Detective

Adding Detectives in Oracle Text

New 04 Jul 2024 Asked by johnnyd2 3 Comments

Are there any plans to add oracle text changes to make certain past creatures Detectives? Or at the very least make Dogged Detective from New Capenna one.


I don’t believe there are current plans to do so.

Changing Creature Types

New 14 Jun 2024 Asked by phi8 6 Comments

Hi Mark! About creature types. You’ve said before R&D is skittish about errataing creature types, but there’s been a lot of doing that anyway lately. Apart from changing the types of animal-people like viashino and cephalid to better synergize with their non-anthropomorphic counterparts, sloth was added to a few cards with Fallout, and now dragons from Kaladesh received the cat type. Efreet was phased out in favor of djinn, but not retroactively like naga - all the efreet cards are still efreet, but there won’t be new ones anymore. And lastly, despite both types entering the game around the same time, sloth gets added, detective doesn’t. Arboreal Grazer went from beast to sloth beast, but Dogged Detective stays merely a human rogue.  I’m fully in favor of the general direction that’s taken with creature types, and I also understand the risk of doing a lot of this in a game with paper cards. But the way it’s currently being handled feels extremely inconsistent, and the categorizer in me feels upset!
So, my question is: could you, or someone who is in charge of this, elaborate on the seemingly complex reasonings as to which creature type gets added, added but not errata’d, replaced, or phased out (perhaps in an article)? You’ve said before it’s not, but it really does seem scattershot, and I want to understand.Thank you!


Here’s the problem. It’s mostly done piecemeal which creates the inconsistency you’re talking about. Let me bring it up with the relevant people.

Detective Agency Origin in MKM

New 07 Jun 2024 Asked by generalb 30 Comments

Hey mark,I had a thought. One of if not the big points of OTJ is that everyone there(except cactusfolk) came from different planes thanks to the omenpaths. I was wondering, why did Wizards not do that for the Detective Agency in MKM? It feels far more believable that the organization came from another plane(possibly started by someone from New Capenna, seeing a familiar cityscape and wanting to capitalize) rather than just being there The Whole Time and only now being relevant.


The first Ravnica novel is literally about a cop solving a murder. People solving murders is not new to Ravnica.

Phyrexian Invasion Impact

New 20 May 2024 Asked by 1953943 19 Comments

I understand that there are things you can point to that are visible consequences of the Phyrexian invasion like story content and the deaths of Eldraine’s king and queen, but doesn’t it say something that you need to point those out as counter arguments to begin with?The problem with threatening a Phyrexian planar threat is that the damage was implied to be irreversible. Compleation often involved grotesque surgical mutilation, so it doesn’t make sense that compleated characters could return to normal so easily and without any significant scarring. Phyrexian oil is supposed to be so dangerous that a single drop could eventually infect and corrupt an entire plane, so it seems impossible to eradicate. Even ignoring the resilience of the Phyrexians themselves, a large scale military invasion aided by the most powerful beings on each plane should have left those planes in a post-apocalyptic state, yet all of that seems to be off-screen or completely disregarded. We went underground for Ixalan, so we didn’t see the devastation. We went into the wilds for Eldraine, so we didn’t see the courts in shambles. Ravnica seems to be the same as ever, just with more detective hats. And the last set of the year that immediately followed the invasion takes place on a plane nobody even lived on during the invasion, so there were no consequences to show off.I think the real issue isn’t necessarily that there weren’t consequences, but that you guys chose deliberately not to show them on cards, outside of the desparked planeswalkers and a few cards in Aftermath. As it is, it’s difficult to believe that the Phyrexian threat that was built up over decades could be so easily repelled AND completely defeated at the height of their power, but I would argue that the sets directly following the invasion should have all had a blatantly dark, somber, post-apocalyptic theme. Instead, we got a bunch of light hearted costume party sets that seemed chosen specifically to NOT show how much damage was done. I get that you want to have a tone shift after a darker year, but it just feels like instead of getting closure, we all just got whiplash instead. It would have been better to show a struggling multiverse slowly learning to rebuild before diving into the next big arc.


There’s a big difference between did big things happen and do we need to focus on them? For the Vorthoses who read the stories, the Phyrexian War had huge consequences for many worlds. From a game standpoint, it changed how we used a whole card type and allowed us to make sets we couldn’t make before. The impact of the events of March of the Machine on flavor and mechanics was major.The reason we didn’t focus on the outcomes on the cards and have a year of dreary sets is we strongly believed the majority of the players didn’t want that.

