Evergreen

Disappointment on the Bloomburrow Preview

New 24 Jul 2024 Asked by curiooftheheart 5 Comments

Gotta admit some disappointment with part of the bloomburrow preview. It was really cool seeing the counters in set list until the set dropped and it became “two of these are evergreen, two are ability counters which are deciduous, one is flood which has appeared on and off for two decades…and the ones new to the set are actually all just flavorfully named charge or verse counters in how they work if it’s just one-off cards building on themselves for an effect to count.” Which is super disappointing as it feels like if new counters are named they should mean something


I list counters a lot of the time, and it’s mostly for flavor. The majority of Magic sets have existing evergreen counters (like +1/+1), sometimes deciduous ones (like flying), and usually a few new ones that are charge counters with added flavor. Usually, if there’s some new functionality, that’s it’s own bullet point.

Keyword Difficulty For New Players

New 15 Jul 2024 Asked by emrachemicalromance 14 Comments

Why people want new keywords so much? When I was a new player the thing I got more trouble understanding was which keywords did what. I printed a cheat sheet with the evergreen ones but it took me months to memorize them. A card with a full paragraph was usually easier to understand than keyword soup cards that had only one line with 3 keywords.


I think many enfranchised players don’t realize the true barrier of a lot of vocabulary words to newer players, as there was just a lot less evergreen vocabulary words when they entered the game.

Bird Versus Mole Mechanics

New 12 Jul 2024 Asked by puddlemereunited25-blog 16 Comments

Now that Bloomburrow is in preview season, feels like a great opportunity to ask a question about magic which has always bugged me. How come birds get to fly but moles and other similar creatures don't get an evasion mechanic called "burrow" (i.e. flying but underground)?


Because we have an evergreen mechanic called flying and not one called burrowing. : )The closest we have to burrowing is “target creature with power 2 or less is unblockable” first seen on Dwarven Warriors in Alpha.

Formatting of 'Gift'

New 11 Jul 2024 Asked by kingofyou115 1 Comments

Is there a reason Gift wasn't formatted like Ward to remain a generic keyword? It seems like the kind of keyword that could become evergreen if it wasn't specifically tied to hardcoded options like "Gift a tapped fish." For example:Gift - Draw a card (As you cast this spell, you may choose an opponent. If you do, they draw a card before the rest of this spell's effects.)


We can say Gift a _________ a do whatever gift we like. It’s not very restricting.

Praise for Simple Designs

New 11 Jul 2024 Asked by patjamma 10 Comments

I am LOVING the simpler designs in Bloomburrow. My favorite card of all time is Vampire Nighthawk so seeing a bunch of creatures with 2-4 evergreen keywords and nothing else makes me happy


Glad to hear that.

Evergreen Status of Battles

New 03 Jul 2024 Asked by j-waffles 12 Comments

Re: “battles aren’t evergreen”Will this always be the case? Like, once we get to fall of 2025 and we potentially start seeing battles again, will they not be evergreen? It seems incredibly strange to me that an entire card type would not be evergreen. Kindred at least has the fact that its existence was a mistake, but battles not being evergreen feels like saying that planeswalkers or artifacts won’t be in every set.


Evergreen means every set wants access to it, and battles simply don’t fit that requirement. Just because things have been a certain way doesn’t mean it always will be. I don’t expect us to design new card types very often, but there’s no obligation that they have to be evergreen if we do. Odds are, by the nature of how card types work, they won’t be.

Presence of Battles in Foundation

New 03 Jul 2024 Asked by jjustin1379 16 Comments

Are there battles in foundation. If battles become evergreen then they should have representation in a corse set. One of the weaknesses of an eternal set is that it has less flux with changing design philosophies


Battles aren’t evergreen.

Potential Colorless Enchantment Spells

New 29 Jun 2024 Asked by roastedgravy 0 Comments

If/When: Deciduous colorless enchantment spells?


Colorless is already deciduous. And enchantments are evergreen. So, I think it will happen. I’m not sure it will become a regular thing, but who know?

