Foretell

Grand Calcutron Play Query

New 26 Jul 2024 Asked by furious-jorg 1 Comments

Asking for a friend:If The Grand Calcutron is in play, can foretell and plot abilities be activated from the program?


The Grand Calcutron only affects how you cast spells from your hand, so no.

Foretell and Plot Reception

New 05 Apr 2024 Asked by thewongside-blog 36 Comments

How was the general community feedback to Foretell? The cards haven't been released for the public to play, but how is the general community's first impressions on Plot?


Foretell was popular. So far, plot seems to be going over well. I will stress that while both mechanics exile cards in your hand to play later, the actual gameplay and strategy of them is quite different.

Foretell and Plot Perspective

New 31 Mar 2024 Asked by shm128iii 62 Comments

While I was definitely part of the "Foretell sounds like it should exile stuff face-up while Plot sounds like it would exile face-down" gang at first, I did recently realize one thing: Sure, for normal people, plotting is something you'd probably do in secret (i.e. exile face-down), but this is the Villain set, and what self-respecting villain doesn't monologue about their evil plans at great lengths to the hero (or, at the very least, to the audience) before setting out to do them? That's "exile face-up" energy if I ever saw it!


: )

Comparing Mechanics

New 30 Mar 2024 Asked by makesasound 21 Comments

Do you expect Plot to play very differently from Foretell? If so, how?


They’re different mechanics that only overlap in that you exile them. When and how you use them in gameplay is quite different. Foretell, as an example, isn’t building up to a master turn.

Set Mechanics Suitability

New 30 Mar 2024 Asked by lazcarno 13 Comments

"Foretell, the name, needed to be in the Norse mythology-inspired set, and plot, the name, in the villain set. Both mechanics fit the set they are in. So no, I wouldn’t change them." What about those mechanics make them better for the set they're in than the other set?


We build sets so the mechanics in them are synergistic and create the larger structure. You can’t just swap foretell and plot and have them work properly in their respective set structures.

Foretell Color Accessibility

New 30 Mar 2024 Asked by jirachibi2550 16 Comments

Can any color do Foretell?


If a mechanic is a set mechanic, we often will let most colors have some access to it (save it be a faction set or it undermining a color’s weakness).

Names Swap Consideration

New 29 Mar 2024 Asked by polluxr 41 Comments

If you could go back in time and swap Plot and Foretell names, would you? It feels like Plotting should be done in secret while Foretelling you would just pay the cost and tell it will happen later. :P


Foretell, the name, needed to be in the Norse mythology-inspired set, and plot, the name, in the villain set. Both mechanics fit the set they are in. So no, I wouldn’t change them.

Understanding Plot Mechanic

New 26 Mar 2024 Asked by quietdungeondancer-blog 22 Comments

Hi Mark,Excited about the new Plot mechanic! For deckbuilding purposes, is it an activated ability of the card like cycling or a special action like foretell?Thank you!!


Special action. “Both the special action to plot the card from your hand and casting a plotted card from exile are done as a sorcery—again, meaning during your main phase while the stack is empty.”https://magic.wizards.com/en/news/feature/outlaws-of-thunder-junction-mechanics

Mechanic Similarities

New 26 Mar 2024 Asked by spyrohawk 39 Comments

From the new mechanics shown so far, Plot feels very similar to Foretell and Spree seems identical to kicker, but neither will trigger effects that care about that specific mechanic ("whenever you cast a kicked spell...", "... for each foretold card you own..."). Other than "changing the name to fit the set theme", what's the design philosophy behind "new mechanic that's almost identical to old one but doesn't synergize with effects that care about that mechanic"?


Plot overlaps with foretell only if it’s a two-drop with foretell 0. (And even then, it’s facedown if foretell.) The two actually play very differently. Looking similar is not the same as playing similar.As for spree. A lot of mechanics are “sort of kicker”. Technically kicker can’t do what spree does, at least not in a way that could actually fit on a card. Maximizing synergy with cards that care about a specific mechanic is much lower than making a cohesive exciting new set. Yes, backwards compatibility is important, but more in making sure larger themes have old cards that work with them that strengthening specific old cards.

Top Mechanics Selection Criteria

New 26 Feb 2024 Asked by blaze-1013 47 Comments

For your top 20 (non-evergreen) mechanics I noticed none were from this decade. What would you say is the best new mechanic from this decade so far?


Note that I would pick the mechanic that started a trend. Foretell is an awesome more recent mechanic, but Morph is the first to use face down as a resource, so I chose that for the talk.Amass, while not technically from this decade, is only five years old. Mechanics I really like from this decade include: alliance, backup, collect evidence, connive, corrupted, decayed, enlist, escape, foretell, incubate, learn/lesson, magecraft, mutate (although it has its complexity issues), party, prototype, reconfigure, role tokens, and shield counters.

