Destroy

Destroy Target Player Concept

New 26 Jul 2024 Asked by doopboopdoop 7 Comments

Could destroy target player be flavor words dor a target player loses the game effect!


Theoretically, but I doubt we’d do it.

Acknowledging Atraxa's Fall

New 18 Jul 2024 Asked by bidoofvselite-four 3 Comments

FYI Atraxa's Fall has "Destroy target artifact, battle, enchantment, or creature with flying."


True.

Regeneration and Removal Spells

New 18 Jul 2024 Asked by duckily 4 Comments

re: "more regeneration hosers than regeneration effects" early removal spells were printed with "no regeneration" clauses because the primary use case of regeneration was to survive damage, such as from combat or a lightning bolt, rather than to survive a destroy spell


I don’t believe that was the intent, but it is how it played out.

Battle Removal Colors

New 18 Jul 2024 Asked by elderaktis 10 Comments

"Which color(s) are the main one(s) for battle removal?Red and white usually have slightly more “combat tricks”. Green also always has a Giant Growth like effect that’s good in combat."I think this ask was about removing battles (the card type).


Red has direct damage, which removes battles. We haven’t chosen a color to destroy them.

Green's Land Destruction Potentials

New 07 Jul 2024 Asked by zopandrel 23 Comments

Are land still something green Can destroy, and will the color get some of those effects in the future ?


Green is technically allowed to destroy land, but mostly it happens as part of a larger effect, like “destroy target noncreature permanent”.

Infinity Elementals Clash

New 07 Jul 2024 Asked by logan5124 6 Comments

alright mark unrulings question
so me and my opponent both control infinity elementals, however a third player has crookclaw transmutered my opponent's meaning its' infinite power is actually infinite toughness
I attack them with infinity, they block with infinity, what happen


A creature with infinite power can’t destroy a creature with infinite toughness.

Red/Green Color Pie Ability

New 30 Jun 2024 Asked by egr220 2 Comments

Would be in the red/green color pie to destroy all creatures that are not a specific creature type?


No.

Vehicle and Creature Survival

New 20 Jun 2024 Asked by jjustin1379 53 Comments

If I destroy your vehicle why does the creature that crewed it get to live? You sound have to flip a coin to see if your creature survived the car crash


It’s better gameplay. Also, most drivers walk away from crashes.

Exiled Card Handling

New 17 Jun 2024 Asked by blind42-blog 8 Comments

"we shouldn't [allow casting exiled cards]"What about putting exiled cards into your graveyard or shuffling them back into your library? Is there a sufficient number of extra steps or hoops to jump through to get your cards back from exile?


For me, no. Exile is an important tool to permanent get rid of cards. If we don’t want to permanently get rid of them, we can just destroy them.

Card Color Query

New 16 Jun 2024 Asked by doopboopdoop 0 Comments

What colors would a card that said destroy target permanent or counter target spell be?


White/blue/black or black/green/blue.

BR Card's Permanent Destruction

New 12 Jun 2024 Asked by brushaber87-blog 16 Comments

Can a BR card have “destroy target permanent”? I know BG and BW can do it but I’m unsure what holds back BR. Per the 2021 color pie articleCreature - B primary W secondaryEnchantment - W/G primary B secondary Artifact - R/G Primary W secondary Planeswalker - B primary G tertiaryLand - R primary B/G tertiaryBattle - unknownUsing the above BR is the only color combo that doesn’t use a tertiary ability


We like to focus effects in a small number of colors, so just because two colors can destroy any permanent doesn’t necessarily mean we want to make cards in that color combination that do so.

Outlaws of Thunder Junction

New 10 Jun 2024 Asked by space-wizards 73 Comments

"Innistrad is one of my best designs."Yeah, Innistrad was great when it was unique, and gothic horror is an incredibly deep well to draw from. There's tons of source material, and it's easy to make it feel "universal".These days, it feels like every premier set is trying to be Innistrad, unless it's a Storyline Set or a Return Set. The Innistrad-likes all feel like "Magic does [genre]" instead of something actually original, Storyline Sets are practically Return Sets, and the actual Return Sets are half Innistrad-likes anyway.The Modern Horizons sets are the last bastion of bottom-up, Magic doing Magic sets, but they're infrequent, expensive, and overshadowed by how they destroy the Modern metagame every time.I just want a new world that makes me feel like I'm reading the Planeswalker's Guide to Alara again. A world that only makes sense in Magic the Gathering, instead of Magic fitting itself into something that already exists.


