Echo

Ward Cost Zero

New 12 May 2024 Asked by hitek1208 25 Comments

In regards to the ward cost of 0, the point could be a connected ability like whenever *'s ward cost is payed, you may draw a card. Similar things have been done with other abilities (I know at least 1 card had an echo cost of 0, and a connected ability that triggered when it was paid)


0 costs are in the top 10 list of things that cause us headaches. For example, it’s a big reason why committing a crime isn’t unbound.

Beast Type Explanation

New 31 Mar 2024 Asked by thisusernameisridiculous 38 Comments

Do you have a DtW where you break down Beast a little more as a type? I'm trying to figure out where it fits in the devolution of the type line, and I just read "Human Barbarian Beast," on [[Barbarian Outcast]],"Beast Horror Spirit," on [[Chupacabra Echo]],"Nightmare Beast Elemental," on [[Brokkos, Apex of Forever]], and"Plant Elemental Beast," on [[Carnivorous Moss Beast]], so it feels like there's been a few changes on where it should be placed?


Beast is one of a small handful of creature types that can fill both race and class slots depending on how it’s used.

MKM Theme Feedback

New 15 Mar 2024 Asked by lorddegree 42 Comments

So I'd like to echo what a couple of others have said. I'm not a huge fan of MKM, but I do appreciate taking a chance on it. That said, I don't think it's a case that a murder mystery *can't* work, I think it's just that it's not good for a full set (I think something *way* more limited like the old Duel Deck: Jace vs. Vraska) would have been much better (or maybe something a bit more extensive, but you take my meaning)


I think the trope space is deep enough. It’s more is it a theme people enjoy?

Clue Edition Feedback

New 10 Mar 2024 Asked by theothin 28 Comments

Hi Mark! I got to play my Ravnica: Clue Edition box for the first time today, and found it to be a lot of fun! I like how it puts multiplayer gameplay and mechanics at more of a draft power level, and the Clue aspects are integrated really well. I do have to echo the common set of complaints: I didn't like the packs being randomized (I got duplicates of three guilds and one exact deck, and no primary red decks), and it felt odd not being able to use the new Clue cards within the game.


Thanks for the feedback.

Ravnica Aesthetic Concerns

New 20 Jan 2024 Asked by thatdude2 115 Comments

I have to echo those that feel like the set is a bit off. Ravnica has an established high fantasy aestethic, and all these cards featuring people with clothes so close to being contemporary feels... off. Like they don't belong in the setting and were just hammered in. It's worsened when we have Ravnica Remastered so close to make a comparison. The fedoras on weirds and gargoyles dont make this any better. I get the idea you wanted to evoke, and that resonance is an important part of top down sets, but in this case it feels like it's coming at the cost of Ravnica's overall feel.


I can pass the note along. Howe do others feel about it?

Origins of Slivers

New 04 Jan 2024 Asked by talos-4 47 Comments

Hi Mark,I have a dim memory of hearing Slivers were inspired by a fan made set and refined by wotc, but in an interview with Richard for your podcast, I think you said something like you originally designed them for Tempest. It's early in the morning, so how confused am I about Slivers' origins, how true are both these stories, and do they link together? Thanks Mark !


Slivers were originally designed by Mike Elliott for a homemade set he made called Astral Ways. When Mike was hired by Wizards, they also bought his homemade set. I then put him on the Tempest design team, and he brought many designs from Astral Ways to Tempest. Slivers were one of those things. Echo was another, but that would get removed from Tempest design and ended up in Urza’s Saga (which Mike led the design for).

Tumblr UI Complaints

New 21 Dec 2023 Asked by vaelroth 26 Comments

Going to echo @aalgot on the commenting difficulty. I started reading Blogatog around Return to Ravnica, but didn't figure out how to comment until I stopped playing when crossover sets were introduced (and I was upset enough by the change to spend the time to learn how to comment).
Tumblr's UI/UX is definitely lacking something.


Any tips on how to communicate?

Pauper Announcement Praise

New 05 Dec 2023 Asked by haveasmileitsonme 37 Comments

I wanted to echo the compliments for the BNR announcement. In particular, if you could pass along a high five to Gavin for his Pauper announcement for his usage of data in explaining the state of Pauper. Thanks!


Will do.

Descend Mechanics Popularity

New 25 Nov 2023 Asked by natew000 47 Comments

I’ll echo others on descend mechanics being fine — I wasn’t sure about it when I first saw it, but having played the set, I think it’s fine to have different versions of the same word mean related things. It helps that most of them are just ability words.



How do others feel?I like itI’m indifferentI dislike itSee Results

LCI Communication Compliment

New 10 Nov 2023 Asked by perfectcollectorduck 36 Comments

Ovidio is incredibly good at communicating the vision of LCI and himself. Kudos to him and I echo his comments at the end about seeing worlds and viewpoints we're less accustomed to as a way to learn about those cultures. (Also I really loved having three podcasts on vision, set, and art and wouldn't mind if that was a more regular podcast series when a set is released.)


