Extort

Keyword Mechanic Interaction

New 08 Apr 2024 Asked by zombsidian 30 Comments

Could a card care about permanents that have keywords?i.e. a creature getting +1/+1 for every you control permanent that has an instance of Extort on it?


Assuming the keyword is a named keyword mechanic, yes.

Keyword Color Identity

New 06 Apr 2024 Asked by revenant-gaming 49 Comments

I understand why the rules for Extort (in regards to color identity) went in favor of allowing Crypt Ghast in mono black because its second ability is very mono black. However, I think it sets a bad precedent for color identity within keywords. The logic was that reminder text doesn't affect color identity, but it's not the reminder text but rather the rules text that keyword replaces that should apply to color identity. How do you feel about color identity within keywords and is it now avoided?


I just wish color identity treated hybrid symbols differently. It would also solve this problem.

Booster Fun Reminder Text

New 17 Dec 2023 Asked by mois113 73 Comments

I would assume that cube owners are part of the target audience for booster fun stuff. They often are very enfranchised players that like fancy cards and retro frames. Yet those are mostly printed without reminder text. In a 30+ years old game it's super rough to have obscure, never repeated keywords not explained on cards for a draft format. By now, there are dozens of cool cards I wanted to collect for my cubes but couldn't because I don't expect everyone to know how dredge or extort work.


When we poll enfranchised players, more say they want Booster Fun versions to not have reminder text. Let’s see what you all think.

Should Booster Fun versions of cards have reminder text? YesNoSee Results

Favorite Guild Mechanics

New 05 Nov 2023 Asked by youwillneverdiscoverwhoiam 73 Comments

What are your favourite guild mechanics for each guild of Ravnica? Do you think they're also the ones most likely to be brought back?


Azorius - DetainDimir - SurveilRakdos - SpectacleGruul - BloodthirstSelesnya - ConvokeOrzhov - ExtortIzzet - ReplicateGolgari - ScavengeBoros - BattalionSimic - Evolve

Aerial Extortionist Mono-Blue

New 17 Apr 2023 Asked by honor-basquiat 14 Comments

Hypothetically, could Aerial Extortionist printed but as a mono blue card? Would that be totally fine, a bend or a break?


Blue is more likely to return a card to the hand than exile it and let them cast it from exile.

Satisfaction with White Card Draw

New 22 Apr 2022 Asked by codenamejd 26 Comments

I'm so happy with the White card draw effects in New Capenna Commander - especially that it gives us a variety of options, not one specific card that would become sought after and hard to find. I particularly like Master of Ceremonies, where it still gives equal card advantage to you and your opponents, but you get the edge because its split amongst all your opponents. And Aerial Extortionist is so great. High fives for all involved, please!


High fives to be applied.

Treasures Mechanic Impact on Commander

New 10 Apr 2022 Asked by kriosuranous 55 Comments

I overall like treasures, but i feel like they are warping commander because three of the most overpowered cards of all time for the format (smothering tithe, Dockside Extortionist, and hullbreacher) all generate treasure, which leads to the mechanic being warping.


Ah, eternal formats, where mistakes live forever. : )

Addressing Treasure Mechanic

New 10 Apr 2022 Asked by blaze-1013 66 Comments

Since people are talking treasure and commander, the issue isn't treasures as a mechanic rather the power level of individual cards. Dockside Extortionist and Smothering Tithe just make a lot of treasure and give huge advantages for little work. Brass' Bounty meanwhile has been legal for ages and I don't think people have any real negative feelings for it. The ability to continuously make multiple a turn or a lot for little work is where treasures start to become an issue.


Do others agree with this contention?

Reason for Extort Coding

New 18 Jan 2022 Asked by androgeus 46 Comments

Why was Extort hard coded as costing {W/B}?


Because we wanted color commitment and it was the Orzhov mechanic.

Dockside Extortionist Mechanic

New 05 Nov 2021 Asked by natew000 49 Comments

Is the enchantment part of Dockside Extortionist a bend or a break in red, or is this kind of effect in pie? (“When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.)


Red can reference enchantments existing. It just can’t destroy them.

Green and Black Turn Spells

New 11 Aug 2021 Asked by randomsimpevent 40 Comments

Hi Mark! In regards to the person that asked about white, black, and green getting extra turn spells, green and black actually both have one. Green has a card called Seedtime from Judgement, and Black has Temporal Extortion from Planar chaos. These are both conditional though. I suppose they would be color pie breaks today?


Both, at best, are severe bends. Seedtime is probably just a break.

