Beast

Card Request for Lily of Valley

New 23 Jul 2024 Asked by always-the-next-step 14 Comments

Hi Mark, I'm a big fan of Bloomburrow's Planeswalkers' Guide. It was great to get so much info about the plane and its inhabitants!I loved one part of it so much, I made this Tumblr account so I could ask this question: May I please request a card for Lily of Valley, the mousefolk who saved Valley from the Calamity Beasts in the distant past?


I’ll pass the request along.

BLB Calamity Beasts Classification

New 19 Jul 2024 Asked by timothymcmaster-blog 1 Comments

Do you know if it was considered for the BLB calamity beasts to be Incarnations instead of Elementals? Feels like they align closer in flavour to that end of the Animated Material->Manifested Concept spectrum with cards like Maha and Beza.


Not that I know of.

Mismatched Narrative Expectations

New 19 Jul 2024 Asked by tmn12345 10 Comments

Hi Mark, in one of your Lessons Learnt Podcasts (I think on Dragon’s Maze) you talked about how you learned not to build up wrong expectations among players. Now the whole Bloomburrow narrative (first image shared, trailer, the red season mythic) suggested that there would be a huge, red, wolf-like Calamity Beast in the set - and now there is no mythic calamity beast in red at all! What happened?


Creatures appearing in art are not a promise that a corresponding card will exist.

Calamity Beasts Design Talk

New 16 Jul 2024 Asked by heavenlyevan 6 Comments

Was there any discussion on having a light Elemental typal theme to support playing multiple Calamity Beasts?


Not that I’m aware of, but the adding of Elemental happened in set design.

Number of Animals in Bloomburrow

New 13 Jul 2024 Asked by imogenbits 12 Comments

I really love animals and how many different species there are. When you started talking about Bloomburrow's mechanics not being directly typal, I was hoping that there'd be a lot of one-off animals. But almost all of the cards revealed so far are one of the main 10 animals, with the main exceptions being the calamity beasts.Was there ever a point in development where the focus was more on showcasing a lot of different animal species rather than selecting a smaller number that act as draft archetype groups?


I talked about this in my first Bloomburrow preview column. Here’s a snippet:“Once it was on the schedule, I did a little advance work on the genre to familiarize myself with it. I realized that there were two ways it’s traditionally done.Take #1 – Animals represent groups of people. These people are mice, those people are badgers, and these people are otters. Each animal type has qualities that are consistent among that group, usually things that feel resonant with the real-world animal. In this version, the setting is usually a biome, and all the animals in it are ones who would live in that biome. The animals are roughly proportional to what they would be in the real world.Take #2 – Animals represent individual people. This person’s jumpy, so she’s a frog. That person’s sneaky, so he’s a fox. This other person rushes into things, so they’re a rhino. Each animal is used to represent personality qualities. In this version, the setting is usually something more human in structure, often a city, and the variety of animals is much larger. The animal selection here is not limited by biome, so you can have animals living together that normally would never see each other in the real world. The animals are loosely related in size (a racoon is smaller than an elephant), but the scope of scale is compressed.Take number one is easier for worldbuilding. There are less unique types of animals, and they’re organized by creature type. Because animals are used to express groups of people, they tend to act more similarly to traditional species creature types, like Elves, Goblins, or Merfolk. This pushes us more toward a factioned typal theme.Take number two is easier for design because the designers have access to a lot more animals and can make more individually cool designs. The twelfth Mouse card, for instance, is a lot harder to make different than the first Giraffe. This approach pushes us more toward mechanics that tie into a larger animal theme. It’s more likely we’d create an environment that was about a lot of different animals working together, putting the focus more on individual top-down card design.Aaron was more interested in doing take number one, while I was more interested in doing take number two. So, we did a bunch of market research. It came back exactly even. Half the people we polled preferred take one, and half preferred take two. In a tie, Aaron’s original vision won out, so we did take one. (Also, I believe more people internally wanted to do take one.) I do want to stress that both takes would have allowed us to make a cool set. They just head down different paths and would have ended up in very different places, mechanically and creatively.”

Fixing Beast Within and Chaos Warp

New 07 Jul 2024 Asked by bloodyqueerfrenchman 63 Comments

How would you fix Beast Within and Chaos Warp?


Not print them.

Simplifying Magic Gameplay

New 04 Jul 2024 Asked by novelistparty 10 Comments

hi a friend walked me through a commander game and I liked it and so I got a couple premade decks. I then went to a couple commander nights and I kinda liked it except for the part where I felt like I was a little kid with floaties in the middle of the ocean trying to sing a little song to myself so I wouldn't think about the things that might be lurking just below the surface that I can't see.

