Human

Printing Process of Tokens

New 18 Jul 2024 Asked by justforaskingmaro 7 Comments

There exists a number of tokens, or variations of, for example one with Throne of Eldraine "human 1/1" (the villager woman) where the other side has the exact same token too. Is this a mistake, a necessary quirk of the printing system, or is there some real reason to do so?


When we make tokens, it gets printed on a sheet. Depending on how many copies exist of a single card in the sheet will dictate how many “versions” of it there are with different backs. If only one appears on the sheet, it will always have the same back.

Gleemax's Fate After Retirement of Forums

New 17 Jul 2024 Asked by standtoarms 7 Comments

What happened to Gleemax when the Wizards forums were retired? Did the alien brain retire to its home planet? Is it still in the basement at Renton, endlessly playtesting eight draft seats in its mind? Is it depicted on the card Elder Brain? Are you its human avatar?


Eeway on’tday alktay outabay eemaxglay.

Raccoons and Junk Tokens

New 14 Jul 2024 Asked by jeskaisekai 10 Comments

Were junk tokens considered for raccons? I think they would have been fun


They were not. Raccoons digging in trash is more about then living in a world with Humans.

Number of Animals in Bloomburrow

New 13 Jul 2024 Asked by imogenbits 12 Comments

I really love animals and how many different species there are. When you started talking about Bloomburrow's mechanics not being directly typal, I was hoping that there'd be a lot of one-off animals. But almost all of the cards revealed so far are one of the main 10 animals, with the main exceptions being the calamity beasts.Was there ever a point in development where the focus was more on showcasing a lot of different animal species rather than selecting a smaller number that act as draft archetype groups?


I talked about this in my first Bloomburrow preview column. Here’s a snippet:“Once it was on the schedule, I did a little advance work on the genre to familiarize myself with it. I realized that there were two ways it’s traditionally done.Take #1 – Animals represent groups of people. These people are mice, those people are badgers, and these people are otters. Each animal type has qualities that are consistent among that group, usually things that feel resonant with the real-world animal. In this version, the setting is usually a biome, and all the animals in it are ones who would live in that biome. The animals are roughly proportional to what they would be in the real world.Take #2 – Animals represent individual people. This person’s jumpy, so she’s a frog. That person’s sneaky, so he’s a fox. This other person rushes into things, so they’re a rhino. Each animal is used to represent personality qualities. In this version, the setting is usually something more human in structure, often a city, and the variety of animals is much larger. The animal selection here is not limited by biome, so you can have animals living together that normally would never see each other in the real world. The animals are loosely related in size (a racoon is smaller than an elephant), but the scope of scale is compressed.Take number one is easier for worldbuilding. There are less unique types of animals, and they’re organized by creature type. Because animals are used to express groups of people, they tend to act more similarly to traditional species creature types, like Elves, Goblins, or Merfolk. This pushes us more toward a factioned typal theme.Take number two is easier for design because the designers have access to a lot more animals and can make more individually cool designs. The twelfth Mouse card, for instance, is a lot harder to make different than the first Giraffe. This approach pushes us more toward mechanics that tie into a larger animal theme. It’s more likely we’d create an environment that was about a lot of different animals working together, putting the focus more on individual top-down card design.Aaron was more interested in doing take number one, while I was more interested in doing take number two. So, we did a bunch of market research. It came back exactly even. Half the people we polled preferred take one, and half preferred take two. In a tie, Aaron’s original vision won out, so we did take one. (Also, I believe more people internally wanted to do take one.) I do want to stress that both takes would have allowed us to make a cool set. They just head down different paths and would have ended up in very different places, mechanically and creatively.”

Gift a Token Variations

New 12 Jul 2024 Asked by thunderweb 2 Comments

"Gift a tapped Fish" creates a tapped 1/1 blue Fish creature token.If a card says "Gift a Human" or "Gift a Vehicle", would those tokens have different power, toughness, and color?


They could. It would be defined (most likely in reminder text).

Bloomburrow Animals' Strength

New 11 Jul 2024 Asked by bhogal83 8 Comments

Do the animals on Bloomburrow have super-strength? Like, many of them are small mice/frogs/etc, yet they have power/toughness higher than humans from other planes.


Making all creatures have fractional power and toughness wasn’t on the table. : )

Simic Guild Symbol Story

New 09 Jul 2024 Asked by ashe-cloud-phoenix 38 Comments

the simic guild symbol sticker from the Return to Ravnica prerelease guild kit has been on my family's sliding glass door for over a decade now, serving as a way to make it obvious whether it is open or closed to birds and humans alikei just though maybe you'd get a kick out of hearing that : )


I do.

