Rogue

Narset and Bria Wording Differences

New 08 Jul 2024 Asked by quantext 5 Comments

Why do Narset, Enlightened Exile and Bria, Riptide Rogue have different wordings for the same effect of giving all your creatures prowess?


Bria is our normal template. My guess is Narset didn’t have the text space to do the normal template, so it did the shorter one.

Concerns about Commander and Freerunning

New 21 Jun 2024 Asked by tybonel13 2 Comments

As someone who primarily plays commander I really dislike how it's been stapled on to Freerunning. Cards don't need to work in every deck. In fact, it feels much more rewarding when you stumble across cards that only work in the deck you're trying to build. Freerunning as an assassin's only thing would've been great. Cool mechanic, cool flavor, fits the IP. Including commander makes it feel forced and too direct. I get commander is the most popular format and you want to cater to it, but this is the absolute worst way to do that in my opinion. Just make cool cards with niche abilities and have them be legendary from time to time.


Assassin typal is pretty narrow. Note how Outlaws of Thunder Junction had to also attach Rogue and Mercenary and Pirates and Warlock to make it mechanically relevant. (There were only 87 Assassins in the game - not counting Changelings - before Assassin’s Creed released.)It just isn’t good game design to make a mechanic (the only new one, no less) one that can only be played in under .1% of decks. But it’s Assassin’s Creed, Assassin’s in the title. It’s the core role of the game. So Corey (the lead design of the set) decided to find additional mechanical space to broaden it. Commander traditionally has trouble with aggression (aka not a lot of Commanders attack regularly) so Corey found a way to make the mechanic relevant in Commander.Even though every Commander deck has a Commander, free running doesn’t push in a way that makes every deck want or need it. I hear the message that some people don’t want us to design cards for Commander, but it’s a 800-pound gorilla that dominates tabletop play. If you go to many game stores, it’s the only pick-up game you can find. So to make our new mechanic (again, the only new mechanic in the whole set) something unplayable in our most popular format isn’t very viable. There is a truism in game design. “You design for the game being played.” You have to understand how your cards will be used by the players and lean into it. There are so many formats you can play that we (mostly) don’t design for, if that’s important to you. Magic is great in that you the player have so much agency in how you play. But we’re going to design for the format that dominates tabletop play.

Prowl Mechanic Discussion

New 20 Jun 2024 Asked by sjk9000 25 Comments

Did you guys use Freerunning instead of Prowl because you could put it on noncreature, non-Kindred cards? Would you consider it a "fixed" Prowl?Personally I like the open-endedness of Prowl. I feel like Freerunning forces you to rename the mechanic every time you want to use it with a different creature type, which could get pretty silly pretty quickly. I don't want to live in the future where we have several nigh-identical mechanics that do basically the same thing but all have different names. But I do understand why you guys want to avoid using Kindred.This is a tangent, but let me ask: Why was Prowl's first outing mostly only put on Rogue cards, when it was worded to work with any variety of creature types?


Because it was designed as a Rogue mechanic in Morningtide that had a class typal theme.

On Sea Monsters Grouping

New 17 Jun 2024 Asked by chaosascendant-blog 0 Comments

So Outlaw is a grouping (Warlocks, Pirates, Rogues, Merceneries, Assassins), along with Party (Wizard, Rogue, Cleric, Warrior)If/When do we get Sea Monsters for Kraken, Leviathan, Octopus, Serpents as a grouping?


If, but small if.

Changing Creature Types

New 14 Jun 2024 Asked by phi8 6 Comments

Hi Mark! About creature types. You’ve said before R&D is skittish about errataing creature types, but there’s been a lot of doing that anyway lately. Apart from changing the types of animal-people like viashino and cephalid to better synergize with their non-anthropomorphic counterparts, sloth was added to a few cards with Fallout, and now dragons from Kaladesh received the cat type. Efreet was phased out in favor of djinn, but not retroactively like naga - all the efreet cards are still efreet, but there won’t be new ones anymore. And lastly, despite both types entering the game around the same time, sloth gets added, detective doesn’t. Arboreal Grazer went from beast to sloth beast, but Dogged Detective stays merely a human rogue.  I’m fully in favor of the general direction that’s taken with creature types, and I also understand the risk of doing a lot of this in a game with paper cards. But the way it’s currently being handled feels extremely inconsistent, and the categorizer in me feels upset!
So, my question is: could you, or someone who is in charge of this, elaborate on the seemingly complex reasonings as to which creature type gets added, added but not errata’d, replaced, or phased out (perhaps in an article)? You’ve said before it’s not, but it really does seem scattershot, and I want to understand.Thank you!