Keyword Naming Process

New 18 Jan 2024 Asked by j-waffles 18 Comments

How is it decided what a keyword will be named? The names of keywords often affect their ability to return, even if they would be a good fit mechanically. Foretell is a relatively vague term, but something like prototype is a lot more limiting in where it can go flavorfully. A lot of the new mechanics in this set seem to have very limiting names in when they could return. How mindful is the team of this when they name keywords?


We’re mindful.

Foretell Mechanic Considerations

New 16 Jan 2024 Asked by sjk9000 21 Comments

In your recent Making Magic article, you mentioned brainstorming about making the face-down mechanic deal with either permanents (morph) or spells in exile (foretell). You guys ended up going with morph, and tweaking it to end up with disguise, because morph by itself proved to be a little weak.This is purely hypothetical, but if you guys had gone with face-down spells in exile, do you think you would've similarly experimented to come up with a variation of foretell, or just use foretell as is? As far as I know, foretell didn't have power level issues, but it is a little off flavorwise. Is flavor alone a good enough reason to tweak mechanics? Would you ever considered just having it work exactly like foretell, but called it something different?


Foretell is both good as is and the name is a bit off. That more likely would push us to finding another solution. Renaming a mechanic is not off the table, but foretell is a great name for it.

Megamorph's Replacement

New 17 Sep 2023 Asked by johnny-spaghetti 90 Comments

You've said in the past that Megamorph was a mistake for the third Tarkir set. Would Foretell have been a superior replacement, since it'd constitute a continuation of the face-down mechanics of the previous two sets while still deviating in a unique way?


I think it needed to be a morph variant.

Foretell Mechanic Future

New 16 Sep 2023 Asked by monopurplecontraptions 64 Comments

Was Foretell well received? Is it likely to return?


It was well received, and I do expect for it to return.

Returning Mechanics

New 18 Jun 2023 Asked by blazinjsin 55 Comments

We had a lot of really cool mechanics over the last few years that were immediately abandoned after a single set. Mutate, energy, companion, and foretell, to name a few, could all use some support


Magic keeps coming back to old mechanics. I wouldn’t call them abandoned.

Mechanic Secrecy Strategy

New 08 May 2023 Asked by reginakasteen 47 Comments

When you make a mechanic that hides the identity of a card (such as foretell), how many different cards do you usually need to put it on so that there's genuine uncertainty on the opponent's part which card it is?


It’s more about how many are playable in whatever format. You usually want at least high single digits that are at least possible.

Mechanic Locale Preferences

New 02 Feb 2023 Asked by smrgnt-blog 54 Comments

Hi Mark! I was wondering if you have data for this. Do players prefer when mechanics strongly tied/introduced on a given plane, stay strictly associated with that plane, making it more likely on returns but less likely in other places? Like, hypothetically, DFC transforming werewolves outside of Innistrad, Energy beyond Kaladesh, or Allies not in Zendikar. I enjoy seeing old mechanics in new places (Exploit in Innistrad, Foretell in Faldorn's deck, Convoke anywhere that isn't the Selesnya Conclave), but does the data say anything about this?


Players expect certain places to have certain mechanics, but players don’t seem to mind when other worlds also have those mechanics.

Morph Watermarking

New 21 Jan 2023 Asked by wildcardgamez 30 Comments

If morph ever comes back, do you think that you guys might consider doing a watermark for it like you did with foretell?


It’s not the kind of thing we traditionally watermark. 🐿️ - That’s Maro-speak for “unlikely to happen”.

Mechanic Card Allocation

New 21 Dec 2022 Asked by jirachibi2550 46 Comments

What goes into the process of how many cards a mechanic gets to feel right? There are some mechanics where from the jump you could make a full deck focused on it (Blood tokens, mutate, etc.) and others that just dont have enough cards to work with imo (Foretell comes to mind). Do you just go with what feels right, take into consideration how many cards are needed for a commander deck, etc.?


A single set usually can’t make enough cards to make a “build around me” mechanic for a Commander deck. It takes six and half times as many cards to work in 100-card singleton decks than for a 60-card 4-of deck. Note that a lot of mechanics can be splashed and don’t need a volume to work. How many cards we want to make is based on lots of factors, but the biggest two are design space and room in the set.

Enchantment Sheet Possibility

New 14 Nov 2022 Asked by callmestair 35 Comments

Which is more likely, an Enchantment special sheet (like Strixhaven or Brother's War) on Theros, or on a different plane? Also will eventually look back on mechanics or key/ability words in previous sets, since I really like foretell, and am unsure what other mechanics I'd love to see more of.


An enchantment bonus sheet would need to be on a world that has some mechanical connection to enchantments, but that could easily be a new world as much as Theros.We do bring back old mechanics in new sets. Foretell was popular, so I assume it will return one day.


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