Armageddon

Blue Card Mechanics

New 22 May 2024 Asked by michel475193362 8 Comments

Isn't "Harbinger of the Seas" a card that completely deviates from the range allowed for blue?The effect of "Blood Moon" is essentially land destruction, and that should be allowed because it is red. Just because Spreading Seas is in blue, allowing it to have that effect on the big picture would be an anomaly that would allow Jokulhaups and Armageddon in blue. I'm not sure how the Council of Colors could have allowed such a card? If blue allows such a card, white and black should pass this effect before it, and if green allows it because it can, then green will be allowed to have a creature with both death touch and fighting.This card is too ridiculous.


Blue is primary in turning lands from one basic land type into another. It’s not an effect we do a lot, but when we do it, blue is the one who mostly does it. (We do let black turn lands into swamps.)

Land Destruction Policy

New 10 Apr 2024 Asked by zozocracked 23 Comments

If you did land destruction more, would cards like Armageddon and/or Balance still be in pie for White? Or would White not do mass land destruction even in that world?


It’s not something we’ve discussed as we don’t want to do a lot of mass land destruction. It’s core red. I don’t know if we need a secondary color for something we do infrequently.

Land Destruction Alternatives

New 08 Apr 2024 Asked by horizonsgift 33 Comments

If the concept of Land Destruction causes player ire, yet old heads like me think it’s a vital stop gap, can we sidestep the problem? Phasing them out for X turns or X number of stun counters? Functionally the same, less feelsbad than the straight Armageddon.


Phasing them out causes most of the same issues.

Red Armageddon Consideration

New 23 Feb 2024 Asked by flakmaniak 21 Comments

How close was a red Armageddon to being printed in Planar Chaos? Uh, I mean an exact colorshifted one, not Boom/Bust. Presumably development thought that was too bold?


It wasn’t considered.

Nick Archetype Discussion

New 10 May 2023 Asked by gladidiedpoppunk 104 Comments

I think WOTC needs to acknowledge another Player Archtype, other than Johnny, Timmy, and Spike.
This player's name is Nick.
Nick is a contrarian. Who only likes things other players dislike.
Classic Nick cards:ShahrazadHumilityArmageddon Stasis
Nick loves banding, and flanking, and regenerates.
I think R&D needs to make more Nick cards


Nick is just a subset of Timmy and Tammy. R&D refers to that subtype as a Griefer.

Land Destruction Discussion

New 04 Jan 2023 Asked by nutsofoden 44 Comments

"I think part of playing Magic is experiencing what other players like because that’s what they choose to play. I consider that a feature, not a bug." This being said, can we bring back efficient Land Destruction, (Stone Rain/Strip Mine) and Mass Land Destruction (ravages of war/armageddon) so I can properly feature something I love in Magic? also I know this sounds sarcastic, but I assure its not, I love LD as an archetype and want it to be supported. 4 is to much for a single target LD spell


The problem is what you love (when pushed) doesn’t let other people play the game.

Instant Speed Mana Cost

New 01 Dec 2022 Asked by dailynator 34 Comments

When designing a card… How much mana would you personally add to a strong sorcery to make it safe at instant speed? Something like a Wrath of God or Armageddon for example.


There’s no set amount of mana as it changes based on what the effect is. For instance, things that can affect combat become significantly more powerful as an instant than a sorcery.

Defense of Silver Bordered Cards

New 14 Apr 2022 Asked by dungeonmasterryan 109 Comments

Mark do you think that the reason you're such a defender of silver bordered cards and formats isn't because they're good but rather it's your thing? Do you think silver bordered cards would exist after the first set if you weren't there? You're quick to dismiss those who don't like them but I think you're purposely misunderstanding the "why"


