Knight

Appreciating the Otters in Magic

New 16 Jul 2024 Asked by magicalotterlady 11 Comments

Please pass my thanks to whomever decided otters should be a thing in Magic.I've carried an otter plushie around with me to events through my entire Magic playing career, so almost 15 years. Ive had an otter along for the ride from pretty much every FNM to PTQs to traveling everywhere I could drive within 8 hours to play Legacy for several years or even trips to the other side of the US for large events a couple of times.I was screeching and immediately tried building an otter deck when Lutri and Theving Otter came out with Ikoria. I was literally babbling with joy at the otters in Wilds of Eldraine for MONTHS. To say I'm beside myself with excitement for Bloomburrow would almost be an understatement.My favorite thing to build or play in Magic are tribal-based decks. I built an angel one as my second ever deck (Shards of Alara/Zendikar standard) so I could teach my mom to play before she passed. I was known for a knight/Sword of _____ and _____ deck for years. I've even played Merfolk and Tribal Lightning Bolt (burn) decks a time or two. But I can now have my beloved otters as a theme for my deck.Literally the only way that it could be more perfect for me would have been if there was an Otter Knight named Rora for my little tournament companion.So thank you for making my love for Magic even stronger by adding otters.


I like making otter people happy. : )

Purpose of Bloomburrow Deck

New 11 Jul 2024 Asked by vodalianjavelineer 1 Comments

Maro, Bloomburrow looks amazing, but I have one problem. I am a kitchen table player and I love creature type decks. Some decks (like my knights) regularly get new cards, but others (like my kithkin) might see a new card once a decade. For Bloomburrow, I know that rats, squirrels, and birds are likely to show up I. The future and have a ton of past cards to use, but for the types like rabbits or raccoons, I imagine they will not be supported long term. Why should I make a deck for those types?


Bloomburrow existing will make us create them more than we would of had it not existed. If volume of creature types is a core issue to you (and I get why it would be), yeah, I’d stick to the creature types that have more history with the game. But there are a lot of players who will have a lot of fun using Rabbits or Raccoons even if they have to stretch a bit (and probably play changelings).

Game-End Effects and Emblems

New 11 Jul 2024 Asked by captain--wasabi 9 Comments

Why do "until the end of the game" effects are not reworded as emblems? The only card that got the treatment is Elspeth, Knight-Errant


We mostly use emblems for planeswalkers.

Mount Creatures in Type Line

New 03 Jul 2024 Asked by dwarf-scum 31 Comments

Do you think we will ever see the creatures who are serving as mounts in art show up in the type line? It’s become almost a running joke when, for example, a knight card which has flying because they’re riding a giant dragon seems to ignore the existence of the dragon everywhere else on the card. I just think it would be a cool way to get more cards for non-humanoid creature type strategies.


I never say never, so there’s always a chance, but I’m skeptical. Type lines are already tight.

Duskmourne's Aesthetic Critiques

New 29 Jun 2024 Asked by j-waffles 1 Comments

Hi mark. There were a few people who had commented on the technology and aesthetic of Duskmourne and how it feels too close to the present, referencing planes like Capenna or Neo-kamigawa as other examples of modernity in Magic’s fantasy setting. Because I am the main character and my opinion is the most important one, I thought I’d give my two cents on the topic.Although kamigawa and capenna are obviously more “modern” than a plane like innistrad, they still don’t feel like “now”. By definition, sci-fi is not modern. Although Neon kamigawa doesn’t feel like high fantasy, it doesn’t feel “modern” to me either, it’s too far in the future. In the opposite direction, Capenna feels too far in the past to feel “modern”. Yeah, arc spitter is a Tommy gun and the treasure token is a martini glass, but it still doesn’t feel like the present. My grandpa wasn’t even born until after the end of prohibition. Time period Capenna is based on was literally a century ago. Sure the aesthetic isn’t as far back in history as the aesthetic of a knight in shining armor, but it’s still far enough back that it feels like “another time”, at least to me. I think the reason those two planes pass the vibe check is because they feel different enough from modern day. TV’s have existed since the late 1920’s, so it would have been historically accurate if the plane themed around 1920s America had TVs. but that still *feeeeeels* wrong. The vibes are off. Yeah sci fi japan would probably have cell phones or something, but that just feels wrong. In other words, fantasy (to me) isn’t about looking like lord of the rings, it’s about NOT looking like everyday life.This is where Duskmourne comes in. I wasn’t alive in the 70’s or 80’s. Heck, I’m so young that my parents hadn’t even met until after homelands came out. But the 70’s and 80’s feels like modern day. Screaming nemesis and cursed recording have TVs in their art. The booster fun frame looks like it would be on a ghostbusters poster. I feel like I saw my baby cousin wearing the exact same outfit as Toby just the other day. The term “fear of missing out” is just such a modern day thing, even if that concept isn’t new. I’m withholding my judgement until I see the whole set, but based on what we’ve seen so far, I (somewhat) agree with the sentiment a lot of Duskmourne feels too “real”. I’m sure more detail will be given closer to release, but I would be really interested in learning the whole process of how y’all built this world, even more interested than I would be with any other plane.


