Psychographic

Balancing Player Desires

New 18 Jul 2024 Asked by princevogelfrei 8 Comments

Huge thanks for reading the selection from Cunningham I agree that player desire needs to be part of design The 3 psychographics might be the most important design factor since the golden trifecta But it seems recently that Mtg has veered too much towards "give the players what they want" and the question 'how does this make the game better?' doesn't get asked enough I saw an ask for UB play doh, your response was 'do people want it?' not 'how does this improve MtG?' I know that's subjective


I, as well as all of R&D, are constantly asking “is this good for the game”. There are plenty of things the players want that aren’t necessarily good for the game. If we listened to the players every card would cost 1 less and could be cast whenever you could cast an instant. : )A great example of this is “once per turn” restrictions. Players generally dislike them (at least when it’s written out), but they make the game play better. Knowing what players want is a useful tool, but we’re but no means beholden to it when it gets in the way of good game design.

Perception on Commanders' Strength

New 20 Jun 2024 Asked by j-waffles 56 Comments

Hey mark, long time reader, also long time asker. I like a challenge when deckbuilding. When I first found out about your psychographics, I thought “woah! it even have the same name as me!” (John). Commander helps tickle that itch for me, because I can start off with a dumb premise and try to make that concept as best I can, and since it’s not a competitive format, I know that there will always be SOMEONE with a deck on a similar power level, however bad that terrible deck idea ends up being.This brings me to a qualm that I personally have, and have seen purely anecdotal evidence that other people have too.It feels kinda lame when you guys make a commander that’s just “this is the best commander for X”. More and more we’re getting legends where they’re just the *correct* choice. If I want to build a sultai graveyard deck, Muldrotha is the answer. Nothing tops it, and I doubt anything every will top it. And that’s just one archetype. 5 color sagas? Bombadil. Snow? Jorn and Isu. Flash tribal? Nymris. Sure there are other cards that can be the commander, but you can say that about anything. Sure, I COULD make a Rakdos exile deck with Pavel Maliki in the command zone, but that’s just objectively wrong. The commander is always gonna be prosper. My point is that it’s getting harder and harder to say “how do I make this work” when you’re just handing us the blueprints and all the parts with a step by step instruction booklet on what to do.To be fair, many archetypes have so much innate complexity to them and have reached a critical mass of options where it’s impossible to tell what the “best” option is, as there are so many different facets and roads to go down. Orzhov aristocrats and mono-green stompy are easy examples.But the fact that it isn’t always the case doesn’t change the fact that happens a lot. I’m sure I’m not the only one that feels this way, but I’m also sure that if it was a majority opinion in the community y’all wouldn’t be doing it this much. I just want to know if you have anything to say about this perception that I and many others hold. Thank you for all you do in magic, I hope you respond.


One of the most common requests I get here on the blog is “make this color combination Commander for this particular theme”. Eventually, for some of them, we find an opportunity to make it. We don’t know when that opportunity will arise again. We shouldn’t try to make the best Commander we can for that slot? If it’s too weak, players will just complain and ask we make another one. The reality is a lot of players want prescriptive answers, and there’s no way to make them for the players that want them and not for the players that don’t. The idea is that players who want to do something different have access to the history of Magic to find less obvious answers.

Inspirational Message

New 27 May 2024 Asked by smoothebrain123 1 Comments

Kia ora Mark! Happy Birthday :)

I have to say, I've been listening to your amazing passion for design and Magic since i started in 2016. I've gone from High School, through university and now I'm a researcher for democracy innovation.I constantly use psychographics, design concepts and communication skills I learned from you. Good design is truly universal, and the fairness you bring to dialogue and deliberation is moving. When I work with passionate public, I always remind myself if things get passionate that "If they are happy or angry it's because they care about making the world better, the worst thing they can be is apathetic".I think the game you help design is amazing. But quite frankly you're life-changing, your passion, communication and constant help is a shining beacon. It shapes my every-day. Thank you x100!


Thank you for the kind words.

Trivia on Magic's Psychology

New 22 Apr 2024 Asked by badgerbattalion 36 Comments

Hey Mark, I’d love some birthday Trivia on psychology or philosophy in magic!