My issue isn’t with people that don’t enjoy them or want to play with them because they don’t like what they are. Magic makes many different cards for different players and I have no desire for people to use things not for them. I do get why people don’t like them. They’re not for everyone. If acorn/silver-border cards don’t sound fun to you - please, please, don’t play with them. I’m not dismissing you. You’re just not the audience I’m talking to.My issue is with people the cards are designed for, that want to play with them, but feel they can’t. For example, I get people writing to me all the time begging for me to make “black-bordered” versions of certain Un-cards and Un-mechanics. It’s to those people I’m speaking. If Host/Augment sounds fun to you, the cards exist for you to play with. You can enjoy them now. Part of being a casual player is learning that you get to shape the way you play. Find what’s fun and play with it. Playgroups spend lots of time removing legal things from their play experience. Armageddon is legal, but it’s not fun, so your group doesn’t allow it. The reverse is true. There are cards that would be fun for your group, but are technically off limits. They don’t have to be. Get your playgroup to see how adding in things can make for a more fun experience. The reason I’m such a champion of Un-cards isn’t because they’re my creation. I created them because I’m such a champion of casual level play. I spent years helping to form and run the Pro Tour. I get and appreciate why people love high-end competitive play. I also understand the opposite end of the spectrum. That gaming itself can be about the fun and joy of the experience. That the game is capable of things that the structure of high-end competitive play can’t handle. That there’s a place for exploration of game design that’s pushes into places players will enjoy even if the computer-like rules system can’t neatly put it in a box.Would Un-cards exist without me? There’s a good chance they wouldn’t, but I think that would be net negative for the game. One of the reason Magic has thrived is because it’s so many different games to different audiences. The fact that cards exist that you could care less about, but make someone else enjoy the game is a net benefit for you, even if you can’t see it.

Use of Extra Turn Cards

New 10 Nov 2021 Asked by cleverconvict 64 Comments

Considering that Nexus of Fate had to be banned and Alrund's Epiphany has warped Standard, why is Set Design still creating Extra Turn cards? Why haven't Time Walks followed Armageddon and random discard effects into the depths of "too unfun for Standard"?


Because players mostly enjoy extra turn effects and dislike destroy all lands and random discard effects. Yes, players dislike broken cards, but that doesn’t mean they necessarily dislike the part of the game that it’s using.

Land Destruction Cards' Return

New 02 Feb 2021 Asked by goldencrustacean 53 Comments

Earlier you said, (in regards to counterspells) that even though some players may find the playsyle unfun, there is a subset of players that enjoy it, and as such, there are still counterspells in blue. Does this mean strong land destruction cards like stone rain and Armageddon can come back if we enjoy playing them?


Whether or not there is a big enough audience determines whether we make certain effects. What leads to the best game play determines how strong we make them.

Analogy on Ramp Checks

New 12 Dec 2020 Asked by marcantoniosavelli 96 Comments

Wrath effects are necessary to a format in order to keep some excesses in check, right? What about Armageddon effects, to keep ramp in check, then? This has been an issue in standard in recent times...


Using Armageddon to keep ramp in check is like using dynamite to deal with a termite problem.

Armageddon Effects in Standard

New 03 Oct 2020 Asked by marcantoniosavelli 24 Comments

Armageddon effects back to standard, yes or no? (imo They would help).


Unlikely. It’s both very powerful and not very fun.

Color Pie and Balance, Armageddon

New 07 May 2020 Asked by brothervalencio-deactivated2021 30 Comments

Fun/balance issues aside, are Balance and Armageddon still in white's color pie?


Color pie-wise, yes for Armageddon. The discarding in Balance us not currently white.

White's Identity in Commander

New 07 Mar 2020 Asked by gophilipbowles 82 Comments

I've seen a lot of recent asks about white to which the response has been "that's not in white's part of the colour pie". Do you feel perhaps that white's issues are more systematic than a lack of card draw - that it just isn't deep enough? It was hit badly by a lot of changes over the years that killed or weakened key early white themes like Armageddon and prison decks, and being able to remove everything is not in itself a way to win games.


White’s issues are mostly dealing with Commander. The World Championship, for example, had two white decks in the finals. And the issue is it’s a format that changed enough basic things, that it weakened White’s strengths and plays up its weaknesses. We’re slowly making adjustments, but it’s in reaction to a popular format that really warped things.

Birthday Card Trivia

New 15 Nov 2016 Asked by greatghoul 27 Comments

Good morning mr rosewater! After following your tumbler and listening to your podcasts since March, my birthday has finally come! Can I please have some birthday trivia about either of my two favorite cards.... royal assassin, or nightmare ? Thanks for everything you and your coworkers do!


When Wizards first printed Magic tee-shirts, there were three public designs and one staff design. The staff design was Hurloon Minotaur (by Anson Maddocks). The public designs were Vesuvan Doppelgänger (by Quinton Hoover), Armageddon Clock (by Amy Weber) and Nightmare (by Melissa Benson).Happy Birthday!


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