Here’s the problem. It’s mostly done piecemeal which creates the inconsistency you’re talking about. Let me bring it up with the relevant people.

Concept Behind Mari's Text

New 06 Jun 2024 Asked by zombsidian 18 Comments

Was the text on Mari, the Killing Quill an early attempt/concept of the Outlaw batching?

Assassians, Mercenaries, and Rogues you control have deathtouch...


It was a design hitting at the same flavor.

Trivia for Silvos, Rogue Elemental

New 30 May 2024 Asked by jellobrand 34 Comments

Hello Mark, hope all is well!I'm about to celebrate my 32nd birthday and would like to invoke the sacred rite of trivia from you! I got into this game when I was eight years old, someone in my class showed up with the iconic plastic baggy filled with a rubber band bound stack of little cardboard rectangles. I saw the card Root Elemental and was transfixed with the game ever since.Shortly after I found my way in a card shop and saw the absolutely mesmerizing Silvos, Rogue Elemental. I still to this day get a feeling of awe looking at that big green guy.So, do you have any hidden trivia on the pit fighter Silvos?Thanks for all you do for this game and for what you have done for me. Magic has been a very large part of my life for a long time, I appreciate your work and the work of everyone who has made it what it is.


Silvia is the largest regenerating creature at 8/5. The only other 8-power regenerator is Hunted Troll and it’s an 8/4 without trample (and gives the opponent four 1/1 blockers).Happy Birthday!

List Style Nuance

New 21 May 2024 Asked by delicateturtleangel 9 Comments

Hi Mark!I noticed that when listing things in your podcast, you often put "and" in between each item of the list, instead of just between the last two. For instance you'll say outlaws are "Assassins AND rogues AND pirates AND warlocks AND mercenaries".Is that a regionalism, or a MaRo special thing?


No, idea. Probably me being dramatic. : )

Outlaws Mechanic Trivia

New 17 May 2024 Asked by zendikon-sage 63 Comments

Hi Mark,It’s my birthday and me and my friends are going to play some OTJ sealed today. In honor of this, can I get some trivia on Outlaws, my favorite mechanic to come out of the set?


We made a list for Outlaw of any creature type that might make sense:
  • Assassin
  • Barbarian
  • Berserker
  • Minion
  • Mercenary
  • Ninja
  • Pirate
  • Rebel
  • Rogue
  • Warlock
Assassin and Rogue felt like automatic includes. We added Mercenary because we wanted the “henchperson” token to be a Mercenary. The creative team asked us to add Warlock because we needed to have an outlaw spellcaster to hit all the card concepts. That’s what we handed over to set design.When making a batch, we do between two and five, with three being optimal. Four seemed in a good spot and allowed set design to add something if they had to. They added Pirate because of all the Pirate cards in The Lost Caverns of Ixalan. We did talk through many of the others. We considered bringing Minion back instead of doing Mercenary (we stopped doing it a while ago). We talked a lot about Ninja. In the end though, we felt this collection best served the mechanic.Happy Birthday!

Prowess Template Reasoning

New 06 May 2024 Asked by raynman37 26 Comments

Hey Mark! I have a design question. When looking at the upcoming Bria, Riptide Rogue from Bloomburrow, the text box reads “Prowess (reminder text)Other creatures you control have prowess”This is something I’ve seen on various cards in recent years. Wouldn’t it save space to have it say “Creatures you control have prowess” rather than breaking them into 2 separate lines?


Enough players have shown to be confused by “All creatures have ______” , that the Standard template is “________ . All other creatures have __________ .”

