Mount

Return of Saddle/Mount Creatures

New 26 Jul 2024 Asked by thenuclearotaku 2 Comments

Hi Mark! I know it'd be a fast return for a new mechanic, but can I get a "maybe" on Saddle/Mount creatures returning for the Death Race set?


Maybe. : )

Mount Creatures in Type Line

New 03 Jul 2024 Asked by dwarf-scum 31 Comments

Do you think we will ever see the creatures who are serving as mounts in art show up in the type line? It’s become almost a running joke when, for example, a knight card which has flying because they’re riding a giant dragon seems to ignore the existence of the dragon everywhere else on the card. I just think it would be a cool way to get more cards for non-humanoid creature type strategies.


I never say never, so there’s always a chance, but I’m skeptical. Type lines are already tight.

OTJ Mechanics Appreciation

New 10 Jun 2024 Asked by blaze-1013 17 Comments

Gavin put out a video where he talks with Jeremy Geist about OTJ's mechanics and listening made me realize from a pure mechanical standpoint the mechanics in the set, plot and spree, are just two of my favorite mechanics. Past that outlaws are super flavor and just a really cool batch to build around and mounts are an amazing way at capturing the horse back flavor, something Magic hasn't had until now. Honestly, OTJ has one of the strongest collection of mechanics of any set in a long time.


Thanks. I’m quite proud of them.

Special Frames for Vehicles

New 29 May 2024 Asked by vodalianjavelineer 47 Comments

Why do vehicles get thier own special frames? I like the frame, but it seems odd when similar subtypes like equipment or mounts don’t have one.


They had to have a power/toughness box, so we needed a visual way to avoid confusion.

Mechanics vs Reality

New 23 May 2024 Asked by themastah 3 Comments

If i kill a saddling creature in response to saddle, why is the mount still saddled? This flavor mismatch has led to misplays :(


Sometimes making a mechanic 100% match reality leads to worse gameplay. Also, sometimes doing so adds a lot of words, and it’s not worth it.

Rakdos and Mount Mechanic

New 29 Apr 2024 Asked by trifas 47 Comments

Was Rakdos considered to have Mount given the specific piece of story where he allows for the last time ever, twice, for people to ride him?


I think that was a one time thing, so no.

Vehicle Crew Abilities Possibility

New 21 Apr 2024 Asked by gibbons56-blog 27 Comments

Could crewing vehicles / mounting mounts ever give abilities to the crew / rider?


Because they have to be tapped, it’s hard to give them abilities for the turn that are relevant. I could imagine giving them something that’s more relevant longterm like counters.

Vehicle vs Reconfigure

New 16 Apr 2024 Asked by clomethegnome 35 Comments

Hey Mark! I'm curious why Set Design went for the vehicle variation for mount rather than the reconfigure variant suggested by vision design, to me the latter seems to capture the 'creature that combines with a rider' idea really well. Although maybe this goes back to the unicycle equipment/vehicle debate


It was significantly less complex/wordy and more intuitive.

Mount Mechanic Dynamics

New 14 Apr 2024 Asked by natew000 44 Comments

Mount/saddle has an “elephant in boots” situation, and in particular it feels like it would be optimal deck building to include as many mounts as possible in a deck focused on the mechanic, so you’d end up with a lot of mounts saddling other mounts. Was saddle ever restricted on what kind of creatures could do it? (For example, non-mount creatures.)


We talked about it, but didn’t feel we needed the restriction as it just didn’t happen enough to be worrisome. It’s similar with how we didn’t stop animated Vehicles from crewing other Vehicles.

Sealed Play Enjoyment

New 13 Apr 2024 Asked by cthulhusaurusrex 39 Comments

Hey Mark, just got back from a prerelease (my first prerelease since Dominaria!) and I had a great time. I really enjoyed the spree cards in sealed, I love the way the deserts that deal 1 to target opponent worked as mana fixing off of cards that searched for them (Spinewoods Armadillo especially, that card was super fin) and count for committing a crime, commit a crime itself made for some interesting deck building decisions, and mounts were a nice way to unstick boards full of creatures.I was even sceptical about all the extra cards filling slots (big score, special guests, and breaking news), but I found that it was exciting to see old cards that I think fondly of (I got to see murder, voidslime, etc. and I found that the designs look much better to me in person than it did as spoilers) as well as pull some fun new cards from the big score. Overall I think the set felt great to play with in sealed and I had an awesome time, high fives all around!


High fives shall be applied. I’m happy you had such a good time.

