Cycling

First Set Outside R&D Team

New 19 Jul 2024 Asked by szwanger 1 Comments

To clarify my earlier question: After you joined Wizards, what was the first premier set that you were not officially on an R&D team for? (I assume you contributed in some way to almost every set.)


Technically, Onslaught, although I was responsible for morph being in the set, cycling returning, and pushing the typal theme. : )

Balancing Unique versus Popular Mechanics

New 30 Jun 2024 Asked by andalon-historian 13 Comments

How do you navigate the tension between uniqueness value (this beloved mechanic shows up once every ten years, so its appearance is an exciting event!) versus giving players what they like (cycling and kicker falling in popularity as they become mundane). With something like Mistform Ultimus --> Changelings, the answer is obvious: It ceases to be unique when a set comes along that needs it. With the decision to make landfall (and now convoke) deciduous, it seems a lot less clear. How do you weigh the demand for popular mechanics against them inevitably becoming less popular?


Mechanics have a splash value and a practical value. The splash value starts high and declines with time. The practical value grows as we better understand its uses from a design perspective. We try to milk the splash value as best we can, but once that is mostly used up, we focus on practical value.Long-term, the practical value is more important than the splash value as it’s what we be impactful for the larger portion of the mechanic’s life.

Reskinning Existing Magic Cards

New 18 Jun 2024 Asked by genericanonymoususer 3 Comments

Hi! This is sort of a random question about the reskins we've seen with universes beyond cards vs. functional reprints to change the flavor of an in-universe card to another in-universe card (like llanowar elves vs. fyndhorn elves). I could run Paths of the Dead (from LOTR commander) in a standard deck, since it *is* cavern of souls. I could not, however, run fyndhorn elves in place of llanowar elves in one of the formats where llanowar elves is legal but fyndhorn elves isn't. The tradeoff to this is that in commander, I can run one fyndhorn elves and one llanowar elves, since they're not the same card, but I can't run a Paths of the Dead and a Cavern of Souls from another printing (ex. LCI), since they're the same card. Would it be possible to print in-universe cards as reskins instead of functional reprints to change the flavor? For example, say you're designing a faction set with tri-color factions, and you want to use the triome lands with cycling, but you're not on Ikoria/New Capenna, so the names don't really fit. If you did a functional reprint to change the flavor, then players in eternal formats could double the number of triomes they run. Is reskinning the card an option you have at your disposal for this kind of situation?


Reskinning is an option, but a resource we want to be careful with.

Monocolor Set Features

New 27 May 2024 Asked by zbaschtian 5 Comments

If/(foreseeable future)When: New Monocolored Matters set. I know you already did this with Morningtide/Eventide, and I don't consider Adamant or Devotion to lead to the gameplay patterns we're discussing. Most likely hybrid, colorless, cycling and/or DFC/Split Card focused to support limited.


When for sets with monocolor themes. I’m not quite sure what you want if devotion doesn’t count.

Cycling Clarification

New 21 Apr 2024 Asked by jirachibi2550 10 Comments

Is there a reason its worded "Whenever you cycle or discard a card" when cycling IS discarding?


Yes. We were concerned not enough players would realize “when you discard a card” applied to cycling, so we chose a template to make it clearer.

Understanding Plot Mechanic

New 26 Mar 2024 Asked by quietdungeondancer-blog 22 Comments

Hi Mark,Excited about the new Plot mechanic! For deckbuilding purposes, is it an activated ability of the card like cycling or a special action like foretell?Thank you!!


Special action. “Both the special action to plot the card from your hand and casting a plotted card from exile are done as a sorcery—again, meaning during your main phase while the stack is empty.”https://magic.wizards.com/en/news/feature/outlaws-of-thunder-junction-mechanics

Deserts Design Choice

New 26 Mar 2024 Asked by americanlantern 27 Comments

With the return of deserts was there any consideration to making desert a super type like snow? And does it being a land type instead present a hurdle to deserts with the basic land types being printed? I would have been over the moon with the Amonkhet cycling lands having the desert type and still feel they should have.


There was no consideration of making Desert a supertype. Deserts and basic land types can commingle.

Set Mechanics Dream

New 29 Feb 2024 Asked by unastrenoir 21 Comments

If or When : a set with only Kicker, Cycling, Transform, Landfall and Flashback? 😇


If. We tend to like to do new things, especially in premier sets, but it would be easy to execute on.

Multiple Cycling Abilities

New 21 Feb 2024 Asked by j-waffles 33 Comments

Has it ever been considered giving a card multiple cycling abilities? For example, a colorless cycling ability, but also a cheaper colored one


I know we considered a cycling card for a two-brid cost in the first Modern Horizons.

Crafting-Themed Year

New 01 Feb 2024 Asked by manhackman 36 Comments

The sets so far this year have given us lots of token resources (roles, maps, clues) and graveyard resources (descend, cycling variants) and ways to use them (bargain, craft, collect evidence).Are we in a secret Crafting-themed year-long block?If so, nice job on the cross-set mechanical synergy! I know it’s been a consistent goal of the post-block era.