Mercenary Type Timing

New 17 Apr 2024 Asked by pontemosca 23 Comments

Hi Mark, once you decide to use Mercenary in creature cards in OTJ, was it too late to add some Mercenaries to other sets in standard?


There were enough Rogues, Warlocks, Assassins, and Pirates that it wasn’t an issue. Future sets can make use of the Mercenary creature type.

Marchesa's Class Shift

New 07 Apr 2024 Asked by 22bebo 36 Comments

Why did Marchesa go from an assassin to a rogue?


I don’t think Assassin fit, and we wanted her to be an outlaw.

Bar Assembly Reason

New 02 Apr 2024 Asked by bloodyqueerfrenchman 23 Comments

An assassin, a rogue, a mercenary, a warlock, and a pirate walk into a bar. What are they doing there together?


Having a secret batch meeting. Zendikar has similar party parties.

Outlaws vs Party Mechanic

New 01 Apr 2024 Asked by oooblyjooblies96 45 Comments

Outlaws (and the oft-suggested 'Sea monsters' batching) seem like a great hit. In retrospect, do you think that - with appropriate modifications to the rest of the set accordingly - Party in ZNR would have been better received as say, 'Party members (Clerics, Rogues, Warriors and Wizards are party members)'?


Party needed you to have one of each which is slightly different than batching.

Creature-Type Considerations

New 29 Mar 2024 Asked by flakmaniak 28 Comments

Not saying you got the set of creature-types wrong (and it, like "committing a crime" is a really cute concept, great job on those in recent years), but... Today I noticed that, while assassins and rogues are outlaws, ninjas aren't. Not saying that ninjas should be, but... You at least thought of it, right?


Someone didn’t read my article this week. : )

Typal Groupings Appreciation

New 28 Mar 2024 Asked by zombsidian 32 Comments

I'm glad my typal groupings have been answered with Outlaws.I also love the idea of future sets having a focus on one or two of these types, let's say Rogues and Warlocks, but using this grouping so that Constructed players can also use them with a bigger card pool, while not losing out on the typal uses in an Limited environment.Great design imo 👍


Happy to hear that.

Casual Rules Text

New 28 Mar 2024 Asked by 3-slugcat-pilots-7-ornithopters 133 Comments

Is flavor rule’s text going to be a thing now? The phrasing on Shoot the Sheriff seems oddly casual for rules text.

Shoot the Sheriff {1}{B}Instant Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)ALT


It’s reminder text. Reminder text is looser than rules text.

Marchesa's Role Change

New 28 Mar 2024 Asked by paradoxicaloutcome 35 Comments

Do you know why the new marchesa is a rogue and not an assassin (as she was on Queen Marchesa)? Is it just because she's playing cards more than she's killing people on Thunder Junction?


My gut is it didn’t fit. Making her a Rogue keeps her an outlaw.EDIT: Didn’t fit on the type line.

Set Roster Decisions

New 26 Mar 2024 Asked by yeckit-blog 60 Comments

Loving things so far but a couple of questions, why weren't Ninjas considered outlaws and was clash considered for this set? The latter seems like it would fit flavor as a standoff with the higher cost being who drew and shot quicker.


Repeated batches, meaning things we use on multiple cards in the same set, are normally restricted between two and five items, with three being the sweet spot. We needed Rogues and Warlocks to hit all the creative executions we wanted. Mercenary was needed because that was our henchperson token. We also knew Assassin’s Creed with its Assassin typal theme was coming. We turned those four in when we handed off from vision, leaving one potential space open so set design could add something if needed. That something was Pirate due to all the ones added by The Lost Caverns of Ixalan. As I show in today’s article, we considered all the following:AssassinBarbarianBerserkerMinionMercenaryNinjaPirateRebelRogueWarlockThere just wasn’t room for all of them. Also, we prioritized what would be in the set. So some things, like Ninja, didn’t make the cut.As for clash, it’s just wasn’t popular enough when we first did it to bring it back.

Bloomburrow Rogue Critters

New 28 Feb 2024 Asked by gevth 24 Comments

Can I get a maybe on there being rogue squirrels and assassin frogs in Bloomburrow?


Maybe. : )


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