Lands

Full Art Lands' Return

New 27 Jul 2024 Asked by the-firefletcher 1 Comments

Hi Mark,Why did it take so long for full-art lands to make a comeback after original zendikar? What changed to make you want to do them for almost every set now?


A change in philosophy in how we wanted to use them.

Possibility of More Lair Lands

New 27 Jul 2024 Asked by experimentkraj 1 Comments

Can I get a "maybe" on more Lair lands?


Maybe. : )

Artist Preference for Card Cycles

New 27 Jul 2024 Asked by zombsidian 1 Comments

When making a cycle of cards, does Design prefer to be able to commission one singular artist for all of the cards?Examples being Rob Alexander doing art for all the shock lands, Wayne England doing the Command cycle, ect.


We like to have one artist do cycles when possible.

Future Sight new Dual Lands

New 27 Jul 2024 Asked by jacw212 1 Comments

Could I please get an if/when on finishing all of the Future Sight new dual lands? Specifically the horizon land cycle?


If. Some of them R&D’s lukewarm on.

Dream Job

New 25 Jul 2024 Asked by fanfactorpodcast 11 Comments

I had a Maro dream once. You'd hire me on if I completed a scavenger hunt quest around Seattle. I had to find and take pictures of various land marks such as Pike Place but it was closed that day. Then somehow we rode a mono rail over the bay and you gave me until the end of the ride to design 5 Commons for an upcoming set, but your critique was I designed rares. :(


Thanks for sharing.

Green's Monopoly on Ramp

New 24 Jul 2024 Asked by wk-vylion 6 Comments

I was just talking with a friend about how card draw, despite being "Blue's thing", all colors need it because having cards in hand is a resource that all decks need, and thus Blue card draw is the only unconditional one, but every color has been getting some form of conditional card draw that ties it to its color philosophies.This begs the question, why does Green have such a monopoly on ramp? Can't the same thing be done for that? The closest thing is White's catch up mechanics


All colors get the ability to fetch their own basic land type. Red has some ramp, but more one-shot than repeatable. And white does some catch-up ramp. In addition, we make a bunch of colorless cards that can help.

Richard Garfield's Ingenious Ideas

New 23 Jul 2024 Asked by remasuri 2 Comments

Hi Mark, Is there an Article or Podcast about how exactly Richard Garfield came up with the ideas? Especially basic lands, one Land per turn rule or the idea of tapping things for use? I mostly like the idea of having 5 colors and the more colors you play the harder it is to cast the right cards on time, that is the perfect system of keeping people out of playing all the best cards in the same deck most of the time.


Here’s the podcast with Richard where I ask about decisions he made in Alpha:

Dividing Set Themes in Drafts

New 21 Jul 2024 Asked by zackdes44 4 Comments

When/if: a single set split into two draftable packs. There is some overlap (land cycles, equipment, colorless artifacts, etc) but one pack is Team X (Bolas let's say) which is 3 different archetypes in his colors and the other packs are Team Y (Ugin let's say) which are 3 archetypes in colorless, white, black. All the cards together make a single set, but you would draft Ugin packs with Ugin packs, and then only play against players who drafted Bolas packs.


We did this in Mirrodin Besieged. The set was split in Mirran and Phyrexian, and you chose which side to play when you played in the prerelease.

Rules and Subtypes for Land Creatures

New 20 Jul 2024 Asked by summonsequence 1 Comments

Is there a rules reason Omo cannot give all creature types to land creatures? Was that too confusing? Did it break something on arena? I’ve been pondering this and can’t figure it out.


You can’t give a subtype of a specific card type to a different type (with the exception that instants and sorceries share subtypes).

Land Destruction as Victory

New 19 Jul 2024 Asked by juicepan 5 Comments

Hello Mister Rosewater, please excuse my intrusion! What is your stance on land destruction when used as a win condition?


I win because you can’t do anything is typically not fun Magic gameplay.

River of Tears Land Cycle

New 19 Jul 2024 Asked by dwarf-scum 2 Comments

In the absolute hypothetical where River of Tears were to get a full land cycle, because of the unique way it works do you think it would get a 10 card cycle (one for each color pair) or a 20 card cycle (one for each permutation, so for each color pair there would be a land that tapped for color A if you had played a land and color B if you hadn’t, and there would also be one that tapped for B if you had and A if you hadn’t)


Or a 5-card cycle.

