Adamant

Monocolor Set Features

New 27 May 2024 Asked by zbaschtian 5 Comments

If/(foreseeable future)When: New Monocolored Matters set. I know you already did this with Morningtide/Eventide, and I don't consider Adamant or Devotion to lead to the gameplay patterns we're discussing. Most likely hybrid, colorless, cycling and/or DFC/Split Card focused to support limited.


When for sets with monocolor themes. I’m not quite sure what you want if devotion doesn’t count.

Accepting UB Cards

New 23 Mar 2024 Asked by mrskayathefrog 83 Comments

You said in a recent ask: "[UB] isn't Magic to you. And that's a fine stance. You get to define what Magic is to you. Play with whatever Magic cards you feel embody Magic. But you don't get to define that unilaterally. To many people Universes Beyond cards are Magic."You also compared UB cards to Un-cards, but that is not really a fair comparison.I only have control over my decks, I do not and cannot control what other people put in their decks (which is a good thing!). I can choose not to put UB cards in my deck, but in a tournament my opponent could have a deck with only UB cards and if I was adamant about not playing with them, I'd have to just drop out. Silver boarder cards are different because you do get to choose to participate in a game with them. Before the game, the person who wants to play with silver boarder cards has to ask if the other players are ok with that. That is not the case with UB. You either put up with UB or you don't get to play.


There are many things in Magic that players don’t like, yet encounter in other people’s decks. For example, there are many players who don’t like horror imagery. There are ones than dislike things that pull too far away from fantasy. There are ones that don’t like when cards get too cutesy.Part of playing Magic has always been that you craft the kind of deck you want and your opponent does the same. And if they play things you are unhappy with, that’s part of the communal experience. If you care enough, you can play with people who share your sensibilities. But the idea that a player is protected from the parts of the game they dislike has never been true since the game premiered 31 years ago.

Controversial Design Views

New 02 Jan 2024 Asked by 3-slugcat-pilots-7-ornithopters 37 Comments

Hey Maro! What’s something that you think you are right about related to making magic, that most of your co workers vehemently disagree with? Like what’s your hottest design take among the other designers?


You guys have heard them all here. The one I’m most adamant about, and losing, is the legendary supertype losing its rules baggage.

Adamant Mechanic Fit

New 16 Aug 2023 Asked by cle-guy 45 Comments

What other worlds besides Eldraine have a big enough mono color theme where Adamant could be a fit?


Shadowmoor. : )

Adamant's Performance

New 16 Aug 2023 Asked by cle-guy 24 Comments

Do you think part of why Adamant did so poorly is if only appeared on commons and uncommons?


It was also of a lower power level.

Adamant Mechanics Usage

New 01 May 2023 Asked by validtangent 38 Comments

With our impending return to Eldraine, I'd like to go to bat for my favorite mechanic from the plane: Adamant. I never saw it get much attention from the player base, and I noticed the ability only appeared on commons and uncommons. Is that regular, for a new mechanic to not get expressed at rare? What were Adamant's problems at rare/mythic?


It was a tricky mechanic, in the environment at the time, to push for constricted.

Adamant Mechanic Feedback

New 21 Dec 2022 Asked by mrsquishy 20 Comments

I liked adamant conceptually, but agree that a lot of the cards felt like their payoff wasn't worth their fail case. Is it more likely that we get adamant designs as one-offs to explore more possibilities?


It’s just not that hard a thing to do in constructed play, so the delta (the power difference between the two versions) couldn’t be that large.

Adamant Power Level

New 20 Dec 2022 Asked by themartiangeek 49 Comments

I didn't like adamant, but it wasn't because of the mechanic in a vacuum, just that almost all the cards that had it felt worthless; most of them were merely okay if you made the requirement and absolutely awful if you didn't. It could have been pushed a bit more.


If you only like a mechanic if it’s pushed, you don’t like the mechanic, you like the power level.

Adamant Praise

New 20 Dec 2022 Asked by natew000 36 Comments

No question. I just wanted to say that I thought adamant was an excellent limited mechanic for ELD, and it really helped drive the way that decks should be built in that format.


I too like adamant.

Adamant Return Possibility

New 20 Dec 2022 Asked by rosechord-blog 33 Comments

Love your storm scale article! Just wanted to say that I'm one of the players who adore Adamant; I find mono-color to be an incredibly thrilling challenge to build and like when I am rewarded for meeting the challenge.


I think Adamant could return, but it will require the set where it’s the right fit.

