Instants

WBRG Instant Pie Inquiries

New 26 Jul 2024 Asked by szwanger 8 Comments

If a WBRG instant read "counter target spell" would that be a bend, a break, or in pie?


A break.

Blue's Permanent Effect on Creatures

New 24 Jul 2024 Asked by janeasterisk 1 Comments

would it be in pie for blue to permanently remove a creatures abilities with an instant/sorcery? or is that too close to removing and replacing it?


Unlikely. If an instant or sorcery, it would be temporary. For a permanent effect, we’d use an aura.

Rules and Subtypes for Land Creatures

New 20 Jul 2024 Asked by summonsequence 1 Comments

Is there a rules reason Omo cannot give all creature types to land creatures? Was that too confusing? Did it break something on arena? I’ve been pondering this and can’t figure it out.


You can’t give a subtype of a specific card type to a different type (with the exception that instants and sorceries share subtypes).

Balancing Player Desires

New 18 Jul 2024 Asked by princevogelfrei 8 Comments

Huge thanks for reading the selection from Cunningham I agree that player desire needs to be part of design The 3 psychographics might be the most important design factor since the golden trifecta But it seems recently that Mtg has veered too much towards "give the players what they want" and the question 'how does this make the game better?' doesn't get asked enough I saw an ask for UB play doh, your response was 'do people want it?' not 'how does this improve MtG?' I know that's subjective


I, as well as all of R&D, are constantly asking “is this good for the game”. There are plenty of things the players want that aren’t necessarily good for the game. If we listened to the players every card would cost 1 less and could be cast whenever you could cast an instant. : )A great example of this is “once per turn” restrictions. Players generally dislike them (at least when it’s written out), but they make the game play better. Knowing what players want is a useful tool, but we’re but no means beholden to it when it gets in the way of good game design.

Rules Distinction in Gift

New 11 Jul 2024 Asked by gridnack 7 Comments

First of all, LOVE Bloomburrow! Especially the otters, frogs, and rabbits. Re: Gift a tapped fishGift is like Haunt in that the instant/sorcery version and permanent version do different things. The spell gifts the fish before other effects. The permanent gifts when it enters. I see this having similar challenges with Haunt. Also the rules text doesn’t specify a 1/1 blue fish. Reminder text isn’t technically part of the rules. Can I gift my opponent other kinds of fish? I see the “gift a tapped fish” as being potentially “rules-challenging”.


Rules text has meaning beyond what’s on the card. Reminder text is telling you relevant information. That is real information that has rules weight. Reminder text just isn’t written in technical Magic templating.

Mechanics of Gifting Explained

New 11 Jul 2024 Asked by tiwaztyrsfist 4 Comments

With regards to "Gift a tapped fish" being a single 'keyword', are the rules being written in such a way that Gifting in general can be referred to by other cards?

I.e. Something like "If a player gives another player a gift [do this thing]."Or will they have to refer to SPECIFIC gifting effects?Like, will "Gift a tapped fish" "Gift a Card" "Gift a Food" all technically be a different as First Strike, Trample, and Flying from a rules point of view?


They’re connected like protection connects protection from red and protection from instants.

Supertype Instant Special Frame

New 08 Jul 2024 Asked by raytyger 9 Comments

If magic started from the begining again, do you think the supertype instant would have a special frame? Or would it be an issue with a supertype like Legendary having a special frame too?


If we started over, I think each card type would probably have its own unique frame.

Possibility of New Frames

New 08 Jul 2024 Asked by smrgnt-blog 31 Comments

Hi Mark,If or when: Instants/Sorceries getting their own frame like Artifacts and (nyx-bordered) enchantments do, possibly in a limited capacity to start with, as a trial run perhaps?


If, but it’s been discussed.

Boldness in Spell Restrictions

New 03 Jul 2024 Asked by nothingbutland-blog 4 Comments

I just listened to your restrictions podcast. But restricted spell casting and even abilities were baked into the game in Alpha, Sirens Call, Camouflage, False Orders could only be played at specific times, Neteling Imp could only be activated at a specific time and Veteran Body Guard only dud his Kevin Cosner impression if untapped. Not to mention the interupt, instant and sorcery timing rules.


