Collect Evidence

Concern about Complex Mechanics

New 09 Jul 2024 Asked by dude1818 52 Comments

I don't like how weird Magic is getting with mechanics lately. Collect evidence, commit a crime, now gift, forage, and pawprints. What happened to just making new keywords and ability words? Has wotc run out of design space?


All of the mechanics you listed, save paw prints, *is* a new keyword or ability word.

Incorporating Unappreciated Mechanics

New 10 Jun 2024 Asked by meechco 10 Comments

Hey Mark,I'm putting together my first cube from cards in my collection. I've been playing/collecting seriously since about Strixhaven/Forgotten Realms, so cards from then until now make up the bulk of my collection.
Are there any mechanics or themes from the last few years that you feel were better than their reception suggested? Maybe they didn't get the love they deserved, and perhaps I should look at supporting them in my cube?


While Murders at Karlov Manor had its share of issues, I think collect evidence is a real solid mechanic, and something a cube could support well.

Collect Evidence Mechanic

New 29 Apr 2024 Asked by violant-apologia 38 Comments

I really like the collect evidence mechanic, but I'm worried that it won't appear very much given its name being so genre-specific. Was that taken into consideration during design? Why wasn't a more reusable name chosen?


There’s a balance between making the name fit and being as open as possible. I agree that I might have made the name a little more neutral. The mechanic has less design space than it might seem, but enough to make more.

Mechanics in MH3

New 17 Apr 2024 Asked by rowanalpha 27 Comments

How recently could you pull mechanics or references into a set like MH3? This is about design and feedback timelines rather than specific mechanics but, hypothetically, could or would you put in a card with collect evidence or crimes if you had a really neat design, or would you not even try putting them in the file since you wouldn’t have seen the player response to them yet?


Modern Horizons tends to use mechanics that are already printed at the time of design.

Mechanics Reception

New 21 Mar 2024 Asked by cle-guy 20 Comments

How were Disguise and Collect Evidence received and where are they on the Storm Scale?


I haven’t seen the data yet, but well is my guess.

Collect Evidence Mechanics

New 19 Mar 2024 Asked by cursedereaper 23 Comments

Hey Mark could Collect Evidence 2+X exist to get an effect that refers to X but demands 2 more mana value on top of it?


I don’t think you can use either X in that manner or add 2, so no.

Mechanic Overload Concern

New 12 Mar 2024 Asked by nunziantimo 41 Comments

Why every set needs to introduce so many new keywords? I believe there are already enough. Stuff like Disguise, Cloak, Collect Evidence, Suspect, are born (and I believe dead) within Murders at Karlov Manor. LCI had Craft, Descend, Discover, Explore. OTJ has Crimes and probably more. I understand that it's fun to draft with new mechanics, but I hate when I am playing any format and have to search online what a specific new mechanic does.


We make new mechanics because players tell us it’s the number one factor of why they buy new sets. Disguise and cloak are just us updating Morph and Manifest, which I do expect us to use again. Collect evidence played well, so I assume it will return. Suspect is the mechanic I’m least sure we’ll use again, but I’ve said that about plenty of mechanics that went on to come back.If an excess of mechanics is frustrating for you, you might want to try a rotating format, like Standard, which greatly limits how many mechanics are available at a time. Non-rotating formats are just going to continually go up in mechanics. It’s their nature.

Mechanic Comparisons

New 10 Mar 2024 Asked by spadesslick 29 Comments

For folks expressing concern with mechanics like Collect Evidence, I want to point out that it’s just another keyword ability like Exert, Mill, Discover, or Amass. In fact, Exert and Mill are both used in costs and optional payments just like Collect Evidence.


Yes. It’s not something new.

