Templating

Issues with Unexilable Template

New 26 Jul 2024 Asked by aalgot 11 Comments

There’s no clean way to template [unexilable], and it doesn’t happen enough that we need a whole keyword.Why can’t you just write “can’t be exiled”


We can, but I believe there are effects you would expect it to stop that it doesn’t.

Feasibility of Unexileable Status

New 26 Jul 2024 Asked by magnadrake 1 Comments

Does the rules support "Unexileable"? As in, A permanent just cannot be exiled, but still can be destroyed, targeted, bounced back to hand, etc.


There’s no clean way to template it, and it doesn’t happen enough that we need a whole keyword.

New Ability Development

New 25 Jul 2024 Asked by gorramnerd 12 Comments

When I first saw Apex Devastator, I remember seeing the card say Cascade, Cascade, Cascade, Cascade, thinking that had a very clean yet Mythic feeling. When developing a new ability or using an ability in a new way, how do you determine when it's correct to write out the keyword four times versus saying "Cascade four times". In a similar way, how do you decide, for instance, in the case of Gitaxian Spellstalker, whether it should be prowess, prowess, as opposed something like Prowess 2?


Templating has an emotional impact component. While clarity is usually the driving factor, excitement is also important.

Dissatisfaction Over Template Change

New 23 Jul 2024 Asked by blazinjsin 9 Comments

Just adding my voice to the din, I hate the new template change from post combat main to second main on every card, which is very functional errata on cards like Neheb the Eternal. It nerfs a lot of things in extra combat decks. Entirely too many things are once per turn these days, there's no need to change to older cards to that too.


There are a lot of things to juggle when changing terminology. The impact on a single card often isn’t as important as other gains made.

Templating Mana Creation Cards

New 16 Jul 2024 Asked by eternalcheechako 2 Comments

any idea why cards that can make colorless OR colored mana (like nightshade dryad) are templated with one ability for colorless, and one for colored?


The other way to write it would be “T: Add W, U, B, R, G or C” which would make give it a five-color color identity and make the card very hard to play in Commander.

Rules Distinction in Gift

New 11 Jul 2024 Asked by gridnack 7 Comments

First of all, LOVE Bloomburrow! Especially the otters, frogs, and rabbits. Re: Gift a tapped fishGift is like Haunt in that the instant/sorcery version and permanent version do different things. The spell gifts the fish before other effects. The permanent gifts when it enters. I see this having similar challenges with Haunt. Also the rules text doesn’t specify a 1/1 blue fish. Reminder text isn’t technically part of the rules. Can I gift my opponent other kinds of fish? I see the “gift a tapped fish” as being potentially “rules-challenging”.


Rules text has meaning beyond what’s on the card. Reminder text is telling you relevant information. That is real information that has rules weight. Reminder text just isn’t written in technical Magic templating.

Designing Alania, the Divergent Storm

New 10 Jul 2024 Asked by junejulyaugustdecember 3 Comments

Hi Mark! Bloomburrow looks amazing from the previews we've seen, hope you're all feeling pleased with the reactions. I had a question about Alania, the Divergent Storm - was the card originally designed to give "gift a card" to your spells? The wording for it feels really similar.


That’s where we started, but the rules/templating didn’t allow it, so we had to use slightly different rules text.

Reason for Tokens Keeping Mana Costs

New 09 Jul 2024 Asked by dude1818 24 Comments

Why was it decided that the tokens created by offspring would keep their mana costs, unlike the tokens created by embalm/eternalize?


It was a templating decision to lessen the word count, I believe.

Card Templating and Phrasing

New 09 Jul 2024 Asked by standtoarms 89 Comments

Hi, Mark! A templating question (with some recent card text for reference):

Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn.

Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.To save space and avoid any sense of letdown, why does Magic not more frequently use phrasing such as the following?

The first time you commit a crime each turn, each opponent loses 1 life and you gain 1 life.

The first time one or more +1/+1 counters are put on Dusk Legion Duelist each turn, draw a card.Unrelated feedback: I quite like these designs, which slot perfectly into a certain Burn deck of mine: Amped Raptor; Phlage, Titan of Fire's Fury; Fear of Missing Out (such good art); Bloodbraid Marauder; also Inventor's Axe.


Two main reasons. One, it becomes a memory issue where you have to think back to what you did before you cast this spell. Two, it increases the chances that you miss a chance to use the card the turn you play it.

Narset and Bria Wording Differences

New 08 Jul 2024 Asked by quantext 5 Comments

Why do Narset, Enlightened Exile and Bria, Riptide Rogue have different wordings for the same effect of giving all your creatures prowess?


Bria is our normal template. My guess is Narset didn’t have the text space to do the normal template, so it did the shorter one.

Fireball from Beatdown Explanation

New 06 Jul 2024 Asked by zombsidian 0 Comments

Just found a Fireball from Beatdown, and it has X and Y in the mana cost. Why the decision to make Y in the mana cost vs the regular wording when it was first printed?


Fireball templating has gone through many changes. One time we tried a second variable. I didn’t go well.

