Morph

Cyber Conversion Mechanics

New 26 Jul 2024 Asked by mgmegadog 0 Comments

Is Cyber Conversion a break, a bend, or in pie? Flickering the creature removes the effect, as does turning it face-up if it has morph or disguise, but it's otherwise a much more permanent effect than an aura.


It’s a bend, but I could see is doing it in a set with morph/disguise.

Balance Between Creativity and Feasibility

New 23 Jul 2024 Asked by gevth 3 Comments

Part of Vision Design is pushing the boundaries of Magic (I believe). Sometimes, that means brainstorming wild successes like double faced cards or morph , but other times there are mechanics like the Animal batch or LCI’s gem resources that get killed by set or play design. Does vision design have limits on what they can propose? how do you foster outside-the-box creativity while keeping unfeasable ideas in check?


Part of pushing boundaries is doing things that end up being too far, but you don’t know the line if you never test it.

First Set Outside R&D Team

New 19 Jul 2024 Asked by szwanger 1 Comments

To clarify my earlier question: After you joined Wizards, what was the first premier set that you were not officially on an R&D team for? (I assume you contributed in some way to almost every set.)


Technically, Onslaught, although I was responsible for morph being in the set, cycling returning, and pushing the typal theme. : )

Future Set's Heroic Rework

New 11 Jul 2024 Asked by bassimelwakil 9 Comments

FYI on May 16th I asked that given how disguise reworks morph and the dev issues with heroic, what would you consider changing to rework heroic. You replied “there is an upcoming set that answers that very question”. I presumed you were referring to a Marvel set, but qanadhar left a comment certain it was Bloomburrow. Just some of the fun foreshadowing of Blogatog. :)(I presume there’s an article or podcast that explains the rework soon?)


Next week’s article talks about the mechanics. Short version: heroic looked into allowing abilities, but there existed things you could repeatedly activate for 0, so we left it off. Valiant added abilities back in to help it trigger more, and used the once a turn restriction to deal with the problem interactions.

Mechanic Design Choices

New 23 May 2024 Asked by zombsidian 3 Comments

Why are Embalmed/Eternalized seperate mechanics? I understand for lore reasons the Eternalized are Embalmed infused with Lazotep, but it is a bit confusing to play with, not to mention the weird scarcity of each card's corresponding token.When/If a return to Amonkhet, will both mechanics still be used? Or would there be a redesign of the mechanics, ala Morph/Megamorph > Disguise?


They weren’t quite the same, so they needed different names. I’m not sure if either returns, as the world the represented is fundamentally changed.

Reworking Heroic

New 16 May 2024 Asked by bassimelwakil 10 Comments

Much like how disguise reworked morph to help solve the 2/2 for 3 issue, if you could rework heroic, what would you do differently? What’s R&D’s thoughts on the play/design issues that have come to light as the game has developed as a whole?


There is a set upcoming that examines that very question.

Adapt vs Monstrosity

New 22 Mar 2024 Asked by oooblyjooblies96 56 Comments

Do you (and R&D as a whole) believe that Adapt is to Monstrosity what Disguise is to Morph (or more accurately, a precursor) or do you think each mechanic has its merits, uses and pitfalls?From a purely mechanical perspective, Adapt plays better (no memory issues/repeatable if the counters are removed) and is more flavourfully versatile, but Monstrosity is EXTREMELY flavourfully evocative, despite its issues.Interested in your thoughts.


Disguise is a better designed morph. It is not clear that adapt is a better designed monstrosity.

Rules Reverse Engineering

New 16 Mar 2024 Asked by zacharyporterblr 41 Comments

Oh, Hi Mark, continuing my quest to identify the 2% of rules that could not be reverse engineered from cards, while I'm sure the stack could be figured out (counterspells don't work without it and split second referencesit specifically) what about special actions? I feel like morph (and all other face down mechanics) would be assumed to use the stack.


The key to finding the 2% is figuring out what rules are never stated or implied on cards. We don’t ever talk about layers, so it’s a hard thing to intuit.

MKM Testing Challenges

New 14 Mar 2024 Asked by tmdoublezero 20 Comments

Khan's block had some morph cards with non-mana unmorph costs, was there a point in the testing where these appeared in MKM too?


They are very hard to balance, so I don’t believe we did.

Megadisguise Name Fun

New 13 Mar 2024 Asked by old-planet 68 Comments

"With disguise taking over for morph, I think the return of any version of morph is low. And megamorph (at least with that name) was already pretty low." It will never happen, but I think that the name Megadisguise is hilarious.


We’re going to probably need another Un-set for that.

Megamorph's Future

New 13 Mar 2024 Asked by jericuboritox 27 Comments

What's the storm scale for megamorph specifically?


