Factions

Broader Narrative in Block Sets

New 26 Jul 2024 Asked by durzio 0 Comments

I seem to always find lots and lots of discourse about block sets. Two sides of the same argument every time.
Side 1 says something like:"I hate all these random sets, I miss block sets."
To which, Side 2 says; "Well block sets never sold as well at the end, players attention span's are better suited for one and done blocks."
My problem with this response is that it essentially ignores the initial statement. Rather than clarifying what they mean, they assume and answer.
Personally, I miss block sets, but ONLY from a story perspective.
Basically, do sets exactly the same as you're doing now. Draft is better now than blocks were, standard with Foundations sounds fantastic. The only thing I'd like to see is a set of setup, and a set of payoff.
MKM was a set based on a murder mystery with the big twist ending basically included in the release, as an example. It could've benefitted from a real, but delayed, payoff. Set up the consequences for each suspect, then reveal and give different consequences that were hinted at in other ways. Bam. Improved.
The last time we visited New Phyrexia, it was a block, I remember ubiquitous speculation over how the story would wrap up. There were factions events at local game stores, branded posters and packs for the factions at play, etc. I had a friend get the New Phyrexian emblem tattooed on themselves. The story felt *Important* and so much less divorced from magic than it does today.
Usually, in my experience, when someone asks for blocks, they're asking for the story to matter. There are lots of mechanically interesting card games out there, and mechanics are only part of what makes magic, magic!
All I would ask is that writers get the opportunity to do setups and payoffs with magic's evolving story with multiple sers, and that story related sets have *some* play synergies. They don't need to share mechanical themes just to share story themes, but it would be a nice little florish if they had mechanical synchronisets,
Hell, a REALLY good idea (in my opinion) would be to do these sets in a different order than the old method. Modern fantasy novels swap POV characters and follow different stories. Why not set up multiple stories in a row, then start to alternate resolving an older, established plot line, and then starting a new one or swapping to another established one. This really gives players time to get interested and speculate (and making the story FEEL present will likely also boost novels and comics numbers, etc., if you need a monetary reasoning.)
What do you think Mark?


We already do a lot of what you’re asking. Each Magic “year” does have a larger connected story, often with different POV characters.

Asymmetrical Factions in Sets

New 24 Jul 2024 Asked by quantext 1 Comments

Is there a chance we could see another set that has asymmetrical factions similar to the original Ixalan set?


I’ll call it unlikely. It’s super hard to balance.

Hand Matters Theme Podcast

New 22 Jul 2024 Asked by ultwarrior 7 Comments

Do you think you would have enough material for a Drive to Work on "hand matters" themes like amplify, Saviours of Kamigawa, and reveal from hand effects? It feels like a subject similar to four-colour factions or vanilla-matters that would be interesting to explore its pitfalls and problems.


Let me think about it.

Reflection on Mirroring Factions

New 22 Jul 2024 Asked by tameryourentertainer 4 Comments

Related to the last ask (at time of writing): would you do the mirroring thing again splitting packs between two factions? Did that go well enough that you'd do it again? Is there more design space for that kind of thing?


It’s a lot of extra work for little payoff, so I’m skeptical.

Faction Colors as 'Purple'

New 21 Jul 2024 Asked by cle-guy 4 Comments

Could we see a faction plane where instead of a faction being Blue-Red (for instance) we refer to it as a ‘Purple’ color?


Let’s call it unlikely. : )

Maths on Imbalanced Factions

New 21 Jul 2024 Asked by purplerakath 1 Comments

Does the math on imbalanced factions change if it's just five two color factions with two of them being the same typal/theme. Something like Izzet Weirds, Simic Elementals, Golgari Squrrels, and Mardu (Boros and Orzhov) Vampires?


Five two-color factions isn’t “imbalanced”.

Color Imbalance in Faction Sets

New 21 Jul 2024 Asked by visioncrown 3 Comments

following up on the question about color imbalanced faction sets, what about faction sets that mix ally and enemy color pairs? is that a ravnica only thing, or could we see it on other worlds? might we ever see a three-color set that uses this approach?


It could happen with the right world.

Asymmetric Color Groupings Future

New 21 Jul 2024 Asked by labira75sui 5 Comments

I really like the asymmetric color groupings of Ixalan with some factions being three-color (Brazen Coalition, Sun Empire) and other being two-color (River Heralds, Dusk Legion). Is this something Ixalan specific or can we expect to see similar asymmetric groupings in the (near) future?
And how different is the design process compared to a symmetric plane like New Capenna or Alara?


Play design is not a fan of asymmetric factions. It makes it super hard to balance.

Future of Universes Beyond Franchise

New 21 Jul 2024 Asked by silverhawkpx45 0 Comments

Hey Mark, I've been wondering: Looking at the success of Universes Beyond, how likely are returns to the same franchises? Warhammer 40k only featured a subset of factions, for instance, so there's potential for more cards. I'm curious if this is something that's been explicitly considered by market research and how heavily recurring IP collaborations are weighed vs new IP collaborations?

Basically, looking back, how do you decide if the well has run dry when UB seems to set sales records every time?


Going back to popular properties is not out of bounds. We did a second D&D set, for example.

