Otters

Bloomburrow Anti-Typal Cards Query

New 26 Jul 2024 Asked by strymon 1 Comments

Were there ever any anti-typal cards in Bloomburrow? It would have been interesting to see how an otter interacts with rabbits, or how bats interact with raccoons, etc.


Making typal work was hard enough without adding cards to discourage it.

Otters As Spellslingers

New 23 Jul 2024 Asked by perfectcollectorduck 6 Comments

"Otters are spellslingers because they’re the blue/red archetype." But are they only the blue/red archetype because Lutri was the blue/red companion that happened to be an otter?


No.

Fifteen-Type Framework Layout

New 23 Jul 2024 Asked by izzet-always-r-versus-u 3 Comments

the Magic Story Podcast mentioned that in early concepting, Bloomburrow had fifteen focus creature types, with one for each monocolor in addition to one for each color pair. do you know what the layout of creature types was in that fifteen-type framework? (they mentioned Otters were originally mono-Blue, so I'm especially curious what the UR creature type was in that model.)


That model didn’t last very long. We talked about Raccoons being blue/red for a hot second.

Origin of Otter as Spellslingers

New 23 Jul 2024 Asked by perfectcollectorduck 6 Comments

Given that there's nothing inherently magical about otters (as opposed to some of the other archetypes in Bloomburrw), I got to thinking. Did otters ultimately become UR spellslingers in Bloomburrw because Lutri just happened to be an otter? Meaning if whoever was responsible for deciding Lutri's typeline during Ikoria's design - presumably a mostly arbitrary choice - just happened to decide he was a different animal, you likely never would have gotten to otters as spellslingers?


Otters are spellslingers because they’re the blue/red archetype.

Separation of Mustelid Types

New 17 Jul 2024 Asked by endertrot 11 Comments

Hello Mark! I’m loving Bloomburrow so far, but have only one nagging question scratching at my brain;I love mustelids, so the separation of weasels, otters, and badgers all into their own creature types without being able to really play them together with typeal synergy bothers me immensely. This feels like the hound/dog/wolf problem but like a 100 times worse for me specifically :( Do you know why it was chosen to make them all separate? And, if it was the body shape/habitat thing, might I suggest making martens a creature type, since they’re tree dwelling mustelids, and a lot lankier and longer limbed than ground dwelling weasels?


We tend to use words people are more familiar with, and “mustelid” doesn’t reach that bar.

Appreciating the Otters in Magic

New 16 Jul 2024 Asked by magicalotterlady 11 Comments

Please pass my thanks to whomever decided otters should be a thing in Magic.I've carried an otter plushie around with me to events through my entire Magic playing career, so almost 15 years. Ive had an otter along for the ride from pretty much every FNM to PTQs to traveling everywhere I could drive within 8 hours to play Legacy for several years or even trips to the other side of the US for large events a couple of times.I was screeching and immediately tried building an otter deck when Lutri and Theving Otter came out with Ikoria. I was literally babbling with joy at the otters in Wilds of Eldraine for MONTHS. To say I'm beside myself with excitement for Bloomburrow would almost be an understatement.My favorite thing to build or play in Magic are tribal-based decks. I built an angel one as my second ever deck (Shards of Alara/Zendikar standard) so I could teach my mom to play before she passed. I was known for a knight/Sword of _____ and _____ deck for years. I've even played Merfolk and Tribal Lightning Bolt (burn) decks a time or two. But I can now have my beloved otters as a theme for my deck.Literally the only way that it could be more perfect for me would have been if there was an Otter Knight named Rora for my little tournament companion.So thank you for making my love for Magic even stronger by adding otters.


I like making otter people happy. : )

Number of Animals in Bloomburrow

New 13 Jul 2024 Asked by imogenbits 12 Comments

I really love animals and how many different species there are. When you started talking about Bloomburrow's mechanics not being directly typal, I was hoping that there'd be a lot of one-off animals. But almost all of the cards revealed so far are one of the main 10 animals, with the main exceptions being the calamity beasts.Was there ever a point in development where the focus was more on showcasing a lot of different animal species rather than selecting a smaller number that act as draft archetype groups?


I talked about this in my first Bloomburrow preview column. Here’s a snippet:“Once it was on the schedule, I did a little advance work on the genre to familiarize myself with it. I realized that there were two ways it’s traditionally done.Take #1 – Animals represent groups of people. These people are mice, those people are badgers, and these people are otters. Each animal type has qualities that are consistent among that group, usually things that feel resonant with the real-world animal. In this version, the setting is usually a biome, and all the animals in it are ones who would live in that biome. The animals are roughly proportional to what they would be in the real world.Take #2 – Animals represent individual people. This person’s jumpy, so she’s a frog. That person’s sneaky, so he’s a fox. This other person rushes into things, so they’re a rhino. Each animal is used to represent personality qualities. In this version, the setting is usually something more human in structure, often a city, and the variety of animals is much larger. The animal selection here is not limited by biome, so you can have animals living together that normally would never see each other in the real world. The animals are loosely related in size (a racoon is smaller than an elephant), but the scope of scale is compressed.Take number one is easier for worldbuilding. There are less unique types of animals, and they’re organized by creature type. Because animals are used to express groups of people, they tend to act more similarly to traditional species creature types, like Elves, Goblins, or Merfolk. This pushes us more toward a factioned typal theme.Take number two is easier for design because the designers have access to a lot more animals and can make more individually cool designs. The twelfth Mouse card, for instance, is a lot harder to make different than the first Giraffe. This approach pushes us more toward mechanics that tie into a larger animal theme. It’s more likely we’d create an environment that was about a lot of different animals working together, putting the focus more on individual top-down card design.Aaron was more interested in doing take number one, while I was more interested in doing take number two. So, we did a bunch of market research. It came back exactly even. Half the people we polled preferred take one, and half preferred take two. In a tie, Aaron’s original vision won out, so we did take one. (Also, I believe more people internally wanted to do take one.) I do want to stress that both takes would have allowed us to make a cool set. They just head down different paths and would have ended up in very different places, mechanically and creatively.”

Rules Distinction in Gift

New 11 Jul 2024 Asked by gridnack 7 Comments

First of all, LOVE Bloomburrow! Especially the otters, frogs, and rabbits. Re: Gift a tapped fishGift is like Haunt in that the instant/sorcery version and permanent version do different things. The spell gifts the fish before other effects. The permanent gifts when it enters. I see this having similar challenges with Haunt. Also the rules text doesn’t specify a 1/1 blue fish. Reminder text isn’t technically part of the rules. Can I gift my opponent other kinds of fish? I see the “gift a tapped fish” as being potentially “rules-challenging”.


Rules text has meaning beyond what’s on the card. Reminder text is telling you relevant information. That is real information that has rules weight. Reminder text just isn’t written in technical Magic templating.

Designing Pauper Companion Cards

New 04 Apr 2020 Asked by hitek1208 34 Comments

The otter pushes decks toward a highlander build, is there design space for a companion that pushes for a pauper build?


We talked about it. The problem is black border can’t care about rarity as all cards with the same English name need to be mechanically identical, but we often will reprint cards at different rarities.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.