I want to begin by stressing something. You’re talking to me, the Head Designer of Magic. I, along with rest of the designers, are in charge of the mechanical execution of design. We create the larger structure of how the set is build, weave in flavorful themes, and design mechanics to play into that structure and theme(s). When I talk about sets I’ve done I’m talking about the part of the process I’m in charge of. With that said, let’s talk about the latest design I led (vision design), Outlaws of Thunder Junction. I hold up its game design to any other set I’ve lead. The mechanics are sharp, useful, and lead towards new play patterns. The limited play and constructed play involving its themes are novel. And while it’s all forward facing, it was designed to be more backwards compatible than previous sets. Plot, in particular, is one of the most exciting new mechanics I’ve designed in a long time. It’s simple in description, but surprisingly deep in strategy. Having the primary focal point of villainy, with a secondary theme of the Western genre, led my team to create something new. Top-down is just an input. Good design can come from any input. Bottom-up design is no better at making good mechanic designs than top-down. I believe current mechanical design is on point, and Outlaws of Thunder Junction, in particular, is my team being on their A game.

Card Misplay Avoidance

New 07 Jun 2024 Asked by fanfactorpodcast 27 Comments

In a set with devoid, which leads to less misplays "destroy target colorless creature" or "destroy target mono-colored creature"?


Each has its issues, but neither are super confusing.

Appraisal of Gate to Phyrexia

New 06 Jun 2024 Asked by j-waffles 42 Comments

Re: gate to phyrexia is a breakApparently the person I was having an argument with has a new claim. He says that even if you say that it’s break, the reason is because it’s too good of a card, and black is supposed to have bad artifact removal. I tried to explain that they are thinking of enchantments, I even pointed out cards like feed the swarm and shatter the oath, and that black isn’t supposed to remove artifacts at all. Can you please clarify this point, the argument has turned into a bet and I really want those 5 dollars


Black is not suppose to be able to destroy/exile artifacts. It’s a weakness of the color, so doing it is specifically a break.Gate to Phyrexia was made before we were monitoring the color pie. Early sets made a number of breaks because they weren’t caring about it.

Volatile Stormdrake's Color Pie Classification

New 04 Jun 2024 Asked by zorroaburrito 42 Comments

Is Volatile Stormdrake a break/bend?


No. Let me explain. There are two different types of color pie restrictions. The first is mechanical. Printing the card with the ability is a bend or a break. The second is aesthetic. We like to make colors feel different, so there are some things we don’t do in a color to keep it from stepping on another color.We stopped doing Pongify in blue, not because it was a mechanical issue, but an aesthetic one. We want white removal with a consolation to feel different than blue transformation. Also, we didn’t like the word “destroy” in a blue text box as it confused people (as blue doesn’t destroy permanents). Bleeding into aesthetic territory isn’t a bend or break, so no Volatile Stormdrake isn’t a bend/break.

Non-basic Land Hate

New 23 May 2024 Asked by adelphis 3 Comments

Do all colours have some kind of non-basic land hate in their part of the pie? Blue and Red certainly do, but could white, green, or black target non-basic lands in their own ways?


We let white turn non-basic lands into basic lands (of the opponent’s choice). Blue can turn lands into the basic land of its choice. Black, green and red are allowed to destroy a land, which includes non-basic lands.We don’t use most of these very often.

Nicol Bolas's Abilities

New 19 May 2024 Asked by ennosytallo-blog 31 Comments

Sorry for my english (is not my mother language) I've waited so long for this birthday trivia and i want to ask you: Nicol bolas is my favorite magic character of all times, love him. In the Nicol bolas, planeswalker card. since BR is a guild that easily can destroy any creature, why his first ability can't destroy a creature?


It is to differentiate it from the second ability. The first ability deals with noncreatures and the second deals with creatures.Happy Birthday!

Hydroblast Color Potential

New 16 May 2024 Asked by delicateturtleangel 13 Comments

"Could Hydroblast fit as a white-blue card? On the assumption that white can destroy any permanent except lands but lands are almost never going to be red?""Maybe, but it sure wouldn't cost one. : )"What about an Un-Card that costs half a white (like Little Girl)and half a blue?


White doesn’t get “destroy target red permanent” cheap.

Hydroblast's Color Identity

New 16 May 2024 Asked by su92 9 Comments

Could Hydroblast fit as a white-blue card? On the assumption that white can destroy any permanent except lands but lands are almost never going to be red?


Maybe, but it sure wouldn’t cost one. : )

Teferi Emblem Mechanics

New 14 May 2024 Asked by pantshkek 15 Comments

You’ve said before that “destroy target permanent” should only be printed on WB and BG cards. Teferi, Hero of Dominaria gives you an emblem with “Whenever you draw a card, exile target permanent an opponent controls.” despite being a WU card. Is this a break, or a bend?


It’s a bend. White can pinpoint destroy any permanent type except land, and by the time you jump through the hoop, it’s late enough in the game that destroying a land is just going to be a very low option.


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