Casualty

Competitive Formats Feedback

New 27 Nov 2023 Asked by ultra-chocolatebouquetkid 33 Comments

Hi Mark. I hope you're having a nice Monday. I think it's great that you guys are focusing more on Commander and the casualty side of Magic, which has historically been more in the background. However, I think the health of competitive is formats is being neglected. Many of the formats I used to enjoy no longer have the same compelling and engaging gameplay that they used to. At first I though it was just me, but many people feel the same way. Is there anywhere I can voice this concern? Thanks.


Here’s a good place to voice it. I should stress that we’re spending just as many resources as we always have (if not more) on competitive play. Yes, we added a casual play design team, but never shrunk the competitive ply design team. In fact, we added people to it.

Mechanics With Zero

New 13 Nov 2023 Asked by thunderweb 48 Comments

Can mechanics with numbers have the number zero? (e.g. crew, amass, casualty, incubate, backup, descend, discover, etc.)


It depends on the mechanic. Some can, some can’t (or it wouldn’t practically mean anything).

Commander Game Complexity

New 27 Sep 2023 Asked by ambrosehaunt 54 Comments

Is there any concern about the current complexity of Commander games?Cards like Crystalline Giant, Wheel of Misfortune, and dozens of recent legendary creatures with 2 paragraphs of text, as well as relatively complex mechanics used only in a single set (connive, enlist, casualty, training) have lead to some games in which I've spent more time reading than playing. It comes up most often when I play with strangers and against unfamiliar decks. Thanks in advance, and I really admire your dedication to and involvement with the community :)


Formats that use cards from all the sets are inherently complex.

Casualty Mechanic Praise

New 24 Aug 2023 Asked by tmbocheeko 32 Comments

Hey Mark, just wanted to express how much I love the Casualty mechanic. There's a lot of exile-based removal and sweepers in white decks in standard right now, so having cards that are already playable have an upside that can sacrifice a creature with a death trigger at instant speed is SO cool. Not to mention the great flavor. Hope to see it return someday!


Glad you enjoy it.

Complexity in Gameplay

New 29 Jan 2023 Asked by one979 44 Comments

Regarding complexity and mental load:One of my friends in our playgroup has given nearly identical feedback about complexity and power creep, and a handful of content creators / doomsayers have echoed those same notions.I am the opposite. I love new mechanics. New Capenna was a fever dream of connive (which is a 5 star ability), blitz, casualty and what have you. These terms were overwhelming for the first ten minutes of our first precon matchup, but then we talked them through at the table and everyone got it.Sefris / dungeons is my favorite commander deck, so much so that I’m looking to build an initiative/monarch deck with Vela the Night Clad at the helm.And I’ve been enthusiastically been trying to make my Myra commander deck work too. Again, I explain in clear terms to my spell table group how attractions work, and everyone gets it within a turn or two, and good times are had.I hear the complexity feedback, but also I always wonder what the alternative is. Simple vigilance and haste and reach keyworded creatures every few months from here to eternity?


The nature of a trading card game is we have to keep exploring and trying new things. If complexity is an issue, there are a lot of formats that can cut it down for you. Ones that use (almost) all the cards are just going to continue to rise in complexity.

Casualty Number Necessity

New 04 Jun 2022 Asked by popcornbunni 27 Comments

Does Casualty need to have a number on it, or would "Casualty" by itself work as an ability that copied the spell if you sacrificed any creature?


I think it has to have a number.

Designing Alara and Capenna Sets

New 15 Apr 2022 Asked by cottasteel 33 Comments

Hi Mark, since Streets of New Capenna and the Alara block are both bottom-up designs based on a tri-color shard mechanic, would it have been possible, in theory, to have designed a Return to Alara set that assigned the SNC faction mechanics instead to their corresponding shard (Bant gets shield, Grixis gets casualty etc.)?


When we return to a world with factions, we try to synergize the different incarnations, so they play well together. This means we wouldn’t use the Streets of New Capenna takes on the arcs in an Alara set.

Ob Nixilis and Infinity Elemental

New 15 Apr 2022 Asked by yesterminute 39 Comments

Acorn question: If I cast an Ob Nixilis, the Adversary and control an Infinity Elemental, am I allowed to declare Casualty ∞ as I do so?


You are.

Casualty on Ob Nixilis Design

New 10 Apr 2022 Asked by armeizh 32 Comments

Hi Mark, with Casualty on Ob Nixilis, that means the rules handle it on permanents; was "only instants/sorceries" a design choice for the limited environment? And could Join the Maestros have been a creature, theorically?


Ob was the last casualty card made, I believe, so it was stretched beyond its original design far into the design process.

Uniqueness of Ob's Casualty

New 09 Apr 2022 Asked by hitek1208 34 Comments

Ob has casualty


That is the only casualty card that isn’t an instant or sorcery.

Understanding The Casualty Mechanic

New 09 Apr 2022 Asked by coatsville 22 Comments

For the casualty mechanic, does each copy also have casualty X so you can sac multiple creatures and chain copies until you run out of creatures?


Casualty is only on instants and sorceries. It is possible for permanents to grant it to instants and sorceries.

Recurring Planeswalker Focus

New 09 Apr 2016 Asked by markusleben 39 Comments

I think Tibalt is a casualty of recurring story planeswalkers (not just the Gatewatch) being seen as so important. Did we need a third black white Sorin in five years?


Players say they prefer to see characters they know to new characters. We’re still making new Planeswalkers but slower than we once did.

Tibalt's Future

New 08 Apr 2016 Asked by unknownwarrior33 51 Comments

Tibalt could appear on other worlds, but let's be honest: he won't. He's a casualty of the decision to focus on the same characters every block from now on.


Nothing has changed as far as this is concerned. We used to have ten Planeswalkers a year with five in the core set that mostly stayed the same. Now we put those five out through the existing sets rather than have them all in a core set. The reason Tibalt got squeezed out is because we were trying to include so many other Planeswalkers beyond the Gatewatch.


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