Boosters

Multiplayer-focused Booster Sets

New 27 Jul 2024 Asked by davidemsa 2 Comments

You said "I do think the chances of a multiplayer-focused booster are still good." Does this include the chances of a set focused on multiplayer in general, not specifically only at Commander?


I don’t think we’ll make a multiplayer-focused product that doesn’t appeal to Commander players.

Possibility of Multiplayer-Focused Booster

New 27 Jul 2024 Asked by izzet-always-r-versus-u 5 Comments

As mentioned, the odds of another Conspiracy set are low. What about specifically a multiplayer-focused booster set, without the "draft matters" aspect? Or do Commander Legends sets mostly eat up that space?


I do think the chances of a multiplayer-focused booster are still good.

Hybrid Mana Cards Correlation

New 27 Jul 2024 Asked by blaze-1013 5 Comments

People have complained about not having enough cards to fill out colors for limited with the switch to play boosters and I've started noticing an uptick in hybrid mana cards which would be a solution to this problem. Is this correlated, or is it just a coincidence that we've recently seen more hybrid and that it helps address this issue?


It’s correlated.

Question on Reprinting Sets

New 19 Jul 2024 Asked by j-waffles 14 Comments

Re: “we’ve promised to not straight reprint old sets.”When you say this, do you mean that you won’t print a set with the exact same set list as an existing set? Or do you just mean that you won’t print cards that are indistinguishable from existing versions? That is to say, if you made a hypothetical “return to ravnica redux” where everything was the exact same with no changes, except all the cards had a little planeswalker stamp in the corner like the list or mystery booster, would that be fair game?


It means we won’t reprint a set with the exact same cards, frame/text upgraded or not.

Seeding Sets and Block Monsters

New 17 Jul 2024 Asked by msandbot 9 Comments

In Bloomburrow's design am I seeing the needle move slightly back towards "block monsters" (iirc named after the Goblins and other ilk of Onslaught)? It is clear that you are still seeding prior and subsequent sets, but has there been a push to put more strong themed cards together in a set? This might be more noticible with the creature type focus or due to the set ushering in rotation.


The change away from blocks and towards play boosters (two different forces) has allowed us to focus more power of a theme into a single set than we used to.

Booster Pack Collation Details

New 17 Jul 2024 Asked by exactchangeman 2 Comments

With pack coalation, Is it possible to have a specific card slot in a booster be for a card that creates a token and then have the corresponding token in the token slot?


No. The majority of our printers can’t guarantee card A and Card B are in the same booster 100% of the time.

Testing New Draft Formats

New 13 Jul 2024 Asked by danflapjax 5 Comments

If you're playtesting major changes to the draft format (e.g. number and composition of cards in a booster, number of cards each pick) or a new draft format entirely (e.g. Rochester, Winston, Rotisserie), what sort of feedback or data would you try to get to make sure it works well and is fun and interesting? A friend made a really interesting suggestion recently, and I'd love to try it out, but I want to have an idea beforehand of what to ask and pay attention to.


First and foremost is it fun to play. The biggest issues with new formats is do they adapt to what you have, or do you have to change the product to work with the new format.

Transition to Value Boosters

New 12 Jul 2024 Asked by marlarkey01 12 Comments

Hey Mark, why was it decided to remove the draft and set the booster because of confusion amongst them, but putting value booster is better, is supposed to be a support for pauper/pauper commander?


You’re conflating two things that have nothing to do with one another. Draft boosters went away because the majority of the audience preferred set boosters. Play boosters were a way to keep the essence of set boosters while still providing limited play. All of that is mostly centered in local game stores. Value boosters are addressing a need of certain mass market stores to have Magic boosters at a lower price point. They are not a product the vast majority of enfranchised players will ever interact with, and their existence has nothing to do with organized play.

