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Looney Tunes Characters' Colors

New 27 Jul 2024 Asked by bokkiedoke 4 Comments

Would most Looney Tunes character be primary or secondary Red? Most of them are pretty impulsive and very emotional, even the more measured characters like Bugs Bunny and Marvin the Martian throw a fit and attack people regularly.


Certain genres lean toward a certain color like horror and black.

Color Identity of Foghorn Leghorn

New 26 Jul 2024 Asked by you-are-a-fishmonger 6 Comments

What do you think foghorn leghorn's color identity would be (sorry if this has been already asked)


Primary red, secondary green.

Regeneration and Removal Spells

New 18 Jul 2024 Asked by duckily 4 Comments

re: "more regeneration hosers than regeneration effects" early removal spells were printed with "no regeneration" clauses because the primary use case of regeneration was to survive damage, such as from combat or a lightning bolt, rather than to survive a destroy spell


I don’t believe that was the intent, but it is how it played out.

Primary Colors for Battle Removal

New 18 Jul 2024 Asked by quantext 4 Comments

Which color(s) are the main one(s) for battle removal?


Red and white usually have slightly more “combat tricks”. Green also always has a Giant Growth like effect that’s good in combat.

Balancing Player Wants and Design

New 17 Jul 2024 Asked by princevogelfrei 4 Comments

"The issue is many players enjoy the higher powered designs of the straight to modern sets." I think there is a larger issue, but its impossible to capture given the character limit. There is an article from 2019 by Jeff Cunningham called "Lands and Spells" I would love if you could read just the section that starts with "I asked Randy Buehler once.." and ends with "Taking in the big picture.." ...Does the game designer have any business designing beyond what the most customers want? I think yes


I went and read the section in the article you mentioned. My primary goal as Head Designer is to make Magic the best game it can be. Market research (along with talking with all of you here) helps inform our choices, by giving us a better understanding of what the players want.Good game design isn’t just doing what the players want though. We need to surprise you and push the game in directions you don’t expect, but I am, and the rest of R&D, are negligent in our duties as game designers if we don’t have a good understanding of what the players interests in the game are when we plan out future designs.

Question on Concordant Crossroads

New 16 Jul 2024 Asked by deathworld12 5 Comments

is concordant crossroads a bend break or neither?


Green is secondary in haste. Usually granting the ability is more for the primary color than the secondary, but we do allow the secondary color to do it a little. The rate is probably too good, but that’s not a color pie issue.

Moana's Color Transition

New 14 Jul 2024 Asked by guardgomabroa 3 Comments

Is it fair to say Moana starts out mono-blue, faces a green conflict, and then becomes simic by the end of the film? Her primary motivation initially is to satisfy her curiosity about the world outside her island, and she's frustrated by how content and focused on tradition her people are. Eventually she resolves the film's conflict by realizing who she really is, connecting with her ancestors, and restoring a natural order that Maui had previously disturbed.


That sounds like an accurate description.

Impact of Standard Rotation Changes

New 29 Jun 2024 Asked by bobinthings 2 Comments

Does the change to 3-year standard rotations, have any impact on the ethos of “someone’s 1 or 2 is someone else’s 9 or 10”/“if everyone likes it but but no one loves it you fail”? For people that really don’t like something it’s then 3 whole years before the game moves on from it (in standard - the only format that does move on).
I’ve been playing on and off since 2004, got back in at the start of this year when my 2nd daughter was born and I got arena on my phone as something to do when sat up in the night. I’m okay with Innistrad and New Phyrexia but from what I’ve seen so far the horror vibe in Duskmourn is just too far for me, to the point that I’m doubting I’ll bother with Bloomburrow because I can’t see myself enjoying Duskmourn in standard all the way through to Autumn 2027, the year before my 6-month old daughter starts primary school.


Magic excels at providing lots of variety, so people can pick and choose what they want to play. It doesn’t excel at excluding things, because the thing you don’t like is someone else’s favorite thing. 9&10’s tend to come with 1&2’s because things that provoke reactions most often provoke positive *and* negative reaction.There are formats where you can only focus on the thing you like - limited formats & cube.

Request for Mono-Blue Spell

New 26 Jun 2024 Asked by honor-basquiat 1 Comments

May I please request a mass blink/flicker spell with a mono blue color identity?There multiple versions of this effect that are mono white (i.e. Another Round, Semester's End, Ghostway, Eerie Interlude) and there have been some that have White and Blue color identity too (i.e. Brago, King Eternal, Disorder in the Court, Yorion, Sky Nomad). It would be really nice to have some that are mono blue for Commander purposes!


White is primary in flickering and blue is secondary, so mass flickering is more a white thing. That doesn’t mean blue can never get it, but it needs the right set.

BR Card's Permanent Destruction

New 12 Jun 2024 Asked by brushaber87-blog 16 Comments

Can a BR card have “destroy target permanent”? I know BG and BW can do it but I’m unsure what holds back BR. Per the 2021 color pie articleCreature - B primary W secondaryEnchantment - W/G primary B secondary Artifact - R/G Primary W secondary Planeswalker - B primary G tertiaryLand - R primary B/G tertiaryBattle - unknownUsing the above BR is the only color combo that doesn’t use a tertiary ability


We like to focus effects in a small number of colors, so just because two colors can destroy any permanent doesn’t necessarily mean we want to make cards in that color combination that do so.

