Forage

Complexity in Bloomburrow

New 11 Jul 2024 Asked by shahrathestoryteller 13 Comments

Hi Mark. I love Bloomburrow's design from veteran perspective! It's such a novel way to do a 10 color pair faction set. However, from a new player's perspective, I hope it won't be too overwhelming since the mechanics so far spoiled include Landfall, Storm, Flashback, Threshold, Gift, Offspring, Expend, Prowess, Forage, Food/Treasure, Valiant, 10 Typal themes, Pawprints, and Classes. Was there concern about complexity creep or do you think the 10 typal motif will facilitate learning the mechanics in the set (I'm not sure what you would call this phenomenon where, counterintuitively, adding more complexity simplifies cognitive processing, like adding hyphens to phone numbers)?


Most of the mechanics are put into a specific animal two-color pair, so you don’t end up playing the majority of these mechanics together. They are also on the simpler end of the spectrum.

Exclusive Mechanics Question

New 10 Jul 2024 Asked by su92 27 Comments

We've seen very few cards as of yet, but are the following mechanics exclusive to their faction: Valiant (Mice), Thresold (Rats), Expend (Racoons), Forage (Squirrels)? Or can we expect to see at least a little of (some of) them in more colors?


Those four mechanics are unique to one animal archetype.

Concern about Complex Mechanics

New 09 Jul 2024 Asked by dude1818 52 Comments

I don't like how weird Magic is getting with mechanics lately. Collect evidence, commit a crime, now gift, forage, and pawprints. What happened to just making new keywords and ability words? Has wotc run out of design space?


All of the mechanics you listed, save paw prints, *is* a new keyword or ability word.


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