Glad you enjoyed it. I do the vision design and set design podcasts for all sets, but I can try to do the art ones with more regularity.

Descend Mechanic Explanation

New 25 Oct 2023 Asked by bergdg 49 Comments

I'd like to voice a concern with how descend is being used for two separate - albeit connected things. With "descended" meaning "putting a permanent card into the graveyard from anywhere," I can see there being confusion with Descend X not meaning "putting X permanent cards in the graveyard" (eg. Didact Echo only having flying on turns where 4 permanents were put into a graveyard this turn). I know this will mostly be figured out from learning, but it might have been preferable to have a different ability word (such as Depths - even works as Fathomless Depths).


There was much discussion about language, and we decided having them connected was better than having them not connected verbally.

Mana Echoes Classification

New 15 Jun 2023 Asked by chairsarefornerds 27 Comments

On the topic of red color pie: Mana Echoes feels out of place for red, one of my favorite cards but is it a bend or break? (however in a balance sense I know any othwer color with it would be broken, except maybe black but i just like zombies loll)


I think it’s in color pie, at most a slight bend. Red is number two in mana production.

Threshold Mechanic Return

New 21 Apr 2023 Asked by bobbymcbobbo 63 Comments

How likely is it that you bring back Threshold but errata the mechanic to work as Threshold N? Much like you did with Echo and Hideaway.


If we bring it back, I assume we’d do that.

Card Back Discussion

New 03 Apr 2023 Asked by smotheredrainbows 49 Comments

Here to cash in my birthday question (though it's been a week) and to echo the hope for raccoon tribal.With all the recent changes in magic, was there another conversation about changing the card back? And, was there more or less willingness to do it this time?


It comes up every few years, but it’s never gained much momentum. Happy Birthday!

Support for Legendary Plant

New 03 Mar 2023 Asked by lantern-armory 56 Comments

I'd like to echo the support for a legendary Plant. I hope the idea grows on you. :)


: )

Gathering Player Feedback

New 16 Feb 2023 Asked by mythiccrare 35 Comments

Mark, thanks for your commitment and iconic contributions to this fantastic game and community. I drew my first hand in '94 and never looked back. Long time Blogatog lurker, first time questioner.Can you elaborate on the tools and techniques you all use to gather play data and player feedback? Surely digital platforms like Arena tell you a lot about play patterns (at least the play patterns that prevail in the formats those platforms support). Blogatog and other social platforms like Reddit tune you in to enfranchised voices, but I assume you've got an echo chamber effect to balance there...What other play/player data collection methods (especially those that we don't know/hear about much) do you use and which do you think have been the most reliable/useful to you? I've seen and responded to a few of the web-based player surveys over the years, but those seem to appear quarterly(?) at best. I would love to know more about this crucial side of the design process. Thanks!


There are a number of sources for data. Here are the big ones: Play data: We get data on all sanctioned tabletop play and all digital play. Obviously, the digital play data is more in depth, but the tabletop data tends to tell us a lot about what formats/sets are popular. Sales data: We get data on how sets are selling. This can also clue us in to what players want out of a set. Market data: We do a lot of market research. It varies from opt in surveys which skew towards the enfranchised players to deep dives which let us see the more casual end of the spectrum. Market research lets us get more granular with what we can examine.Social media data: There are a lot of tools these days to analyze all sorts of qualities through how the audience talks about the game.Interactive (anecdotal) data: The public talks directly to us, so there is a lot to pick up. This is the least scientific from a data gathering standpoint. Digital data: There is a lot of data from digital beyond just play data. Public data: There are a lot of places where fans accumulate publicly visible data that we can see. Miscellaneous data: There are numerous other sources we can pull data from.

Card Design Articles

New 31 Jan 2023 Asked by spudvatter 26 Comments

Just want to echo the positive thanks for the changes made to your card-by-card design article. I feel like I finally get to see the Experimental Augery logic and peer into the (phyrexian) designer’s head. Please apply self-fives for being so receptive!


High fived!

Perception vs Reality

New 15 Oct 2022 Asked by kryptokn1ght 65 Comments

How do you distinguish between criticism being the majority opinion or just a vocal minority online? Several online communities are mostly just bashing every single decision you guys make. I'm checking in as a fan of Universes Beyond, eternal legal un-cards, and Alchemy on arena. It's exhausting seeing almost nothing but anger and derision directed at everything, but I don't know if I'm in the minority, or they are. Not saying I agree with every WOTC decision of course!