Cost Mechanics Insight

New 10 Mar 2024 Asked by dude1818 43 Comments

Collect evidence isn't anything like other mechanics. The phrase gets embedded inside other phrases and sentences, but it still needs reminder text, which gets shunted to elsewhere in the text box. If it was just a normal kicker ability, there would be a single line at the top of the text box that said "collect evidence N (as an additional cost, etc)". It should just be kicker, and you can't use kicker in activated abilities


Discard, life payments, colorless mana, Phyrexian mana, snow mana - there are plenty of costs that work both in mana costs and activation costs. The fact that some “cost” mechanics like convoke only work in mana costs and not activation costs is a bug, not a feature. As we design new things, we are finding ways to fix that bug.

Keyword Templating Discussion

New 10 Mar 2024 Asked by dude1818 38 Comments

Embalm and escape are no different than unearth or flashback. What flavorful word you drop in for a particular alternate casting cost or activated ability doesn't change the structure of how the ability is written. Commit a crime and collect evidence are uniquely templated and warp the text box around them. They stick out like a sore thumb compared to every other keyword


But they aren’t uniquely templated. Collect evidence, as an example, is templated like any other mechanic that uses the graveyard as a resource.

Aesthetic Mechanics Critique

New 10 Mar 2024 Asked by dude1818 30 Comments

I just listened to your episode about designing MKM. Your comments about capturing the aesthetic of the genre crystallized why I don't like mechanics like commit a crime and collect evidence. I like the aesthetic of how Magic cards are written, and these violate that. Normal keywords and ability words still follow magic-ese, but these throw out the normal magic-ese to try and be cheeky, and it breaks my immersion


Can you give me more detail? Embalm or escape doesn’t break immersion, but collect evidence does? I don’t understand.

Vocabulary Fatigue Issue

New 03 Mar 2024 Asked by olmbutch 47 Comments

hey mark! recently people I know have been expressing issues with what I'm calling "vocabulary fatigue". Wizards has been recently utilizing a lot of very flavorful mechanic names and ability words, which is something i myself appreciate, as someone who plays a lot of limited and only needs to focus on a few of them at a time, but a lot of my friends are saying is making their experience with the recent sets worse, because they have to remember what cards do when it isn't super obvious from their actual text. In the past year or so we've had a lot of new "action batching" mechanics (by which i mean vocabulary that references a specific action or kind of action so that cards can more easily care about that action without spelling the action out every time) such as "the ring tempts you", "decend", "commit a crime", "collect evidence", "suspect", and "face a villainous choice" as opposed to older magic sets, which didn't deal with this design space as much. although other mechanics in the same vein exist, like Monsterous, their prolificness in the last year or so feels like complexity creep.Although the names are flavorful and saving on card space as allows for powerful and interesting cards, the volume of new vocabulary for older pretty routine actions (such as making your opponent choose things, permanents entering the graveyard from anywhere, interacting with your opponent or their cards, or exiling cards from your graveyard to pay a cost) can feel incomprehensible and overwhelming at times. There's a reason "whenever you cast a noncreature spell" has bever been erattaed to "whenever you exhibit your prowess"
Thanks for reading! Have a great day.


The reasons for the vocabulary increase in the type of effects you’re talking about is the result of solving a core problem. Commander has become the most played tabletop format. In order to hit a threshold that a theme is playable in Commander, it has to appear on more cards than can possibly fit in a single set. In fact, more that can fit in three sets (so even a return to blocks wouldn’t solve this problem.) The solution is to play into themes that are backwards compatible. At first, we just hit upon themes that Magic has been doing a long time (caring about card types, graveyard, typal, etc.). Eventually, though we start to both exhaust those and start to feel to repetitive. One of our solutions was discovered in Dominaria with historic. What we call batching. If we combo existing things, but in a flavorful combination, we create new backward compatible themes that haven’t yet been the core of decks. Yeah, you’ve made artifact decks and legendary decks, but none with those two effects, plus Sagas, combined. In order for batching to work, we need to give it a flavor to hold it together, and that requires vocabulary. The flavor also helps the mechanic feel organic to the set it’s in. In short, player preferences create new design challenges, and this trend is one of the things design is doing to meet those challenges.

