Draft Formats

Possibility of Multiplayer-Focused Booster

New 27 Jul 2024 Asked by izzet-always-r-versus-u 5 Comments

As mentioned, the odds of another Conspiracy set are low. What about specifically a multiplayer-focused booster set, without the "draft matters" aspect? Or do Commander Legends sets mostly eat up that space?


I do think the chances of a multiplayer-focused booster are still good.

Protips for Draft Archetypes

New 27 Jul 2024 Asked by riptidecrab 0 Comments

"To keep draft from siloing, you need every common to be viable in at least two draft archetypes." Best of 2024


Best tip?

Outlaws of Thunder Junction Drafting

New 26 Jul 2024 Asked by mrpopogod 11 Comments

When you were creating Outlaws of Thunder Junction, where you ever concerned that when people talked about drafting OTJ that some older players might be worried about seeing UG madness?


: )For those non-old timers out there. Blocks were often nicknamed with the first letter of each set in the block. So Odyssey/Torment/Judgment draft was often called OTJ. One its major draft archetype was green/blue madness.

Creature Types in Bloomburrow

New 26 Jul 2024 Asked by tevans-living-life 9 Comments

Does Bloomburrow’s lighter emphasis on more creature types set a precedent for how sets with more typal themes will be treated in the future? I think I remember you claiming that Lorwyn’s typal density created balance and draft issues, which Bloomburrow’s lighter focus seems to solve.


The big lesson of Bloomburrow is Innistrad is a better model for typal sets than Lorwyn.

Broader Narrative in Block Sets

New 26 Jul 2024 Asked by durzio 0 Comments

I seem to always find lots and lots of discourse about block sets. Two sides of the same argument every time.
Side 1 says something like:"I hate all these random sets, I miss block sets."
To which, Side 2 says; "Well block sets never sold as well at the end, players attention span's are better suited for one and done blocks."
My problem with this response is that it essentially ignores the initial statement. Rather than clarifying what they mean, they assume and answer.
Personally, I miss block sets, but ONLY from a story perspective.
Basically, do sets exactly the same as you're doing now. Draft is better now than blocks were, standard with Foundations sounds fantastic. The only thing I'd like to see is a set of setup, and a set of payoff.
MKM was a set based on a murder mystery with the big twist ending basically included in the release, as an example. It could've benefitted from a real, but delayed, payoff. Set up the consequences for each suspect, then reveal and give different consequences that were hinted at in other ways. Bam. Improved.
The last time we visited New Phyrexia, it was a block, I remember ubiquitous speculation over how the story would wrap up. There were factions events at local game stores, branded posters and packs for the factions at play, etc. I had a friend get the New Phyrexian emblem tattooed on themselves. The story felt *Important* and so much less divorced from magic than it does today.
Usually, in my experience, when someone asks for blocks, they're asking for the story to matter. There are lots of mechanically interesting card games out there, and mechanics are only part of what makes magic, magic!
All I would ask is that writers get the opportunity to do setups and payoffs with magic's evolving story with multiple sers, and that story related sets have *some* play synergies. They don't need to share mechanical themes just to share story themes, but it would be a nice little florish if they had mechanical synchronisets,
Hell, a REALLY good idea (in my opinion) would be to do these sets in a different order than the old method. Modern fantasy novels swap POV characters and follow different stories. Why not set up multiple stories in a row, then start to alternate resolving an older, established plot line, and then starting a new one or swapping to another established one. This really gives players time to get interested and speculate (and making the story FEEL present will likely also boost novels and comics numbers, etc., if you need a monetary reasoning.)
What do you think Mark?


We already do a lot of what you’re asking. Each Magic “year” does have a larger connected story, often with different POV characters.

Design Challenges in Set Creation

New 26 Jul 2024 Asked by trifas 1 Comments

What's something extremelly challenging in designing a set tha players might not realize ?


To keep draft from siloing, you need every common to be viable in at least two draft archetypes.

Favorite Draft Environment

New 25 Jul 2024 Asked by zozocracked 5 Comments

Do you have a favorite draft environment?