There have always been restrictions. We’ve just been more bold in where and how often we can use them.

Understanding Instant and Sorcery

New 01 Jul 2024 Asked by blaze-1013 9 Comments

Someone asked for "instant that becomes stronger or gains an additional effect when cast at a time you could cast a sorcery" and you've made those already in Born of the Gods with the Fated cycle.


Yes.

Speculating on Future Game Mechanics

New 01 Jul 2024 Asked by melancholia-ennui 4 Comments

If/when: An instant that becomes stronger or gains an additional effect when cast at a time you could cast a sorcery - similar to Addendum, but requiring an empty stack as well?


If. I’m skeptical we’ll ever require an empty stack.

Freerunning versus Prowl

New 01 Jul 2024 Asked by fisyx 7 Comments

Do you have any insight as to why the team for ACR went with "freerunning" as the mechanic vs using "prowl" and making the spells "kindred instant/sorcery - Assassin"? Obviously with the commander clause its different, but they've talked about how that was added later on.


We use kindred very infrequently.

Unique Frame Treatments

New 28 Jun 2024 Asked by 1953943 11 Comments

With enchantments getting Nyx frames, any chance creatures or instants and sorceries will get unique frame treatments so every card type has its own?


No current plans, but I would have said the same thing about enchantments if you asked in the past.

Steps to Magic for Beginners

New 27 Jun 2024 Asked by greggawatt 7 Comments

Following up on my "magic for beginners" question. I think jumpstart is great, but I'm envisioning a set that exists in a way that can add complexity for each level. Like you break out the set and it starts ok here are two 30 card decks with just creatures (and those creatures just have say, haste and flying), once you're good with that, you add in 10 sorcery cards that are easy to understand, then 10 enchantments, then 10 instants. I just feel like magic throws people in the deep end.


The interesting thing we’ve learned having explored this topic for over thirty years is players are more likely to continue playing if it’s a little above them, if they feel like there’s more things to learn. When we strip a lot of things out to simplify it, many players go, “That’s it?” and leave never to explore any deeper.

Balance and Color Distribution

New 26 Jun 2024 Asked by jjustin1379 3 Comments

I was reading your trivia article and I was displeased at the color distribution for sorcery and instant cards. Blue should have more sorceries as it is the number 1 color in spells not just instants. I would still like red to have the most sorceries. Also give white some more instants and give black less instants. Is this distribution concerning to you and are you trying to balance this better?


The balance is what it is because the game plays best that way. I’m not big on changing numbers for the sake of changing numbers.

Changing Instants to Supertypes

New 23 Jun 2024 Asked by gramplot 3 Comments

One point I never saw mentioned against instants becoming supertypes - it would substantially nerf delirium, goyf, etc.


Any change has ramifications. I’m less worried about that particular one. We do create new card types on occasion.

Two Typelines in Magic

New 22 Jun 2024 Asked by raytyger 3 Comments

Do you think if magic started again, it would have 2 typelines instead of one, to acomodate for more types, supertypes and subtypes in a single card (specially if instant turned into a supertype)?


I don’t. Instant being a supertype doesn’t make lengthy lines as it would mostly just be Instant Sorcery.

Historic's Impact on Legendary Cards

New 21 Jun 2024 Asked by bdiasf 14 Comments

Does the success of historic help the Legendary Instants/Sorceries?


Not really.

Casting Instants Pre-Draw

New 18 Jun 2024 Asked by krinstranger 0 Comments

Upkeep costs aside, do you think it's a net positive to have a window to cast Instants before a player draws a card?"


Of course.

Power of Blue in Design

New 14 Jun 2024 Asked by thetitan555 6 Comments

Suppose you have to design Power Lunch. In such an environment, blue is extraordinarily powerful because it can interact with spells on the stack, a privelige other colors can only approximate (red could copy an instant/sorcery spell and resolve it first, white can tax/bounce the spell). This (at least gives me the impression that it) means no decks would lack these colors, which goes against the purpose of the color pie. How would you solve this problem?


There are many formats where blue is the only one with counterspells and other colors function just fine. I don’t believe it is as mandatory a thing to play with as you think.


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