Magic is vast and deep and I don't know how I can enjoy playing when there's just too much. I get that the hugeness is part of its staying power, but it feels too big and too much to even approach beyond playing my premade deck and hoping the people at the table won't look down on me for it (which they often do). Even looking up tutorials and guides is overwhelming because each one of them is sharing a *different* tiny slice of material! I haven't felt this baby-beginner starting something new in a very long time (and I say that as someone that is otherwise well-versed in being a terrible beginner at new things).

Is there a way to play magic without getting absolutely lost in the depths? or is that the nature of the beast and I just gotta "git gud"?


The two formats I would suggest are draft or Cube. Both use a much smaller card pool, one you can more easily learn about.

Calamity Beasts Faction Status

New 03 Jul 2024 Asked by lordshadowist 8 Comments

Should the Calamity Beasts be considered their own faction?


No.

Elk Versus Deer Dilemma

New 02 Jul 2024 Asked by pantswithoutlegholes 4 Comments

RE: elk vs. deer. i feel like the first appearance of a creature type often sets the precedent. the first elk card (originally beast) was gang of elk. so when somebody went to update that card it made sense to make it an elk. similarly, a lot of early dog cards were called "hounds" which is probably what started that whole debacle (snow hound, ghost hounds, warhounds).


Early precedence holds a lot of weight.

Changing Creature Types

New 14 Jun 2024 Asked by phi8 6 Comments

Hi Mark! About creature types. You’ve said before R&D is skittish about errataing creature types, but there’s been a lot of doing that anyway lately. Apart from changing the types of animal-people like viashino and cephalid to better synergize with their non-anthropomorphic counterparts, sloth was added to a few cards with Fallout, and now dragons from Kaladesh received the cat type. Efreet was phased out in favor of djinn, but not retroactively like naga - all the efreet cards are still efreet, but there won’t be new ones anymore. And lastly, despite both types entering the game around the same time, sloth gets added, detective doesn’t. Arboreal Grazer went from beast to sloth beast, but Dogged Detective stays merely a human rogue.  I’m fully in favor of the general direction that’s taken with creature types, and I also understand the risk of doing a lot of this in a game with paper cards. But the way it’s currently being handled feels extremely inconsistent, and the categorizer in me feels upset!
So, my question is: could you, or someone who is in charge of this, elaborate on the seemingly complex reasonings as to which creature type gets added, added but not errata’d, replaced, or phased out (perhaps in an article)? You’ve said before it’s not, but it really does seem scattershot, and I want to understand.Thank you!


Here’s the problem. It’s mostly done piecemeal which creates the inconsistency you’re talking about. Let me bring it up with the relevant people.

Concern About Creature Type Changes

New 12 Jun 2024 Asked by wildcardgamez 21 Comments

Re: drawing the line for humanoid type changes. Doesn't that mean Naga shouldn't be changed? They aren't an original mtg name. Also, I feel like getting rid of types just because the fantasy races were made by you guys and not storytellers of the past is a bit sad. There are a lot of creatures original to magic that I hope don't go anywhere, like Brushwaggs and Atogs which could be beasts, and Myr or Sliths that could be constructs, or an extreme that I doubt will happen, Eldrazi to horrors. It feels more special.


We’re not getting rid of original creatures we made up. Those will remain. We’re just being consistent with how we treat made-up animal humanoids. Again, a change we made in the late 1990’s.

Stun Counter Limitations

New 06 Jun 2024 Asked by lotsofpeoplehavequestions 2 Comments

Are non-white, non-blue cards that put stun counters on your own permanents as a limitation or drawback (as seen on The Beast, Deathless Prince and Pugnacious Hammerskull) an open design space or one of the "maybe an infrequent bend" cases?


It’s an area we can explore. Exert played in this space.

Difference Between Constructs and Robots

New 03 Jun 2024 Asked by hobblinharry-blog 35 Comments

I started paying attention to creature types more, and it got me thinking - what is really the difference between Golem, Construct, an Robot? I feel like what separates Golems is that golems are "alive" in that they have something that humanifies them, whether it be rational thinking or something magical or spiritual, where as constructs and robots are tools created to serve a specific purpose and don't have that higher awareness. But what separates a construct from a robot? Sci-fi vs fantasy?


Construct is a catch-all, like Beast, when we don’t have a creature type that properly catches something.

Beast Boy’s Colors

New 30 May 2024 Asked by kaptain-kota 25 Comments

Is Beast Boy monoGreen or Gruul?


It depends what storyline, and how many colors you want. I think Gar is primary green, secondary red.

Teen Titans Color Analysis

New 22 May 2024 Asked by leonemian 4 Comments

What color pie are the Teen Titans? (I best know the '04 tv show)

Beast Boy feels obvious, Raven as well, but what about Starfire, Robin, Cyborg, and if you're a comics guy, Kid Flash, Aqualad, Bumblebee etc?


