Mice

Creature Type Expectations

New 23 Jul 2024 Asked by sjk9000 7 Comments

Do you worry that Bloomburrow archetypes might create player expectations for a specific mechanical identity for each creature type? For example, players might be dissapointed that future frogs don't play into bouncing/flickering, or that future mice don't synergize with valiant.


That’s not how other creature types work, even ones that have had dedicated typal themes.

Card Request for Lily of Valley

New 23 Jul 2024 Asked by always-the-next-step 14 Comments

Hi Mark, I'm a big fan of Bloomburrow's Planeswalkers' Guide. It was great to get so much info about the plane and its inhabitants!I loved one part of it so much, I made this Tumblr account so I could ask this question: May I please request a card for Lily of Valley, the mousefolk who saved Valley from the Calamity Beasts in the distant past?


I’ll pass the request along.

Request for More Mouse Cards

New 22 Jul 2024 Asked by the-pokemon-prof 3 Comments

please mark please i beg of you please give me a "maybe" on the idea that mice will show up again in larger quantities in a future set, bloomburrow has not slaked my thirst but only redoubled it, i need enough mice to cover my walls in magic the gathering mice, mr. mark


Maybe. : )

Number of Animals in Bloomburrow

New 13 Jul 2024 Asked by imogenbits 12 Comments

I really love animals and how many different species there are. When you started talking about Bloomburrow's mechanics not being directly typal, I was hoping that there'd be a lot of one-off animals. But almost all of the cards revealed so far are one of the main 10 animals, with the main exceptions being the calamity beasts.Was there ever a point in development where the focus was more on showcasing a lot of different animal species rather than selecting a smaller number that act as draft archetype groups?


I talked about this in my first Bloomburrow preview column. Here’s a snippet:“Once it was on the schedule, I did a little advance work on the genre to familiarize myself with it. I realized that there were two ways it’s traditionally done.Take #1 – Animals represent groups of people. These people are mice, those people are badgers, and these people are otters. Each animal type has qualities that are consistent among that group, usually things that feel resonant with the real-world animal. In this version, the setting is usually a biome, and all the animals in it are ones who would live in that biome. The animals are roughly proportional to what they would be in the real world.Take #2 – Animals represent individual people. This person’s jumpy, so she’s a frog. That person’s sneaky, so he’s a fox. This other person rushes into things, so they’re a rhino. Each animal is used to represent personality qualities. In this version, the setting is usually something more human in structure, often a city, and the variety of animals is much larger. The animal selection here is not limited by biome, so you can have animals living together that normally would never see each other in the real world. The animals are loosely related in size (a racoon is smaller than an elephant), but the scope of scale is compressed.Take number one is easier for worldbuilding. There are less unique types of animals, and they’re organized by creature type. Because animals are used to express groups of people, they tend to act more similarly to traditional species creature types, like Elves, Goblins, or Merfolk. This pushes us more toward a factioned typal theme.Take number two is easier for design because the designers have access to a lot more animals and can make more individually cool designs. The twelfth Mouse card, for instance, is a lot harder to make different than the first Giraffe. This approach pushes us more toward mechanics that tie into a larger animal theme. It’s more likely we’d create an environment that was about a lot of different animals working together, putting the focus more on individual top-down card design.Aaron was more interested in doing take number one, while I was more interested in doing take number two. So, we did a bunch of market research. It came back exactly even. Half the people we polled preferred take one, and half preferred take two. In a tie, Aaron’s original vision won out, so we did take one. (Also, I believe more people internally wanted to do take one.) I do want to stress that both takes would have allowed us to make a cool set. They just head down different paths and would have ended up in very different places, mechanically and creatively.”

Bloomburrow and Duskmourn Combo

New 12 Jul 2024 Asked by sadmi666 1 Comments

Hey Mark! It's SO cool having Bloomburrow and Duskmourn back to back! Can't wait to start wreaking havoc with a chainsaw-wielding mice deck!


It’s our own Barbenheimer.Bloomourn. : )

Bloomburrow Animals' Strength

New 11 Jul 2024 Asked by bhogal83 8 Comments

Do the animals on Bloomburrow have super-strength? Like, many of them are small mice/frogs/etc, yet they have power/toughness higher than humans from other planes.


Making all creatures have fractional power and toughness wasn’t on the table. : )

Armory Mice Flavor

New 02 Oct 2023 Asked by zzedar2 63 Comments

*reads flavor text on Armory Mice**rubs forehead*Mark...*sighs*


“Squeaky clean” means extraordinarily clean. : )

Saga Copying Mechanics

New 12 Sep 2023 Asked by lykrast 27 Comments

I'm curious why doesn't Three Blind Mice have the same "non-saga" restriction on copying the token as City of Death does?


Turning a Saga into an enchantment token is a bit harder to do.

Character Critique

New 05 Nov 2012 Asked by burn1nmylight-blog 37 Comments

Jace should NOT be the "Mickey Mouse" of Magic. He's the least interesting of all the Planeswalkers, and just because he's an emo-loner doesn't mean players relate to him. Lilly, Jace, Karn, Bolas, Sorin, Ajani, and Tezzeret are all significantly more interesting and multi-dimensional than Jace. Just saying, please stop shoving him down our throats.


You should inform all the players that keep ranking him number one in our market research. I don’t think they know. : )


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