Top Mechanics Selection Criteria

New 26 Feb 2024 Asked by blaze-1013 47 Comments

For your top 20 (non-evergreen) mechanics I noticed none were from this decade. What would you say is the best new mechanic from this decade so far?


Note that I would pick the mechanic that started a trend. Foretell is an awesome more recent mechanic, but Morph is the first to use face down as a resource, so I chose that for the talk.Amass, while not technically from this decade, is only five years old. Mechanics I really like from this decade include: alliance, backup, collect evidence, connive, corrupted, decayed, enlist, escape, foretell, incubate, learn/lesson, magecraft, mutate (although it has its complexity issues), party, prototype, reconfigure, role tokens, and shield counters.

Powercreep Concerns Addressed

New 14 Feb 2024 Asked by otto-von-bensmarck-blog 39 Comments

I know this isnt your department but I want to give an example of the kind of small powercreep that bothers me. For a while almost every set has had a common 1B 1/1 that makes your opponent discard a card when it ETBs. It's always a solid role player in limited, and somtimes is one of the best black commons. The last two sets have had that same design, but instead of discarding, it now exiles a card. Why is a strict upgrade on an already good enough card necessary?


Because collect evidence was in the set, discarding can help your opponent, so we exile to avoid that.

Crafting-Themed Year

New 01 Feb 2024 Asked by manhackman 36 Comments

The sets so far this year have given us lots of token resources (roles, maps, clues) and graveyard resources (descend, cycling variants) and ways to use them (bargain, craft, collect evidence).Are we in a secret Crafting-themed year-long block?If so, nice job on the cross-set mechanical synergy! I know it’s been a consistent goal of the post-block era.


There is a goal to provide synergies. We’ve found being loud about it (“this is the year of ______”) is harder and have moved away from that.

MKM Mechanics Naming

New 01 Feb 2024 Asked by jeffgfree 32 Comments

Do you think the choice of mechanic names for MKM was too specific for it to get reused? Like, Collect Evidence N could've just been Collect N, and I think Cases should've been called Mysteries, that way you can also use them for paranormal investigations on Innistrad or something.


There’s a balance between trying to maximize the mechanic for the set it’s in versus the future. Cases is narrow enough a space, that I don’t think limiting the name is an issue. Collect Evidence is a broader mechanic. I’m not sure the name can’t work elsewhere, but if we regret either of those names long term it will be Collect Evidence.

Keyword Numbering Logic

New 29 Jan 2024 Asked by ryuhayaboosa 34 Comments

Hi Mark. Happy Monday! Sorry if this has already been asked. "Collect Evidence 6" sounds a bit clunky. Is there a rules reason it couldn't have been "Collect 6 Evidence"?


We tend to avoid imbedding numbers within multi-word keywords. It has to do with how people refer to mechanics and making templates that match that language.

New Set Mixed Feelings

New 29 Jan 2024 Asked by bloodyqueerfrenchman 39 Comments

What do you recommend a player who has mixed feelings about a new set? I am not sure about the disguise mechanic, I don't like collect evidence - since I like my graveyards. The Edh Precons have great reprints, but their themes are not necessarily to my liking. I guess, it's the first set, I have to skip :/


I would recommend going to the prerelease to sample it. Sets sometimes play very differently than they appear. But if you’re just not feeling it for a specific set, that’s okay. Plenty more sets are on their way that may be more to your liking.

Exile vs Graveyard

New 26 Jan 2024 Asked by owenkirby 43 Comments

Hi Mark, you often comment on not wanting the exile zone to function as a second graveyard but isn't caring about the number of specific cards (slime against humanity) in that zone a bit that?


The reason for caring about the graveyard *and* exile is so there isn’t tension removing cards from the graveyard (something that happens frequently due to collect evidence).

Collect Evidence vs Delve

New 22 Jan 2024 Asked by godkingjinping 43 Comments

How is collect evidence different from delve


It’s a keyword action that is neither tied to a spell being cast nor cost reduction. It also treats cards differently whereas every card is of equal value to delve.


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