Otter

Bloomburrow Anti-Typal Cards Query

New 26 Jul 2024 Asked by strymon 1 Comments

Were there ever any anti-typal cards in Bloomburrow? It would have been interesting to see how an otter interacts with rabbits, or how bats interact with raccoons, etc.


Making typal work was hard enough without adding cards to discourage it.

Otters As Spellslingers

New 23 Jul 2024 Asked by perfectcollectorduck 6 Comments

"Otters are spellslingers because they’re the blue/red archetype." But are they only the blue/red archetype because Lutri was the blue/red companion that happened to be an otter?


No.

Fifteen-Type Framework Layout

New 23 Jul 2024 Asked by izzet-always-r-versus-u 3 Comments

the Magic Story Podcast mentioned that in early concepting, Bloomburrow had fifteen focus creature types, with one for each monocolor in addition to one for each color pair. do you know what the layout of creature types was in that fifteen-type framework? (they mentioned Otters were originally mono-Blue, so I'm especially curious what the UR creature type was in that model.)


That model didn’t last very long. We talked about Raccoons being blue/red for a hot second.

Origin of Otter as Spellslingers

New 23 Jul 2024 Asked by perfectcollectorduck 6 Comments

Given that there's nothing inherently magical about otters (as opposed to some of the other archetypes in Bloomburrw), I got to thinking. Did otters ultimately become UR spellslingers in Bloomburrw because Lutri just happened to be an otter? Meaning if whoever was responsible for deciding Lutri's typeline during Ikoria's design - presumably a mostly arbitrary choice - just happened to decide he was a different animal, you likely never would have gotten to otters as spellslingers?


Otters are spellslingers because they’re the blue/red archetype.

Separation of Mustelid Types

New 17 Jul 2024 Asked by endertrot 11 Comments

Hello Mark! I’m loving Bloomburrow so far, but have only one nagging question scratching at my brain;I love mustelids, so the separation of weasels, otters, and badgers all into their own creature types without being able to really play them together with typeal synergy bothers me immensely. This feels like the hound/dog/wolf problem but like a 100 times worse for me specifically :( Do you know why it was chosen to make them all separate? And, if it was the body shape/habitat thing, might I suggest making martens a creature type, since they’re tree dwelling mustelids, and a lot lankier and longer limbed than ground dwelling weasels?


We tend to use words people are more familiar with, and “mustelid” doesn’t reach that bar.

Appreciating the Otters in Magic

New 16 Jul 2024 Asked by magicalotterlady 11 Comments

Please pass my thanks to whomever decided otters should be a thing in Magic.I've carried an otter plushie around with me to events through my entire Magic playing career, so almost 15 years. Ive had an otter along for the ride from pretty much every FNM to PTQs to traveling everywhere I could drive within 8 hours to play Legacy for several years or even trips to the other side of the US for large events a couple of times.I was screeching and immediately tried building an otter deck when Lutri and Theving Otter came out with Ikoria. I was literally babbling with joy at the otters in Wilds of Eldraine for MONTHS. To say I'm beside myself with excitement for Bloomburrow would almost be an understatement.My favorite thing to build or play in Magic are tribal-based decks. I built an angel one as my second ever deck (Shards of Alara/Zendikar standard) so I could teach my mom to play before she passed. I was known for a knight/Sword of _____ and _____ deck for years. I've even played Merfolk and Tribal Lightning Bolt (burn) decks a time or two. But I can now have my beloved otters as a theme for my deck.Literally the only way that it could be more perfect for me would have been if there was an Otter Knight named Rora for my little tournament companion.So thank you for making my love for Magic even stronger by adding otters.


I like making otter people happy. : )

Number of Animals in Bloomburrow

New 13 Jul 2024 Asked by imogenbits 12 Comments

I really love animals and how many different species there are. When you started talking about Bloomburrow's mechanics not being directly typal, I was hoping that there'd be a lot of one-off animals. But almost all of the cards revealed so far are one of the main 10 animals, with the main exceptions being the calamity beasts.Was there ever a point in development where the focus was more on showcasing a lot of different animal species rather than selecting a smaller number that act as draft archetype groups?


