Scour

Birthday Sliver Trivia

New 17 Apr 2024 Asked by rwssr 41 Comments

Hey Mark, it’s my birthday! Can I please get a birthday trivia factoid on either Sliver Overlord or Sliver Gravemother!!?


Sliver Queen had been pretty popular. Legions brought back Slivers, so we thought it would be cool to do another five-color legendary Sliver in Scourge. We picked two abilities we thought would be useful. The tutor ability so you could go get the Sliver you needed in the moment, and the steal ability to help in Sliver on Sliver matches.Happy Birthday!

Quash Effect in White

New 07 Jan 2024 Asked by nothingbutland-blog 21 Comments

A previous asker asked if Quash would be in White....but there is a White version called Scour snce its part of a cycle.


They wanted Quash’s exact effect as a white card which white couldn’t do. Scour removes enchantments which is something white can do.

Color Exclusive Effects

New 27 Dec 2023 Asked by 3-slugcat-pilots-7-ornithopters 32 Comments

This is kinda a complicated question, but do you think any color has more exclusive effects than others? Like white is really good at exiling things, but for 7 mana colorless can exile anything like scour from existence or 5 mana introduction to annihilation. More so, I was looking at weird counterspells and I don’t think colorless can just full counter a spell for any mana value, all of them have riders.So is blue any more “exclusive” in its effect? Or does any other color have more things that other colors just can’t replicate


There are small number of effects, like counterspells, that we mostly keep out of colorless effects. It’s based on the effect though and isn’t a larger color issue.

Planar Chaos Color Pie

New 23 Dec 2023 Asked by jellobrand 61 Comments

I just came across the card "Stingscourger" a red creature that can bounce opponents creatures. I don't think I've seen red have that effect before. Would you consider this a bend or a break, or is it in red slice of the pie, just infrequently used?


That card is from a set called Planar Chaos where we did a what if take on the color pie, imagining if effects went to different colors. Nothing in Planar Chaos is inherently precedent for color pie. Welcome to Blogatog! : )

Prerelease Shirt Quality

New 02 Jan 2023 Asked by drecon84 37 Comments

Somehow the mtg prerelease t-shirts are ridicilously high quality. I own ones from Scourge and Betrayers and they have been in the washing machine hundreds of times. They still look nice, especially the Betrayers one.


I have a *lot* of them and I agree they are nice.

Common Milling Cards

New 01 Dec 2022 Asked by delicateturtleangel 31 Comments

Hi Mark!Is it me or it has it been a while since we saw common milling cards in Premier sets? Not talking about cards that have the rider to mill, but rather cards that straight-up mill like Thought Scour or Mind Sculpt. Most milling cards these days seem to be aimed at control-milling, where I prefer a more aggro twist to my draft milling stategies.


It’s important that multiple drafters want the common cards, something that one-shot mill cards tend not to do in most limited environments, so we’ve moved away from them in common (save sets where they play into a larger theme).

Cost of Colorless Removal Spells

New 08 Apr 2022 Asked by idunnoguy1 32 Comments

Is there a reason why the cost of colorless' removal spells is usually 7? (All is dust, scour from existence, spine of ish say, etc.)
That’s the line we drew to not step on colored space.
I was more specifically asking why it is specifically 7. Was it just arbitrarily chosen? Was it picked because the urzatron lands make 7 mana? Something else I don't know about?


It was based on setting the right power level due colorless removal, one that didn’t undercut the weakness of any of the five colors.

White's Exiling Capabilities

New 08 Apr 2022 Asked by fatcat1013111 34 Comments

Since colorless can exile target creature for 7, could white get exile target creature for 7? Any white deck has access to scour from existence in legacy formats so I don’t think it would be a break at all


Just because we do something in colorless, doesn’t mean we’ll print the effect in a particular color. That said, we have printed “exile target creature” in white (for example Angelic Edict for 4W).

Cost of Colorless' Spells

New 07 Apr 2022 Asked by idunnoguy1 30 Comments

Is there a reason why the cost of colorless' removal spells is usually 7? (All is dust, scour from existence, spine of ish say, etc.)


That’s the line we drew to not step on colored space.

Gimmick Sets and Creativity

New 07 Feb 2022 Asked by philosophile42 45 Comments

I know you guys don’t do gimmick sets like Scourge anymore, but scourge gave us morph, and inspired fight. Internally do you guys play around with severely restricted environments (a no creature set for example) to get the creativity going for the actual sets you work on, or would that be too much time/effort away from the sets meant for players?


Our sets have plenty of constraints without needing to add artificial ones. : )By the way, Scourge was not a gimmick set. Did you mean Legions, the all-creature set right before it? Onslaught, the set before Legions, introduced morph. Fight was introduced, as a keyword, in Innistrad.

Gadrak, the Crown-Scourge's Color

New 08 Jan 2022 Asked by aharmlesstaco 31 Comments

Lend us some insight into why Gadrak, the Crown-Scourge is red and not black. It looks sinister, it has a clear drawback that is very counter-intuitive in red, its greedy, and it benefits from death. What about this card speaks red to you personally that perhaps I am overlooking?


The drawback is top-down flavor and red has artifact synergy. The card could have been black mechanically, but nothing about it keeps it from being red. It could have been black/red hybrid if the set wanted to use hybrid mana like that.

Cards that Cast from Exile

New 07 Jan 2022 Asked by jirachibi2550 28 Comments

Can we pleeeaaase get more cards that cast from exile like Squee the Immortal and Eternal Scourge? My Rakdos Treasures could really use them haha.


It’s just playing in dangerous space. Exile is supposed to be a permanent answer to problems.