Hat Abundance Commentary

New 30 Mar 2024 Asked by anyguy 59 Comments

I didn't have "too many hats" on my Bingo sheet of what kills magic in 2024, life is unpredictable.My two cents: OTJ is a desert world, so it totally makes sense to wear something to protect against the sun.


I think the hats in Outlaws of Thunder Junction make sense. I agree Murders at Karlov Manor could have less detective hats (and probably Detectives).

Ravnica Set Focus

New 29 Mar 2024 Asked by elderaktis 49 Comments

Also, I wanted to call out the previous asker's reference to "pre-MKM Ravnica". Does it seem to anyone else that some people simply don't understand that MKM was a set that was focused on a particular slice of Ravnica: detectives and crimes? To hear these people tell it, one might think that every creature on Ravnica is now born wearing a fedora, rather than their abundance in MKM merely being a logical result of the focus of the set.


Yes, it was a focus of a part of Ravnica, much like War of the Spark was focused on an event that occurred on Ravnica.

Feedback on Themed Hats

New 27 Mar 2024 Asked by dumbguy5678-blog 48 Comments

Mark, I really like the mechanics of OTJ, and the setting is pretty cool. However, the insistence on putting cowboy hats on the majority of the creatures, after all the detective hats of the last set, is highly annoying. It's like creative came up with one gimmick, and just decided to use it everywhere.


I get the “can we have less flavored hats?” note. If we could redo the last two sets, I’d probably turn the detective hats down more than the cowboy hats as the latter is more key to the environment.

Creature Type Errata

New 20 Mar 2024 Asked by phi8 25 Comments

"Are we likely to see an errata for creatures flavored as sleuths/investigators to being detective in their creature type? (...)There is not currently plans to do that."I understand there's a limit to how much errata you're willing to do, but why did Sloths get it but Detectives won't? It seems quite random. I assume there's some thought behind it, so I'm curious about the reasoning. Thanks!


It’s not random. It isn’t tied to how many typal rewards exist though which is what players, like yourself, seem to prefer.

Detective Type Errata

New 20 Mar 2024 Asked by counttelperion 21 Comments

Are we likely to see an errata for creatures flavored as sleuths/investigators to being detective in their creature type? Examples that come to mind are: Angelic Sleuth; Daring Sleuth; Dogged Detective; and Jacob Hauken, Inspector. Thanks for taking the time to answer!


There is not currently plans to do that.

MKM and New Capenna

New 16 Mar 2024 Asked by radjanspiritmonger 62 Comments

From a design perspective, I think the pulpy-noir take of MKM would have aesthetically meshed better with New Capenna and its art deco style. I also think it would make sense to have a bunch of private detectives suddenly appear, as on Ravnica the Azorius and Boros seem to have law under control, but on Capenna people might need to hire someone independent of “the system” now that some of the crime families have been hit hard. From a player perspective, Ravnica is engrained in people’s heads and you don’t have that issue on Capenna where we’ve only had one set.


A lot of these notes seem to imply, why didn’t you think of New Capenna? We did. We explored New Capenna. It didn’t fit. It didn’t have components we needed. It didn’t have enough known characters. It required explanation that we didn’t have space to explain. And on top of all that, New Capenna, as a setting, just wasn’t all that popular with the players.

MKM vs New Capenna

New 15 Mar 2024 Asked by gridnack 44 Comments

My thoughts on MKM: The set was well designed, and I love Ravnica, and being next to Ravnica Remastered helped a lot, but the set just doesn’t feel like it’s on Ravnica. Maybe it’s a name thing like we needed more guild names on cards or something but between the lack of guild names, gold cards, and the modern clothing, it just feels better if this was on New Capenna. I think New Capenna has murders and investigations. Just because it’s mob dominated doesn’t mean detectives don’t exist. So, good set, wrong plane (in my opinion). (And if it wasn’t clear, I wished this had been on New Capenna with mobsters interfering with the investigations)


New Capenna had two other problems:
  1. It just didn’t have as large of list of characters for us to use. For example, it was important that the victims were people the audience knew and cared about.
  2. A lot changed at the end of Streets of New Capenna. A return would have to spend time explaining the new status quo which we didn’t have space for.

Refreshing Ravnica Themes

New 15 Mar 2024 Asked by nvoitek 28 Comments

For what it's worth I love MKM and for me Ravnica sets were beginning to feel a bit repetetive, and here I have some boros cards, or cards that feel boros or fit in boros decks, while the set itself has a brand new detective theme. I would love you to continue this way of going back to sets, especially the more used ones.


The trick is getting enough of the feel into the world while using a new mechanical theme.

