Warlock

Request for Card Errata

New 12 Jul 2024 Asked by sjk9000 19 Comments

Hello, Mark, quick request: I'd like you errata the Outlaw batch to include Wizards effective immediately, and I'd also like you premptively errata all Lizard Warlocks in Bloomburrow into Lizard Wizards.This might have some unforseen play balance concerns and it would be tremendously confusing to have so many new cards not do what they say, but look at the upside: "Lizard Wizard" rhymes.Please and thank you.


If only creature types rhyming was a higher priority for R&D. : )

Understanding Warlocks and Outlaws

New 27 Jun 2024 Asked by katarok 10 Comments

Why are Warlocks, Outlaws?


They are the magic users that most lean towards criminality. Being the game is about casting magic, we needed a magic user in the batch to cover card concepts that needed to be outlaws and magic users.

Concerns about Commander and Freerunning

New 21 Jun 2024 Asked by tybonel13 2 Comments

As someone who primarily plays commander I really dislike how it's been stapled on to Freerunning. Cards don't need to work in every deck. In fact, it feels much more rewarding when you stumble across cards that only work in the deck you're trying to build. Freerunning as an assassin's only thing would've been great. Cool mechanic, cool flavor, fits the IP. Including commander makes it feel forced and too direct. I get commander is the most popular format and you want to cater to it, but this is the absolute worst way to do that in my opinion. Just make cool cards with niche abilities and have them be legendary from time to time.


Assassin typal is pretty narrow. Note how Outlaws of Thunder Junction had to also attach Rogue and Mercenary and Pirates and Warlock to make it mechanically relevant. (There were only 87 Assassins in the game - not counting Changelings - before Assassin’s Creed released.)It just isn’t good game design to make a mechanic (the only new one, no less) one that can only be played in under .1% of decks. But it’s Assassin’s Creed, Assassin’s in the title. It’s the core role of the game. So Corey (the lead design of the set) decided to find additional mechanical space to broaden it. Commander traditionally has trouble with aggression (aka not a lot of Commanders attack regularly) so Corey found a way to make the mechanic relevant in Commander.Even though every Commander deck has a Commander, free running doesn’t push in a way that makes every deck want or need it. I hear the message that some people don’t want us to design cards for Commander, but it’s a 800-pound gorilla that dominates tabletop play. If you go to many game stores, it’s the only pick-up game you can find. So to make our new mechanic (again, the only new mechanic in the whole set) something unplayable in our most popular format isn’t very viable. There is a truism in game design. “You design for the game being played.” You have to understand how your cards will be used by the players and lean into it. There are so many formats you can play that we (mostly) don’t design for, if that’s important to you. Magic is great in that you the player have so much agency in how you play. But we’re going to design for the format that dominates tabletop play.

On Sea Monsters Grouping

New 17 Jun 2024 Asked by chaosascendant-blog 0 Comments

So Outlaw is a grouping (Warlocks, Pirates, Rogues, Merceneries, Assassins), along with Party (Wizard, Rogue, Cleric, Warrior)If/When do we get Sea Monsters for Kraken, Leviathan, Octopus, Serpents as a grouping?


If, but small if.

Warlock Deprecation

New 30 May 2024 Asked by earthunyielding 32 Comments

Let's say, hypothetically, that the warlock creature type is deprecated, and we errata every warlock to be something else, but that something else isn't unified. Does that mean that cards that are currently in the Outlaw batch will be removed from it retroactively, or that there will be a solution in some form to ensure that they will all remain within it if they're within it currently?


I think the existence of the batch would keep us from getting rid of it. Note we can stop making new cards with something without erasing the old cards with it.

List Style Nuance

New 21 May 2024 Asked by delicateturtleangel 9 Comments

Hi Mark!I noticed that when listing things in your podcast, you often put "and" in between each item of the list, instead of just between the last two. For instance you'll say outlaws are "Assassins AND rogues AND pirates AND warlocks AND mercenaries".Is that a regionalism, or a MaRo special thing?


No, idea. Probably me being dramatic. : )

Outlaws Mechanic Trivia

New 17 May 2024 Asked by zendikon-sage 63 Comments

Hi Mark,It’s my birthday and me and my friends are going to play some OTJ sealed today. In honor of this, can I get some trivia on Outlaws, my favorite mechanic to come out of the set?


We made a list for Outlaw of any creature type that might make sense:
  • Assassin
  • Barbarian
  • Berserker
  • Minion
  • Mercenary
  • Ninja
  • Pirate
  • Rebel
  • Rogue
  • Warlock
Assassin and Rogue felt like automatic includes. We added Mercenary because we wanted the “henchperson” token to be a Mercenary. The creative team asked us to add Warlock because we needed to have an outlaw spellcaster to hit all the card concepts. That’s what we handed over to set design.When making a batch, we do between two and five, with three being optimal. Four seemed in a good spot and allowed set design to add something if they had to. They added Pirate because of all the Pirate cards in The Lost Caverns of Ixalan. We did talk through many of the others. We considered bringing Minion back instead of doing Mercenary (we stopped doing it a while ago). We talked a lot about Ninja. In the end though, we felt this collection best served the mechanic.Happy Birthday!

Warlock Inclusion Reasoning

New 09 May 2024 Asked by barrinmw 57 Comments

Not a question, but a comment. It would have been nice if you left warlock out of outlaws or did something different so the classes would have made a good acronym. Like, without warlocks it could have been RAMP for outlaws.