There is a goal to provide synergies. We’ve found being loud about it (“this is the year of ______”) is harder and have moved away from that.

Battle Cards Volume

New 24 Jan 2024 Asked by raytyger 31 Comments

Would battles have to appear in a certain number, like Sagas, or do you think they would be fine to appear in smaller numbers, like cycling?


I assume like any deciduous thing, they can be used in whatever volume needed.

Friends as Commanders

New 22 Jan 2024 Asked by tumblacct 21 Comments

Re: Friends as Commanders, for Monica I'd do Butterbur, Bree Innkeeper, she creates food and plays host to the other characters (I believe Monica is 'The Apartment's' most consistent occupant on the show). For Ross, I have Gavi, Nest Warden: creates Dinosaurs, is red (Ross has a small chaos streak) and the cycling cost reduction represents his pursuit of knowledge.


FYI

Off Color Cycling

New 31 Dec 2023 Asked by mdkc 29 Comments

If/when: a card with an off color cycling ability? Like a blue spell that cycles for 1G


Probably when.

Saga Hand Activation Potential

New 26 Dec 2023 Asked by professional-hair-12 22 Comments

If or when? A saga with an ability that can be activated from the hand like cycling or channel


If. It would have to make sense as part of a story because that’s what Sagas represent.

Battle Commander Flavor

New 21 Dec 2023 Asked by honor-basquiat 49 Comments

"If. What’s the flavor?" (Regarding a Battle card as a commander)Hi Mark,As a game designer, I think your one of your most important goals should be to create designs that play well mechanically speaking that players enjoy playing with. Someone who wants to play with a Battle as a commander likely wants to do so for mechanical game play reasons, not flavor reasons.Similarly, more 4 color commanders being hard to justify with flavor shouldn't be the primary reason they are very seldom created even though there is immense demand for them.There's no flavor justification for Cycling or Kicker but they are deciduous mechanics that play very well and are extremely popular. They are examples of good game design even though one could dismiss them by saying "What's the flavor?" A hardcore Vorthros player might dismiss or dislike mechanics like Cycling and Kicker for that reason but that definitely shouldn't stop you from making designs mechanics.If you have this mentality with things like "mill", "kicker", and "cycling" and it is successful, I don't understand why you can't do other things that would lead to interesting gameplay even if it isn't a perfect flavor homerun?

Thoughts?


Intuition is a key part of good game design. You want things to play as the audience expects them to play. Flavor is an important part of that. If the flavor contradicts the card’s function, it will make players play it wrong. Some mechanics are light on flavor, so you can get away with lots of hand-waving. What does kicker represent? It doesn’t really matter. It doesn’t evoke flavor in a way that will create false expectations. Commanders, by definition, are very flavorful. We can do weird things with them, but because they are so steeped in flavor, we have to be conscious of what the flavor will be, so we can design it such that players will assume the right things about its mechanical function. In short, flavor matters in some places mechanically more than others.One last thing, the reason we don’t do lots of four-color cards is all about design and play balance, and very little about flavor.

Land Search Equality

New 28 Nov 2023 Asked by fanfactorpodcast 19 Comments

Can all colors search the library for their land? (Outside of land cycling)


To some extent yes, but not equally.

Cycling Cost Adjustment

New 11 Nov 2023 Asked by blind42-blog 30 Comments

if/when cycling cost baseline being reduced to 1 down from 2?


If. We tried that and it didn’t go well.

Typecycling Status Query

New 11 Nov 2023 Asked by dapatman-blog 50 Comments

I noticed there were a few cards in LCI with typecycling, with the type in question on all of them being a basic land type. This was also the case in MOM and LTR. Is typecycling (at least for basic land types) deciduous now?


Basic land type cycling is deciduous.

RotE Perception Shift

New 22 Oct 2023 Asked by anamelessdemon 42 Comments

Re: Rise of the eldrazi being ‘too far away from normal Magic’.Is it possible it would have been received much differently if released today? Information is much more accessible than 13 years ago, and both Magic and the way people interact with it has changed.To me, RotE is much more tame and ‘core magic’ than, say, Ikoria, where Boros is a cycling combo-like deck, mutate is running around and companion creates new deck possibilities.This is one example, but in general, I think the game has and is moving away from what was once ‘core magic’.


One of the big issues with Rise of the Eldrazi wasn’t that there were odd things to do, but rather most of the normal things to do, didn’t work. They were traps. We want people to be able to lean into new themes, but we also want players to be able to ignore it and just draft a “normal” deck.

Hybrid Mana Drafting

New 19 Aug 2023 Asked by doesthewormthinkthatsthewayweall 23 Comments

Monocolor requiring more infrastructure is interesting. The heavy use of hybrid mana feels like a great way to dedicate mechanical infrastructure without dedicating card slots solely to justify monocolor smoothness, but I think you've said that move was a mistake and that drafters didn't pickup on it motivating being monocolor. Is there a way to do another heavily hybrid mana set to motivate a monocolor draft environment? Or is it more likely to explore new/different infrastructure?


The two best tools for multicolor in limited is hybrid and colorless cards. Other options are cards that have uses in two different colors (split cards, MDFC, channel, cycling, etc.)


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