Flash

Complexity in Bloomburrow

New 11 Jul 2024 Asked by shahrathestoryteller 13 Comments

Hi Mark. I love Bloomburrow's design from veteran perspective! It's such a novel way to do a 10 color pair faction set. However, from a new player's perspective, I hope it won't be too overwhelming since the mechanics so far spoiled include Landfall, Storm, Flashback, Threshold, Gift, Offspring, Expend, Prowess, Forage, Food/Treasure, Valiant, 10 Typal themes, Pawprints, and Classes. Was there concern about complexity creep or do you think the 10 typal motif will facilitate learning the mechanics in the set (I'm not sure what you would call this phenomenon where, counterintuitively, adding more complexity simplifies cognitive processing, like adding hyphens to phone numbers)?


Most of the mechanics are put into a specific animal two-color pair, so you don’t end up playing the majority of these mechanics together. They are also on the simpler end of the spectrum.

Bloomburrow Teaser Mechanics

New 11 Jul 2024 Asked by shahrathestoryteller 2 Comments

Hi Mark! Unless there's more spoilers we're missing, what are the "two mechanics that came out in the same set return each part of a different two-color archetype" in the Bloomburrow teaser?


Flashback and threshold.

Return of Threshold and Flashback

New 10 Jul 2024 Asked by krobat 17 Comments

Are the two mechanics from the same set returning as faction mechanics Threshold and Flashback?


Yep.

Perception on Commanders' Strength

New 20 Jun 2024 Asked by j-waffles 56 Comments

Hey mark, long time reader, also long time asker. I like a challenge when deckbuilding. When I first found out about your psychographics, I thought “woah! it even have the same name as me!” (John). Commander helps tickle that itch for me, because I can start off with a dumb premise and try to make that concept as best I can, and since it’s not a competitive format, I know that there will always be SOMEONE with a deck on a similar power level, however bad that terrible deck idea ends up being.This brings me to a qualm that I personally have, and have seen purely anecdotal evidence that other people have too.It feels kinda lame when you guys make a commander that’s just “this is the best commander for X”. More and more we’re getting legends where they’re just the *correct* choice. If I want to build a sultai graveyard deck, Muldrotha is the answer. Nothing tops it, and I doubt anything every will top it. And that’s just one archetype. 5 color sagas? Bombadil. Snow? Jorn and Isu. Flash tribal? Nymris. Sure there are other cards that can be the commander, but you can say that about anything. Sure, I COULD make a Rakdos exile deck with Pavel Maliki in the command zone, but that’s just objectively wrong. The commander is always gonna be prosper. My point is that it’s getting harder and harder to say “how do I make this work” when you’re just handing us the blueprints and all the parts with a step by step instruction booklet on what to do.To be fair, many archetypes have so much innate complexity to them and have reached a critical mass of options where it’s impossible to tell what the “best” option is, as there are so many different facets and roads to go down. Orzhov aristocrats and mono-green stompy are easy examples.But the fact that it isn’t always the case doesn’t change the fact that happens a lot. I’m sure I’m not the only one that feels this way, but I’m also sure that if it was a majority opinion in the community y’all wouldn’t be doing it this much. I just want to know if you have anything to say about this perception that I and many others hold. Thank you for all you do in magic, I hope you respond.


One of the most common requests I get here on the blog is “make this color combination Commander for this particular theme”. Eventually, for some of them, we find an opportunity to make it. We don’t know when that opportunity will arise again. We shouldn’t try to make the best Commander we can for that slot? If it’s too weak, players will just complain and ask we make another one. The reality is a lot of players want prescriptive answers, and there’s no way to make them for the players that want them and not for the players that don’t. The idea is that players who want to do something different have access to the history of Magic to find less obvious answers.

Ugin's Binding and Color-Pie

New 04 Jun 2024 Asked by flakmaniak 17 Comments

So, Ugin's Binding and color-pie. Ugin's Binding's from-graveyard ability has to be in-pie for colorless, right? Given that there are all sorts of ways to get it into the graveyard without having paid blue mana to cast the card first.


All colors have access to some “from graveyard” effects (for example, all colors have flashback). Blue is one of the weaker colors at it, stack ranked, but it does have access to it.

Faeries vs Merfolk

New 25 May 2024 Asked by enigmaticchromatic 3 Comments

Other than flying and Island walk what would you identify as being the primary difference between faeries and merfolk? I often see designs for one of the creature types that would be easily justified as the other. Two big examples that come to mind are Vodalian Hexcatchet and Tishana's Tidebinder which to me almost feel more like faerie cards than merfolk, particularly because I felt faeries were "the flash typal archetype" that got more control and tempo elements


Faeries tend to be sneakier and more controlling.

Plot Card Speed

New 23 May 2024 Asked by androgynouscoffeefury 5 Comments

Hello Mark. Why sorcery speed for plot ? Would you mind giving us more details than ‘it played better’ ? Thanks !


If plot cards were instants, they’d always be on, meaning the opponent would have to be on guard at all times. By making them sorceries, we make them easier to monitor and reduce the complexity of tracking them. In addition, we have to cost cards for their strongest use, so making them instants would make us have to cost them more, which means they became less viable unless you’re taking advantage of them being instants.Finally, we want to be careful of people getting caught unaware by public knowledge, as it can be very frustrating. It’s why most flashback cards are cast from the graveyard at “sorcery speed”.