I really enjoyed Shadowmoor/Shadowmoor/Shadowmoor.

Potential Issues with Ixalan Setup

New 23 Jul 2024 Asked by moochiballs 6 Comments

Original Ixalan is still the only set with the draft archetypes being two 3-color and two 2-color archetypes. What (didn't) work with that setup, and do you think we'll ever see it again?


It caused a lot of play design issues, so I’m skeptical of its return.

Dividing Set Themes in Drafts

New 21 Jul 2024 Asked by zackdes44 4 Comments

When/if: a single set split into two draftable packs. There is some overlap (land cycles, equipment, colorless artifacts, etc) but one pack is Team X (Bolas let's say) which is 3 different archetypes in his colors and the other packs are Team Y (Ugin let's say) which are 3 archetypes in colorless, white, black. All the cards together make a single set, but you would draft Ugin packs with Ugin packs, and then only play against players who drafted Bolas packs.


We did this in Mirrodin Besieged. The set was split in Mirran and Phyrexian, and you chose which side to play when you played in the prerelease.

Prospects of Conspiracies in UB Set

New 20 Jul 2024 Asked by tmdoublezero 0 Comments

Do you think we could see conspiracies in a UB set or are draft only cards too weird for a product that is also trying to attract new players?


I’ll call it a longshot. It is pretty complex if you’re new to the game.

Raising Bar for Supplemental Sets

New 20 Jul 2024 Asked by blazinjsin 12 Comments

"Why has the bar for supplemental sets gotten higher? Is it universes beyond?Universes Beyond and Modern Horizons are the biggest two causes." That really sucks, a lot of us really looked forward to the summer supplemental sets because of how fun they were, 2 headed giant draft and conspiracy immediately come to mind.


The bar gets raised because new products do well. More players play them, more players buy them, and more players rank them higher in market research. It’s not some diabolical plot. It’s the game evolving towards what the players are most enjoying.

Universes Beyond Cube Development

New 19 Jul 2024 Asked by rockon101000 5 Comments

To the Mark asking about cubes - I am working on my first cube, a Universes Beyond cube. I like how many of these cards that were not designed to be drafted are recontextualized by the draft environment. Currently, the pool of cards to select archetypes from is somewhat small, which is the largest drawback.


Sounds like fun. The Universes Beyond cube will get stronger, and easier to do, with time.

Building an Unstable-Based Uncube

New 19 Jul 2024 Asked by housefullofup 4 Comments

Hi Mark, I'm actually trying to build an uncube with Unstable as a base, but I'm running into an issue. I don't think there's enough contraption assemblers in the set for the size of cube I want to build. I've been thinking of possibly adjusting some of the overcosted assembling cards to be more in line with the power level, or editing some of the unfinity cards that open attractions to make contraptions instead. It seems a bit extreme to go and edit cards with stickers to suit a cube, but I want to avoid having to run multiple of a card or making the cube smaller. What do you think would be the most in-spirit solution for a cube centered on Unstable?


I would run duplicates, but if that is untenable to you, you could run clones, flickering effects, etc. which allow you to reuse the assemblers you have.

Suggestion for Third Cube

New 19 Jul 2024 Asked by a-person-who-asks-questions 12 Comments

Hi Mark! My play group is looking to add a third cube to our weekly rotation. We already have a Vintage Cube and a Pauper Cube everyone enjoys. What do you suggest as a third cube with great replayability?


Un-cube with an Unstable base. : )

Gleemax's Fate After Retirement of Forums

New 17 Jul 2024 Asked by standtoarms 7 Comments

What happened to Gleemax when the Wizards forums were retired? Did the alien brain retire to its home planet? Is it still in the basement at Renton, endlessly playtesting eight draft seats in its mind? Is it depicted on the card Elder Brain? Are you its human avatar?


Eeway on’tday alktay outabay eemaxglay.

Number of Animals in Bloomburrow

New 13 Jul 2024 Asked by imogenbits 12 Comments

I really love animals and how many different species there are. When you started talking about Bloomburrow's mechanics not being directly typal, I was hoping that there'd be a lot of one-off animals. But almost all of the cards revealed so far are one of the main 10 animals, with the main exceptions being the calamity beasts.Was there ever a point in development where the focus was more on showcasing a lot of different animal species rather than selecting a smaller number that act as draft archetype groups?