Bloomburrow vs Lorwyn

New 09 Jul 2024 Asked by 3-slugcat-pilots-7-ornithopters 29 Comments

Is Bloomburrow Lorwyn 2.0?The hybrid mana is what’s hitting it for me in addition to the tone


There are some similarities (such as no Humans), but they are distinct from one another.

Future of Minotaur Power Toughness

New 08 Jul 2024 Asked by jjustin1379 4 Comments

Would future minotaurs be locked to that power and toughness? I hope not as humans seem.to be all sizes.


That was a specific Theros thing.

Game Evolution Disappointment

New 02 Jul 2024 Asked by evillisa-hell 8 Comments

Hey Mark, I just wanted to say you've always seemed like a really cool guy. I've played magic for over 4/5ths of my life, since the early 2000s when I was only five years old, I even met most of my long time friends through it. But I think I finally feel alienated enough by it to drop it entirely.I always enjoyed every aspect of this game, from the deckbuilding, to the flavor, to the color pie and the possibilities it presented. I loved the fantasy of it, of planeswalkers and wizards, dragons and castles.Universes Beyond really was the end of it, all the way back then. When i heard the announcements I was terrified, I knew where it would lead even then. I loved the world of Magic, and it feels silly to say about a card game but I truly felt immersed in the world when I played, even with the different planes, everything cohered to an internal set of rules that seemed unbreakable.For a while I continued, our local scene created a variant format that banned Universes Beyond cards so I was able to ignore them, but then came Neon Dynasty. It felt strange to me, like it was breaking what I had come to expect out of the game. Most people disagreed, said it was still Magic enough, but I wondered just how far it would be pushed before Magic lost any identity of its own, anything that separated it from Fortnite or any other crossover soup known entirely for the things it borrows rather than the things it is.When I saw the first spoilers for Duskmourn, I think that was the straw that broke the camel's back. When I play at the table with my friends, I enjoy the fact that all the cards feel like part of one larger universe. And when I see cards with televisions and smartphones in them, with modern clothing and internet references, I just can't fit them together in my mind. It seems like a cool world, much like a lot of the crossovers are cool worlds, but I play Magic for well... Magic. If I wanted to play Fallout or Warhammer 40k, or watch Insidious or Walking Dead, then I would. But when I play Magic, I want to see magic.And it's canon, just as canon as Innistrad or Alara. We can't excise it like we can Universes Beyond, and if we can't, then what's even the point of trying to "protect the tone" with those bans? What tone are we protecting, that's already been shattered from within?More and more it feels like the game just isn't for me, doesn't want the kind of player that feels strongly about cohesion and immersion. And that's fine, it doesn't have to cater to me, and the current approach seems to bring in more people than it drives away. But it still just makes me sad, on a deep personal level, to give up on what has been such a major part of my life.In all likelihood, I'm an outlier, and you could easily say that Magic getting even broader in what it covers is only a positive thing. Take my critiques only as the lamentations of a single person. But when you can put anything in a piece of media, when there's no unifying idea of what is and isn't possible, then it just starts to feel meaningless.I'm sorry, I know you'll probably never read this, I mostly just needed to get it off my chest- and you're the closest thing to a human face Magic the Gathering has. Thank you for all the work you've put into it over the years, and I'm sorry that I can't enjoy it anymore.


Thanks for writing. From a big picture, Magic excels at creating variety and does poorly at consistency. The core idea of a trading card game is we make lots and lots of pieces you can play with and then you, the player, customize your game as you see fit. History has shown us, the wider we spread the potential of what Magic can be, the more people find something they enjoy and are attracted to the game. Think of it this way. Each player has a different sense of what Magic is to them. There’s no cutoff point where we make the majority of players happy. In fact, for many players, it’s the ever-expanding quality to the game that they enjoy most.This does mean though that we might make choices that don’t connect with what you personally enjoy, and I respect that. If Magic isn’t providing what you want out of it, that’s okay. My only recommendation is don’t get rid of your cards. Many Magic players rotate in and out of the game, and the number one complaint I hear from players who rotate back in is them having gotten rid of everything when they rotated out. Magic might not be what you need right now, but maybe a few years from now you’ve changed in ways which makes it something you will enjoy. Or maybe Magic will evolve in a way that speaks to you. The only constant I know is you and Magic will both change. Just leave yourself the possibility of reconnecting. Thanks for playing all these years, and I hope to see you again.

Card Words Addition Discussion

New 01 Jul 2024 Asked by aalgot 2 Comments

It's just a slippery slope to putting a lot of extra words on cards for minimal mechanical gain.Putting it on specifically slime against humanity would actually decrease the amount of words on it but whatever. (Scince “Kindred Ooze” is only two words but “Or are named Slime Against Humanity” is six)


Decisions like this tend to be decided more big picture. One card might benefit, but the larger game as a whole wouldn’t when thinking about the change across many cards.