About Enchantments With Different Abilities

New 19 Jul 2024 Asked by crimsonandrose-blog 8 Comments

If/when enchantments that have different abilities depending ong what they enchant? ex. Enchant a creature gives buff, enchant nonland non creature gives something, enchant land add additional mana


If. We’ve made auras that change based on who controls the creature.

Balancing Player Wants and Design

New 17 Jul 2024 Asked by princevogelfrei 4 Comments

"The issue is many players enjoy the higher powered designs of the straight to modern sets." I think there is a larger issue, but its impossible to capture given the character limit. There is an article from 2019 by Jeff Cunningham called "Lands and Spells" I would love if you could read just the section that starts with "I asked Randy Buehler once.." and ends with "Taking in the big picture.." ...Does the game designer have any business designing beyond what the most customers want? I think yes


I went and read the section in the article you mentioned. My primary goal as Head Designer is to make Magic the best game it can be. Market research (along with talking with all of you here) helps inform our choices, by giving us a better understanding of what the players want.Good game design isn’t just doing what the players want though. We need to surprise you and push the game in directions you don’t expect, but I am, and the rest of R&D, are negligent in our duties as game designers if we don’t have a good understanding of what the players interests in the game are when we plan out future designs.

Land Basic Type Future Plan

New 14 Jul 2024 Asked by theuninvitedghost 0 Comments

If or when: land that has one or more basic land types that can also tap for {c}?


My gut is when.

Lack of Evasive Creatures

New 11 Jul 2024 Asked by natew000 6 Comments

In the Fallen Empires DTW (which I loved by the way), you mention that Fallen Empires had almost no flying or other evasion. Do you think that might have been the result of building the set “too top down,” meaning they had great ideas about the factions and simply forgot to include evasive creatures because the factions they came up with were all land and sea armies? This feels like a good lesson that could be useful to anyone designing a set without a design skeleton.


The East Coast Playtesters just weren’t super fond of flying. Most their sets had a smaller percentage of fliers than average (at the time).

On Alternate Names for Lands

New 11 Jul 2024 Asked by kernohain-blog 4 Comments

Hi! I loved the newest Planeswalker's Guide to Bloomburrow, but it made me wonder--Is there any restriction on having basic lands with the alternate names mentioned in the article? Eg, Meadows, Pools, Marshes, Hills and Thickets.I'm sure there's some new player grokkability concerns, but has this been discussed before?


We have discussed having basic lands with other names, but we decided the confusion wasn’t worth it.

Winter Lands and Snow Type

New 11 Jul 2024 Asked by vodalianjavelineer 13 Comments

In regards to the winter basic lands not being Snow type: I like to think that it’s just regular snow, not *magic* snow. Does snow mechanically fall under the same umbrella as kindred? Where is you started using it everywhere it would get out of hand?


Yes. Showing snow in the art shouldn’t automatically mean the card has the snow supertype.

Concern on Snow Addition

New 10 Jul 2024 Asked by mrpendu1um 28 Comments

Was adding snow to the winter basic land ever discussed? This seems like a wasted opportunity that would have had zero impact on standard.


Not that I remember. I will say, as a regular rule, we don’t add snow to cards just because they picture cold weather.

Rules for Ward Costs

New 10 Jul 2024 Asked by planeswalker-umbral 27 Comments

Is there anything in the rules stopping Ward costs that give opponents (ie the controller) something instead of paying a cost? Like "Ward - Each other player draws 2 cards". Or "Ward - Each other player searches for a basic land. It enters tapped and then they shuffle."


Yes. Wards, by definitions, have to be costs.

Changeling Role in Typal Sets

New 09 Jul 2024 Asked by tevans-living-life 40 Comments

Does Bloomburrow prove that a typal-themed set doesn’t need changeling to work? Or will Changeling stick around for typal sets with heavier creature type emphasis?


The as-fan of typal themes is a lot lower than sets like Lorwyn or Ixalan. “Here’s a snippet from my article today that touches upon this:To give you a sense of what I mean by a sprinkling, here are the typal rewards for Frogs:
  • A common that costs less if you have a Frog
  • An uncommon sorcery with a rider if you have a Frog
  • An uncommon land with an effect that helps Frogs
  • An uncommon land and a rare creature that cares if a Frog entered the battlefield this turn
  • An uncommon creature and a rare creature that grant Frogs an ability
  • A rare creature that cares about casting Frogs
The number of typal cards can vary slightly, but that will give you a rough idea of the as-fan I’m talking about.”Here’s a link to the whole article:


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