Understanding Value Booster

New 10 Jul 2024 Asked by kuldothaphoenix 31 Comments

People aren't understanding what a value booster is- it's a low price point impulse buy for grocery stores or pharmacies or toy aisles, not a thing that card shops (usually) would actively stock. These are more in the vein of "saved my treat money from lunch to buy boosters on the way home from school" or "was picking up prescriptions and decided to buy a pack instead of my usual candy bar. Opened a $4 uncommon!", not "cracked a case of these at the LGS"


Correct.

Unique Buy-a-Box Promos Preference

New 10 Jul 2024 Asked by caseyuptobat 38 Comments

Regardless of individual power level of the cards involved, no card with a unique name and rules text should be considered part of a booster set unless it is actually available *inside* the booster. Please stop making buy-a-box promos that are otherwise unobtainable.


Market research shows the majority of players (that buy booster boxes) prefer the Buy-a-Box being unique.

Value Boosters Rare Guarantees

New 09 Jul 2024 Asked by jjustin1379 13 Comments

Why don't the value boosters guarantee a rare?


The point of the booster pack is to be a low cost alternative. Having rares show up in some boosters was how we were able to do that.

Value Boosters in Draft Formulation

New 09 Jul 2024 Asked by kallixti 11 Comments

Why not support a draft format using value boosters? Combine 2 value boosters for each round of the draft. If value boosters are priced reasonably, this should provide a cheaper way to draft. It might even end up being a better format due to fewer rares.


Value boosters, on several vectors, aren’t designed for that, nor easily could be given their constraints. Also, the places they’ll be sold and the places drafts happen have little overlap.

Commander Card Inclusion Concerns

New 09 Jul 2024 Asked by beatsandskies 42 Comments

Hi Maro: I’m definitely disappointed that there won’t be normal Commanders in the Commander decks. If people want a foil or showcase version then isn’t that what the collector boosters are for? I recently picked up the last set of challenger decks for casual play and it’s annoying I need to order another Kappa Tech-Wrecker and normal VOW/MID basics to replace included cards. I absolutely love precons — note my profile pic — and it’d be sad if they became another thing which “isn’t for me”.


The challenge is some players want one thing and some want another and we can only do one thing. As for putting the Commanders in the collector booster, we’ve done extensive polling of the audience for the collector booster and they mostly don’t want the Commander cards in the product.

Introduction of Value Booster

New 09 Jul 2024 Asked by anyguy 36 Comments

I really don't understand WotC sometimes, you take away the draft booster, because there are too many booster product lines, but now introduce the new "Value Booster", even though smaller, non-draftable boosters have proven to be unsuccessful wither aftermath. I really don't understand that logic.


The Value Booster is for a very narrow type of store. Most players will never see it.

Draft Boosters Removal Feedback

New 09 Jul 2024 Asked by sickosickofruit 32 Comments

Hey Mark just wanted to say that the news about the new "value boosters" feels like a kick in the teeth as someone who has had to give up drafting as often as I used to enjoy because of the removal of draft boosters increase in costs (not to mention how that affected how limited plays). I'm all for having more afforable ways to interact with this game obviously, but when you tell me that I can't play draft at the price point I could afford before because they were too niche to sell then follow up by releasing a new niche pack type I can't help but feel betrayed. I love this game and I love how fun limited has been in recent years just wish something similar to draft boosters (which was already a budget version of our new play boosters) could have been a priority.


Not enough players wanted to buy the draft booster. That’s why it went away. It was nothing nefarious. We can only sell something that there’s a large enough market for.The value booster is an attempt to solve a completely different problem. There are a lot of stores that want a lower priced Magic booster option, so we’re experimenting with something for them. If there isn’t an audience for it, this too will go away.The two boosters are quite different from one another and serve very different audiences.

Complications in Print Order Fix

New 07 Jul 2024 Asked by mangofisher74 3 Comments

I agree. It is only the cards printed in Japan that are backwards in the booster and it does decrease the enjoyment of opening the pack substantially. It seems like since only one printer is backwards it should be an easy fix! To many people it doesn't matter but when a lot of the enjoyment you get from magic is the suspense of opening, it does. Probably a minority opinion, but something that could be fixed pretty easily.


