Red

Colors of Cartoon Ducks

New 27 Jul 2024 Asked by sjk9000 2 Comments

What colors are Daffy Duck and Donald Duck?


Black/red.

Looney Tunes Characters' Colors

New 27 Jul 2024 Asked by bokkiedoke 4 Comments

Would most Looney Tunes character be primary or secondary Red? Most of them are pretty impulsive and very emotional, even the more measured characters like Bugs Bunny and Marvin the Martian throw a fit and attack people regularly.


Certain genres lean toward a certain color like horror and black.

Triggering Exile Ability Possible?

New 27 Jul 2024 Asked by abzanhouseguest 2 Comments

Could the rules support an ability that triggers if a card is exiled? If so would it need to care about the zone it was exiled from


I believe it could.

Hopes for a Red-Blue Fish

New 27 Jul 2024 Asked by chocolatechipmarshmallowpizza 2 Comments

Can I get a maybe on a 1/2 red and blue fish? :)


One day. : )

Consideration on Gifting Fish

New 26 Jul 2024 Asked by perfectcollectorduck 29 Comments

Was it considered that "gift a tapped fish" makes it more difficult if design wants to eventually gift someone a 2/2 green fish? Or is that so unlikely to be necessary for a future set as to be not worth thinking about?


It’s pretty unlikely.It does prevent the following card for a potential Dr. Seuss Secret Lair:Gift a 1/1 Fish.Gift a 2/2 Fish.Gift a red Fish.Gift a blue Fish.: )

Color Identity of Foghorn Leghorn

New 26 Jul 2024 Asked by you-are-a-fishmonger 6 Comments

What do you think foghorn leghorn's color identity would be (sorry if this has been already asked)


Primary red, secondary green.

Determining Limited Archetypes Numbers

New 26 Jul 2024 Asked by su92 3 Comments

I don't know if this is fit for a regular article, a podcast or a Nuts and Bolts, but I'm very curious to know about how you determine numbers/as-fan for Limited archetypes, especially A+B stuff. Like, why did WOE's WU have many tap triggers while OTJ's GU only had one explicit plot-matters card? Why did the tap triggers were all at uncommon but other themes usually have at least one common trigger? I understand it's a feel and testing thing mostly, but any effort to put it into words would be appreciated. :)


The short version is every theme is different and we endlessly playtest to get a sense of the appropriate as-fan. Maybe I can turn that into a whole column or podcast. Not sure.

Creature Types in Bloomburrow

New 26 Jul 2024 Asked by tevans-living-life 9 Comments

Does Bloomburrow’s lighter emphasis on more creature types set a precedent for how sets with more typal themes will be treated in the future? I think I remember you claiming that Lorwyn’s typal density created balance and draft issues, which Bloomburrow’s lighter focus seems to solve.


The big lesson of Bloomburrow is Innistrad is a better model for typal sets than Lorwyn.

Bloomburrow Anti-Typal Cards Query

New 26 Jul 2024 Asked by strymon 1 Comments

Were there ever any anti-typal cards in Bloomburrow? It would have been interesting to see how an otter interacts with rabbits, or how bats interact with raccoons, etc.


Making typal work was hard enough without adding cards to discourage it.

Black Spell Control Mechanisms

New 25 Jul 2024 Asked by irlnautica 5 Comments

Would a black spell or effect that lets you take control of a permanent be an acceptable bend? I know taking control is usually blue or red, but it doesn't feel like a break because black can already cast other players' spells.


We let black mess with other people’s stuff, but more often from the graveyard or their library.

Prospects for Insect Tribal Cards

New 25 Jul 2024 Asked by meztere 11 Comments

I once had a Maro dream that we were playing horse shoes, but instead of the horseshoes themselves, it was gigantic centipedes.Maro, what is your opinion on bugs? Can we get some insect tribal toys?


I’m sure we’ll find a world where Insects make sense as a core component.

Reasons for Absent Dogs

New 24 Jul 2024 Asked by cheesedurian2 8 Comments

There doesn't seem to be any dogs in Bloomburrow. I'm sad.