I talked about this in my first Bloomburrow preview column. Here’s a snippet:“Once it was on the schedule, I did a little advance work on the genre to familiarize myself with it. I realized that there were two ways it’s traditionally done.Take #1 – Animals represent groups of people. These people are mice, those people are badgers, and these people are otters. Each animal type has qualities that are consistent among that group, usually things that feel resonant with the real-world animal. In this version, the setting is usually a biome, and all the animals in it are ones who would live in that biome. The animals are roughly proportional to what they would be in the real world.Take #2 – Animals represent individual people. This person’s jumpy, so she’s a frog. That person’s sneaky, so he’s a fox. This other person rushes into things, so they’re a rhino. Each animal is used to represent personality qualities. In this version, the setting is usually something more human in structure, often a city, and the variety of animals is much larger. The animal selection here is not limited by biome, so you can have animals living together that normally would never see each other in the real world. The animals are loosely related in size (a racoon is smaller than an elephant), but the scope of scale is compressed.Take number one is easier for worldbuilding. There are less unique types of animals, and they’re organized by creature type. Because animals are used to express groups of people, they tend to act more similarly to traditional species creature types, like Elves, Goblins, or Merfolk. This pushes us more toward a factioned typal theme.Take number two is easier for design because the designers have access to a lot more animals and can make more individually cool designs. The twelfth Mouse card, for instance, is a lot harder to make different than the first Giraffe. This approach pushes us more toward mechanics that tie into a larger animal theme. It’s more likely we’d create an environment that was about a lot of different animals working together, putting the focus more on individual top-down card design.Aaron was more interested in doing take number one, while I was more interested in doing take number two. So, we did a bunch of market research. It came back exactly even. Half the people we polled preferred take one, and half preferred take two. In a tie, Aaron’s original vision won out, so we did take one. (Also, I believe more people internally wanted to do take one.) I do want to stress that both takes would have allowed us to make a cool set. They just head down different paths and would have ended up in very different places, mechanically and creatively.”

Rules Distinction in Gift

New 11 Jul 2024 Asked by gridnack 7 Comments

First of all, LOVE Bloomburrow! Especially the otters, frogs, and rabbits. Re: Gift a tapped fishGift is like Haunt in that the instant/sorcery version and permanent version do different things. The spell gifts the fish before other effects. The permanent gifts when it enters. I see this having similar challenges with Haunt. Also the rules text doesn’t specify a 1/1 blue fish. Reminder text isn’t technically part of the rules. Can I gift my opponent other kinds of fish? I see the “gift a tapped fish” as being potentially “rules-challenging”.


Rules text has meaning beyond what’s on the card. Reminder text is telling you relevant information. That is real information that has rules weight. Reminder text just isn’t written in technical Magic templating.

Bloomburrow Mechanics Impressions

New 09 Jul 2024 Asked by singerofw 19 Comments

I wasn't too interested in Bloomburrow, but honestly, the mechanical identity of the set looks stellar so far! I love the gameplay patterns of all ten color pairs, maybe with the exception of Otters being pretty standard for UR, but other than that, I'm officially hooked now! The frogs literally leaping to your hand and back might be my favorites so far!


Glad you like it.

Sea Otter versus River Otter

New 08 Jul 2024 Asked by dumdumdumsalot 14 Comments

Hey mark,I dont really know who you are sir, but I have seen you on my dash quite a bit and you always seem to answer the most random questions in your ask box, so I thought I would give it a go and ask you one as wellWhat are the tangible differences between a sea otter and a river otter?Thanks! Have a great day :)


Sea otters mostly live in the northern Pacific Ocean while river otters inhabit a lot more distinct places. Sea otters have more rounded bodies with thicker fur, while river otters are more elongated with less dense fur.

Bloomburrow Changings Visitors Query

New 06 Jul 2024 Asked by crusadingeggplant 37 Comments

Re: "Bloomburrow is a bigger sweeping change than most worlds, but each world has its own look and feel."

The original question was asking about Bloomburrow LITERALLY changing visitors, e.g. Ral turning into an Otter. The idea of a plane imposing rules to its visitors like that is new, afaik.


I do not know of any other world that does that. For example, I don’t think planeswalkers shrink when traveling to Segovia.