The Timmy/Tammy, Johnny/Jenny, and Spike psychographics are based upon a tool used in advertising to understand the psychology of a brand’s users. I created the psychographics as a way for the designers to think about why players played certain cards. Part of my fascination with psychology comes from my mom who’s a psychologist.Happy Birthday!

Player Psychographics

New 19 Mar 2024 Asked by updateseventually 28 Comments

Is figuring out whether I’m a Tammy/Jenny/Spike useful for me as a player or is it more of a game design concept?


The psychographics are more used as a design tool, but many people enjoy self-discovery.

Psychographics Analysis

New 02 Mar 2024 Asked by estufe 20 Comments

I hope you’re doing well, Mark. I study the Enneagram of personality and I thought you’d find this interesting. I believe your psychographics are analogous with what we call the instinctual drives: Tammy the “self-preservation” drive; Jenny the “one-to-one” drive; and Spike the “social” drive. (The names of the drives might be slightly counterintuitive to how they manifest in behavior, e.g., social types are often concerned about status.)


Interesting.

Psychographics in Games

New 25 Jan 2024 Asked by stormtide-leviathan 39 Comments

I'm trying to understand the psychographs better by thinking of them in terms of other games. My thought is, in the context of scrabble: Tammies are trying to do something cool, have a big play that gets them lots of points, and even if they don't win they'll be content with that. Jennies are likely to be more interested in the words themselves, and show off with creative words. Spikes are the most focused on using their tiles shrewdly, getting the maximum points they can. This seem accurate?


That is correct. Timmy/Tammy wants to experience something.Jenny/Johnny wants to express something. Spike wants to prove something.

Playerbase Psychographics

New 13 Dec 2023 Asked by lonelymmo 51 Comments

Do you think the Tammy, Jenny, Spike psychographic triangle is complete or do you think it can be added onto with greater understanding of the playerbase? Thank you for all your writing on game design.


Twenty-eight years in, I haven’t found a new psychographic.

Commander Deck Psychographics

New 06 Aug 2023 Asked by bloodyqueerfrenchman 21 Comments

When you or your company designs Commander decks, are they aimed at specific player psychographies?


Essentially yes, although more focused than just a psychographic.

Player Types Explained

New 14 Jul 2023 Asked by king-of-masks-deactivated202307 40 Comments

Since there's three out of Spike/Timmy/Johnny, why are there only two for Vorthos/Melvin? Or are there supposed to be 5 for all the magic colors?


The first are psychographics. The second are aesthetic profiles. They are different things, so they exist in different number. Why are there three basic silverware, but just two types of spices (salt and pepper) in shakers on the table? : )

Blogatog Reader Demographics

New 04 Jul 2023 Asked by invisibletalker 24 Comments

Do you know if/how Blogatog's readers skew differently in the player psychographics?


I do not. I have no hard data on Blogatog readers.

Gamer Archetype Names

New 19 May 2023 Asked by spotlight-stageright 63 Comments

So we have Timmy, the green gamer who loves putting big stuff on the battlefield, Johnny, the blue gamer who lives for cool and interesting combos, Spike, the black gamer who wants to win as fast as possible, and Vorthos, the red gamer who cares about the theming and lore of a character/place/etc. What will the white gamer be called, and what will they care about, if we even get a final gamer in the cycle?


Timmy/Tammy, Johnny/Jenny, and Spike are the three psychographics. The two aesthetic profiles are Vorthos and Mel. Mel does like things orderly. : )

Griefers in Psychographics

New 12 May 2023 Asked by pascal314 28 Comments

Hi Mark. You mentioned that griefers were a subset of Timmy/Tammy. Griefers aren't mentioned in your article "Timmy, Johnny, and Spike Revisited", so I was curious if there were any other subsets of the psychographic profiles that R&D has names for.


Griefers can show up in all three psychographics. They show up most often in Timmy/Tammy.

Psychographics Utility Today

New 24 Apr 2023 Asked by thetitan555 32 Comments

How useful do you feel the psychographics/aes-tho-graphics(?) are in the current day? Does it still make sense to design 'Timmy cards' or 'Mel cards'?


