Outlaws of Thunder Junction

Unique Setting Identity

New 27 Jul 2024 Asked by nyanifesto 12 Comments

What makes a setting/plane feel like its own thing, not just "Magic does X"?


It’s very subjective. Bloomburrow is as much “Magic does X” as Murders at Karlov Manor or Outlaws of Thunder Junction, but it feels different to a lot of players.

Balancing Flying and Reach Abilities

New 27 Jul 2024 Asked by djunknown0 4 Comments

Is R&D down on flying or high on reach? From Midnight Hunt through Murders at Karlov Manor sets averaged just over 5 creatures with reach, topping out at 7 four times in those 11 sets. In OTJ there were 10 creatures with reach, and Bloomburrow has 13. A rather high number for a set where the theme is small woodland creatures.


Bloomburrow has more reach because two of the ten dedicated animal creature types (Birds and Bats) all have flying.Other than that, I think it’s just an ebb and flow thing.

Outlaws of Thunder Junction Drafting

New 26 Jul 2024 Asked by mrpopogod 11 Comments

When you were creating Outlaws of Thunder Junction, where you ever concerned that when people talked about drafting OTJ that some older players might be worried about seeing UG madness?


: )For those non-old timers out there. Blocks were often nicknamed with the first letter of each set in the block. So Odyssey/Torment/Judgment draft was often called OTJ. One its major draft archetype was green/blue madness.

Ubiquitous Tokens Expectation

New 21 Jul 2024 Asked by gcu-sovereign 4 Comments

Is the Ubiquitous Token of a plane something we should expect from visit to visit? Like, how Capenna has its gw citizens, Innistrad has black decayed zombies, LTR had orc armies [applicable to some silmarillion-based visit, I guess]I was looking at the Fish tokens in Bloomburrow and Mercenaries in otj and wondering if those were also more Worldbuilding statements or not.


It’s a mechanical tool that adds flavor, and something we definitely use when shaping a set.

Sharing Appreciation For Genre Mashup

New 13 Jul 2024 Asked by thesnackist 9 Comments

I feel like a lot of established MtG players underestimate how much the genre mashup and Universes Beyond sets expand to new demographics. A friend and I 100% started playing Magic because of Outlaws of Thunder Junction. We are now SUPER EXCITED for Bloomburrow and Duskmourne too. (I was exposed to Magic in college but that was a decade+ ago.)
It's not an exaggeration to say that without the cowboys set, I would not be playing Magic right now.
Anyway just wanted to share that positive message.


Thanks for the message.

Outlaws of Thunder Junction Reception

New 11 Jul 2024 Asked by fencepostmagpie 11 Comments

Now that we're looking at Bloomburrow, can I ask how Outlaws of Thunder Junction was received by players, and where the plane sits on the Rabiah Scale?Thanks Mark!


I’d call the plane a 6.

White Card's Draw Flavor

New 05 Jul 2024 Asked by shadowman2099 35 Comments

"The flavor [for once per turn card draw] is white draws long, that is it sets up the proper condition and then gets rewarded with card draw over time. It’s slow, methodical card draw." My issue is that all colors have "once per turn" effects already. Heck, Dimir had a set theme's worth of it in OTJ with Committing a Crime cards, and some of those were even card draw. It feels less flavorful and more like a stopgap for card balance.


The goal is to make decisions that make sense for how that color needs to draw, not to create a situation that’s unlike other effects. In other words, the feel of gameplay trumps uniqueness.

Head Designer vs Lead Designer

New 03 Jul 2024 Asked by bloodyqueerfrenchman 4 Comments

You are head designer and often lead designer. What is the difference between those two tasks?


I am Head Designer overseeing all of the early portion of design. I am lead designer on specific sets, such as Outlaws of Thunder Junction vision design.

Determining Success of a Set

New 29 Jun 2024 Asked by smtmtg 3 Comments

Hi Mark! Personal opinions aside, how do you determine if the success of a set comes from the cards (power level and playability) or if it comes from the flavour (aesthetic and lore)? Just as an example I absolutely LOVED the otj draft and cards but the whole goofy cowboy thing didn't worked for me at all. As always, thanks for your hard work


We do a lot of market research where we ask about all the components.