We’re trying something new. Some people seem to like it, some don’t. Time will show whether it was overall a good idea. I will say we need time to better gauge it. There are a lot of very popular Magic things that had an initial negative opinion.

Future for Creature Groupings

New 12 Jun 2024 Asked by polarisfluff 15 Comments

Are we going to see more mechanics for groupings of creature types like outlaws in the future? Like maybe fighters (Knights, soldiers, warriors, archers) or critters (rabbits, squirrels, rats, mice, etc) or undead (zombies skeletons vampires spirits)? Where does it sit on the storm scale?


There will be more batching. We do want to be careful how often and how intuitive the groupings are.

Lore and Fan Card

New 26 May 2024 Asked by dalenthas 6 Comments

Happy birthday Mark! Inverse birthday trivia! Arna Kennerüd, a sky knight quoted in a bunch of flavor texts from Ice Age and Alliances, was the first Magic lore character I designed a fan card for when I was real young. They finally get a real card nearly 30 years later in MH3!Also, I want to thank you personally for The Weatherlight Saga, where my love for Magic's lore truly blossomed.


Thanks.

Potential Fighter Batch

New 15 Apr 2024 Asked by doopboopdoop 32 Comments

Could we see a "fighter" batch with Knights, Soldiers, Warriors, etc in it?


Sure, it’s a potential batch.

Haste in Black Creatures

New 12 Apr 2024 Asked by crusadingeggplant 35 Comments

hi Mark,I wanted to ask about Haste in Black. It just kinda hit me that for a while we had a few hasty creatures in mono-black.

Notably ELD had Rankle, Clackbridge Troll and Deathless Knight (green-black but can be played in mono-black). There's also Banehound in WAR and Vengeful Reaper in Kaldheim (which I probably played in standard more than it should be played tbh).

Was this an intentional experiment? A quirk of design that 'just happened' because its a tool that is always there and happened to be used more than usual? If it was an experiment, it seems like the verdict was 'no haste in black creatures', but I'd be interested in hearing more about it!


Haste is, and has been for a while, secondary in black. It’s used less than green these days which is also secondary in haste.

Armadillos and Folklore

New 11 Apr 2024 Asked by submergedforgottencladogram 41 Comments

Mark, I love OTJ, and how it uses the fauna, flora and folklore of North America to feel 'western'. Armadillos, Mountain Bighorn Sheep, Prairie Dogs, Buzzards, Coyotes, Roadrunners, Gila Monsters, Wolverines, Porcupines, Tumbleweeds (nevermind the Tumblewaggs), Beavers, Possums, Badgers, a knight riding a Moose, a battalion of various Cactus-folk and a Magic version of Paul Bunyan and his Blue Ox. Its like a roadtrip from my childhood through Wyoming, Colorado, Arizona, New Mexico and western Texas was condensed into a set, even the panning for gold at a tourist trap! All I'm left wondering is when can we return so we can get a card inspired by John Henry, the steel-driving man, and maybe an ornery bison or two.

Please dole out copious high fives to those who had the idea that this set needs a bunch of critters from the southwest and the Rocky Mountains to feel like a western setting.


High fives shall be applied.

Token Name Harmonization

New 31 Mar 2024 Asked by snowsuit-letter 39 Comments

Does R&D have any plans to harmonize the names and rules text of tokens, similar to what happened to creature types in Llorwyn? For instance, Thopter artifact creature tokens are usually 1/1 fliers, but Leonardo da Vinci makes 0/2 flying Thopters. So the name "thopter token" doesn't uniquely tell you what the rules text is. Likewise, there are 2/2 Knights with firs strike, 2/2 Knights with trample and haste, 1/1 colorless Spirits, 1/1 white Spirits, and many more examples.