They are still very useful. Players are still psychologically motivated to play Magic, and as designers understanding that is key to making appropriate designs.Note Mel is an aesthetic profile and not a player psychographic.

Design Contributions Highlighted

New 11 Jan 2023 Asked by pancakemisery 108 Comments

Hi Mark,I've been seeing some pockets of the online community being rather focused on making snide remarks about you, in particular, about what people see as design mistakes. Honestly, I think a lot of it, even if the criticisms have valid points, are just needlessly mean spirited and not trying to come from a place of good faith criticism. I think part of that is people focusing on the more obvious mistakes but not knowing the things you've spearheaded that have been perceived widely as great changes for the game. What would you say are some of the biggest changes for the game that have been as close to universally accepted as good that you played a significant part in having made happen? Because I think people would be surprised about what they love that you helped make happen.


Some of the things which are popular that I had a major hand in:Bonus SheetsChangelingColored ArtifactsConstellationCreature Types as a Set ThemeCursesDevotionDouble-Faced CardsEnchantment CreaturesEnergyEquipmentFaction SetsFlashFlashbackFocus on Top-Down DesignHybrid ManaImprintKeywording of Deathtouch, Lifelink, Reach, and “dies”LandfallMorphMuch of R&D Lingo (”French Vanilla”, “Lenticular”, etc.)Planeswalkers (the card type)Player Psychographics (Timmy/Tammy, Johnny/Jenny, Spike)Poison ReturningPopulateProliferateProwessRace/Class RaidReusing of Named Nonevergreen Keyword MechanicsSagasSplit CardsSquirrelsVehiclesThe Weatherlight Saga

Collector Psychographics

New 03 Jan 2023 Asked by arcanistlupus 63 Comments

Tammy, Jenny, and Spike are the player pyschographs - have you ever given a name to the collector psychopaths? That is, the different ways in which players collect Magic?


Let me start by stressing collectors aren’t psychopaths. : )The three psychographics focus on psychological motivation (experiencing something, expressing something, or proving something). Each of those can be applied to collecting. Timmy/Tammy is in it for the visceral experience, the joy of collecting, the excitement of finding something you’ve been seeking. They collect because it generates emotion.Jenny/Johnny is in it as a means to say something about who they are. Their collection speaks volumes about them. They collect something unique to who they are.Spike is in it for the thrill of the hunt. They collect something that will be a challenge and then they go about figuring out how to make it happen. The big joy for them is the completion of their collecting goal.

Psychographics Explanation

New 27 Nov 2022 Asked by pontemosca 20 Comments

Hi Maro, about the psychographics: Isnt "to prove" something a kind of expression or experience? What makes it different?


You are demonstrating you have the skill to accomplish the task at hand. It’s more goal-oriented.

Cube Creator Profile

New 19 Nov 2022 Asked by fogity 36 Comments

What psychographic would you classify someone that creates a cube or battle box with the main focus of giving their playgroup an experience?


It depends on what their psychological motivation was. Are you trying to experience something? Is seeing your friends happy a great thrill for you? Timmy/TammyAre you trying to express something? Is having the players admire how you built your cube what makes you happy? Johnny/JennyAre you trying to prove something? Is knowing you were capable of building it what provides your thrill? Spike

Psychographic Profile Quiz

New 18 Nov 2022 Asked by ghostlygideon 20 Comments

Have you ever thought about making a psycographic profile quiz?


I did make one many years ago as part of one of my articles on the psychographics. The problem is the cards it used are way out of date.

Psychographic Griefer Analysis

New 17 Nov 2022 Asked by nothingbutland-blog 72 Comments

Is there a psychographic for a player that their nain goal is to make the game unfun or tediuos for their opponants? There have been several players I have had the honor of neetibg who only enjoy making the game aweful for other players with decks focused on heavy draw go/ld, prison,but not playing to win, show creativity or to do cool things?


The psychographics are about what psychology draw the game has.Timmy/Tammy wants to experience something.Johnny/Jenny wants to express something. Spike wants to prove something.Most griefers are Timmy/Tammy because they enjoy the experience of making others miserable.


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