Ravnica's Detective Tone

New 15 Mar 2024 Asked by metallix87 28 Comments

Hey Mark, I'd definitely like to add on my feedback to a previous asker: One of my main challenges with the "feel" of MKM is that, despite taking place on Ravnica, it doesn't FEEL like Ravnica. To me, it seems like goofy detective world, and some of the elements of Ravnica as a world are there, essentially, in name only. Even some of the Guild leaders, for the most part, don't particularly feel like themselves. Maybe had it leaned a little harder into the guilds, it wouldn't be so jarring?


I’m definitely hearing the note that the tone was a bit off.

Creature Type Requests

New 10 Mar 2024 Asked by frakkedorfiction 44 Comments

Hey Mark,I know errata is tricky and there are lots of reasons not to go back and re-type old creatures. I just wanted to throw in my two cents that Dogged Detective not being a detective drvies me *crazy.* It's in his name! And he was reprinted in a commander deck for *this set*!Once again, I respect the complicated balancing game your decisions are made within. Just wanted to share my feedback


It is a common request.

Creature Type Updates

New 10 Mar 2024 Asked by haru-n-harkel 31 Comments

Mark, I was wondering: Why did Relic Sloth (and a few others) get errata'd to being Sloths, but Dogged Detective didn't get to become a Detective?


We introduce new creature types frequently, and most often, don’t go back and change old cards. I’m honestly not sure what prompts us doing it when we do.

Mechanic Reintroduction Pattern

New 01 Mar 2024 Asked by zombsidian 32 Comments

So, a trend I've been noticing is introducing/reintroducing a creature type or mechanic in a UB set, and then the following UW set also incorporating that design space (ie Doctor Who introducing Detective, following with MKM Detectives, LOTR reintroducing Food tokens and then WOE giving more Food related cards)Is this an intended effect and/or will we see a similar correlation with PIP and OTJ or ACR and BLB?


I believe Murders at Karlov Manor used Detective first, and Doctor Who then added it.

Positive UB Feedback

New 29 Feb 2024 Asked by nephilv 25 Comments

Inspired by all the Detective cards, I recently opened my Esper-colored Warhammer Commander precon, Inquisitor Greyfax, and starting putting together an Investigate Commander deck. I ended up with "draws matter" and "artifacts matter" themes to go with the Clues and lined up numerous Doctor Who UB characters (mostly companions) and one or two from the Stranger Things Secret Lair drop. Lastly, I found Starscream from Transformer in my Brother's War stuff and he went along nicely with drawing matters. While this is certainly a strange combination of properties, building the deck was fun and I've been embracing UB as part of the process.

The Fallout set looks amazing and I've always been a fan of the series. I'm pretty neutral on Assassin's Creed and even Marvel, but good card designs get me excited no matter who the characters are, so I'll be picking some up surely.So there's some positive feedback for UB. To make this an ask, is there a place we can suggest possible properties to seek out for future UBs? I have a wish list.


Tell me and I can pass them along.

Detective Tokens Function

New 15 Feb 2024 Asked by strymon 31 Comments

Just curious, did detective tokens ever do anything detective-y? Such as, blocking suspected creatures as though they weren’t suspected?


Not that I know of. We tend to limit how much text we put on the tokens.

Legendary Characters in Standard

New 14 Feb 2024 Asked by jonpaulcardenas 87 Comments

This is my spicy hot MKM take. I love Mysteries, I LOVE detectives. There is this new character called proft, maybe he will be a cool character I can get behind!!! .... look at card.... it is a commander card and very very unlikely to be playable in non comander formats. As a Non Casual Non Commander player it is really hard for me to care about any of these Legendary Characters that have the story revolve around them, like Proft or Kellan, when there cards are completely unplayable in the formats I play. What's the point of making the story around them when I never see there cards get played? On a related note, with Sheoldred and Atraxa seeing playing almost every game I play, when do I get new cards with them on it? Those are characters I know and see literally every day playing Magic, so it would be cool to get new stories and new cards with them. Kellen and Proft I literally only know because I spend way too much time on Reddit and Tumblr, I would have no idea who they were or that they even had cards if I only used MTGA.


There are legendary creatures played in your format (Standard), but other players get legendary creatures played in their format as well. And not every legendary creatures needs to be at the highest power level.

Legendary Bear Trivia

New 14 Feb 2024 Asked by dwarf-scum 40 Comments

People are always asking you for trivia, so I thought I’d give you some instead in case you didn’t know about it. We got a new legendary bear in the Karlov Manor Commander product, which ties into the main set’s theme of detectives because a group of bears is sometimes called a sleuth!


: )


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