We do within any one set, but we allow variance between sets.

Creature Type Focus

New 30 Mar 2024 Asked by bordergeist 17 Comments

"I think if there was one main creature type the set focused on, we could put it in three colors, and have three different archetypes care about it (to some level)." This has happened at least once, with knights in original Eldraine.


Correct.

Creature Type Diversity

New 15 Mar 2024 Asked by joeyfog 39 Comments

Just a minor feedback note: I like having soldiers, warriors, berserkers, knights, etc. They all have a different feel to me. Soldiers more uniform, warriors more independent and savage, berserkers a lot more independent and savage, knights very regal and important. All of these are similar but feel really cool


There is enough fighting and magic casting in our game, that we need a number of creature type classes to capture it all.

Thoughts on Soldier Creature Type

New 15 Mar 2024 Asked by kilo-pascal 26 Comments

Just a minor feedback note. I don't find soldiers evocative or engaging as a creature type, especially when compared to knights or warriors. I understand that soldiers have been more supported in the past, but I hoped magic was moving away from them. Nothing against soldier fans, of course.


We make a lot of sets. We can support a lot of creature types. Soldiers definitely have their fans.

Discworld and More UB

New 01 Mar 2024 Asked by tuif 28 Comments

Joining in on the UB requestsDiscworld, maybe an Unset, maybe not, I’m just throwing it out thereGuilty Gear, the fighting game, would be more than just legendary fighters, Guilty Gear 2: Overture has plenty of minions, soldiers, knights etc. to use. (I’m currently designing my own custom set on Guilty Gear)Small Warhammer 40k package with things for Horde, Planescape, Archenemy etc?Blizzard Entertainment’s Heroes of the Storm, why not one Blizzard IP but their own crossover game! Includes many fan favourite characters and as a MOBA it as minions and things.DnD Planescape? I just want Eberron honestly.Avatar the Last Airbender.


Thanks.

Synergy in Set Types

New 13 Feb 2024 Asked by ceta-maelstrom 44 Comments

I'm sure this isn't helped by the extra year added on to standard, but UW has 4 kindred synergies its trying to support currently within standard (spirits, soldiers, knights, detectives). It feels like soldiers and knights could have at least mentioned each other to help cross set synergy out, as right now, these decks are very much locked into their own sets when looking for support. Has it shown to be a problem per your data? If so do you have ideas on what could be done different?


There are no Kindred cards in Standard, but my guess is you’re talking about typal themes. The philosophy is the set that cares makes the typal cards that mechanically matter and then other sets will make more creatures that share the type. We will batch on occasion, but only if both types are relevant in the set the card is in. (Kamigawa: Neon Dynasty had Ninjas and Rogues in it, for example.) We will mechanically return to more popular creature types over time, but that usually isn’t relevant for Standard.

Creature Type Reasons

New 06 Jan 2024 Asked by livbrazilian 26 Comments

what makes a magic card have the warrior, knight or soldier type?


Usually flavor, but sometimes typal themes in a set.

Creature Type Combinations

New 31 Dec 2023 Asked by thunderweb 38 Comments

If/when: more novel creature type combinations (such as "Dragon Detective", "Kraken Knight", or "Plant Peasant")


When.

DFC Variation

New 22 Dec 2023 Asked by strymon 27 Comments

Is it possible to have DFCs outside of Acorn where there the backside can vary - Knight of the Kitchen Sink style? If not possible in cards, how about in tokens? It would be cool to have some of the Morph head games, except with a more interesting front half than a Grey Ogre.


The normal rules can’t do that. A front has to have the same unique back.

0 Toughness Rule Nuance

New 19 Dec 2023 Asked by khaoskrtr 36 Comments

Hi Mark, the reason why 0 toughness creatures are destroyed by a special rule instead of the typical lethal damage rule (704.5g) is *probably* because that rule can be circumvented by regeneration. As an example, if we simplified the rules as suggested, I believe Knights of the Holy Nimbus would go completely completely out of control with replacement effects. I think the game would still function but it would be really weird to have a replacement effect every single time SBA's happen.


FYI


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