Wolf

Separation of Mustelid Types

New 17 Jul 2024 Asked by endertrot 11 Comments

Hello Mark! I’m loving Bloomburrow so far, but have only one nagging question scratching at my brain;I love mustelids, so the separation of weasels, otters, and badgers all into their own creature types without being able to really play them together with typeal synergy bothers me immensely. This feels like the hound/dog/wolf problem but like a 100 times worse for me specifically :( Do you know why it was chosen to make them all separate? And, if it was the body shape/habitat thing, might I suggest making martens a creature type, since they’re tree dwelling mustelids, and a lot lankier and longer limbed than ground dwelling weasels?


We tend to use words people are more familiar with, and “mustelid” doesn’t reach that bar.

Classification of Animal Species

New 10 Jul 2024 Asked by storyofawerewolf 9 Comments

Hey Mark, so have a question for you from an ecologists perspective here. Why is it that some classes of animals within magic, such as mammals, amphibians, reptiles are broken down into family classes as archetypes (rabbit, wolf, frog, lizard, snake etc) but birds are just birds and not broken down any further? Just an odd one I've noticed for a while haha


We wanted to make bird lords rather than hawk lords.

Canine Variety and Decks

New 12 Jun 2024 Asked by hopeless-knight 20 Comments

why are canids all split in different types (Dogs, wolves, Jackals, Foxes, and up to a certain point, Hounds), while all felines, no matter what variance in taxonomy, are typed as just Cat? It seems a bit unfair, specially if you are trying to do any sort of Canine kindred deck, as support for them is just scattered between all of these types.


It helps greatly that people refer to all felines as Cat (often jungle cat for the large ones).

Classifying Animal Types in Game

New 02 May 2024 Asked by vyslanec 36 Comments

Is there a reason there's a distinction between dogs, wolves, and werewolves but lions, tigers and leonin are still considered cats?


Vernacular speech. People call lions “cats” but not wolves “dogs”.

Transforming Werewolf Bases

New 05 Apr 2024 Asked by natew000 49 Comments

So far, all transforming werewolves have humans as their base race, which makes sense since Innistrad is very human focused. (Assuming that Eldrazi werewolves were human originally.)If/when for werewolves based on other humanoid races (elf, dwarf, etc)?


Probably when.

Batching Canines

New 04 Apr 2024 Asked by komradek-blog 140 Comments

Can we batch cainines? Lions are cats, leopards are cats, and leonine are cats , but what about dogs? We have coyotes, dogs, foxes, jackals, and wolves, but nothing that groups them? Betrayal of man’s best friend I say.


It’s a possibility in the right set.

Coyote Versus Dog Typing

New 30 Mar 2024 Asked by xyronian 82 Comments

I understand why some older creature types are being rolled together, like Naga and Snake, or Lizard and Viashino. However, is there a reason coyote was introduced in Thunder Junction instead of using Dog?


The problem is we tend to use creature types to match the words people use and not what lines up by species. People call lions and tigers “cats”, but don’t refer to wolves and coyotes as “dogs”.

Day/Night Mechanic Future

New 04 Mar 2024 Asked by gevth 49 Comments

Do you think that the Day/Night mechanic is now forced to come back whenever we return to Innistrad?


I don’t think it’s forced, but there is a Werewolf issue we have deal with.

Werewolf Mechanic Preference

New 03 Mar 2024 Asked by spartacusreturned 41 Comments

Ignoring the logistics of tracking day/night for the rest of the game, which transformation mechanic for werewolves was more liked, the original one or the day/night one? What if you do account for the logistics?


The loudest voice from Werewolf players is they want all Werewolves working the same, which I am sympathetic with. With 20/20 hindsight, I wish we had stuck with building Werewolf states into the definition of day/night (aka Werewolves enter as Werewolves at night).

Wolves Commanders

New 20 Jan 2024 Asked by talos-4 26 Comments

Hi fives for Making Voja, Jaws of the Conclave. Wolves have needed a naya commander for a long time, and Voja was a great character choice and solid design.I also love that, in the same set, we also get an amazing Tolsimir, which will slot into my Tolsimir wolf commander deck very nicely.


Glad you enjoy it.

