Prowess

New Ability Development

New 25 Jul 2024 Asked by gorramnerd 12 Comments

When I first saw Apex Devastator, I remember seeing the card say Cascade, Cascade, Cascade, Cascade, thinking that had a very clean yet Mythic feeling. When developing a new ability or using an ability in a new way, how do you determine when it's correct to write out the keyword four times versus saying "Cascade four times". In a similar way, how do you decide, for instance, in the case of Gitaxian Spellstalker, whether it should be prowess, prowess, as opposed something like Prowess 2?


Templating has an emotional impact component. While clarity is usually the driving factor, excitement is also important.

Complexity in Bloomburrow

New 11 Jul 2024 Asked by shahrathestoryteller 13 Comments

Hi Mark. I love Bloomburrow's design from veteran perspective! It's such a novel way to do a 10 color pair faction set. However, from a new player's perspective, I hope it won't be too overwhelming since the mechanics so far spoiled include Landfall, Storm, Flashback, Threshold, Gift, Offspring, Expend, Prowess, Forage, Food/Treasure, Valiant, 10 Typal themes, Pawprints, and Classes. Was there concern about complexity creep or do you think the 10 typal motif will facilitate learning the mechanics in the set (I'm not sure what you would call this phenomenon where, counterintuitively, adding more complexity simplifies cognitive processing, like adding hyphens to phone numbers)?


Most of the mechanics are put into a specific animal two-color pair, so you don’t end up playing the majority of these mechanics together. They are also on the simpler end of the spectrum.

Narset and Bria Wording Differences

New 08 Jul 2024 Asked by quantext 5 Comments

Why do Narset, Enlightened Exile and Bria, Riptide Rogue have different wordings for the same effect of giving all your creatures prowess?


Bria is our normal template. My guess is Narset didn’t have the text space to do the normal template, so it did the shorter one.

Slickshot Show-Off's Abilities

New 07 Jun 2024 Asked by prosperity-post 36 Comments

Slickshot Show-Off really didn't need +2/+0 for every noncreature spell for being a cheap creature with flying and haste. And what happened to abilities triggering only once each turn? This is ridiculous. Just give cheap creatures prowess and give something like this to more costlier creatures. We're past the Phyrexian arc, can we get back to a level of normalcy please?


It’s a rare costed for constructed formats. It gets to be very good in limited.

Prowess Ability Word Suggestion

New 01 Jun 2024 Asked by jimharbor 35 Comments

Was there ever thought of a tweak to Prowess as an ability word "Whenever you cast a noncreature spell... Blank" I feel that has a bit broader design space than the hard keyword


We can still write those words. I’m not sure we do it enough to change the prowess mechanic into an ability word.

Considering Slickshow Showoff’s Abilities

New 01 Jun 2024 Asked by blind42-blog 35 Comments

Slickshot Showoff has prowess but both points go to power. What color would this but +2 toughness show up in? Blue?


White is primary in toughness pumping, but we do so little these days. Blue is secondary.

Color Flexibility Explanation

New 22 May 2024 Asked by makesasound 6 Comments

Mark, I recently went back and listened to your podcast, "Five Requests I Refuse" and appreciated your points about why you can't let every color do whatever the players might ask for. I get it: limiting each color keeps its identity distinct and gives other colors ways to win against it.But that raises the opposite question: why do the colors overlap as much as they do? Vigilance is available to green, white, and blue. Lifegain is in green, white, and (sometimes) black. Prowess is in blue, red, and white. Most colors get access to some form of creature removal. Ditto card draw (although with different conditions).

I get why the colors have to be as distinct as they are. Why shouldn't they be *more* distinct?


Because we have a lot of Magic cards to make and we need the flexibility to make them feel different from one another.

Prowess in White's Pie

New 20 May 2024 Asked by typical-johnnyspikevorthos-blog 21 Comments

As an aside from that one question about whether prowess is still tertiary in white: Monastery Mentor being reprinted into standard as recently as MOM is a really good indicator that prowess is still in white's color pie, isn't it? I am assuming that reprints into standard still follow the same mechanical color pie that brand new cards have to.


Prowess is still tertiary in white, and yes reprints into Standard care about color pie appropriateness.

Prowess in White

New 19 May 2024 Asked by lazcarno 39 Comments

"Probably when. Prowess is deciduous and tertiary in white." You've been SAYING that prowess is tertiary in White for 9 years now, but there has never been a mono-white card with prowess outside of Khans block that isn't a reprint of a card from Khans block. Even among those reprints, 3 of the 4 are from Masters sets. So, if White is supposed to have access to prowess, I'd like to see it actually have access to prowess. Otherwise, I kind of wish you'd just admit that it's only in red and blue.


White being allowed access to prowess means we’re allowed to make it if we find a set that needs it, not that we’re forced to make it. A tertiary ability can take many years to appear.

White's Prowess Trait

New 18 May 2024 Asked by mois113 24 Comments

If or when: White getting more prowess (or caring about noncreature spells) outside of Tarkir?


Probably when. Prowess is deciduous and tertiary in white.

Prowess Mechanic Revision?

New 11 May 2024 Asked by macrochelys 20 Comments

Would something that was restricted to "you cast a noncreature permanent spell" be closer to a 'fixed' prowess?


I’m not sure there’s a reason to fix prowess.