The reason we included Warlock was we have a lot of spellcasters in sets (being the game is at it’s core about magic), and we needed ways to do them and be outlaws. Choosing elements of a batch have a lot of factors to weigh, and making a good acronym is just pretty low. By the way, if we were prioritizing making acronyms, I would have swapped Mercenary for Ninja to make PRAWN. : )

Best Representation for Witches

New 26 Apr 2024 Asked by flamestunt-blog 48 Comments

I am making a custom set that has a lot of witches in it. I know witch isn’t a creature type so I was wondering which creature type is your go to when representing witches.


Probably Warlock.

Mercenary Type Timing

New 17 Apr 2024 Asked by pontemosca 23 Comments

Hi Mark, once you decide to use Mercenary in creature cards in OTJ, was it too late to add some Mercenaries to other sets in standard?


There were enough Rogues, Warlocks, Assassins, and Pirates that it wasn’t an issue. Future sets can make use of the Mercenary creature type.

Creature Type Overlap

New 15 Apr 2024 Asked by pikachugirltits 33 Comments

Can a creature type exist in multiple batches? Could you guys do a spellcaster batch of Cleric, Wizard, Warlock, Shaman, and Druid even though Warlock is already part of the outlaw batch?


A creature is allowed to appear in multiple batches.

Bar Assembly Reason

New 02 Apr 2024 Asked by bloodyqueerfrenchman 23 Comments

An assassin, a rogue, a mercenary, a warlock, and a pirate walk into a bar. What are they doing there together?


Having a secret batch meeting. Zendikar has similar party parties.

Typal Groupings Appreciation

New 28 Mar 2024 Asked by zombsidian 32 Comments

I'm glad my typal groupings have been answered with Outlaws.I also love the idea of future sets having a focus on one or two of these types, let's say Rogues and Warlocks, but using this grouping so that Constructed players can also use them with a bigger card pool, while not losing out on the typal uses in an Limited environment.Great design imo 👍


Happy to hear that.

Warlock as Outlaw

New 28 Mar 2024 Asked by mysticleviathan 60 Comments

Why warlock as outlaw? I feel like rebel fits the theme way better. All the other creature types make sense, but warlock seems completely out of place to me…


We needed the flexibility to make any card an outlaw, so that meant we had to cover a wide spread of creative options to give the creative team the flexibility to concept any card. They needed a spell caster, and warlock was the best choice for an outlaw spell caster, so it became part of the batch.

Casual Rules Text

New 28 Mar 2024 Asked by 3-slugcat-pilots-7-ornithopters 133 Comments

Is flavor rule’s text going to be a thing now? The phrasing on Shoot the Sheriff seems oddly casual for rules text.

Shoot the Sheriff {1}{B}Instant Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)ALT


It’s reminder text. Reminder text is looser than rules text.

Set Roster Decisions

New 26 Mar 2024 Asked by yeckit-blog 60 Comments

Loving things so far but a couple of questions, why weren't Ninjas considered outlaws and was clash considered for this set? The latter seems like it would fit flavor as a standoff with the higher cost being who drew and shot quicker.


Repeated batches, meaning things we use on multiple cards in the same set, are normally restricted between two and five items, with three being the sweet spot. We needed Rogues and Warlocks to hit all the creative executions we wanted. Mercenary was needed because that was our henchperson token. We also knew Assassin’s Creed with its Assassin typal theme was coming. We turned those four in when we handed off from vision, leaving one potential space open so set design could add something if needed. That something was Pirate due to all the ones added by The Lost Caverns of Ixalan. As I show in today’s article, we considered all the following:AssassinBarbarianBerserkerMinionMercenaryNinjaPirateRebelRogueWarlockThere just wasn’t room for all of them. Also, we prioritized what would be in the set. So some things, like Ninja, didn’t make the cut.As for clash, it’s just wasn’t popular enough when we first did it to bring it back.

Judith's Creature Type

New 05 Feb 2024 Asked by interrogatemarcusii 34 Comments

With the type now being available, why was the new Judith made a Shaman and not a Warlock?


I assume it was done to match her creature type from her Ravnica Allegiance card. As a general rule of thumb, we try to keep legendary creature’s creature type the same if there isn’t a story reason for a change.

Detective Subtype Strategy

New 30 Jan 2024 Asked by slimegirl-pseudopod 48 Comments

I know you said that is was a conscious choice not to errata old cards to give them the detective subtype, but this feels like a mistake given how many times it has happened for other subtypes, such as phyrexian, warlock, and dinosaur. And given how it is often said to be a mistake to go against player's perception, now that detective is a subtype, it will likely surprise players when cards like Dogged Detective did not recieve the new type.


We introduce new creature types all the time. The vast majority of the time when we do it, we don’t errata old cards. Yes, people remember us making a change more than they remember us not making a change, but that’s just human nature, focusing more on change than continuity.

Creature Type Errata Rules

New 25 Jan 2024 Asked by tomwpost 29 Comments

I thought the general rule was that if an old card had a new creature type in the name, it got that creature type added to the card. See: Dread Warlock, and the abundance of Ranger cards. It makes sense not to do functional errata on things like Jacob or Eloise but I guess I'm not seeing why Dogged Detective doesn't fit that rule


The rule is *if* we choose to errata a creature type, we usually do creatures with that creature type in its name.

Request More Warlocks

New 08 Jan 2024 Asked by cheesedurian2 28 Comments

Can I request for more Warlocks? They're cool.


You can, and there are plans to make more.


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