Freerunning

Freerunning versus Prowl

New 01 Jul 2024 Asked by fisyx 7 Comments

Do you have any insight as to why the team for ACR went with "freerunning" as the mechanic vs using "prowl" and making the spells "kindred instant/sorcery - Assassin"? Obviously with the commander clause its different, but they've talked about how that was added later on.


We use kindred very infrequently.

Limitations on Commander Text

New 23 Jun 2024 Asked by madeahippo-blog 0 Comments

Hey Mark on the discussion people had about the commander text being on freerunning, I actually wanted to ask: why does commander text have to stay clear from other formats? I don't think Standard or Modern need commander zones, but why is it an issue to have say a Planeswalker in Standard set with the "Can be your commander text". I've always thought these limits were weird because it makes Magic feel like seperate games entirely instead of a unified single game with many formats.


We just have limits where we put rules text that calls out a specific format.

Assassins in Free Running

New 22 Jun 2024 Asked by zacharyporterblr 7 Comments

Oh, Hi Mark, I just wanted to say as an Assassin typal EDH player, I think, having commanders included in Free Running is great design and makes cards that otherwise have only 1 use case, in assassin decks, worth a second look for any aggressive EDH deck (in appropriate colours).


: )

Appreciation for Freerunning Mechanism

New 21 Jun 2024 Asked by kidcincinnati 4 Comments

I would like to counterweight and say I love freerunning. I run aggressive commanders, so the fact it rewards decks other than the Ezio assassin deck I’m making is exciting. I think it is thoughtful about Commander as a format because it requires the Commander itself to get in and rewards low to the ground aggressive strategies and investment in the status of attackers and blockers in combat. EDH often disincentivizes those strategies, so I’m thrilled they get a boost.


Glad you like it.

Assassin Viability in Commander

New 21 Jun 2024 Asked by aalgot 8 Comments

You could make freerunning usable in commander by printing more assassins. Thus making assassin based decks viable in the format possibly.


Assassins Creed adds a whole bunch of new Assassins (the vast majority of new creatures are Assassins), and the Outlaw batch also encouraged sets around it to add more Assassins. With all that done, there’s still just not that much to choose from for a singleton 100-card format. (The database I just looked at had 119 Assassins. In contrast there are 602 Elves.)

Concerns about Commander and Freerunning

New 21 Jun 2024 Asked by tybonel13 2 Comments

As someone who primarily plays commander I really dislike how it's been stapled on to Freerunning. Cards don't need to work in every deck. In fact, it feels much more rewarding when you stumble across cards that only work in the deck you're trying to build. Freerunning as an assassin's only thing would've been great. Cool mechanic, cool flavor, fits the IP. Including commander makes it feel forced and too direct. I get commander is the most popular format and you want to cater to it, but this is the absolute worst way to do that in my opinion. Just make cool cards with niche abilities and have them be legendary from time to time.


Assassin typal is pretty narrow. Note how Outlaws of Thunder Junction had to also attach Rogue and Mercenary and Pirates and Warlock to make it mechanically relevant. (There were only 87 Assassins in the game - not counting Changelings - before Assassin’s Creed released.)It just isn’t good game design to make a mechanic (the only new one, no less) one that can only be played in under .1% of decks. But it’s Assassin’s Creed, Assassin’s in the title. It’s the core role of the game. So Corey (the lead design of the set) decided to find additional mechanical space to broaden it. Commander traditionally has trouble with aggression (aka not a lot of Commanders attack regularly) so Corey found a way to make the mechanic relevant in Commander.Even though every Commander deck has a Commander, free running doesn’t push in a way that makes every deck want or need it. I hear the message that some people don’t want us to design cards for Commander, but it’s a 800-pound gorilla that dominates tabletop play. If you go to many game stores, it’s the only pick-up game you can find. So to make our new mechanic (again, the only new mechanic in the whole set) something unplayable in our most popular format isn’t very viable. There is a truism in game design. “You design for the game being played.” You have to understand how your cards will be used by the players and lean into it. There are so many formats you can play that we (mostly) don’t design for, if that’s important to you. Magic is great in that you the player have so much agency in how you play. But we’re going to design for the format that dominates tabletop play.

Prowl Mechanic Discussion

New 20 Jun 2024 Asked by sjk9000 25 Comments

Did you guys use Freerunning instead of Prowl because you could put it on noncreature, non-Kindred cards? Would you consider it a "fixed" Prowl?Personally I like the open-endedness of Prowl. I feel like Freerunning forces you to rename the mechanic every time you want to use it with a different creature type, which could get pretty silly pretty quickly. I don't want to live in the future where we have several nigh-identical mechanics that do basically the same thing but all have different names. But I do understand why you guys want to avoid using Kindred.This is a tangent, but let me ask: Why was Prowl's first outing mostly only put on Rogue cards, when it was worded to work with any variety of creature types?


Because it was designed as a Rogue mechanic in Morningtide that had a class typal theme.

Freerunning Mechanic Usage

New 20 Jun 2024 Asked by hunter61 20 Comments

Can Freerunning be used on cards outside the ACR IP?


The mechanic can. I’m not sure about the name.

Mechanics Integration

New 29 Mar 2024 Asked by rottinghellkite 19 Comments

So if you can print mechanics like Freerunning that interact with Commander into non-Commander formats, what’s stopping you from doing the same with mechanics like Eminence or Partner?


The issue is premier sets. We put Commander facing cards in other products.

Assassins Beeble Scale

New 28 Feb 2024 Asked by ebonstone 21 Comments

"Where are Assassins on the beeble scale? Um, you might want to check out Assassin’s Creed. It has an Assassin typal theme. At the preview panel at MagicCon, we showed off freerunning, a mechanic with a cost you can cast if you dealt combat damage with an Assassin or your commander." Isn't the Beeble scale for Standard?


You are correct, it is. We do Assassin’s with some regularity in premier sets. I’d call them a 3 on the Beeble Scale.

Assassins Theme Mechanics

New 28 Feb 2024 Asked by spectre2947 39 Comments

Where are Assassins on the beeble scale?


Um, you might want to check out Assassin’s Creed. It has an Assassin typal theme. At the preview panel at MagicCon, we showed off freerunning, a mechanic with a cost you can cast if you dealt combat damage with an Assassin or your commander.


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