Turtles

Choosing Frogs Over Turtles

New 23 Jul 2024 Asked by skagerrakgodofdarkness 3 Comments

Are there design reasons why frog won out over turtle?


We chose Frogs before designing mechanics for them.

Absence of Turtlefolks in Bloomburrow

New 23 Jul 2024 Asked by zerofourdefender 12 Comments

Despite being Archelos' home plane, I noticed a distinct lack of Turtlefolks on Bloomburrow- even including the commander set they did not even get a one-off card. Additionally, not a single art in the set depict one, and the closest we got was a Frogfolk wearing a turtle shell (in my opinion looks a little morbid to be honest). Which leads me to ask, did something happen to them?


Frogs and Turtles were the two front runners for green/blue and Frogs won out. Bloomburrow does have one Turtle.

Simic archetype inspiration

New 19 Jul 2024 Asked by j-waffles 13 Comments

Omg mark I just realized that the reason the simic archetype for bloomburrow is bounce is because it’s FROGS AND THEY JUMP!!! THATS SO SICK!!! As much as I love turtles, they probably would have been focused on +1/+1 counters, and I’d much rather have this archetype that’s radically different from the “standard issue” simic theme. Plus frogs are also cool as heck. High fives all around!


High fives to be delivered.

Cut Animals in Bloomburrow

New 14 Jul 2024 Asked by jirachibi2550 3 Comments

When you do articles/DTWs on Bloomburrow: Can you list some more animals that you guys considered for the set but got cut and if you had any planned colors/mechanics for them? We know about Badgers and such, but would love to hear if there were more :)


The two that existed as two-color archetypes was Weasels in black/red and Badgers in red/green. In early vision design, for a short moment, we had fifteen animals as we gave one to each monocolor. It became clear quickly it was just too many animals. There were many ones we talked about that never made the cut. Turtles and Frogs, for example, were fighting for the green/blue slot.


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