With disguise taking over for morph, I think the return of any version of morph is low. And megamorph (at least with that name) was already pretty low.

Facedown Mechanics Scale

New 13 Mar 2024 Asked by 22bebo 32 Comments

Can we get a batch storm scale rating for morph, manifest, disguise, and cloak?


Facedown mechanics are a 4. We, and the players, like them.

Mechanic Overload Concern

New 12 Mar 2024 Asked by nunziantimo 41 Comments

Why every set needs to introduce so many new keywords? I believe there are already enough. Stuff like Disguise, Cloak, Collect Evidence, Suspect, are born (and I believe dead) within Murders at Karlov Manor. LCI had Craft, Descend, Discover, Explore. OTJ has Crimes and probably more. I understand that it's fun to draft with new mechanics, but I hate when I am playing any format and have to search online what a specific new mechanic does.


We make new mechanics because players tell us it’s the number one factor of why they buy new sets. Disguise and cloak are just us updating Morph and Manifest, which I do expect us to use again. Collect evidence played well, so I assume it will return. Suspect is the mechanic I’m least sure we’ll use again, but I’ve said that about plenty of mechanics that went on to come back.If an excess of mechanics is frustrating for you, you might want to try a rotating format, like Standard, which greatly limits how many mechanics are available at a time. Non-rotating formats are just going to continually go up in mechanics. It’s their nature.

Mechanic Evolution

New 12 Mar 2024 Asked by thenuclearotaku 32 Comments

Hi Mark! We've seen a lot of mechanics in the recent times sort of "replace" other older mechanics; Morph -> Disguise, Cascade -> Discover, even further back with Chroma -> Devotion or Fear -> Intimidate -> Menace.How often does R&D like/want to do this, and whenever one of these "replacement" mechanics is designed and confirmed, how does that impact the status of the older mechanic and its future in the game? Does the older mechanic just go away forever, like with Chroma and Fear/Intimidate, or are those exceptions and not the norm?


When we upgrade a mechanic, we seldom return to the original version.

Creature Ability Confusion

New 06 Mar 2024 Asked by xenobladexfan 40 Comments

If or When: A creature with a "when this creature turns face up" without a way to turn itself face up (I.e. no morph or disguise cost on the card)


If. Cards like that tend to cause a lot of confusion because cards usually allow you a means by which to use their abilities, so people assume that is true, and intuit abilities the card does not have.

Top Mechanics Selection Criteria

New 26 Feb 2024 Asked by blaze-1013 47 Comments

For your top 20 (non-evergreen) mechanics I noticed none were from this decade. What would you say is the best new mechanic from this decade so far?


Note that I would pick the mechanic that started a trend. Foretell is an awesome more recent mechanic, but Morph is the first to use face down as a resource, so I chose that for the talk.Amass, while not technically from this decade, is only five years old. Mechanics I really like from this decade include: alliance, backup, collect evidence, connive, corrupted, decayed, enlist, escape, foretell, incubate, learn/lesson, magecraft, mutate (although it has its complexity issues), party, prototype, reconfigure, role tokens, and shield counters.

Morph Mechanic Future

New 22 Feb 2024 Asked by twentyhealershawkswithhaste 28 Comments

Hi Mark. If or when a morph-style mechanic for instants and sorceries? I understand there’s a slightly awkward feeling to having to sacrifice a 2/2 creature to get an effect and am interested if you think that’s enough of an issue to discount you using it as a mechanic.


My guess is when. There are play issues, but things I assume we’ll solve one day.

Morph in Commander Decks

New 20 Feb 2024 Asked by mjawadb 25 Comments

Just wanted to put this out there! casual magic player, I like to make typical type commander decks, example: every set I collect the 1-2 skeleton cards released in it, but I have a problem with cards with morph/disguise, when they are on a card, they take over the card, the skeleton card becomes the morph/disguise card instead and I don't add it to any of my decks that are not morph/disguise themed.


Thanks for sharing. The morph/disguise creatures have to be something, but if they don’t work for you, I agree to not use them.

Brago's Favor Mechanics

New 14 Feb 2024 Asked by acorntail 32 Comments

If I name ________ with Brago's Favor, does that reduce the casting cost of my Morph/Disguise creatures when I cast them face down?


No. The card doesn’t have a name (if you haven’t activated it), so you can’t choose its name. As I like to say, barefoot isn’t a type of shoe.

Disguise vs Morph

New 11 Feb 2024 Asked by trellart 26 Comments

Hi Mark, I have a question about morph vs disguise. The disguise mechanic is very flavourful, while the morph mechanic seems to be flavour neutral, or even negative. was this a focus point in designing a new facedown mechanic?


Once we knew we had to rename it, we used the opportunity to add more flavor.


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