Foxes

Absent Hedgehogs in Bloomburrow

New 19 Jul 2024 Asked by holoio-blog 0 Comments

Hi Mark, first off thank you and the team for the amazing Bloomburrow set. Just wanted to ask, is there a reason why you did not include any hedgehogs in it despite having tons of other critters not in the main tribes (weasels, foxes, moles, hamsters, etc)?


We included a lot of one-of creatures, and I believe we designed a hedgehog, but it didn’t make it to print. I’m not sure why, but it probably has to do with the individual card design.

Number of Animals in Bloomburrow

New 13 Jul 2024 Asked by imogenbits 12 Comments

I really love animals and how many different species there are. When you started talking about Bloomburrow's mechanics not being directly typal, I was hoping that there'd be a lot of one-off animals. But almost all of the cards revealed so far are one of the main 10 animals, with the main exceptions being the calamity beasts.Was there ever a point in development where the focus was more on showcasing a lot of different animal species rather than selecting a smaller number that act as draft archetype groups?


I talked about this in my first Bloomburrow preview column. Here’s a snippet:“Once it was on the schedule, I did a little advance work on the genre to familiarize myself with it. I realized that there were two ways it’s traditionally done.Take #1 – Animals represent groups of people. These people are mice, those people are badgers, and these people are otters. Each animal type has qualities that are consistent among that group, usually things that feel resonant with the real-world animal. In this version, the setting is usually a biome, and all the animals in it are ones who would live in that biome. The animals are roughly proportional to what they would be in the real world.Take #2 – Animals represent individual people. This person’s jumpy, so she’s a frog. That person’s sneaky, so he’s a fox. This other person rushes into things, so they’re a rhino. Each animal is used to represent personality qualities. In this version, the setting is usually something more human in structure, often a city, and the variety of animals is much larger. The animal selection here is not limited by biome, so you can have animals living together that normally would never see each other in the real world. The animals are loosely related in size (a racoon is smaller than an elephant), but the scope of scale is compressed.Take number one is easier for worldbuilding. There are less unique types of animals, and they’re organized by creature type. Because animals are used to express groups of people, they tend to act more similarly to traditional species creature types, like Elves, Goblins, or Merfolk. This pushes us more toward a factioned typal theme.Take number two is easier for design because the designers have access to a lot more animals and can make more individually cool designs. The twelfth Mouse card, for instance, is a lot harder to make different than the first Giraffe. This approach pushes us more toward mechanics that tie into a larger animal theme. It’s more likely we’d create an environment that was about a lot of different animals working together, putting the focus more on individual top-down card design.Aaron was more interested in doing take number one, while I was more interested in doing take number two. So, we did a bunch of market research. It came back exactly even. Half the people we polled preferred take one, and half preferred take two. In a tie, Aaron’s original vision won out, so we did take one. (Also, I believe more people internally wanted to do take one.) I do want to stress that both takes would have allowed us to make a cool set. They just head down different paths and would have ended up in very different places, mechanically and creatively.”

Fox Tribal in Bloomburrow

New 11 Jul 2024 Asked by tdphoenix99 5 Comments

Hey mark! Newer magic fan who is absolutely in love with bloomburrow, genuinely my favorite set, and several of my long-time magic player friends favorite set as well. I have to ask though: bloomburrow seems like a perfect set to print the capacity for more fox-tribal support, which doesn't really exist much despite, from my admittedly very limited research, seeming like a thing community members would like. Is there any specific reason as to why fox tribal isn't a thing, and doesn't seem to be on the shortlist for ideas?


There are a lot of animals and only so much space in the set for animals to focus on.

Unfinity Name Stickers Trivia

New 15 Feb 2023 Asked by coffeetime88 40 Comments

Howdy Mark! I almost forgot about my Birthday Trivia Question for today: Do you have any trivia on Name Stickers from Unfinity?And here's some Trivia for you: Did you know that there are currently 40 foxes in Magic? Most come from Kamigawa, meaning that most foxes are White. Theros gave us 1 Green fox in Vulpine Goliath. Mu Yanling's deck (from the Global Series decks) gave us the 1 Blue fox in Nine-Tail White Fox. Red gets 1 and a half foxes, with Zirda, the Dawnwaker from Ikoria being Boros Hybrid, and Mila, Crafty Companion (White) from Strixhaven having the Red Lukka on her other side. Kaladesh, Ikoria, and Baldur's Gate each gave us a Colorless fox each. The first fox in Magic was Arctic Foxes from Ice Age, and the most recent was Clockwork Fox from Baldur's Gate.


I made a spreadsheet to monitor all the qualities I had to care about in names. I then chose the best words to shine for each quality. Happy Birthday!


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