Sorcery Speed and Design

New 04 Apr 2024 Asked by justletmereadmyoldblog 35 Comments

Are you concerned at all that limiting Saddle in OTJ to sorcery speed will reduce future design space? It seems the designs in OTJ are largely limited to things that are good on your turn, so for 90% of use cases they'll be activated at sorcery speed anyway. But now in the future if you wanted to make defensive Mounts for whatever reason, you'd have to come up with a new mechanic or change the rules.


Mounts are already creatures which can block. The sorcery speed was done very consciously.

Saddle Mechanic Origins

New 03 Apr 2024 Asked by drchipmunk 38 Comments

Since almost all Saddle abilities only apply when the mount attacks, why wasn't it made into an attack trigger (whenever you attack, you may tap creatures you control with total power X or greater)?


We were trying to parallel crew as much as we could to help make it easier to learn.

Western vs Villain Themes

New 01 Apr 2024 Asked by ceta-maelstrom 44 Comments

So OTJ feels like a very top down western plane to me, and the Villain aspect barely pings in my radar. This isn't a complaint, the western setting is much more interesting to me than the Villain theme. But aside from having a bunch of named characters, most of whomever have no lore to tell us if they are Villains or not, what aspects of the set are you guys seeing as Villainous? Mechanics wise, spree, deserts, outlaws, mercenary tokens, and mounts all feel westerm inspired, where plot is certainly named like its a villain mechanic, but doesn't particularly feel villanous. Leaving crime as the only thing that feels like a Villain mechanic, and even then, most westerns have the heros doing a crime. I think it might a case where the setting and theme weirdly had too much overlap.


Committing crimes, the outlaw batch, plotting, spree, the mercenary token - all villain themed. Only saddle/mount and “desert matters” is western themed (without a tie to villains).

Mount and Rider Mechanics

New 31 Mar 2024 Asked by artoskincaid 29 Comments

Mark, I might be alone in this, but why does saddle make the mount better instead of making the rider better? This feels backward to me, even if it's closer to how vehicles work.


The flavor is the rider is now on the mount, and the combination makes them better.

Saddle vs Crew

New 30 Mar 2024 Asked by strymon 36 Comments

I was interested to see that Saddle can only be activated at ‘Sorcery Speed’. If you could go back, would you have made Crew function the same way? I would have expected the two to work similarly. I guess with how the mounts are functioning, being able to activate it at instant speed is kind of meaningless, except I suppose to Saddle in response to removal.


We need crew to function that way because we want Vehicles to be able to block. Saddled creatures can naturally do that, and the effects we want for saddle are more offensive in nature.

Fantasy Game Mounts

New 29 Mar 2024 Asked by jjustin1379 55 Comments

Why are some of the mounts just so unlikely to ever actually be mounts like the gitrog monster and a porcupine? I expected more obvious mounts


Because Magic is a fantasy game.

Western Genre Guns

New 29 Mar 2024 Asked by hannah-bot 37 Comments

Is there a specific reason why the designs of the guns in Thunder Junction are so different from the look of historical rifles and revolvers? I get that fully realistic guns with bullets would be out of place in mtg but guns are so integral to the western genera that it feels like watching a western movie where all the horses are inexplicably replaced with camels.


Sort of as if the mounts of the set were mostly not horses? : )We’re doing a Magic world inspired by the western-genre, not an exact copy of it.

Western Theme Feedback

New 29 Mar 2024 Asked by cassiesuccubus 33 Comments

Hi Mark. I'm a bit disappointed by the Western theme of OTJ. It really feels like an afterthought to the villains/heist portion of the set. Wild West Magic was a theme many of us have been wanting for a while, so I wonder why it was decided to sprinkle it over an unrelated heist/villain set instead of exploring it in depth with its own set?


We tried for years to make a set designed around the western genre. It has numerous issues (troublesome tropes, less popular to a non-US audience, etc.) that kept us from making it the core focus. Our solution was to take a theme we could build around that didn’t have the same issues, and then use the western genre for the setting and dressing. (I will note that saddle/mount and “deserts matter” were tied specifically to the western genre.)

Mount Vehicle Concept

New 28 Mar 2024 Asked by doopboopdoop 25 Comments

Is a mount vehicle something that could be made in something like a Modern Horizons set?


I’m not quite sure what that mechanically entails. If you’re already a creature, why do you have to turn into one?

Mount/Saddle Mechanic Future

New 27 Mar 2024 Asked by brushaber87-blog 21 Comments

Is Mount/Saddle going straight to evergreen/deciduous like vehicles or is it on a 2+ year wait and see how the players like it path before it makes it back into a set?


It’s not going straight to evergreen, but it is something we’re exploring how often we want to use.


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