Connive

Mechanic Design Displeasure

New 29 Feb 2024 Asked by wrathbite 33 Comments

Hi Mark! I've noticed a rise in named mechanics over the past couple years where there are specific keyword actions that, while very flavorful for the set they're in, are adding a lot of mental load to the game. I'm meaning the rise of things like Connive, Venture Into The Dungeon, Suspect, and now Plot and Commit a Crime coming out in Thunder Junction. I'd like to express my distaste for these types of mechanics as an enfranchised player that mostly plays eternal legal formats. Often there are only a handful of cards in each set that I'm interested in, and those cards feel a out of place in my decks. I understand that you make cards for the entirety of the magic audience, so I don't expect a single voice to make you change how you design magic, but I wanted to express my opinion on the matter.
I hope you have a great day!


I’m having trouble seeing the throughline of your examples. Can you give me a more concrete description of what you don’t like?

Connive's Future Use

New 26 Feb 2024 Asked by cle-guy 27 Comments

Where is Connive on the Storm scale?


I’d call it a 4. I expect to see it again.

Top Mechanics Selection Criteria

New 26 Feb 2024 Asked by blaze-1013 47 Comments

For your top 20 (non-evergreen) mechanics I noticed none were from this decade. What would you say is the best new mechanic from this decade so far?


Note that I would pick the mechanic that started a trend. Foretell is an awesome more recent mechanic, but Morph is the first to use face down as a resource, so I chose that for the talk.Amass, while not technically from this decade, is only five years old. Mechanics I really like from this decade include: alliance, backup, collect evidence, connive, corrupted, decayed, enlist, escape, foretell, incubate, learn/lesson, magecraft, mutate (although it has its complexity issues), party, prototype, reconfigure, role tokens, and shield counters.

Origins of Connive

New 26 Feb 2024 Asked by godkingjinping 25 Comments

Did you create connive


I was on the team that made it.

Commander Game Complexity

New 27 Sep 2023 Asked by ambrosehaunt 54 Comments

Is there any concern about the current complexity of Commander games?Cards like Crystalline Giant, Wheel of Misfortune, and dozens of recent legendary creatures with 2 paragraphs of text, as well as relatively complex mechanics used only in a single set (connive, enlist, casualty, training) have lead to some games in which I've spent more time reading than playing. It comes up most often when I play with strangers and against unfamiliar decks. Thanks in advance, and I really admire your dedication to and involvement with the community :)


Formats that use cards from all the sets are inherently complex.

Mechanic Color Choices

New 13 Sep 2023 Asked by gridnack 33 Comments

Amass was in RUB, but mechanically, green likes both singular big creatures and cares about +1/+1 counters. Connive was is WUB, but interestingly, red cares about discard/draw, blue does draw, and black does discard, so RUB mechanically would fit in the pie a little closer. Out of curiosity, what let to bending these two abilities as opposed to sticking to the colors that naturally fit them closest?


Streets of New Capenna was an arc set (aka a color and its allies), so we had to fit mechanics into the wedges.

Connive Mechanic Return

New 28 Jun 2023 Asked by the-sly-guy 34 Comments

Dunno if this has been asked or not but how well was connive received? Will we see it return?


It was received and plays well, so I think there’s a decent chance of its return. I’ll call it a 5 on the Storm Scale.

Flavor vs Mechanic

New 03 Jun 2023 Asked by j-waffles 60 Comments

How do you feel about the flavor of a mechanic limiting its use? Even if from a mechanical perspective a card conniving plays really well, a dinosaur isn’t gonna connive.


This is what we call the “elephant in boots” problem. We could do a lot to restrict cards based on flavor concerns, but in the end, part of what makes Magic shine as a game is the interconnectivity of all its pieces. The game is more fun if all the various parts work together even if they don’t always make flavorful sense.

Designing New Abilities

New 12 May 2023 Asked by godkingjinping 37 Comments

Is it getting harder to be able to design new abilities? Because something like connive which is just like two different abilities seems kind of I don't know


What’s wrong with connive? It plays great.

Mechanic Flavor Sync

New 02 May 2023 Asked by j-waffles 33 Comments

Why is it that some mechanics are sometimes desynchronized from the flavor of the mechanic (scry, treasure, etc.) but many mechanics are NOT desynchronized from the flavor of the mechanic (flying, connive, etc.)