Werewolf Mechanics

New 12 Jan 2024 Asked by vanhawk 36 Comments

Hi Mark, could something like "non-horror, non-eldrazi double-faced werewolves you control have a timebound" work to unify the werewolves at least on commander? Timebound would function as daybound on the front face and nightbound on the back face.


If we want to align them, there are cleaner fixes.

Werewolf Errata Plans

New 07 Jan 2024 Asked by exalted-boda 34 Comments

Will old werewolves ever get an errata to the day and night ability?


There are no current plans up for do. I tried very hard in Midnight Hunt to do this, but was unsuccessful.

Batching Subtype Consideration

New 04 Jan 2024 Asked by vanhawk 22 Comments

if or when: a batching subtype for effects like cavern of souls (eg.: Canine for wolves, foxes, jackals, werewolves and so on).


If. We can make batches such that a particular card cares about the batch, but its trickier to make a batch that a card making you pick a creature type can care about.

Were Type Discussion

New 03 Nov 2023 Asked by plumpikethorn 59 Comments

Hey Mark, with the upcoming type errata, any chance in the future to have "Were" split from "Werewolf" so the other were were species in the game like the werefoxes, werebears, wererat, etc can have a shared type?


We talked about it extensively in Innistrad. I don’t think anything has changed which would make us reconsider.

Daybound/Nightbound Reflections

New 02 Nov 2023 Asked by greatdinn 57 Comments

Now that it's been around for a while, any further reflections on Daybound/Nightbound?


I wish we made Werewolf/Human transformation built in to it and made it stop progressing when no card on the battlefield cared about it.

Visual Elements for Reach

New 11 Oct 2023 Asked by necropunk 37 Comments

A previous question asked about the concept of 'having wings, it has flying', but is there a hard and fast rule about reach? It seems a bit more haphazard, with things like canopy baloth sitting in the top of tree not having reach, but something like bounding wolf gets it because it can jump a bit? (Also, whats the timeframe on when we'll see a monored legendary phoenix?)


There’s no constant visual element for reach.

Big Bad Wolf Colors

New 20 Sep 2023 Asked by su92 45 Comments

What color(s) is the big bad wolf? On one hand, it's a wolf that just wants to satisfy his hunger, so green. But he's also very deceiving and shapeshifts in some versions. Maybe blue/green?


He’s monogreen. Hunger is a drive.

Werewolf Mechanic Focus

New 12 Sep 2023 Asked by watdattho 40 Comments

Do one-off werewolves even need a mechanical focus? Most creature types don't, or lost their original focus over time. Elves don't just tap for mana anymore (or even tap much in general like they used to. Big sea creatures care less about islands than they used to. Dragons rarely have firebreathing. I can't think of many creature types that have a singular mechanical focus, now I come to think of it?


Imagine Slivers that didn’t grant abilities to other Slivers. (The two artifacts aren’t actual Slivers and thus the lack that ability.)

Werewolf Mechanics

New 12 Sep 2023 Asked by cordiallupine 43 Comments

Re: werewolves, having had a Tovolar EDH deck since he came out, I've always found their day/night mechanic more a hindrance for playing them than a reason to. WOE featured werefoxes both in flavor and art as well as cards that didn't flip, and AFR featured a non-flipping werewolf. I personally don't think their previous mechanical identity needs to prevent them from appearing elsewhere or branching out in how their cards work, especially when they clearly have a fandom going.


My gut is we’ll find a world where they make sense and we’ll probably make them single-faced. Once we do that, we can give them another mechanical focus which will help us making one-ofs.

Werewolf Card Challenges

New 11 Sep 2023 Asked by storyofawerewolf 46 Comments

Mark, level with me, howcome werewolves keep drawing the short straw on other plains despite the lore? None were printed in the Dominaria sets. Then the phyrexian werewolves were mentioned in story and across multiple artworks but didn't even get a lame draft card. Then the biggest kick lately was not giving us a werewolf as the big bad wolf and instead making him a Knight whom only got a lame draft card anyway. Spread the howly love guys. Don't have to be double sided either, just werewolf Inc.


Werewolves are blessed/cursed with a strong mechanical identity which makes one-of cards trickier to do.


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