Understanding Preview Panel Planning

New 29 Jun 2024 Asked by kylekpratt 6 Comments

"Yeah, we showed cards from Outlaws of Thunder Junction, the next set, but everyone wanted to talk about Bloomburrow." Not to give you too hard a time, but this is simply not true. Going back to the Chicago preview panel. the four sets you previewed cards from got the following time: Bloomburrow: ~9m (2:20-11:10), Assassin's Creed: ~11m(11:10-22:00), MH3: ~15m(22:00-36:40), OTJ: ~15m (36:40-51:00). Today, Bloomburrow got 5 total minutes compared to Duskmourn's 25.


So, Bloomburrow got even less time at Chicago and was 95% of what people online wanted to talk with me about the panel.The messages we got from people was they didn’t understand what Duskmourn was, so we spent some time on that to help people understand. The reason we have to do it early is so stores understand how much to order, which is key on having a sense from their players if they’re interested.

Preview Panel Feedback

New 28 Jun 2024 Asked by kylekpratt 8 Comments

"Absolute faith. The audience is *so* excited for Bloomburrow we didn’t feel a need to focus on it." I must admit that this was not my experience. I was extremely excited to tune into the preview panel to get a sense of the cards I'm next going to open, draft, and play with. The panel's virtual lack of Bloomburrow content dampened my enthusiasm and made it feel like the extremely fast sprint between magic sets is even faster than it currently is. We were getting AC spoilers a week ago.


The preview panel at Chicago Magic Con (which I was on) had the same effect. Yeah, we showed cards from Outlaws of Thunder Junction, the next set, but everyone wanted to talk about Bloomburrow. The unknown thing just pulls attention.

Bloomburrow Previews Issue

New 28 Jun 2024 Asked by manhackman 12 Comments

Hi Mark. Is there a reason Bloomburrow is getting short shrift in previews compared to OTJ and Duskmourn? I wasn’t convinced there was a big difference over the last few panels, but the Planeswalker’s Guide to Duskmourn dropping just before the start of Bloomburrow story really tipped the scales. Is a reshuffling of preview plans happening and Bloomburrow’s the odd set out? It’s making some folks I know worried that you all lack confidence in the set and/or concept.


Again, the exact opposite. The players are *so* excited for Bloomburrow, that we’re comfortable giving other sets from later in the year a little bump before Bloomburrow previews begin.

Concerns about Commander and Freerunning

New 21 Jun 2024 Asked by tybonel13 2 Comments

As someone who primarily plays commander I really dislike how it's been stapled on to Freerunning. Cards don't need to work in every deck. In fact, it feels much more rewarding when you stumble across cards that only work in the deck you're trying to build. Freerunning as an assassin's only thing would've been great. Cool mechanic, cool flavor, fits the IP. Including commander makes it feel forced and too direct. I get commander is the most popular format and you want to cater to it, but this is the absolute worst way to do that in my opinion. Just make cool cards with niche abilities and have them be legendary from time to time.


Assassin typal is pretty narrow. Note how Outlaws of Thunder Junction had to also attach Rogue and Mercenary and Pirates and Warlock to make it mechanically relevant. (There were only 87 Assassins in the game - not counting Changelings - before Assassin’s Creed released.)It just isn’t good game design to make a mechanic (the only new one, no less) one that can only be played in under .1% of decks. But it’s Assassin’s Creed, Assassin’s in the title. It’s the core role of the game. So Corey (the lead design of the set) decided to find additional mechanical space to broaden it. Commander traditionally has trouble with aggression (aka not a lot of Commanders attack regularly) so Corey found a way to make the mechanic relevant in Commander.Even though every Commander deck has a Commander, free running doesn’t push in a way that makes every deck want or need it. I hear the message that some people don’t want us to design cards for Commander, but it’s a 800-pound gorilla that dominates tabletop play. If you go to many game stores, it’s the only pick-up game you can find. So to make our new mechanic (again, the only new mechanic in the whole set) something unplayable in our most popular format isn’t very viable. There is a truism in game design. “You design for the game being played.” You have to understand how your cards will be used by the players and lean into it. There are so many formats you can play that we (mostly) don’t design for, if that’s important to you. Magic is great in that you the player have so much agency in how you play. But we’re going to design for the format that dominates tabletop play.