In my first preview column for Bloomburrow, I talked about the two takes we could do for the anthropomorphic animal genre. Take #1 involved working around a biome, so it was limited to creatures of that biome. Take #2 allowed any animals we wanted as it wasn’t built around a biome. We obviously went with Take #1 which greatly shaped the animal selection options. Had we done Take #2, there probably would have been Dogs, but probably very little typal.

Potential Gift Ability Tweak

New 24 Jul 2024 Asked by quantext 2 Comments

Could the gift mechanic work as a triggered ability instead of something solely done on cast? Such as "when this creature attacks, you may Gift a Food."


I don’t know if the current version of gift can do that, but as it’s a cost, I assume we could tweak things to make that work. Just a hunch though. I’m not the Rules Manager.

Green's Monopoly on Ramp

New 24 Jul 2024 Asked by wk-vylion 6 Comments

I was just talking with a friend about how card draw, despite being "Blue's thing", all colors need it because having cards in hand is a resource that all decks need, and thus Blue card draw is the only unconditional one, but every color has been getting some form of conditional card draw that ties it to its color philosophies.This begs the question, why does Green have such a monopoly on ramp? Can't the same thing be done for that? The closest thing is White's catch up mechanics


All colors get the ability to fetch their own basic land type. Red has some ramp, but more one-shot than repeatable. And white does some catch-up ramp. In addition, we make a bunch of colorless cards that can help.

Typal Archetype Swap

New 24 Jul 2024 Asked by miztickow 3 Comments

Could a return to Bloomburrow swap the typal archetypes like RG be Badgers and RB be Weasels or do you think the current ones are kind of locked in?


Let’s ask.

If we returned to Bloomburrow, what would you expect? The same ten animalsTen new animalsA mix of old and new animalsNo preference

Excitement for Bloomburrow

New 24 Jul 2024 Asked by kwain-itinerant-meddler 1 Comments

Wazzzaaaaap, Mark da Shark,Just wanted to send kudos and share my excitement about so much of Bloomburrow! It's gonna be my first prerelease in a long while, since M20, I think, as well as there's so many things to love about it. I've been a big fan of Doug Beyer since Kaladesh, glad he was the lead designer on this set. Also super pumped to be getting both a revisit to the Heroic mechanic in Valiant, one of my favorite mechanics from Theros, and the amount of rabbit typal support. My Cadira commander deck is gonna go through a major redesign when the set is properly out. Hope you have a lovely day!


I’m glad you’re so excited. I can’t wait to hear all the prerelease stories.

Otters As Spellslingers

New 23 Jul 2024 Asked by perfectcollectorduck 6 Comments

"Otters are spellslingers because they’re the blue/red archetype." But are they only the blue/red archetype because Lutri was the blue/red companion that happened to be an otter?


No.

Creature Type Expectations

New 23 Jul 2024 Asked by sjk9000 7 Comments

Do you worry that Bloomburrow archetypes might create player expectations for a specific mechanical identity for each creature type? For example, players might be dissapointed that future frogs don't play into bouncing/flickering, or that future mice don't synergize with valiant.


That’s not how other creature types work, even ones that have had dedicated typal themes.

Fifteen-Type Framework Layout

New 23 Jul 2024 Asked by izzet-always-r-versus-u 3 Comments

the Magic Story Podcast mentioned that in early concepting, Bloomburrow had fifteen focus creature types, with one for each monocolor in addition to one for each color pair. do you know what the layout of creature types was in that fifteen-type framework? (they mentioned Otters were originally mono-Blue, so I'm especially curious what the UR creature type was in that model.)


That model didn’t last very long. We talked about Raccoons being blue/red for a hot second.

Origin of Otter as Spellslingers

New 23 Jul 2024 Asked by perfectcollectorduck 6 Comments

Given that there's nothing inherently magical about otters (as opposed to some of the other archetypes in Bloomburrw), I got to thinking. Did otters ultimately become UR spellslingers in Bloomburrw because Lutri just happened to be an otter? Meaning if whoever was responsible for deciding Lutri's typeline during Ikoria's design - presumably a mostly arbitrary choice - just happened to decide he was a different animal, you likely never would have gotten to otters as spellslingers?


Otters are spellslingers because they’re the blue/red archetype.


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