Both scry and treasure are tied to their flavor. That said, sometimes a mechanic is a bit oblique, so we tie it in less to flavor. Kicker is a good example.

Connive Mechanic Potential

New 19 Mar 2023 Asked by doopboopdoop 29 Comments

Does a connive like mechanic have any potential as a blue red combat mechanic ? Maybe as an attack trigger?


I doubt we’d want to have connive (or a connive-like mechanic) happen every attack on low rarity cards.

Complexity in Gameplay

New 29 Jan 2023 Asked by one979 44 Comments

Regarding complexity and mental load:One of my friends in our playgroup has given nearly identical feedback about complexity and power creep, and a handful of content creators / doomsayers have echoed those same notions.I am the opposite. I love new mechanics. New Capenna was a fever dream of connive (which is a 5 star ability), blitz, casualty and what have you. These terms were overwhelming for the first ten minutes of our first precon matchup, but then we talked them through at the table and everyone got it.Sefris / dungeons is my favorite commander deck, so much so that I’m looking to build an initiative/monarch deck with Vela the Night Clad at the helm.And I’ve been enthusiastically been trying to make my Myra commander deck work too. Again, I explain in clear terms to my spell table group how attractions work, and everyone gets it within a turn or two, and good times are had.I hear the complexity feedback, but also I always wonder what the alternative is. Simple vigilance and haste and reach keyworded creatures every few months from here to eternity?


The nature of a trading card game is we have to keep exploring and trying new things. If complexity is an issue, there are a lot of formats that can cut it down for you. Ones that use (almost) all the cards are just going to continue to rise in complexity.

Connive Mechanic Birth

New 14 Jan 2023 Asked by schizofujoshi 25 Comments

it was my birthday a few weeks ago but i forgot to ask so i hope you don't mind me asking for a late birthday present, but could i ask for trivia on my favourite card, Approach of the Second Sun, or on one of my new favourite mechanics, Connive?


Connive was designed as a variant on explore. We liked it thematically as the Obscura mechanic, but struggled a bit as white is fifth in draw and discard. We decided to allow the bend. Happy Belated Birthday!

Self-Reanimation Mechanic

New 22 May 2022 Asked by mois113 42 Comments

If white and blue get self reanimation as long as it's a mechanic, does this mean other color pie breaks are okay if it serves a larger set mechanic? Is connive just that too?


Two things:1) They’re bends not breaks. We don’t allow mechanics to do breaks. 2) Self-reanimating once is significantly different than repeatedly self-reanimating.

Shield Counters vs. Token Auras

New 13 Apr 2022 Asked by dolbyzalo 50 Comments

First and foremost, I love the idea behind the Shield Counters. I have to ask: Why are they counters, rather than token auras akin to Masks?


The white/blue draft archetype is “counters matters” as it interacts with the connive +1/+1 counters.

Keyword Actions in Mechanics

New 08 Apr 2022 Asked by wherehavealltheuswrnamesgone 36 Comments

I’m really tickled my mechanics like connive (such as explore and assemble) where the creature “performs” an action. Do you think we’ll see more of it? Is there a name for it internally?


They’re keyword actions, but that’s more about being a verb than something creatures “do”.

Streets of New Capenna Teaser

New 03 Apr 2022 Asked by honor-basquiat 41 Comments

In your Streets of New Capenna teaser, you mentioned "multiple white cards capable of drawing a card each turn". Is this Connive or something else?


I wasn’t referring to connive.

On Shifting Connive to Grixis

New 03 Apr 2022 Asked by doopboopdoop 33 Comments

Wouldn't convine make more sense in grixis given red rummages already


In a vacuum maybe, but it doesn’t match the blue/black/red family (The Maestros).

Connive in Esper Faction

New 02 Apr 2022 Asked by lootthekey 46 Comments

So with connive being in the Esper faction, does that mean White can now loot? Since I assume there will be some mono-white cards with it.


We allowed it for this set as a bend because of the faction. It’s not something white will be able to do normally.

Connive Mechanic Insights

New 15 Sep 2018 Asked by karlatog-blog 44 Comments

Hi, Mark. Is Connive a bend for blue black hybrid, or is that an effect we can hope to see more of in mono black?


Black is tertiary in creature stealing. Blue and black struggle in hybrid designs because they are the two colors with the least amount of overlap, so we have to be willing to occasionally tap into tertiary abilities when making blue/black hybrid cards.


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