MH3 Keywords Humor

New 22 May 2024 Asked by radjanspiritmonger 4 Comments

Hi Mark, At first I thought there was a mistake in Matt Tabak’s MH3 keywords article but then I saw it was duplicated text for Flashback and I got a good laugh.
If it was a mistake, it’s perfect. If it was intentional, it’s still hilarious. Please give Matt a high five for making a rules article fun.


I’ll give Matt a high five for you.

Teen Titans Color Analysis

New 22 May 2024 Asked by leonemian 4 Comments

What color pie are the Teen Titans? (I best know the '04 tv show)

Beast Boy feels obvious, Raven as well, but what about Starfire, Robin, Cyborg, and if you're a comics guy, Kid Flash, Aqualad, Bumblebee etc?


I think the five main ones hit the five colors (at least at their core)White - RobinBlue - CyborgBlack - RavenRed - StarfireGreen - Beast BoyKid Flash is core red, Aqualad, is core white or blue, and Bumblebee is core blue.

Stickers Future Potential

New 20 May 2024 Asked by moonsliceman 15 Comments

Given the recent banning of stickers, I've just put a bunch in my cube to power up some cards, kinda ignoring their original intended purpose. What are the chances of getting new stickers in a Secret Lair? Perhaps with effects that work on instants or sorceries, for example an "Arcane" or "Flash" sticker?


New stickers seem a longshot.

Creature Flashback Likelihood

New 11 May 2024 Asked by anookee 12 Comments

Does the flavor baggage of embalm make a finality counter version of "creature flashback" more likely?


Yes, I guess.

Faithless Looting Discussion

New 04 May 2024 Asked by themastah 19 Comments

To me, faithless looting never felt wrong in red. It is looting, but unlike a lot of blue looting on creatures, it is net card disadvantage when not flashbacked. I think with a blue flashback cost, it would be perfect.


We decided that we prefer red not have the foresight of knowledge on making the decision of what to discard. It helps give red a more short-sighted feel.

Hypothetical Rules Change

New 30 Apr 2024 Asked by rtk1357 25 Comments

Hi Mark! Random rules hypothetical for you; if the rules allowed players to cast spells and use abilities in between the resolution of different parts of a card (e.g. flash in Orcish Bowmasters after the damage of Shake the Foundations resolved but before they draw a card), would it break the game?


The hypothetical assumes you can do something that would normally break the game, but the hypothetical assumes it can be done, so in the parallel universe where the hypothetical is true, I have no idea because we’re in uncharted space.

Expanding Spree

New 16 Apr 2024 Asked by nite0304 50 Comments

Hey Mark! Spree is probably one of my favorite mechanics ever, but I feel it was a bit unexploited.Can we expect to see variations on spree, such as a permanent with spree, a spree cost of a different color than the original spell, a spree cost that's not mana at all, or a spree spell with flashback or kicker?


I am optimistic we will make more spree cards.

Concerns on Card Repetition

New 05 Apr 2024 Asked by nothingbutland-blog 17 Comments

Any concern all the newer cards that simulate variations on Flashback will generate too much repetitive play patterns or card advantage?


No, it’s something we’re aware to watch out for.

Flashback Decision Sharing

New 05 Apr 2024 Asked by yoh102 30 Comments

Hello Mark. You said (I believe on a podcast) that you decided to not use flashback on stryxhaven because it was going to be used on Midnight Hunt. With the current philosophy, would you be seeing this as an opportunity to repeat a mechanic in 2 close by sets?


I wanted it in both sets (Strixhaven was handed from vision design with flashback in it), but was in the minority and it got changed.

Keyword Union Demands

New 01 Apr 2024 Asked by curiooftheheart 37 Comments

Hey Mark random question about two new cards. Do you know why Take for a Ride and Colossal Rattlewurm say "~ has flash" instead of "This spell has flash"? It feels like a random stepback on templating changes.


The evergreen keywords formed a union, and there are a lot of demands that we’re meeting because of that.

Plot Mechanic Explained

New 30 Mar 2024 Asked by presidentark 30 Comments

Some people I've been talking to are confused by the reminder text for Plot. They believe that, since it says to "play only as a sorcery", that the spell in question actually becomes a sorcery and e.g. would trigger Prowess. I know that can't be how it works, both because reminder text isn't rules text and because it working like that would require massive rewrites to spell resolution, but they continue insisting that if it didn't work like that the card wouldn't say it.
Can you please clarify this?


The spell does not become a sorcery, if it isn’t one already. You can only play it at the times you can play a sorcery. The card stays the card type it is. Note, none of the card with plot are instants or permanents with flash, but there are cards that let you plot other cards.

Cameo Mechanic Status

New 30 Mar 2024 Asked by rendsphere-blog 11 Comments

Hi Mark, does archmage's newt mean flashback is the cameo mechanic for OTJ?


Flashback is deciduous.

Red Flash Fight

New 26 Mar 2024 Asked by skagerrakgodofdarkness 22 Comments

Can red get flash/fight creatures?


Red is secondary in fight, and tertiary in flash, so the combination is unlikely, but not impossible.


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