Parkour Implemented in Magic

New 23 Jun 2024 Asked by riptidecrab 3 Comments

I was imagining how parkour might be implemented in Magic and thought this might be interesting: "Parkour - This creature cannot be blocked by creatures with defender or vigilance." Do you think there's some benefit to giving vigilance creatures a little conditional drawback?


Punishing an evergreen keyword is allowed. I don’t get the flavor.

Battles as Deciduous Mechanism

New 22 Jun 2024 Asked by marcuswilliams700 3 Comments

Will Battles become deciduous/evergreen or are they more of a thing saved for the big story event sets?


Battles are deciduous. We’re not quite to the sets yet where we got the feedback from March of the Machine that people liked them. Remember we work two years ahead. Also, deciduous means we use them where they make sense.

Possibility of Basic Evergreen Theme

New 22 Jun 2024 Asked by cavegirlpoems 5 Comments

If/when: A set with a 'basic evergreen keywords matter' theme? Like "creatures you control with Lifelink get +1/+1" or "gets +1/+0 for each creature you control with haste", that sort of thing.


If. The as-fan of most creature keywords (with flying being the big exception) is just too low to mechanically care about them in limited.

New Mana Symbols Criteria

New 18 May 2024 Asked by tmdoublezero 21 Comments

How high is the hurdle to overcome before requesting the editing? team to design a new mana symbol(like say diamond phyrexian mana or snow/twobrid mana) ? A big part of the set? A small part of the set? a single very high profile card? Just a card development thinks is important for a format to print even if not high profile?


New symbols have a very high bar, especially evergreen ones.

Devotion Mechanic Potential

New 14 May 2024 Asked by otto-von-bensmarck-blog 3 Comments

Hi Mark, I really enjoyed your podcast about monocolor design. It made me wonder, is there a chance Devotion could ever become deciduous? So much inherently incentivizes playing more colors; Devotion is a popular and intuitive mechanic that could be used to incentivize playing less colors more often and doesn't require any sort of structural support to be placed into a set.


Devotion only works in a set built to support monocolor play, so it’s not the kind of thing we’d make evergreen.

Future Evergreen Mechanics

New 14 May 2024 Asked by perfectcollectorduck 2 Comments

If/when: a future mechanic or card type or tool that immediately becomes evergreen the way equipment did.


I assume when, but it will happen more infrequently over time as there is less simple space to explore.

Crime Mechanic Future

New 14 May 2024 Asked by brstuff-blog 7 Comments

Do you think "Crime" could be an evergreen mechanic?


I do not think it will or should be.

Color Mechanics Bias

New 12 May 2024 Asked by thunderweb 60 Comments

There are some evergreen mechanics. Are there everwhite, everblue, everblack, or everred ones?


There are not. Another example of the game’s inherent bias towards green. : )

Mechanics Analysis Interest

New 08 May 2024 Asked by mrmoustachemm 24 Comments

I'd like to request an article that goes in-depth on mechanics like Prowess and Skulk, that talks about why they didn't work out as evergreen mechanics. Perhaps other mechanics too that you think would fit into such an article.


Seems more like a podcast topic than an article.

Skulk Mechanic Usage

New 08 May 2024 Asked by hanavesinauttija 21 Comments

In Gavin Verhey's GMM from a week ago, he talks about the difficulty of adding combat keywords into blue. Is there something preventing Skulk from being more prevalent?


Yeah, it’s harder to process and has less design space that we initially imagined. The mechanic was designed with the idea that it might become evergreen, but it didn’t work out.

Experience Counter Creatures

New 07 May 2024 Asked by crimsonandrose-blog 24 Comments

Experience counter creatures have two parts, one creates and the other utilizes. Would it be possible to separate those two?


We try to keep A and B on the same card when we can, especially on things that aren’t an evergreen part of the game.

Frenzy Keyword Opinion

New 05 May 2024 Asked by anookee 7 Comments

Has a reflavored/variant of Frenzy been considered as the mythical Izzet evergreen keyword? The aggression feels red and the synergy with evasion seems like it makes for a nice overlap in blue.


Play design is not a fan of frenzy. Every time I’ve talked about adding it to a set, they recommend against it.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.