Card Effect Misinterpretation

New 04 Jul 2024 Asked by noahmatthews1399 4 Comments

"The printed text doesn’t allow you to do what you think it does. You can’t draw more cards than energy you spend."Shouldn't it say something like "if you do pay X" ? The way it reads to me is: I'll say X is 60 energy. I may pay X. I choose not to pay X. I'll draw 60 cards because X=60.


The rules are not my area of expertise, but I’ve talked with Jess Dunks, the Rules Manager. The card works as written. Is there a better way to template it to lessen confusion? Sure, and that’s something they’re looking at, but the card doesn’t need to change to work in the rules as intended (you can’t draw more cards than energy you spent).

Variety Versus Consistency

New 03 Jul 2024 Asked by llanowarminotaur 32 Comments

In my view, Magic excelled at consistency for many years. You surely understood this consistency - you spent a decade answering questions on this blog in which you laid out where the lines were. Mechs were out. Guns were out. Space opera was out. Mirrodin was "as science-fiction as we'll get". You went as far as to respond to a question asking for more sci-fi with, "If you stretch your identity too far, you start losing it."I understand that you and Wizards have in the last few years changed your minds, and decided to eschew consistency in favor of variety. But certainly you can acknowledge that this *is* a fundamental change, and that Magic *was* good at consistency?


You act as if my line was constant. It wasn’t. I didn’t have a hard line for twenty years that I then one day just changed. It’s been continually moving for almost thirty years.I’m the first to admit that Magic has grown in ways I didn’t anticipate, but when it did, I adapted. The game is capable of a lot more variety than I thought was possible.My current thought (evolved from years of working on the game) is that the variety is a strength of the game. Magic, at its core, is about customizability. Each person can make the game what they want it to be. The more options, the more flexibility, the more each person can find what they love in the game.Note consistency is important. There are a lot of mechanical elements (rules, color pie, templating, etc.) that need to have structure to them, so that the game continues to play similarly, but the creative elements are much more adaptable.

Updates on Future Print Runs

New 03 Jul 2024 Asked by lykrast 13 Comments

Imagine in the 5 years of Foundations' print run, some of the cards receive oracle updates for one reason or another, could the files be updated for newer print runs or would stay the exact same all the way?


I assume we will do things like update templating when we reprint it, but that’s just a guess as I have little to do with the product.

Mystery in Menu Choices

New 03 Jul 2024 Asked by werewolfcommanderplayer 9 Comments

I order some scrambled eggs knowing that the eggs came from a chicken. Sometimes a quail or a duck, but at least its a bird. I get concerned when the menu tells me they will be serving iguana eggs. I know it's an egg. I know how they'll cook it. I'm gonna be sitting nervously at my table regardless. When it gets served to me and it turns out to be nothing like what I know scrambled eggs to be like, I'm not going to be thrilled to see the seasonal menu next week list shark eggs.


There is a lot of consistency in Magic: the rules, the color pie, templating, etc. Creative is the place where we take, and have taken, the most liberty in pushing new boundaries.

Keyword 'Draw' Consistency

New 03 Jul 2024 Asked by cdailey 8 Comments

Re: Keyword 'Draw': "We increase confusion for what?"We'd gain some consistency. As the previous person noted, it'd put drawing cards in line with things such as scry, survail, and mill. It also would be adjacent to the changes from "enters the battlefield" to "enters." In the same way that the battlefield is the only thing that can be entered, cards are the only thing you can draw.I personally don't feel either way is inherently better, I just see the merit the previous post was getting at.


But we simply don’t template everything that involves a number like that. We don’t say Lifegain 3 and Discard 2 and Tutor 1.

Colorless Frame Usage

New 29 Jun 2024 Asked by aalgot 1 Comments

It’s something we did for the Eldrazi,Well the eldrazi are eldrich abominations, very strange templating makes sense for them. But that isn’t the case for all colorless cards. So why not just make that the eldrazi frame instead of the colorless frame?


We’ve used the colorless frame on non-Eldrazi and players seemed to like it.

Appreciation for New Templates

New 29 Jun 2024 Asked by daveclarkeart 4 Comments

Just want to mention that all the duskmourn and bloomburrow teasers using the new enters template look very nice :)


Happy to hear that.

Addressing Nine-Lives Familiar Syntax

New 29 Jun 2024 Asked by pantshkek 6 Comments

Shouldn’t Nine-Lives familiar say “this permanent” instead of “this creature” so it’s clear that its ability still works if it’s not a creature?


We template for ease of comprehension in normal use cases and not to make it easier to understand weird interactions that will seldom happen.

Card Text Change

New 29 Jun 2024 Asked by blaze-1013 4 Comments

I'm so happy that "When Abdel Adrian, Gorion's Ward enters the battlefield" will now just be "When this card enters". It saves SO much space in card text and cleans up (IMO) Magic text boxes a fair bit. Can I ask what finally made the change happen? Also, why didn't the two changes (ETB and "Card Name") happen at the same time?


In templating, there often is a conflict between clarity and brevity. Also, we more often tend to take changes slowly as it’s easier if they’re more incremental.


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