I talked about this in my first Bloomburrow preview column. Here’s a snippet:“Once it was on the schedule, I did a little advance work on the genre to familiarize myself with it. I realized that there were two ways it’s traditionally done.Take #1 – Animals represent groups of people. These people are mice, those people are badgers, and these people are otters. Each animal type has qualities that are consistent among that group, usually things that feel resonant with the real-world animal. In this version, the setting is usually a biome, and all the animals in it are ones who would live in that biome. The animals are roughly proportional to what they would be in the real world.Take #2 – Animals represent individual people. This person’s jumpy, so she’s a frog. That person’s sneaky, so he’s a fox. This other person rushes into things, so they’re a rhino. Each animal is used to represent personality qualities. In this version, the setting is usually something more human in structure, often a city, and the variety of animals is much larger. The animal selection here is not limited by biome, so you can have animals living together that normally would never see each other in the real world. The animals are loosely related in size (a racoon is smaller than an elephant), but the scope of scale is compressed.Take number one is easier for worldbuilding. There are less unique types of animals, and they’re organized by creature type. Because animals are used to express groups of people, they tend to act more similarly to traditional species creature types, like Elves, Goblins, or Merfolk. This pushes us more toward a factioned typal theme.Take number two is easier for design because the designers have access to a lot more animals and can make more individually cool designs. The twelfth Mouse card, for instance, is a lot harder to make different than the first Giraffe. This approach pushes us more toward mechanics that tie into a larger animal theme. It’s more likely we’d create an environment that was about a lot of different animals working together, putting the focus more on individual top-down card design.Aaron was more interested in doing take number one, while I was more interested in doing take number two. So, we did a bunch of market research. It came back exactly even. Half the people we polled preferred take one, and half preferred take two. In a tie, Aaron’s original vision won out, so we did take one. (Also, I believe more people internally wanted to do take one.) I do want to stress that both takes would have allowed us to make a cool set. They just head down different paths and would have ended up in very different places, mechanically and creatively.”

Testing New Draft Formats

New 13 Jul 2024 Asked by danflapjax 5 Comments

If you're playtesting major changes to the draft format (e.g. number and composition of cards in a booster, number of cards each pick) or a new draft format entirely (e.g. Rochester, Winston, Rotisserie), what sort of feedback or data would you try to get to make sure it works well and is fun and interesting? A friend made a really interesting suggestion recently, and I'd love to try it out, but I want to have an idea beforehand of what to ask and pay attention to.


First and foremost is it fun to play. The biggest issues with new formats is do they adapt to what you have, or do you have to change the product to work with the new format.

Lizard Shortage in Bloomburrow

New 13 Jul 2024 Asked by xccoaster 5 Comments

I'm enjoying Bloomburrow previews far more than I expected. It might be too early to tell but so far I've been disappointed by the shortage of lizards revealed. As a player who does not love the friendly furry creatures (bats included), I hope to see more scaly friends.


It’s the black/red draft archetype.

Transition to Value Boosters

New 12 Jul 2024 Asked by marlarkey01 12 Comments

Hey Mark, why was it decided to remove the draft and set the booster because of confusion amongst them, but putting value booster is better, is supposed to be a support for pauper/pauper commander?


You’re conflating two things that have nothing to do with one another. Draft boosters went away because the majority of the audience preferred set boosters. Play boosters were a way to keep the essence of set boosters while still providing limited play. All of that is mostly centered in local game stores. Value boosters are addressing a need of certain mass market stores to have Magic boosters at a lower price point. They are not a product the vast majority of enfranchised players will ever interact with, and their existence has nothing to do with organized play.

Scry and Surveil Together

New 12 Jul 2024 Asked by questingbridge 1 Comments

How do you feel about having scry and surveil in the same set? I feel like I mix them up at least once per draft


I, and many other R&D members, prefer them not to be in the same set, but some set design leads disagree.


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