Prowess Keyword Adjustment

New 11 May 2024 Asked by worlds-smallest-epsilon 0 Comments

Can we expect to see a “fixed” prowess keyword (ie only triggering on instants and sorceries)? Or would that confuse things too much?


I’m not sure that’s “fixed”.

Mechanics Analysis Interest

New 08 May 2024 Asked by mrmoustachemm 24 Comments

I'd like to request an article that goes in-depth on mechanics like Prowess and Skulk, that talks about why they didn't work out as evergreen mechanics. Perhaps other mechanics too that you think would fit into such an article.


Seems more like a podcast topic than an article.

Prowess Template Reasoning

New 06 May 2024 Asked by raynman37 26 Comments

Hey Mark! I have a design question. When looking at the upcoming Bria, Riptide Rogue from Bloomburrow, the text box reads “Prowess (reminder text)Other creatures you control have prowess”This is something I’ve seen on various cards in recent years. Wouldn’t it save space to have it say “Creatures you control have prowess” rather than breaking them into 2 separate lines?


Enough players have shown to be confused by “All creatures have ______” , that the Standard template is “________ . All other creatures have __________ .”

Black's Interaction with Prowess

New 02 May 2024 Asked by visioncrown 24 Comments

could black get prowess? it's the color that cares the most about noncreature spells after red and blue, correct?


No. Black, green, and white all can care about noncreature spells in different ways. Blue is primary in prowess, red secondary, and white tertiary.

Evergreen Keyword in Red and Blue

New 22 Apr 2024 Asked by shahrathestoryteller 21 Comments

Hi Mark. Although an evergreen keyword between Red and Blue on permanents seems unlikely at this point (Prowess now being deciduous), has an evergreen keyword between Red and Blue on Sorceries/Instants (or just any noncreature) been considered?


It’s not where we need the overlap.

Plot Mechanic Explained

New 30 Mar 2024 Asked by presidentark 30 Comments

Some people I've been talking to are confused by the reminder text for Plot. They believe that, since it says to "play only as a sorcery", that the spell in question actually becomes a sorcery and e.g. would trigger Prowess. I know that can't be how it works, both because reminder text isn't rules text and because it working like that would require massive rewrites to spell resolution, but they continue insisting that if it didn't work like that the card wouldn't say it.
Can you please clarify this?


The spell does not become a sorcery, if it isn’t one already. You can only play it at the times you can play a sorcery. The card stays the card type it is. Note, none of the card with plot are instants or permanents with flash, but there are cards that let you plot other cards.

Prowess and Plot

New 29 Mar 2024 Asked by doopboopdoop 16 Comments

Was there ever a consideration for adding more prowess to work with plot?


Not in vision design.

Vocabulary Fatigue Issue

New 03 Mar 2024 Asked by olmbutch 47 Comments

hey mark! recently people I know have been expressing issues with what I'm calling "vocabulary fatigue". Wizards has been recently utilizing a lot of very flavorful mechanic names and ability words, which is something i myself appreciate, as someone who plays a lot of limited and only needs to focus on a few of them at a time, but a lot of my friends are saying is making their experience with the recent sets worse, because they have to remember what cards do when it isn't super obvious from their actual text. In the past year or so we've had a lot of new "action batching" mechanics (by which i mean vocabulary that references a specific action or kind of action so that cards can more easily care about that action without spelling the action out every time) such as "the ring tempts you", "decend", "commit a crime", "collect evidence", "suspect", and "face a villainous choice" as opposed to older magic sets, which didn't deal with this design space as much. although other mechanics in the same vein exist, like Monsterous, their prolificness in the last year or so feels like complexity creep.Although the names are flavorful and saving on card space as allows for powerful and interesting cards, the volume of new vocabulary for older pretty routine actions (such as making your opponent choose things, permanents entering the graveyard from anywhere, interacting with your opponent or their cards, or exiling cards from your graveyard to pay a cost) can feel incomprehensible and overwhelming at times. There's a reason "whenever you cast a noncreature spell" has bever been erattaed to "whenever you exhibit your prowess"
Thanks for reading! Have a great day.


The reasons for the vocabulary increase in the type of effects you’re talking about is the result of solving a core problem. Commander has become the most played tabletop format. In order to hit a threshold that a theme is playable in Commander, it has to appear on more cards than can possibly fit in a single set. In fact, more that can fit in three sets (so even a return to blocks wouldn’t solve this problem.) The solution is to play into themes that are backwards compatible. At first, we just hit upon themes that Magic has been doing a long time (caring about card types, graveyard, typal, etc.). Eventually, though we start to both exhaust those and start to feel to repetitive. One of our solutions was discovered in Dominaria with historic. What we call batching. If we combo existing things, but in a flavorful combination, we create new backward compatible themes that haven’t yet been the core of decks. Yeah, you’ve made artifact decks and legendary decks, but none with those two effects, plus Sagas, combined. In order for batching to work, we need to give it a flavor to hold it together, and that requires vocabulary. The flavor also helps the mechanic feel organic to the set it’s in. In short, player preferences create new design challenges, and this trend is one of the things design is doing to meet those challenges.

Prowess Keyword Issues

New 03 Jan 2024 Asked by wildcardgamez 30 Comments

Is there a reason prowess can't work as the UR keyword? Is it just too powerful?


It had a number of issues, the biggest is that it conflicted with set themes too often.


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