Unique Animal Spellcasting

New 04 Jul 2024 Asked by andalon-historian 6 Comments

I just wanted to say that I like how all the Bloomburrow animals have unique bits of spellcasting they can do (otters control currents, squirrels animate bones, lizards do fire). I like it as the thing Magic adds to talking animal stories to make them its own, kinda like there being no horses on Thunder Junction.


Glad you’re enjoying it.

Visitors' Transformations in Bloomburrow

New 01 Jul 2024 Asked by joeyfog 12 Comments

When visitors like Ral leave Bloomburrow, they turn back into Humans right? Or whatever their species is?


Correct. Ral doesn’t stay an Otter.

Building Kindred Style Decks

New 12 Jun 2024 Asked by datkrawg 29 Comments

my son(8yrs) has started to play commander with me and my friends and has shown quite a talent for the game once he learns how the cards in the deck interact.

He is very excited for Bloomburrow as it will be he will be attending the prerelease event with all of us but he was curious to know if the set will allow him to build a very Kindred style deck from it that will focus on the more specific animal types with support? ie otters and bats?


Each of the two-color ten draft archetypes are built around an animal, so if you just draft say Rabbits, you will have a cohesive deck. There is a bit of typal, but it is very light, meaning you’ll be able to use it for constructed, but there’s no guarantee you’ll get what you need in limited.So yes, I think he can do sort of what he wants (make a specific animal deck), but not quite how he thinks he’s going to make it. Also, it’s trickier to play just one animal in sealed versus draft.

Bloomburrow's Transformative Effect

New 12 May 2024 Asked by snarkatr0n 44 Comments

"If a non-animal enters Bloomburrow, they become an animal" If Ral leaves and returns to Bloomburrow, will he become an otter again?


I believe while on Bloomburrow, he’s an Otter.

Ral's Transformation

New 29 Feb 2024 Asked by justforaskingmaro 63 Comments

Do people transform into animals in Bloomburrow, or is Ral wearing a disguise of some sort?


Ral becomes an Otter.

Non-humanoid Planeswalkers Debate

New 29 Feb 2024 Asked by reprintnykthospls 56 Comments

Mark, Having been around your blog for a while I know there is a dedicated group desperate for non humanoid planeswalkers. Otter Ral as the only walker feels like a real slap in the face of a good opportunity on bloomburrow. Is there still any desire to fulfill that ask or is the marketing hill you've described too big to climb?


There are a lot of things to balance. I understand if your focus is on a specific change, it hurts when you see an opportunity to meet your desire, but making Magic requires addressing a lot of different audiences and wants.

Human-less Plane Concept

New 28 Feb 2024 Asked by leoninoftheignoredpride 69 Comments

I'm excited for bloomburrow but seeing Ral Zarek there admittedly has me a bit worried. To me it feels like it's putting a huge asterisk on the idea that this is the first plane in nearly 20 years to not have humans, which was a big point of excitement for me. You mentioned in the past that a human-less plane was a hard sell, so was having Ral (albeit as an otter somehow) on the plane some sort of compromise?


We needed a planeswalker, and there aren’t a lot of animal options. We also felt making animal versions would be fun.

Bloomburrow Animal Guessing

New 24 Feb 2024 Asked by blaze-1013 89 Comments

Can I guess the animals for each color in Bloomburrow? WU: Birds, UB: Bats, BR: Lizards, RG: Raccoons, GW: Rabbits, WB: Badgers, UR: Otters, BG: Squirrels, RW: Mice, and GU: Frogs


Everyone is free to guess. Here’s what I said in today’s panel. 1) There are ten two-color pairs.2) Every one is a different animal. 3) Red/white is Mice.4) We’ve seeded some cards in previous sets.5) I said that Rabbits and Frogs were two of the animals.I won’t tell you if you’re correct, but I enjoy seeing guesses.

Otter Card Trivia

New 02 Jan 2024 Asked by lykrast 52 Comments

I'm a day for late for my birthday trivia, can I ask for trivia on otters?


You may.We’ve talked about making Otters for a long time. We finally made one in Commander 2020. This encouraged us to add them to Ikoria and then Wilds of Eldraine. I think the future of Otters is bright.Happy Belated Birthday!


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