Visitors' Transformations in Bloomburrow

New 01 Jul 2024 Asked by joeyfog 12 Comments

When visitors like Ral leave Bloomburrow, they turn back into Humans right? Or whatever their species is?


Correct. Ral doesn’t stay an Otter.

Bloomburrow Animals' Size

New 27 Jun 2024 Asked by jjustin1379 13 Comments

Are the animals of bloomburrow human size, the size of their respective animal, or a random size based on many factors?


Size of the respective animal.

Menace Against Certain Types

New 22 Jun 2024 Asked by guest1300 4 Comments

if or when: Menace against certain creature types? As in, "Spooky Scarecrow can't be blocked by only one Human."


If. It’s pretty narrow.

Rulings on Cloning Device Usage

New 22 Jun 2024 Asked by aalgot 7 Comments

Why are the rulings on the handy dandy humoncolous cloning device designed in such a way that if Nissa was to go to our world through an omenpath (which she probably can’t but you don’t have the ability to prove that) and try to use it she can’t because she is an elf and therefore her hands aren’t human hands.


We are very human-centric in our templating. I would rule if you’re able to play Magic, your hand works.

On Most Printed Image

New 21 Jun 2024 Asked by perfectcollectorduck 9 Comments

Bit of an odd question. Do you know if the Magic card back in the running for the most printed image in human history?


My gut it’s far from the most printed image, but I do think it’s in the running for top 100. Maybe.

Changing Creature Types

New 14 Jun 2024 Asked by phi8 6 Comments

Hi Mark! About creature types. You’ve said before R&D is skittish about errataing creature types, but there’s been a lot of doing that anyway lately. Apart from changing the types of animal-people like viashino and cephalid to better synergize with their non-anthropomorphic counterparts, sloth was added to a few cards with Fallout, and now dragons from Kaladesh received the cat type. Efreet was phased out in favor of djinn, but not retroactively like naga - all the efreet cards are still efreet, but there won’t be new ones anymore. And lastly, despite both types entering the game around the same time, sloth gets added, detective doesn’t. Arboreal Grazer went from beast to sloth beast, but Dogged Detective stays merely a human rogue.  I’m fully in favor of the general direction that’s taken with creature types, and I also understand the risk of doing a lot of this in a game with paper cards. But the way it’s currently being handled feels extremely inconsistent, and the categorizer in me feels upset!
So, my question is: could you, or someone who is in charge of this, elaborate on the seemingly complex reasonings as to which creature type gets added, added but not errata’d, replaced, or phased out (perhaps in an article)? You’ve said before it’s not, but it really does seem scattershot, and I want to understand.Thank you!


Here’s the problem. It’s mostly done piecemeal which creates the inconsistency you’re talking about. Let me bring it up with the relevant people.

Cephalids' Human and Octopus Types

New 14 Jun 2024 Asked by kallixti 4 Comments

I understand why you changed Cephalids, but why don't they get the Human type as well as the Octopus type?
Other "part X, part Y" creatures get both types — Bubble Smuggler is both an Octopus and a Fish. And Cephalids are closer to Humans than Octopi — their bodies are a mix of both, but their minds (and therefore the role they play in stories) are clearly far closer to Humans.


Because Humans are so prevalent, we’d usually don’t put Human on things that are half Human, half something else.

Stacking Creature Types Clarified

New 28 May 2024 Asked by bardeen1 42 Comments

ok Human Human was a hypothetical, let's say Allosaurus Shepherd + infinite mana to make something a Dinosaur an arbitrary amount of times. Do creature types stack?


You can’t be a Dinosaur more than once. You don’t stack the same creature type.

Innistrad Missing Creature Type

New 28 May 2024 Asked by 3-slugcat-pilots-7-ornithopters 42 Comments

Hey MaRo! I recently watched a really interesting video about Innistrad recently. The thesis is that there is a subtle “missing” creature type of UG wizards that were cut for some reason, probably for thematic reasons within Innistrad.I was wondering if you could give any insight if that was the case? Here’s the video, it’s 13 minutes long but it’s very solid and it convinced me soundly as a viewer.https://youtu.be/12X5wgYikqk?si=WW2i_Hr4cZrDHZ_SI also love the idea that the wizards were explorer/pirate wizards in the Hinterland harbor a lot


I haven’t watched the video, but as the guy who led the design, I know that the only five creature types we cared about were the four monster creature types (Spirits, Vampires, Werewolves, and Zombies) and Humans. No other typal themes were ever part of the design.


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