I think the five main ones hit the five colors (at least at their core)White - RobinBlue - CyborgBlack - RavenRed - StarfireGreen - Beast BoyKid Flash is core red, Aqualad, is core white or blue, and Bumblebee is core blue.

Reprinting Certain Cards

New 25 Apr 2024 Asked by jjustin1379 37 Comments

Do you think cards like beast within, pongify, rapid hybridization and harmonize should get reprinted in commander precons? Beast within is a staple and the blue removal spells are very strong and actually are not that cheap for nonrares. Should they continue to appear in commander decks since they are already in the format or would you prefer other cards?


If a card is already in the format and there is demand for it, we’ll include it in Commander decks. I personally don’t enjoy color pie breaks being major players, but that ship has long since sailed.

Humanoid vs Monster Commanders

New 05 Apr 2024 Asked by jonscreenshow 32 Comments

First, I want to say I really like Thunder Junction more than I thought I would. It could end up being my favorite set this year. Great job to you and the team! Second, back in AFR, the commander precons had a humanoid adventurer face commander and a monster alt commander. I thought that was really cool because I'm a big fan of monsters and weird creatures and love building decks with them as the commander. Magic has some really great monsterous creature types that are underrepresented as legendary creatures. I don't know if I'm alone in this, but I'd love for one humanoid and one beast/monster commander to be the norm for precon design. The Grand Larceny, Desert Bloon, and Quick Draw precons are great examples of this. Having Yuma, Gonti, and Stella Lee as the humanoid face commanders and Kirri Talented Sprout, Felix Five Boots, and Eris Roar of the Storm as the more monstrous alt commanders.
I bring this up because I was really hoping for something a little more monsterous for the Most Wanted precon alt commander. Like a Skeleton or Nightmare or Horror or Minotaur, or Bird. Something along those lines would be really interesting with one of the outlaw creature types. Instead, we got a Dwarf. Vihaan Goldwaker is a great card, don't get me wrong. I just wish that every precon could have alt commanders that are a little more "out there" in terms of creature type usage instead of another human or dwarf or elf, etc. What are your thoughts on this?


My thoughts are there’s some one out there who loves Dwarves who’s super happy because we made a Dwarf card for them. I hear you that you’d like more non-humanoid legendary creatures, and that is something we’re dedicated to doing, as evidenced by the decks you did enjoy, but there’s a lot of player desires to meet, which means we need to spread the love a bit.

Creature Type Uniqueness

New 04 Apr 2024 Asked by bcrazy713 111 Comments

Hey Mark, on the topic of players being worried about creature types losing their distinctiveness by being added in with the broader type rather than a specific race (ex. Viashino(Lizard) or Naga(Snake)), I looked to see how many are already currently templated this way and there are ALOT more than I realized.Archaic (Avatar), Aven (Bird), Leonin (Cat), Malamet (Cat), Nishoba (Cat Beast), Daemogoth (Demon), Ainok (Dog), Flamekin (Elemental), Loxodon (Elephant), Mycoid (Fungus), Thallid (Fungus), Akki (Goblin), Boggart (Goblin), Mogg (Goblin), Redcaps (Goblin), Eumidian (Insect), Kraul (Insect), Nantuko (Insect), Khenra (Jackal), Kitsune (Fox), Merrow (Merfolk), Selkie (Merfolk), Triton (Merfolk), Onakke (Ogre), Caryatid (Plant), Nezume (Rat), Rhox (Rhino), Amphin (Salamander), Orochi (Snake), Kami (Spirit), Drogskol (Spirit), Eidolon (Spirit), Ent (LoTR) (Treefolk), Trow (Troll), Kappa (Turtle), Liche (Zombie), Eternal (Zombie), Draugr (Zombie), Nim (Zombie), Skaab (Zombie)


Yep. Most of the ones that didn’t do it entered the game before we made this the default.

Questing Beast Secret

New 02 Apr 2024 Asked by 3-slugcat-pilots-7-ornithopters 99 Comments

So I heard a rumor about a new secret lair Questing Beast that in addition to not having a text box, also doesn’t have a visible name, mana cost, p/t, or art. Can you confirm or deny if that will be coming this year and if we should expect some other cards to get a similar treatment?


It doesn’t even have a card. It’s just a concept.

Beast Type Explanation

New 31 Mar 2024 Asked by thisusernameisridiculous 38 Comments

Do you have a DtW where you break down Beast a little more as a type? I'm trying to figure out where it fits in the devolution of the type line, and I just read "Human Barbarian Beast," on [[Barbarian Outcast]],"Beast Horror Spirit," on [[Chupacabra Echo]],"Nightmare Beast Elemental," on [[Brokkos, Apex of Forever]], and"Plant Elemental Beast," on [[Carnivorous Moss Beast]], so it feels like there's been a few changes on where it should be placed?


Beast is one of a small handful of creature types that can fill both race and class slots depending on how it’s used.


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