Landfall

Purpose of 'Landfall' Term

New 12 Jul 2024 Asked by noahmatthews1399 6 Comments

I've been loving the innovations as of late to have fewer words/characters on cards such as the change to mana value and enters. What was the purpose of making each card say Landfall? I can not see the benefit if they will all include the reminder text anyway.


Ability words allow people to better group similar cards together and gives people vocabulary to talk about it.

Complexity in Bloomburrow

New 11 Jul 2024 Asked by shahrathestoryteller 13 Comments

Hi Mark. I love Bloomburrow's design from veteran perspective! It's such a novel way to do a 10 color pair faction set. However, from a new player's perspective, I hope it won't be too overwhelming since the mechanics so far spoiled include Landfall, Storm, Flashback, Threshold, Gift, Offspring, Expend, Prowess, Forage, Food/Treasure, Valiant, 10 Typal themes, Pawprints, and Classes. Was there concern about complexity creep or do you think the 10 typal motif will facilitate learning the mechanics in the set (I'm not sure what you would call this phenomenon where, counterintuitively, adding more complexity simplifies cognitive processing, like adding hyphens to phone numbers)?


Most of the mechanics are put into a specific animal two-color pair, so you don’t end up playing the majority of these mechanics together. They are also on the simpler end of the spectrum.

Balancing Unique versus Popular Mechanics

New 30 Jun 2024 Asked by andalon-historian 13 Comments

How do you navigate the tension between uniqueness value (this beloved mechanic shows up once every ten years, so its appearance is an exciting event!) versus giving players what they like (cycling and kicker falling in popularity as they become mundane). With something like Mistform Ultimus --> Changelings, the answer is obvious: It ceases to be unique when a set comes along that needs it. With the decision to make landfall (and now convoke) deciduous, it seems a lot less clear. How do you weigh the demand for popular mechanics against them inevitably becoming less popular?


Mechanics have a splash value and a practical value. The splash value starts high and declines with time. The practical value grows as we better understand its uses from a design perspective. We try to milk the splash value as best we can, but once that is mostly used up, we focus on practical value.Long-term, the practical value is more important than the splash value as it’s what we be impactful for the larger portion of the mechanic’s life.

Advice On Deck Building

New 21 Jun 2024 Asked by obazervazi 34 Comments

To the Johnny who says best-in-slot commanders make deck building too easy: If you still want that challenge, try building your deck in the wrong colors. Mono-white landfall, boros graveyard, gruul artifacts, and such are all very fun and challenging to build, and they have more potential than one would expect in the hands of an experienced player.


A fine piece of advice.

Landfall Mechanic Definition

New 07 Jun 2024 Asked by gridline 24 Comments

Is "if you had a land enter the battlefield under your control this turn" still considered Landfall?


Landfall is “Whenever a land enters the battlefield under your control,”.

Changing Ability Word to Keyword

New 06 Jun 2024 Asked by trifas 22 Comments

Is changing an Ability Word to a Keyword considered functional errata? Like if you changed "Landfall - Whenever a land enters the battlefield..." to "Whenever you landfall...."


It is functional errata.

Landwalk Ability Explanation

New 29 Apr 2024 Asked by ravenjoybower 31 Comments

Hey Mark, you probably wouldn’t template it this way, but *theoretically* - islandwalk means “can’t be blocked if defending player controls an Island”. So could artifactwalk mean “can’t be blocked if defending player controls an artifact”? Or is the way the ability worded means it needs to be tied to lands of some kind?


Landwalk is an ability word (meaning it doesn’t have any inherent rules meaning, it’s a label), so we could make landfall as an ability word if we so desired.

Mechanical Conditions

New 28 Mar 2024 Asked by charble 30 Comments

Mark, I'm not sure how sold I am on Committing a Crime being an interesting mechanical condition. With the high amount of activated abilities on old cards, and the amount of triggered abilities on newer cards, triggering these types of cards seems like a foregone conclusion rather than a true condition. If everything ends up being balanced well, I guess that's all well and good, but I guess I don't find a condition that's "free" most of the time particularly compelling gameplay.


Are you a fan of landfall?We have found many players enjoy getting rewarded for things they would already be doing. The more advanced players can figure out how to optimize it.

Ferocious Mechanic Usage

New 27 Mar 2024 Asked by jimharbor 22 Comments

Ferocious seems to be functionally deciduous. Is there any chance to see the ability word get rr used like you do for Landfall? That ks for answering our questions sir.


It’s something we can talk about.