We have a lot of data we can look at (market research, sales, play, digital, online metrics, etc.), so we have tools to understand how the majority are feeling about things. The echo chamber of the Internet can definitely warp perception. For example, you would have thought from the reaction of the Internet that the Walking Dead Secret Lair was universally despised, yet it went on to be the best selling Secret Lair at the time.Also, I have a lot of people individually writing to me, so I get to hear a wide variety of thoughts that people might be unwilling to share publicly.

Unifinity Stickers Opinions

New 21 Sep 2022 Asked by nutella-chan69 71 Comments

Being a public figure of magic that actually reaches out to community you can receive a lot of hate on decisions made by the company. Most of which I feel is unwarranted. Though it seems the recent choice of black bordered unifinity, ((therefore making stickers a legal mechanic)) seems to be unanimously hated among the community. In a way I agree with this criticism. Though I wonder what was the process to green lighting this. I have some other thoughts to but I’ll keep it to this.


Be careful. The echo chamber of social media makes things feel far more universal than they are. I made half of Unfinity eternal legal, because I wanted people to be able to play the cards. I get emails all the time from players begging me to take an Un-card and make it black border, so they could play it. It’s the number one Un-request I get. So, I did it. I made it so people could play all the cards that worked in the rules.

Eternal-Legal Stickers Concern

New 11 Aug 2022 Asked by lizardwizard100 283 Comments

Mark - I think the main reason people are upset about stickers is because they are eternal-legal. I myself am very excited to experience them in the limited environment of Unfinity, but will feel uncomfortable seeing them across the table in commander, as it feels too whacky compared to the “normal” style of gameplay which I have become accustomed to over many years. Even though stickers mechanically work within black-border rules, I can’t help but view them as silver-border territory, which I feel requires a certain “goofy mindset” to enjoy. I think it’s wonderful that Magic continues to push boundaries (it’s the reason the game keeps me invested and excited) however I believe it is equally critical to provide players with the option to “opt-out” should they feel that a new set/product/mechanic does not resonate with them. A good comparison would be the frustration caused by the mechanically unique Universes Beyond cards (The Walking Dead, Stranger Things, etc). From my perspective, the majority of frustration was not caused by the creation of these IP crossovers, but rather the inability of players to opt-out of interacting with (playing against) these cards in eternal formats. Thankfully, WOTC addressed this frustration by agreeing to print “Universes Within” versions, which more-or-less seems to have satisfied the upset community. In the same way that players were afraid of being unable to “opt-out” of interacting with certain cards (non-Magic IP’s), I feel the same anxiety towards being unable to “opt-out” of playing with a certain mechanic (stickers) that has now become “welded” to the game’s structural foundation. Thanks for taking the time to listen and respond to people’s frustrations and concerns, and I hope that you realize there is a powerful, protective love of “Magic” at the core of which all these emotions are orbiting. P.S. have you seen The Professor’s latest video on stickers? He sums up these concerns quite nicely.


Here’s the problem with “opt in”. It can’t work. It presumes that players all want certain things, and are equally hesitant about the same things that they would prefer to opt-in to. But that’s not how the Magic audience actually functions. (I know the echo chamber of social media often creates the illusion that everyone wants the same thing, but it’s just that, an illusion.)Each player has their own list of what they want in the game and what they don’t. And those lists are all over the place. Let me give you an example. Here are some of things that you would have to opt in to if we removed things that a number of players have asked be removed from the game(and this is just a small version of the list off the top of my head): violent imagery, land destruction, black cards, fairy tale references, anything using counters, double-faced cards, counterspells, hybrid mana, outside play aids, stealing effects, humanoid animals, other IPs, discard, anything creating tokens, skeletons, cards that are humorous in nature, copying effects, anything “modern”, cards accessing cards outside the game/from the sideboard.Everything you love about the game, that makes Magic Magic for you, someone else despises and wishes it weren’t part of the game. That’s why I like my buffet metaphor. The key to our success is to offer lots of different things and let the audience pick and choose which parts they want to partake in. But what if my opponent plays thing I don’t like? Well, that’s what playing a customizable game is all about. You get to experience what makes other players happy. Maybe you’ll come to realize it’s not as bad as you imagined, maybe you’ll even come to love it yourself when exposed to it, or maybe you’ll continue hating it, but accept it as a by-product of you getting to play what you love. That’s the core of the issue. It’s not our job to keep people from being exposed to things they hate, but others love. It’s our job to provide a wide range of gaming options and let the players sort out which pieces they want to interact with. That can be through formats, through play groups, through play spaces, etc. To return to the buffet metaphor. Our job is to provide a wide variety of different food, so that everyone’s meal can be a combinations of things they enjoy. We’re not going to remove popular dishes from our buffet because some diners don’t like them. If you don’t like it, don’t eat it. If you hate the smell of it, don’t eat at a table where someone else is enjoying it.“Please force players to have to ask my permission if they can play what they want to play” is a recipe for disaster.


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