Power Level Adjustment in Sets

New 19 Jun 2024 Asked by justforaskingmaro 5 Comments

Set B "obsoletes" set A is a strong word, but let's focus a moment on pioneer, not very old vintage cards. I have a database of "top playables" in pioneer, restarted after every banning. Cards get into list based on certain number of appearances in goldfish's tournament winners, but criteria is equal to all cards. 9 OG Theros cards are on the list, 5 KTK cards. 4 RTR cards (+ shocks) 21 MKM cards are. 20 LCI cards. 13 OTJ. New sets have vastly more cards in list, thus are stronger.


The switch for a Standard-focus to an Eternal-focus forced us to up the overall power level of premier sets in Throne of Eldraine, so yes, Throne of Eldraine and sets after do have an overall high power level. That wasn’t set by set creep though, but a conscious one-time adjustment.

Comparing Fun in Draft Sets

New 17 Jun 2024 Asked by perfectcollectorduck 1 Comments

This is one of those questions that might be impossible to answer. Other than power level, why is one set's draft environment more fun than another set's? Take MH3, which I've enjoyed more than OTJ, which I liked more than MKM (although I enjoyed both). I think this is a common sentiment. Did MH3 get more time or resources than the other two? Is it just luck of the draw in a "sometimes they hit, sometimes, they don't" way? When an MKM is going out the door, do y'all know it's not quite as fun?


Modern Horizon sets are of a higher complexity, and have a strong nostalgia element, so appeal strongly to players that enjoy that. We learned from Time Spiral block that it’s a minority, so it’s not something we do in premier sets, but a great choice for a supplemental one.We ship every set with the goal of it being as fun as possible, knowing that different sets will appeal more to different players. We just try to mix it up, so everyone gets sets that maximize their enjoyment.

Considering Power Creep

New 14 Jun 2024 Asked by johnny-spaghetti 4 Comments

There's a lot of cards in OTJ that are strictly better than their precedents, like the new Green four-mana 6/5. Isn't this textbook power creep, and if so, doesn’t it contradict the idea of the Escher Stairwell?


It’s only power creep if the cards they’re superseding were already at the top of the power curve.

Future for Homarids

New 12 Jun 2024 Asked by mysticretrieval 49 Comments

Will Homarids eventually get the same treatment as Cephalids getting their creature type updated to Lobster, or are there too few of them to warrant that change? We did just get one in OTJ with Deepmuck Desperado. I always associate Cephalids and Homarids so I wonder why one is getting an update and not the other.


I do think Homarids will eventually get changed. To Crab is my best guess.

OTJ Mechanics Appreciation

New 10 Jun 2024 Asked by blaze-1013 17 Comments

Gavin put out a video where he talks with Jeremy Geist about OTJ's mechanics and listening made me realize from a pure mechanical standpoint the mechanics in the set, plot and spree, are just two of my favorite mechanics. Past that outlaws are super flavor and just a really cool batch to build around and mounts are an amazing way at capturing the horse back flavor, something Magic hasn't had until now. Honestly, OTJ has one of the strongest collection of mechanics of any set in a long time.


Thanks. I’m quite proud of them.

OTJ Enjoyment Acknowledgement

New 10 Jun 2024 Asked by elderaktis 8 Comments

I've really enjoyed OTJ, both mechanically and flavorfully. Thank you, and please apply high fives to the creative team as well.


Will do.

Impressions of Outlaws' Mechanics

New 10 Jun 2024 Asked by goldstarbubbles1993 20 Comments

Hi Mark, I just wanted to say that I found Outlaws of Thunder Junction extremely, and I want to emphasize this word, elegant. I thought crimes were one of the best mechanics to build a set around in a really long time. Before crimes, I thought all of the "natural" game pieces had been used as set themes - you'd done creature types, graveyard, and all the card types. But targeting is a natural part of the game! Making that a theme is awesome, and it came from the the top down villain theme!


Glad you’re enjoying it.


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