Thoughts on Taxing Effects

New 05 Aug 2021 Asked by philosophile42 40 Comments

Are “taxing” effects un-fun? I think it would be neat to see white lean hard into taxing in a set (something different from extort which was where the W/B player ended up taxing themselves for a benefit).


Some taxing can be fun. Too much (to the point where the opponent can’t play) isn’t.

Dockside Extortionist Enchantment Sight

New 26 Oct 2020 Asked by myfavoriteflavorisblue 59 Comments

Why does Dockside Extortionist see enchantments?


Red can’t destroy enchantments. It can care about them.

Hybrid Cards Debate

New 23 Dec 2019 Asked by artoskincaid 114 Comments

I respect that you consider hybrid to be a monocolor card but the only time it could be considered monocolor is being able to cast it without paying both colors. It's a multicolor card on the stack, in your deck, and on the battlefield. Commander is restricting it based on those. Hybrid cards are typically much bigger bends then we see on mono-color cards too because of the lack of design space. Often they are bigger bends than we see in monocolor and reduce deck diversity which is a net loss.


I understand that the cards are multicolor. My point is that the format stresses their multicolorness over their actual functionality. Hybrid has become a big tool of Magic design and ignoring hybrid’s functionality is longterm going to cause problems. For example, the creation of the extort mechanic required a new rule to get created where color identity now doesn’t count reminder text. Hybrid is going to always lean into what hybrid is (the ability for either color to cast it) and that is going to fly in the face of a format that doesn’t recognize that key trait of hybrid mana.Also, the color pie argument is weak. Yes, there are a handful of cards that probably want to be multicolor rather than hybrid, but the number is small and none of them are breaks. Meanwhile monocolor cards are filled with breaks over the years and no one us talking about banning cards like Chaos Warp. I think Commander is a great thing for Magic. A lot of people are playing it and having a wonderful time. My few issues are about flaws in the format that make it hard for us to design for it. If I could snap my fingers, I would also make death triggers work because we now avoid putting death triggers on legendary creatures and that’s just tying a hand behind our back for what I think of as not a great reason.

Dockside Extortionist Origin

New 07 Aug 2019 Asked by lazcarno 41 Comments

Is Dockside Extortionist a goblin from Mercadia??


I believe he’s from Ixalan.

Ravnica Mechanics Approach

New 21 Dec 2018 Asked by jhoald 48 Comments

We've now seen all 5 mechanics and none of them are entirely new. A Bloodthirst, Monstrous, and Unleash variant. Keywording the text on cards like doomed traveller and careful consideration (and many other cards for each of them). Ravnica had always been the plane where crazy mechanics were tried out: Cipher, Extort, Detain, Haunt, and Transmute just to name a few. What caused such a safe and familiar approach this time? It makes the set feel more like a core set than a new and exciting one.


Ravnica is more about the innovations of the guilds than of the guild mechanics. A set with five mechanics forces us to keep the mechanics simple.

Orzhov Mechanic Preferences

New 12 Dec 2018 Asked by gaiaix555 29 Comments

Heya Mark, in preparation for the new Ravnica set, I’d like to ask a question: is it possible Haunt will come back for Orzhov? Or would extort be the more likely ability? I understand Haunt can be confusing, but I adore the mechanic very much and would love to see some modern day cards with it.


We do not consider haunt a success. It confused a lot of players and was generally unpopular.

Color Identity Issues

New 26 Apr 2018 Asked by chibinyanta 84 Comments

Re: Transguild Courier, For a better example of color identity rules being dumb, you can't use Noble Hierarch in an monogreen deck, but Birds of Paradise, which taps for two more colors, is a-ok. Or how creatures with extort are fine in monoblack or monowhite, but if you printed a card that functionally had extort, but spelled it out instead of being a keyword, it suddenly becomes WB.


Thanks for the examples.

Extort Mechanic Insights

New 23 Mar 2017 Asked by j-t-wolf 13 Comments

It's my first time for some birthday trivia, so I would like some info on the mechanic that the first deck I built was based on: Extort (or life drain abilities in general)


Extort was designed by Shawn Main who wasn’t actually on the design team. The cost being hybrid mana happened late in the process.Happy Birthday!

Ravnica Mechanics Rating

New 03 Jun 2016 Asked by popcornbunni 22 Comments

What's the storm-scale for each of the Return to Ravnica mechanics? -- Detain, Cipher, Unleash, Bloodrush, Populate, Extort, Overload, Scavenge, Battalion, and Evolve?


Read this: http://magic.wizards.com/en/articles/archive/making-magic/storm-scale-ravnica-and-return-ravnica-2016-05-02


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