Ability Word Fix

New 13 Mar 2024 Asked by gevth 21 Comments

Not a rules manager, but a “fix” for mechanically referencing ability words would be:Step 1) create a keyword that technically does nothing with the same name as the ability word.Step 2) retroactively add the keyword to all cards with the ability word. So instead of “Landfall<\i> - When a land enters draw a card” you’d have “Landfall. When a land enters draw a card”. It would work on a mechanical level. It would create a huuuuge amount of confusion sometime in the future.


Not a great fix. : )

Referencing Ability Words

New 12 Mar 2024 Asked by namagem1 44 Comments

Hey mark, are you allowed to refer to ability words? Like, could you say "Creatures with landfall abilities you control have (ability)"?


No. The rules don’t currently allow you to mechanically reference ability words.

Set Mechanics Dream

New 29 Feb 2024 Asked by unastrenoir 21 Comments

If or When : a set with only Kicker, Cycling, Transform, Landfall and Flashback? 😇


If. We tend to like to do new things, especially in premier sets, but it would be easy to execute on.

Landfall Keyword Explanation

New 13 Dec 2023 Asked by bordergeist 49 Comments

Earlier question: "Why isn’t landfall an actual keyword despite allways meaning “whenever a land enters the battlefield under your control” A: The output is always different, so it’s easier to write it out." I don't understand this,because you use things like "dies" as a defined word for triggered effect, even though the output is different. Why not "When you landfall, do X"?


Because the word “dies” is intuitive and the word “landfall” is not. Vocabulary is a cost, and we have to be careful where we use it.

Landfall Keyword Explanation

New 11 Dec 2023 Asked by aalgot 69 Comments

Why isn’t landfall an actual keyword despite allways meaning “whenever a land enters the battlefield under your control”


The output is always different, so it’s easier to write it out.

Watermark Reprint Policy

New 20 Nov 2023 Asked by moonsliceman 20 Comments

RE: Watermarks, what if you didn't mess with reprinted cards? Caring about the legend crown or the word "landfall" wouldn't work, but nearly every card printed under the a faction in SNC has the watermark in every printing. (The triomes had extra frames.) Moving forward with new cards, you could conceivably trust that the watermark or some other symbol would exist on every printing of the card.


We reprint cards too much to lock in watermarks, and from a rules sense because watermarks are a thing that potentially can change, the rules can’t care about them, even if for certain cards we made sure it didn’t change (and again, we don’t want to commit to that).

Mechanic Naming Logic

New 26 Aug 2023 Asked by mysticleviathan 41 Comments

You’ve mentioned that when artifactfall happens that it wouldn’t be called that. Why not? I think it’s great to connexf the suffix of fall to mean “when X enters the battlefield”. I think it’s also great with link like lifelink meaning “when a creature deals damage, do X”. I feel like it would help newer players who might’ve heard of lifelink or landfall to connect with what it means and enfranchised players would get a kick out of it. I feel like it’s an opportunity wasted.


When vocabulary doesn’t make cognitive sense, it becomes harder for players to grasp it.

Celebration Mechanic Insight

New 18 Aug 2023 Asked by lebreadbox-blog 14 Comments

Okay I haven't seen much talk of "Celebration" as a mechanic. But it seems to me as a "landfall" style mechanic it has a lot of potential for both power and fun. I have no idea how it plays but I know a lot of players really enjoy free stuff for doing what we were gonna do anyways. Seems nice.


It’s part of the red/white Cinderella draft archetype.

Draft Archetypes Balance

New 27 Jul 2023 Asked by su92 36 Comments

When designing cards for two-color draft archetypes, are they supposed to be event distributed? Or can they lean towards one color? (For example, if RG is landfall but red has 2 common landfall cards while green has 4) And if they sometimes lean towards one color, is that decided since the inception of the archetype? Or do the chips just fall where they may?


We roughly make the archetypes balanced. If it’s too unweighted, it will warp the draft.

Landfall Mechanic Return

New 01 Jul 2023 Asked by jozogozo 34 Comments

Is landfall on instants and sorceries we could see again?


I think so.

Ability Word vs. Keyword

New 28 Jun 2023 Asked by ottosparks 27 Comments

What kind of considerations go into determining if something should be an ability word vs. a keyword ability? In particular, I'm interested in the pros/cons of Landfall being an ability word vs. just "Landfall - Effect." I can see it both ways, but I'd love to hear your thoughts. Thanks!


A keyword is the replacement of an exact line of text. Ability words are just a flavoring of existing text.


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