Disguise

Mechanic Color Pie Limitations

New 26 Jul 2024 Asked by j-waffles 7 Comments

Do you ever encounter issues where a mechanic that you want to be core to a set is too niche in its slice of the color pie? Like, food was a big theme in both Eldraine sets, but it is a mechanic that can only appear WGB, so you were limited somewhat in just how much you could use it compared to something disguise, which is a completely color-pie agnostic mechanic. When designing full custom sets I often have ideas for mechanics that seem to be total slam dunks, but are actually kind of limited in how much I can use them.


It happens from time to time. It’s why vision design checks in with the Council of Colors.

Cyber Conversion Mechanics

New 26 Jul 2024 Asked by mgmegadog 0 Comments

Is Cyber Conversion a break, a bend, or in pie? Flickering the creature removes the effect, as does turning it face-up if it has morph or disguise, but it's otherwise a much more permanent effect than an aura.


It’s a bend, but I could see is doing it in a set with morph/disguise.

Future Set's Heroic Rework

New 11 Jul 2024 Asked by bassimelwakil 9 Comments

FYI on May 16th I asked that given how disguise reworks morph and the dev issues with heroic, what would you consider changing to rework heroic. You replied “there is an upcoming set that answers that very question”. I presumed you were referring to a Marvel set, but qanadhar left a comment certain it was Bloomburrow. Just some of the fun foreshadowing of Blogatog. :)(I presume there’s an article or podcast that explains the rework soon?)


Next week’s article talks about the mechanics. Short version: heroic looked into allowing abilities, but there existed things you could repeatedly activate for 0, so we left it off. Valiant added abilities back in to help it trigger more, and used the once a turn restriction to deal with the problem interactions.

Considering 3/2 Power in MKM

New 19 Jun 2024 Asked by shmittywerbenjagermanjensen 2 Comments

I was thinking about a blog from Ari Lax about 3/2 being the best power and toughness for limited and was wondering if you all considered or tested with disguise/cloak from MKM making 3/2s rather than 2/2s with ward?


The initial version of Disguise in vision design of Murders at Karlov Manor made them 3/2. It was a bit too aggressive.

Disguise and Ward Interactions

New 18 Jun 2024 Asked by bigbantbeast 0 Comments

Hi, Mark! Do you think letting Disguise use Ward {1} for its face-down creatures may have also led to greater game play and still letting players unmask their creatures? From what I've heard Gavin say about Ward, Ward {2} is good, but can be tough to interact with, especially when faced against multiple creatures. Plus, paying {3} for a 2/2 with Ward {1} is very aesthetically pleasing to me.


I think we need to be careful where we use Ward 2 in general, but I don’t think disguise is where it’s caused problems.

Perception of Disguise

New 15 Jun 2024 Asked by vedney 3 Comments

How was the reception on Disguise?


I haven’t seen the data on it. Historically, players like face down mechanics.

Mechanic Design Choices

New 23 May 2024 Asked by zombsidian 3 Comments

Why are Embalmed/Eternalized seperate mechanics? I understand for lore reasons the Eternalized are Embalmed infused with Lazotep, but it is a bit confusing to play with, not to mention the weird scarcity of each card's corresponding token.When/If a return to Amonkhet, will both mechanics still be used? Or would there be a redesign of the mechanics, ala Morph/Megamorph > Disguise?


They weren’t quite the same, so they needed different names. I’m not sure if either returns, as the world the represented is fundamentally changed.

Reworking Heroic

New 16 May 2024 Asked by bassimelwakil 10 Comments

Much like how disguise reworked morph to help solve the 2/2 for 3 issue, if you could rework heroic, what would you do differently? What’s R&D’s thoughts on the play/design issues that have come to light as the game has developed as a whole?


There is a set upcoming that examines that very question.

Sticker Deck Strategy

New 13 Apr 2024 Asked by floorlicker 44 Comments

"Players will do many unfun things in their quest to win. Our job as Magic designers is to try and make the best ways to win fun." One development that surprised me recently is bringing a sticker deck to a tournament while not playing any sticker cards. This is done to disguise the player as someone who's playing "name sticker" goblin. This seems to be a very unfun way to go about getting an edge in a match, but I'm having hard time finding a reason why a player wouldn't do this. Do you think name sticker specifically missed the mark or is it symptomatic of something else?


We once had an issue where a pro-player wore a shirt to a draft Pro Tour with the words “I prefer drafting white”. Was that against the rules? Not technically at the time. Min-maxes are going to min max. We’re not going to stop making things players will enjoy because min-maxers exist. No matter what we make, they’ll find ways to bend the system to eke minimal advantage. Note this is in contrast to a mechanic like gotcha where the core way to play it makes the game less fun.

