Innistrad

Proudest Set Design

New 27 Jul 2024 Asked by moonlitstargazer 4 Comments

out of all the sets that you have designed, which one are you the most proud of?


Which child do I love the most? : )Original Innistrad is probably my best design.

Creature Types in Bloomburrow

New 26 Jul 2024 Asked by tevans-living-life 9 Comments

Does Bloomburrow’s lighter emphasis on more creature types set a precedent for how sets with more typal themes will be treated in the future? I think I remember you claiming that Lorwyn’s typal density created balance and draft issues, which Bloomburrow’s lighter focus seems to solve.


The big lesson of Bloomburrow is Innistrad is a better model for typal sets than Lorwyn.

Davriel Cane Request

New 25 Jul 2024 Asked by shahrathestoryteller 10 Comments

Hi Mark! May I please request Davriel Cane in a premier set? He was originally planned for Strixhaven and Innistrad: Midnight Hunt, but has his chances of returning dwindled since then? (Yes, I know he doesn't want to be bothere, but so did Bilbo Baggins).


I can pass the request along.

Ubiquitous Tokens Expectation

New 21 Jul 2024 Asked by gcu-sovereign 4 Comments

Is the Ubiquitous Token of a plane something we should expect from visit to visit? Like, how Capenna has its gw citizens, Innistrad has black decayed zombies, LTR had orc armies [applicable to some silmarillion-based visit, I guess]I was looking at the Fish tokens in Bloomburrow and Mercenaries in otj and wondering if those were also more Worldbuilding statements or not.


It’s a mechanical tool that adds flavor, and something we definitely use when shaping a set.

Influx of new players

New 19 Jul 2024 Asked by kidcincinnati 4 Comments

Hey Mark! I’ve noticed a lot of content creators have mentioned getting into Magic around RTR and/or Innistrad. I also hopped in around that point, which is part of why hearing this a lot has stuck out. Was there something unique in that period that might have had that result? Is it just that we’re in a certain point in a cycle of players? Or is it maybe all just confirmation bias on my part?


There’s no correlative data showing that time period had any spikes beyond the normal slope at the time. Confirmation bias seems likely.

Pioneer Format Boundary Decision

New 16 Jul 2024 Asked by j-waffles 4 Comments

How was it decided for RTR to be the cutoff point for pioneer? I think around that time period was probably about right in order to achieve the intended goal of the format, but I’m curious why/how it was decided to be RTR block specifically as opposed to innistrad or theros or something else around that time


Play design spent a lot of time looking at all the options. Return to Ravnica ended up being their first choice for what it allowed and what it kept out.

Comparing Duskmourn and OG Innistrad

New 13 Jul 2024 Asked by strymon 10 Comments

“All Magic sets have some humor, but Duskmourn is a horror set at its core.”Just curious, how does this compare to OG Innistrad?


They’re playing into different aspects of horror, but both are trying to be scary.

Duskmourn Release Timing

New 08 Jul 2024 Asked by duskguard 12 Comments

Was it intentional to have Duskmourn release exactly 13 years after OG Innistrad?


Let’s say yes. : )

Firm 1 on Rabiah Scale

New 08 Jul 2024 Asked by bokkiedoke 5 Comments

Are there any planes that are a firm 1 on the Rabiah Scale?


Dominaria, Innistrad, and Ravnica.

Comparing Duskmourn and Innistrad

New 08 Jul 2024 Asked by iracreasman 4 Comments

When Duskmourn comes out, can you talk about the design and trope differences between it and Innistrad?


Sure.

Trivia on Ghave and Birthday

New 08 Jul 2024 Asked by penguinsandpalmtrees 2 Comments

I would like to invoke the power of birthday trivia! I am turning 30 this year and would like to know if you remember any trivia about Ghave, Guru of Spores from the first official commander precons!

Or alternatively, of my favorite pair of Magic characters, Gisa and Geralf.

Thanks, and have a great summer!
Give the story team high fives from me.


When we originally designed Innistrad, we were tickled by the idea that blue and black created different kinds of Zombies. Blue built them out of parts, ala Frankenstein, where black was more about necromancy. To capture this distinction, we made two characters, brother and sister, that represent each type of Zombie making, and made their core conflict about which is better.Happy 30th Birthday!

Spacing Between Similar Sets

New 08 Jul 2024 Asked by doopboopdoop 5 Comments

You said Duskmourn and Innistrad would likely be spaced out, are there any other planes you'd probably not do back to back?


We tend to change up the feel between sets, so back-to-back sets that have a similar tone are usually avoided.