Color Pie Rules and Artifacts

New 15 Oct 2021 Asked by cicakemlelo 64 Comments

You've said a color pie break is when it undermines a weakness in a color. What of Scour from Existence and Universal Solvent, which let any color remove any type of permanent? Or in general, there's a whole lineage of artifacts that let e.g. green deal damage to creatures or give them flying. If the justification is it's less efficient than what other colors have access to, that could also justify Desert Twister? (Which sounds right to me: that weaknesses are relative rather than absolute.)


Most players do not understand power level. The difference between a color doing something, in the color, and not, can’t be differentiated solely by mana cost because the majority of players won’t get where the line is and will just read it as something the color does. Generic cost artifacts can hit the line because it’s not communicating that a specific color can do something, and we can set the mana cost to keep from causing practical issues. For example, destroying any permanent in generic mana always costs at least 7.

Storm Ability Realization

New 14 Oct 2021 Asked by sniccups63 47 Comments

Storm was in Scourge, then came back in Time Spiral. What made you and the developers realize how broken it was?


It broke the first time. We thought we could handle it and brought it back. We couldn’t. I’m skeptical it’s coming back in a premier set.

Werewolves in Midnight Hunt

New 16 Sep 2021 Asked by leoninoftheignoredpride 86 Comments

Expectations due to the initial name of "Innistrad Werewolves" aside, a lot of disappointment is also due to MTG's werewolf history. Of Innistrad's 5 tribes WWs are the ONLY one absent from other planes, absent from Avacyn Restored, & not getting a commander deck. Their mechanic was abandoned as they became Eldrazi in Eldritch Moon, & day/nightbound is a soft reset, etc... Given all this I was hoping MID would go above and beyond w/WWs. Not just be a normal Innistrad set w/minor theming.


Obviously, we could always do more than we did, but I do want to stress that we did more with Werewolves than we ever have in any set before. • The set has more Werewolves than any other set. Yes, I get it’s only 7 more, but when the previous record was 12, that’s a big jump up. • We did Werewolves as a vertical cycle in a third color. • We did Werewolves as one-of’s in a fourth and fifth color.• We brought back our Werewolf planeswalker• We designed what we think will be the definitive Werewolf Commander, something players have been begging for years.• The set’s main mechanic is a tweak on the “Werewolf mechanic”. • The set’s story revolves around the Werewolves. I think calling Midnight Hunt “a normal Innistrad set w/ minor theming” is unfair characterization of the set. It’s clearly a Werewolf-focused Innistrad set. I get maybe not Werewolf enough for some players, but it’s not like Scourge where we sold it as “a dragon set” and it had four Dragons (and a bunch of Dragon-themed cards) in it.

Werewolves Quantity in MID

New 14 Sep 2021 Asked by chairborne33 101 Comments

I feel most of the disappointment with the quantity of werewolves in MID is one of of expectations. WotC marketed this set heavily as the werewolf set but when only 19 werewolves were printed, they use reasoning such as being restricted to DFCs. Do you think it was perhaps pushed a little too hard as the werewolf set? I felt the execution didn't live up to the hype it was given. Perhaps hyping it more as the Harvesttide Festival set would have been more appropriate. Thoughts?


The set has a lot of Werewolves measured against any previous set with Werewolves. It’s a 56% upgrade over the previous record. We have a Werewolf planeswalker. We pushed the theme to a third color and splashed it in the fourth and fifth color. The set’s major theme is the “Werewolf mechanic” expanded. It’s about as Werewolf-y as we could make it while still being an Innistrad set that does all the things Innistrad sets do. Not all set themes are carried at the same weight. It depends on what the theme is and how it’s executed. If people want to be disappointed, that’s their prerogative, but this isn’t like Scourge where we pitched a Dragon theme that you could open ten booster packs and never see.

Scour from Existence Clarification

New 09 Jun 2021 Asked by armeizh 53 Comments

Hi Mark, BFZ had the common "Scour from Existence", which exiled a permanent for 7 mana. Is it a part of "colourless can do anything the colours could (including multicoloured) at a higher cost", or was it a bend/break for Eldrazi flavour? Universal Solvent from KLD seems to imply the former.


We’ve drawn the line that colorless sources can destroy any permanent for seven mana.

From Mirrodin to New Phyrexia

New 25 May 2021 Asked by kaveriniofficial 47 Comments

Happy Birthday! You mentioned once that the original Mirrodin block had small hints alluding to its future as New Phyrexia, but what examples of it are there? The flavor text of Soulscour comes to mind.


The very first scene of the novel has the antagonist finding some oil.

Relevance of Mill Erratas

New 21 Jun 2020 Asked by belteshazzar98 42 Comments

How widespread are the mill erratas going to be? Is it only going to be cards that mill a set number like Thought Scour, or are cards like Trepanation Blade going to receive errata to mill?


It will only be used on cards whose Oracle update matches the mill template.

Concept of Color Pie Breaks

New 06 Mar 2020 Asked by katzenwiege 48 Comments

"Being a color pie break requires you being in the color, not whether or not a deck can play the card." (From an earlier answer.) This is something that took me a long time to understand, and I'm still not sure I fully grok it. Desert Twister and Scour from Existence both let green remove permanents, but only Twister hurts the game. So it's more than an issue of competitive balance. It's as if the colors have personalities, and color pie breaks are out-of-character actions. Is that at all close?


We set limits for colorless abilities. For example, it costs 7 to destroy a permanent. This keeps colorless cards from undermining the color pie. Color identity is more than just what can go in the deck, but what that color itself can do. If we printed colored cards doing off color things at colorless limits, it would set bad messages about what the color can do. Most players aren’t good at telling rate, so a colored card at a bad rate just says, “Yeah, this color can do this.”


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