Excitement for Upcoming Sets

New 14 Jul 2024 Asked by shahrathestoryteller 8 Comments

Hi Mark! Just wanna give shout out to awesome sets you have planned for the Dragonstorm arc: Bloomburrow for the high fantasy traditionalists and typal lovers, Duskmourn for the modern horror fans and a different take on an Enchantment matters set, The Death Race as a fun exploration of the Omenpaths and finally a set centered around Vehicles (I mean it's not confirmed but…c'mon), and a long-awaited Return to Tarkir set for Magic veterans and those who waited for a wedge faction set! I am absolutely stoked for all of these sets, and I am glad that Magic embraces variety enough to take risks for modern, novel aesthetics while still preserving old, familiar aesthetics!


I’m excited you’re excited.

Lack of Evasive Creatures

New 11 Jul 2024 Asked by natew000 6 Comments

In the Fallen Empires DTW (which I loved by the way), you mention that Fallen Empires had almost no flying or other evasion. Do you think that might have been the result of building the set “too top down,” meaning they had great ideas about the factions and simply forgot to include evasive creatures because the factions they came up with were all land and sea armies? This feels like a good lesson that could be useful to anyone designing a set without a design skeleton.


The East Coast Playtesters just weren’t super fond of flying. Most their sets had a smaller percentage of fliers than average (at the time).

Complexity in Bloomburrow

New 11 Jul 2024 Asked by shahrathestoryteller 13 Comments

Hi Mark. I love Bloomburrow's design from veteran perspective! It's such a novel way to do a 10 color pair faction set. However, from a new player's perspective, I hope it won't be too overwhelming since the mechanics so far spoiled include Landfall, Storm, Flashback, Threshold, Gift, Offspring, Expend, Prowess, Forage, Food/Treasure, Valiant, 10 Typal themes, Pawprints, and Classes. Was there concern about complexity creep or do you think the 10 typal motif will facilitate learning the mechanics in the set (I'm not sure what you would call this phenomenon where, counterintuitively, adding more complexity simplifies cognitive processing, like adding hyphens to phone numbers)?


Most of the mechanics are put into a specific animal two-color pair, so you don’t end up playing the majority of these mechanics together. They are also on the simpler end of the spectrum.

Exclusive Mechanics Question

New 10 Jul 2024 Asked by su92 27 Comments

We've seen very few cards as of yet, but are the following mechanics exclusive to their faction: Valiant (Mice), Thresold (Rats), Expend (Racoons), Forage (Squirrels)? Or can we expect to see at least a little of (some of) them in more colors?


Those four mechanics are unique to one animal archetype.

Return of Threshold and Flashback

New 10 Jul 2024 Asked by krobat 17 Comments

Are the two mechanics from the same set returning as faction mechanics Threshold and Flashback?


Yep.

Undefined World Concept

New 08 Jul 2024 Asked by shadowstar91 5 Comments

"Both Rath and Mirrodin were made, neither too long before they first appeared." While true, by the time players got to these places, there were already defined factions and beliefs and lore. What they were asking for is more of a world before those things. The world is so fresh that factions haven't formed, beliefs are still being defined and lore isn't any deeper than 'yesterday we survived' and such. A truly new and still primal world.


A lack of definition does not tend to lead to a good Magic world.

Discovering Lore in Fallen Empires

New 07 Jul 2024 Asked by bassimelwakil 11 Comments

Mark, I got into magic just before Fallen Empires. For me, the iconic MtG experience was playing Fallen Empires and Ice Age every day at school. We played every day. Every day, Mark. Every. Day.I DID NOT KNOW FALLEN EMPIRES WAS A FACTION SET WHERE EVERY COLOUR WAS A DIFFERENT WAR BETWEEN TWO RACES THAT IS SUCH A GOOD CONCEPT(I think in part it’s because Thralls, Thallids and Homarids were new types and stood out while the rest seemed like generic fantasy and at that time flavour text was sometimes just random Shakespeare quotes but still it’s so obvious and I can’t believe I missed it)


That’s why I do podcasts on old sets. : )

Development of New Planes

New 04 Jul 2024 Asked by no-i-know-her 4 Comments

How much of developing a new plane (specifically in the earliest parts you do as Head Designer) is original and specific world building, vs adapting inspirations? Ixalan is my favourite plane and it seems to do a great job adapting the faction/setting inspirations, while also being original and unique, and it feels like Bloomburrow is doing the same so far with the right mix of familiar animal fantasy tropes and new unique worldbuilding, but do planes usually start with more of one than the other?


It varies a lot by what the world is.

Calamity Beasts Faction Status

New 03 Jul 2024 Asked by lordshadowist 8 Comments

Should the Calamity Beasts be considered their own faction?


No.

Handling Multiple Factions

New 01 Jul 2024 Asked by tranzjen 14 Comments

So, bloomborrow will have 10 factions. I remember in the past, doing 10 factions didn't as well (thinking of Dragon's Maze) and most faction sets stick to 5 factions. But that was over a decade ago, what are some lessons/tools have the team developed to handle 10 factions in a set?


I have a lot of preview content coming your way for Bloomburrow.

Reflecting on Fallen Empires

New 29 Jun 2024 Asked by tumblacct 3 Comments

I missed asking birthday trivia a few days ago, but given that someone else asked about Fallen Empires: what do you think that set got right? I known it had issues but it was the first pack I opened so it has a fond spot for me.


I have a whole podcast on Fallen Empires that goes up next week. In it, I talk about what the set did right and wrong. The short version of things it did right: It was the first set with faction and typal themes.


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