Pre-Release Experience Shared

New 05 Apr 2024 Asked by bloodyqueerfrenchman 20 Comments

I am about to play my second pre release ever with OTJ. When I look at the cards, I think I will enjoy it and while I am not the best limited deck builder (commander player here) I think I will have an easier time than with Karlov Manor. I am not saying Karlov was a bad set. I just think Karlov Manor was playing with disguise in a space I was not really used to. I personally feel that with spells in hand it's much easier for me. So thanks for that


Hope you have a good time.

Lorwyn's Top Hat

New 01 Apr 2024 Asked by darobber77 66 Comments

Is it true that Bloomburrow is just Lorwyn wearing a disguise?


Yes. A top hat.

Adapt vs Monstrosity

New 22 Mar 2024 Asked by oooblyjooblies96 56 Comments

Do you (and R&D as a whole) believe that Adapt is to Monstrosity what Disguise is to Morph (or more accurately, a precursor) or do you think each mechanic has its merits, uses and pitfalls?From a purely mechanical perspective, Adapt plays better (no memory issues/repeatable if the counters are removed) and is more flavourfully versatile, but Monstrosity is EXTREMELY flavourfully evocative, despite its issues.Interested in your thoughts.


Disguise is a better designed morph. It is not clear that adapt is a better designed monstrosity.

Mechanics Reception

New 21 Mar 2024 Asked by cle-guy 20 Comments

How were Disguise and Collect Evidence received and where are they on the Storm Scale?


I haven’t seen the data yet, but well is my guess.

Mechanic Development Desire

New 15 Mar 2024 Asked by radioactivestardust 120 Comments

One thing I miss from blocks is the development of mechanics over time. Right now, we get a mechanic and it's gone the next block. I would really like to see more through lines between sets, like maybe disguise also showing up in OTJ.


How do others feel about overlapping mechanics between consecutive sets on different worlds?

Megadisguise Name Fun

New 13 Mar 2024 Asked by old-planet 68 Comments

"With disguise taking over for morph, I think the return of any version of morph is low. And megamorph (at least with that name) was already pretty low." It will never happen, but I think that the name Megadisguise is hilarious.


We’re going to probably need another Un-set for that.

Megamorph's Future

New 13 Mar 2024 Asked by jericuboritox 27 Comments

What's the storm scale for megamorph specifically?


With disguise taking over for morph, I think the return of any version of morph is low. And megamorph (at least with that name) was already pretty low.

Facedown Mechanics Scale

New 13 Mar 2024 Asked by 22bebo 32 Comments

Can we get a batch storm scale rating for morph, manifest, disguise, and cloak?


Facedown mechanics are a 4. We, and the players, like them.

Updating Game Mechanics

New 12 Mar 2024 Asked by thenuclearotaku 28 Comments

Follow up to my recent question about upgrading mechanics: like I said, it's become more of a recent trend to either introduce new mechanics as upgrades of older ones (Disguise, Cascade, Blitz) or even just tweaking old mechanics to make them a bit more intuitive to use (Hideaway, Amass, Phasing).Is this a conscious and active effort on R&D's part? Or is it more a product of the game's long lifespan? I.e. you can only create so many new mechanics before you have to start reinventing the wheel, so to speak.


Design technology keeps improving and the game keeps adapting. Good mechanics can fall out of favor due to changes, so updating them is just good design practice.

Mechanic Overload Concern

New 12 Mar 2024 Asked by nunziantimo 41 Comments

Why every set needs to introduce so many new keywords? I believe there are already enough. Stuff like Disguise, Cloak, Collect Evidence, Suspect, are born (and I believe dead) within Murders at Karlov Manor. LCI had Craft, Descend, Discover, Explore. OTJ has Crimes and probably more. I understand that it's fun to draft with new mechanics, but I hate when I am playing any format and have to search online what a specific new mechanic does.


We make new mechanics because players tell us it’s the number one factor of why they buy new sets. Disguise and cloak are just us updating Morph and Manifest, which I do expect us to use again. Collect evidence played well, so I assume it will return. Suspect is the mechanic I’m least sure we’ll use again, but I’ve said that about plenty of mechanics that went on to come back.If an excess of mechanics is frustrating for you, you might want to try a rotating format, like Standard, which greatly limits how many mechanics are available at a time. Non-rotating formats are just going to continually go up in mechanics. It’s their nature.

Mechanic Evolution

New 12 Mar 2024 Asked by thenuclearotaku 32 Comments

Hi Mark! We've seen a lot of mechanics in the recent times sort of "replace" other older mechanics; Morph -> Disguise, Cascade -> Discover, even further back with Chroma -> Devotion or Fear -> Intimidate -> Menace.How often does R&D like/want to do this, and whenever one of these "replacement" mechanics is designed and confirmed, how does that impact the status of the older mechanic and its future in the game? Does the older mechanic just go away forever, like with Chroma and Fear/Intimidate, or are those exceptions and not the norm?


When we upgrade a mechanic, we seldom return to the original version.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.