Card Name Tropes

New 04 Jul 2024 Asked by horsecrash 30 Comments

Mark, I'm a big horror fan, but I'm not sure about how blatant and trope-y some of these card names are. I mean, seriously, "Black Cat"? "Bump in the Night"? "Creepy Doll"? "Evil Twin"? I don't think this "Innistrad" plane is going to be a hit... ;)


: )

Thematic Variety in Sets

New 04 Jul 2024 Asked by typical-johnnyspikevorthos-blog 17 Comments

For what it is worth, I get where everyone who is talking about "crossing the line" is coming from. They have an image of what Magic is, and Duskmourn doesn't fit that.However, I am of the belief that if Magic just played in the same high fantasy space all the time, the game would be missing something important. Having different planes that play by different creative rules gave us great planes like Innistrad, Eldraine, and Theros that would not exist if you all just played it safe.Does that mean everyone has to be happy about Duskmourn, no. Am I happy with Duskmourn?Yes, actually! I am excited to play with glitch ghosts, slasher monsters, possessed toys, and all kinds of other weird monsters that can't exist on other planes. This is the kind of genre space that I am very interested in.


The way I like to state it is think of your all time favorite set. The one that defines what Magic can and should be. The one that just makes you smile thinking about it. Every set is that for someone.

Excitement for Duskmourn

New 03 Jul 2024 Asked by livefromtheloam 21 Comments

Hi Mark! Guy who missed the Gen Con announcement here again. I just wanted to add to the chorus of people saying how excited they are for Duskmourn, specifically BECAUSE it's a more modern take on horror. I was worried I'd find it boring because Phyrexians, Eldrazi, and Innistrad have all done horror in MtG already. Instead we have neon lighting, puffy vests, static portals, possessed appliances, and a gang of plucky youngsters joining up with roving survivors. Neon Dynasty was the first setting to really prove that futuristic settings could be done and done well, while still feeling like it's in the multiverse we all know and love. I'm sure Duskmourn will adapt a more modern world just as well.


I can’t wait for you to see more of it.

Modern Horror and Magic

New 03 Jul 2024 Asked by zeropercentdiscountcomic 20 Comments

For what it’s worth, I actually think the biggest issue with Duskmourn isn’t the “modern” stuff, so much as Magic’s trend towards so many cards representing a genre trope, often literally by name. That said, it’s really exacerbated by the modern setting, which is unusual territory and thus feels like it’s there only to really ensure those tropes and references are as blunt as possible, rather than being a part of a cohesive world.A third factor that really makes this not gel for me is that modern horror relies on a threat that is anomalous and unique to be scary. Innistrad made a world full of Frankensteins and Draculas into a believable ecosystem, and I just don’t know that I can get there with a world full of Jasons, Freddys, Samaras, etc.All of this is to say, I would be a bit disappointed if this setting does poorly and the takeaway is just “no more tennis shoes.” I know there’s an audience for the tropey cards, but it feels like they’ve become so numerous and so blunt that it’s overshadowed the world building and left me far less curious and excited about new planes than I used to be. Generally, a magic plane with more modern technology and culture intrigues me, but when it’s just a vehicle for references I lose interest.


Please read the Planeswalkers Guide to Duskmorn:

Challenges of Variety and Consistency

New 03 Jul 2024 Asked by arixordragc 129 Comments

"From a big picture, Magic excels at creating variety and does poorly at consistency."I would argue that historically, it's done well at both. Variety and consistency are not opposing concepts; you don't need to sacrifice one for the sake of the other. Ravnica, Theros, Zendikar and Bloomburrow are all very different places, but they're easy to see side by side. You could take a character from each of those planes and put them in a story together, and they would all be very distinctive, but none would feel out of place. Put someone from Duskmourn in that lineup, and they'd stick out like a Ghostbuster in Middle Earth. The complaints aren't from people who, as you seem to be implying, dislike variety. They just think that even in a very varied setting, you can still have cohesiveness, and Duskmourn's aesthetic breaks the cohesiveness that Magic has actually done very well at previously even with its great variety (there are other reasons people may dislike it as well of course, but that's most relevant to this point).


There are people who thought Ravnica *did* break the mold of what Magic was. A city? Core fantasy is not urban. There are people who thought Theros *did* break the mold of what Magic was. Theros borrowed too heavily from an existing mythology. Magic is about creating its own things, not being influenced by non-fantasy real world sources. There are people who thought Zendikar *did* break the mold of what Magic was. It leaned to heavily into adventure tropes and not enough on basic fantasy. There are people who thought Bloomburrow *did* break the mold. It was too cutesy and didn’t have the gravitas of a real Magic set. The idea that the thing you felt went too far is the actual thing that went too far is what everyone believes when we stretch to a place that they aren’t comfortable with. But that place varies from person to person. And more importantly, it changes as the game adapts. Innistrad was once the world that went a step too far, and now it’s the thing Duskmourn is being compared against as the sign that we went too far.Magic has since its beginning changed and adapted. And it’s always pushing into new territory because that’s what it means to change and adapt. That doesn’t mean every person is going to agree with everything we do. It’s fine to not like something, but please be aware that for each player who felt we went too far, there are many others excited by what we’re doing.My point when I say “we do poor at consistency” is that there’s no definitive dividing point. There’s not a clear line in the sand where this side “is Magic” and this side “isn’t Magic”. That line varies person to person. The reason we have 27,000+ cards is so that each person can focus on “what Magic is” for themselves.

