed from vision design with flashback in it), but was in the minority and it got changed.

Cameo Mechanic Status

New 30 Mar 2024 Asked by rendsphere-blog 11 Comments

Hi Mark, does archmage's newt mean flashback is the cameo mechanic for OTJ?


Flashback is deciduous.

Keyword Templating Discussion

New 10 Mar 2024 Asked by dude1818 38 Comments

Embalm and escape are no different than unearth or flashback. What flavorful word you drop in for a particular alternate casting cost or activated ability doesn't change the structure of how the ability is written. Commit a crime and collect evidence are uniquely templated and warp the text box around them. They stick out like a sore thumb compared to every other keyword


But they aren’t uniquely templated. Collect evidence, as an example, is templated like any other mechanic that uses the graveyard as a resource.

Adventure Mechanic Reflection

New 04 Mar 2024 Asked by cerezawrites 26 Comments

I just finished your twenty favorite mechanics video and was curious about how adventure stacks up? Or is it something that is considered a sequel mechanic to something else (the way Discover is for Cascade, I could see an argument for Adventure as a descendent of Flashback).


Adventure was a contender. I think I removed as it requires an altered frame, and then forgot that meld did that as well and included it.

Set Mechanics Dream

New 29 Feb 2024 Asked by unastrenoir 21 Comments

If or When : a set with only Kicker, Cycling, Transform, Landfall and Flashback? 😇


If. We tend to like to do new things, especially in premier sets, but it would be easy to execute on.

Typo Correction Noted

New 29 Jan 2024 Asked by su92 28 Comments

Fyi, there's a minor typo in today's article but it's unfortunately very confusing: "I assume if we made this card now, it would just have flashback, as it's not deciduous." I think you meant flashback is *now* deciduous.


That was caught early today and fixed. Thanks for letting me know.

Caverns Mechanics Synergy

New 24 Oct 2023 Asked by jimharbor 35 Comments

Caverns of Ixalan has Craft a "Graveyard as a resource" mechanic like Flashback & Scavenge and Descend, a "graveyard as a measure" mechanic like threshold and undergrowth. From what I can tell a graveyard had set has always been built around one or the other because the themes clash. Why does Caverns mix the two? Thanks for answering our questions, sir.


Both mechanics work with things that fill your graveyard, so there is some synergy, even if there’s also some tension.

Cross-Set Support

New 04 Aug 2023 Asked by thestoreman 42 Comments

Hi Mark! We know the two most recent Innistrad sets got to share the Disturb mechanic, and since cross-set support is a point from your state of design articles, have any other sets tried doing that? Just a "we have to share a mechanic" directive?


I tried to have flashback in Strixhaven and Midnight Hunt.

Phyrexian Invasion Impact

New 25 Jul 2023 Asked by petruscaex 33 Comments

Hey Mark, it's been a long time since my last ask here! Can you tell us if there's a chance we'll see cards refering to events that happened during the Phyrexian Invasion on future sets, like a flashback to past events?


I can say the Phyrexian Invasion will have a lot of influence on the story and worlds going forward.

Flashback Design Decision

New 13 Jun 2023 Asked by bluetinge 51 Comments

Hi Mark, I was reading your vision design handoff document for Strixhaven, and you mentioned that flashback was removed for a reason that "involves information you all don't know yet, but I promise to reveal it to you when I can." Just curious, can you reveal the reason yet?


Midnight Hunt was using flashback, and R&D didn’t want both sets to have it. (I did try to get it into both.)


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