I keep saying this. It’s not as easy a fix as you think.

Issues in Play Boosters

New 07 Jul 2024 Asked by guardmanxl 23 Comments

Mark, I play a lot of limited and one thing I've noticed with the new play boosters is that it is no longer guaranteed to have a card of every color in it. This is especially glaring in a set like MKM or MH3 with multicolored commons. In MH3 especially, since there are no colorless commons, I've opened several packs where it is missing a color and the only cards in my other color are multicolored, meaning I basically don't get a 1st pick. Is this a known problem? Is anything being done about it?


The collation only allows us to guarantee four colors and not five.

Half-sized Booster Possibility

New 02 Jul 2024 Asked by theuninvitedghost 5 Comments

Do you think we could ever see boosters with half the amount of cards in it for half the price of the usual-sized boosters?


In Japan, we make boosters that have only five cards in them (with a lower price point). Rares aren’t in every pack. I don’t know if we’d ever bring something like this to another market. Japan interacts with trading card games in a very unique way (there’s a lot more of them and they skew younger).

Duskmourne's Aesthetic Critiques

New 29 Jun 2024 Asked by j-waffles 1 Comments

Hi mark. There were a few people who had commented on the technology and aesthetic of Duskmourne and how it feels too close to the present, referencing planes like Capenna or Neo-kamigawa as other examples of modernity in Magic’s fantasy setting. Because I am the main character and my opinion is the most important one, I thought I’d give my two cents on the topic.Although kamigawa and capenna are obviously more “modern” than a plane like innistrad, they still don’t feel like “now”. By definition, sci-fi is not modern. Although Neon kamigawa doesn’t feel like high fantasy, it doesn’t feel “modern” to me either, it’s too far in the future. In the opposite direction, Capenna feels too far in the past to feel “modern”. Yeah, arc spitter is a Tommy gun and the treasure token is a martini glass, but it still doesn’t feel like the present. My grandpa wasn’t even born until after the end of prohibition. Time period Capenna is based on was literally a century ago. Sure the aesthetic isn’t as far back in history as the aesthetic of a knight in shining armor, but it’s still far enough back that it feels like “another time”, at least to me. I think the reason those two planes pass the vibe check is because they feel different enough from modern day. TV’s have existed since the late 1920’s, so it would have been historically accurate if the plane themed around 1920s America had TVs. but that still *feeeeeels* wrong. The vibes are off. Yeah sci fi japan would probably have cell phones or something, but that just feels wrong. In other words, fantasy (to me) isn’t about looking like lord of the rings, it’s about NOT looking like everyday life.This is where Duskmourne comes in. I wasn’t alive in the 70’s or 80’s. Heck, I’m so young that my parents hadn’t even met until after homelands came out. But the 70’s and 80’s feels like modern day. Screaming nemesis and cursed recording have TVs in their art. The booster fun frame looks like it would be on a ghostbusters poster. I feel like I saw my baby cousin wearing the exact same outfit as Toby just the other day. The term “fear of missing out” is just such a modern day thing, even if that concept isn’t new. I’m withholding my judgement until I see the whole set, but based on what we’ve seen so far, I (somewhat) agree with the sentiment a lot of Duskmourne feels too “real”. I’m sure more detail will be given closer to release, but I would be really interested in learning the whole process of how y’all built this world, even more interested than I would be with any other plane.


We’re trying something new. Some people seem to like it, some don’t. Time will show whether it was overall a good idea. I will say we need time to better gauge it. There are a lot of very popular Magic things that had an initial negative opinion.

Complexity and New World Order

New 25 Jun 2024 Asked by dude1818 3 Comments

Does R&D still think in terms of NWO? How has that changed with play boosters?


Elements of New World Order live on, but we have increased the complexity at common a bit.


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