Outlaws of Thunder Junction

New 10 Jun 2024 Asked by space-wizards 73 Comments

"Innistrad is one of my best designs."Yeah, Innistrad was great when it was unique, and gothic horror is an incredibly deep well to draw from. There's tons of source material, and it's easy to make it feel "universal".These days, it feels like every premier set is trying to be Innistrad, unless it's a Storyline Set or a Return Set. The Innistrad-likes all feel like "Magic does [genre]" instead of something actually original, Storyline Sets are practically Return Sets, and the actual Return Sets are half Innistrad-likes anyway.The Modern Horizons sets are the last bastion of bottom-up, Magic doing Magic sets, but they're infrequent, expensive, and overshadowed by how they destroy the Modern metagame every time.I just want a new world that makes me feel like I'm reading the Planeswalker's Guide to Alara again. A world that only makes sense in Magic the Gathering, instead of Magic fitting itself into something that already exists.


I want to begin by stressing something. You’re talking to me, the Head Designer of Magic. I, along with rest of the designers, are in charge of the mechanical execution of design. We create the larger structure of how the set is build, weave in flavorful themes, and design mechanics to play into that structure and theme(s). When I talk about sets I’ve done I’m talking about the part of the process I’m in charge of. With that said, let’s talk about the latest design I led (vision design), Outlaws of Thunder Junction. I hold up its game design to any other set I’ve lead. The mechanics are sharp, useful, and lead towards new play patterns. The limited play and constructed play involving its themes are novel. And while it’s all forward facing, it was designed to be more backwards compatible than previous sets. Plot, in particular, is one of the most exciting new mechanics I’ve designed in a long time. It’s simple in description, but surprisingly deep in strategy. Having the primary focal point of villainy, with a secondary theme of the Western genre, led my team to create something new. Top-down is just an input. Good design can come from any input. Bottom-up design is no better at making good mechanic designs than top-down. I believe current mechanical design is on point, and Outlaws of Thunder Junction, in particular, is my team being on their A game.

Considering Slickshow Showoff’s Abilities

New 01 Jun 2024 Asked by blind42-blog 35 Comments

Slickshot Showoff has prowess but both points go to power. What color would this but +2 toughness show up in? Blue?


White is primary in toughness pumping, but we do so little these days. Blue is secondary.

Beast Boy’s Colors

New 30 May 2024 Asked by kaptain-kota 25 Comments

Is Beast Boy monoGreen or Gruul?


It depends what storyline, and how many colors you want. I think Gar is primary green, secondary red.

Faeries vs Merfolk

New 25 May 2024 Asked by enigmaticchromatic 3 Comments

Other than flying and Island walk what would you identify as being the primary difference between faeries and merfolk? I often see designs for one of the creature types that would be easily justified as the other. Two big examples that come to mind are Vodalian Hexcatchet and Tishana's Tidebinder which to me almost feel more like faerie cards than merfolk, particularly because I felt faeries were "the flash typal archetype" that got more control and tempo elements


Faeries tend to be sneakier and more controlling.

Blue Card Mechanics

New 22 May 2024 Asked by michel475193362 8 Comments

Isn't "Harbinger of the Seas" a card that completely deviates from the range allowed for blue?The effect of "Blood Moon" is essentially land destruction, and that should be allowed because it is red. Just because Spreading Seas is in blue, allowing it to have that effect on the big picture would be an anomaly that would allow Jokulhaups and Armageddon in blue. I'm not sure how the Council of Colors could have allowed such a card? If blue allows such a card, white and black should pass this effect before it, and if green allows it because it can, then green will be allowed to have a creature with both death touch and fighting.This card is too ridiculous.


Blue is primary in turning lands from one basic land type into another. It’s not an effect we do a lot, but when we do it, blue is the one who mostly does it. (We do let black turn lands into swamps.)

Eldrazi and Phyrexians

New 18 May 2024 Asked by tylerja-blog 31 Comments

If R&D strives for mechanical uniqueness in the Eldrazi and Phyrexians, why then do we see such creative homogenization between the two in MH3? The Eldrazi were never borg-like assimilators, thay was very evidently the Phyrexians. Now we have (had?) two antagonists whos primary threat is assimilation. Besides Eldrazi being unintelligible, whats even the difference anymore?


The Eldrazi don’t assimilate. Emarakul can mutate things, as seen in Shadows over Innistrad, block.

LGS Challenges with Boosters

New 18 May 2024 Asked by charble 31 Comments

Mark, today, my LGS of 24 years announced that it is closing at the end of the month because it can no longer run a profit because of Play Boosters. Since Limited was its primary revenue driver, the increased cost of running a draft, combined with the USD/CAD exchange rate and a weak economy, running the LGS became financially untenable. Charging more for draft wasn't an option. There are many similar LGS outside the US facing the same problem. Regular draft boosters served an important role.


The market was driving away draft boosters. Not enough people were buying them to justify their existence. Play boosters was us doing something to keep limited play from going away.

Red's Token Doubling

New 12 May 2024 Asked by berryjon-patternrecognition 20 Comments

If/When: Red getting a Sorcery that allows them to make double tokens for the rest of the turn, a sort of one-shot Doubling Season or Anointed Procession?


If. I could see red doubling damage, or something else very red, but token making is not primary in red.

Tertiary Abilities Rule

New 09 May 2024 Asked by thunderweb 27 Comments

I have a question about tertiary abilities not being used on multicolor cards.https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021This article says Trample is tertiary in White, Blue, and Black. Does it mean there shouldn't be a WUBRG or GWUB creature with trample, even if Green is the primary color for it?


Tertiary abilities shouldn’t be that color’s contribution to a gold card. As long as a multicolor card has a color that’s primary or secondary in the ability, all is good. For instance, a green/blue multicolor card can have trample, because trample is primary in green.

Mono Red Draw Punishment

New 05 May 2024 Asked by somniphagore 7 Comments

Why does mono red not get to punish draw? It's the primary punisher color, yet almost all draw punishers are black/blue centered


Red is allowed to punish draw (with a red punishment). It’s not off limits or anything.


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