Game Evolution Disappointment

New 02 Jul 2024 Asked by evillisa-hell 8 Comments

Hey Mark, I just wanted to say you've always seemed like a really cool guy. I've played magic for over 4/5ths of my life, since the early 2000s when I was only five years old, I even met most of my long time friends through it. But I think I finally feel alienated enough by it to drop it entirely.I always enjoyed every aspect of this game, from the deckbuilding, to the flavor, to the color pie and the possibilities it presented. I loved the fantasy of it, of planeswalkers and wizards, dragons and castles.Universes Beyond really was the end of it, all the way back then. When i heard the announcements I was terrified, I knew where it would lead even then. I loved the world of Magic, and it feels silly to say about a card game but I truly felt immersed in the world when I played, even with the different planes, everything cohered to an internal set of rules that seemed unbreakable.For a while I continued, our local scene created a variant format that banned Universes Beyond cards so I was able to ignore them, but then came Neon Dynasty. It felt strange to me, like it was breaking what I had come to expect out of the game. Most people disagreed, said it was still Magic enough, but I wondered just how far it would be pushed before Magic lost any identity of its own, anything that separated it from Fortnite or any other crossover soup known entirely for the things it borrows rather than the things it is.When I saw the first spoilers for Duskmourn, I think that was the straw that broke the camel's back. When I play at the table with my friends, I enjoy the fact that all the cards feel like part of one larger universe. And when I see cards with televisions and smartphones in them, with modern clothing and internet references, I just can't fit them together in my mind. It seems like a cool world, much like a lot of the crossovers are cool worlds, but I play Magic for well... Magic. If I wanted to play Fallout or Warhammer 40k, or watch Insidious or Walking Dead, then I would. But when I play Magic, I want to see magic.And it's canon, just as canon as Innistrad or Alara. We can't excise it like we can Universes Beyond, and if we can't, then what's even the point of trying to "protect the tone" with those bans? What tone are we protecting, that's already been shattered from within?More and more it feels like the game just isn't for me, doesn't want the kind of player that feels strongly about cohesion and immersion. And that's fine, it doesn't have to cater to me, and the current approach seems to bring in more people than it drives away. But it still just makes me sad, on a deep personal level, to give up on what has been such a major part of my life.In all likelihood, I'm an outlier, and you could easily say that Magic getting even broader in what it covers is only a positive thing. Take my critiques only as the lamentations of a single person. But when you can put anything in a piece of media, when there's no unifying idea of what is and isn't possible, then it just starts to feel meaningless.I'm sorry, I know you'll probably never read this, I mostly just needed to get it off my chest- and you're the closest thing to a human face Magic the Gathering has. Thank you for all the work you've put into it over the years, and I'm sorry that I can't enjoy it anymore.


Thanks for writing. From a big picture, Magic excels at creating variety and does poorly at consistency. The core idea of a trading card game is we make lots and lots of pieces you can play with and then you, the player, customize your game as you see fit. History has shown us, the wider we spread the potential of what Magic can be, the more people find something they enjoy and are attracted to the game. Think of it this way. Each player has a different sense of what Magic is to them. There’s no cutoff point where we make the majority of players happy. In fact, for many players, it’s the ever-expanding quality to the game that they enjoy most.This does mean though that we might make choices that don’t connect with what you personally enjoy, and I respect that. If Magic isn’t providing what you want out of it, that’s okay. My only recommendation is don’t get rid of your cards. Many Magic players rotate in and out of the game, and the number one complaint I hear from players who rotate back in is them having gotten rid of everything when they rotated out. Magic might not be what you need right now, but maybe a few years from now you’ve changed in ways which makes it something you will enjoy. Or maybe Magic will evolve in a way that speaks to you. The only constant I know is you and Magic will both change. Just leave yourself the possibility of reconnecting. Thanks for playing all these years, and I hope to see you again.

Sorin's Creation Trivia

New 02 Jul 2024 Asked by sayntcigol 5 Comments

Yesterday was my birthday... but every time I've tried my birthday trivia requests seem to get lost... I would like to request trivia about Sorin please.


Sorin came about because we were making original Innistrad, and we thought it would be cool to have a Vampire planeswalker, but it required a lot of work from the creative team to explain how exactly a vampire could be a planeswalker. It involved defining what vampires are like on Innistrad.Happy Birthday!

Spacing Duskmourn and Innistrad

New 30 Jun 2024 Asked by doopboopdoop 3 Comments

Would you try and space out Duskmourn and Innistrad or try and have them closer due to how much synergy they have


I don’t think we’d currently do two horror themed sets back to back.


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