Adamant Mechanic Future

New 19 Dec 2022 Asked by mrmoustachemm 31 Comments

Regarding Adamant in your article today, I do think that it would be more well-liked if it had been used in a non-limited form. There were no Adamant cards at rare/mythic, and only a 6-card cycle (including an artifact) at uncommon. So I'd like to suggest that in the future, if you bring Adamant back, put it on some splashy rares/mythics and make it matter outside of limited. The potential is there.


If a set doesn’t put a mechanic at rare or mythic rare, there’s a reason. It wasn’t like no one thought of doing it. : )Odds are it’s a hard mechanic to make for constructed, which is why they didn’t.

Hackathon Product Insights

New 16 Oct 2022 Asked by honor-basquiat 100 Comments

"Likewise, we’ve done numerous Hackathons to create new product ideas that we scrapped because we didn’t think they were viable." This is very interesting. Are you able to share a tidbit of an example where this happened?


For example, we tried a version of Legacy Magic where cards get stickered and permanently change for future games. We did some market research, and players were pretty adamant about not wanting to permanently “harm” cards.

Defending Snow-Covered Basics

New 16 Jul 2022 Asked by honor-basquiat 57 Comments

"Net negative. [Snow-covered basics] should have been nonbasic" To the best of my knowledge they haven't caused any developmental balance or game play issues and they are very popular. Yes, nearly two decades ago, there was an issue where sometimes players would get disqualified for playing them as their basics for style points in Standard legal sets. But that was a very long time ago and it still seemed to be a niche problem even back then so why do you think snow-basics are a net negative for the game?


They very much have caused play design issues. Usually, when I’m adamant that something should be different, it comes from dealing with it behind the scenes. So, your claim that they just haven’t been a problem in twenty years simply isn’t true.Them being slightly different would solve the vast majority of design problems, solve most of the play design issues, solve almost all the confusion issues, and prevent the slippery slope issue (in my mind, the biggest issue).

Un-Set Legality and Generic Mana

New 11 Dec 2021 Asked by godsmack711 54 Comments

I'm going to cheat and ask two questions at once! Blasphemy! 1. Are there any plans on making any cards from Unglued, Unhinged, Unstable and Unsanctioned eternal legal to follow the example of Unfinity? 2. Do you think this might work: An entire set where the base cost of cards is generic mana, but utilizes color in the rules text (à la kicker, adamant, overload, activated abilities, etc)


1. We’re not doing it in conjunction with Unfinity, but if Unfinity does well, it’s something we might consider for the future.2. It would require the right set, but sure, it’s a possibility.EDIT: For #2, I believe it could be a theme. I doubt the whole set would be that as we don’t do “everything is ______” gimmick sets any more.

Unexpected Dislike towards Megamorph

New 28 Sep 2021 Asked by raffyk 82 Comments

What's the card or mechanic that you most thought would be popular or much more well received than it ended up as, but ended up disliked or not popular? I.e thinking that adamant would be popular and it not being noticed much, etc.


It was shocking to me how disliked megamorph was. Yeah, the name’s silly, and I get how it didn’t live up to the expectations of the morph evolution in Tarkir block, but the mechanic plays really well.

On Tarkir Clan Survival

New 27 Aug 2021 Asked by radiant-galvanisation 75 Comments

Maro, I'm curious about some of the things you've said about Tarkir. You're very adamant that the clans still exist, yet the stories showed that the "clans" are now ruled by the dragons, to the point of changing their colour identities (Removing Ancestor Worship from the Abzan, slaughtering all the dragonslayers of the Jeskai). From the point of view of the players, it feels like the clans are dead, destroyed a thousand years ago and replaced by draconic lineages.Is it actually true that the clans live on on modern Tarkir, or are they just draconic lineages that have clan members in them?


The knowledge of the clans exists in the new timeline. Will anyone act on that knowledge to rekindle the old clans as we know them? We’ll have to wait and see.

Pushing Themes and Fun Design

New 24 May 2020 Asked by shadowstorm14 22 Comments

"That’s more play design. Vision design has zero control of that. Well, other than there is some general pressure to push some theme/cards of the set for constructed formats." Makes sense, that what I figured. As a followup, is there pressure to push all of the themes, or just certain ones? Thinking of Adamant here, which feels more like glue and wouldn't really see that push?


Set design and play design pushes what’s fun.

Mechanic Playability in Sets

New 24 May 2020 Asked by shadowstorm14 26 Comments

I've noticed that we see very little of mechanics like Devotion or Adamant being played in Standard. Is "mechanic playability" something Set/Vision design actively considers, or is that more of a Play Design thing?


That’s more play design. Vision design has zero control of that. Well, other than there is some general pressure to push some theme/cards of the set for constructed formats.

Initial Reservations About Exalted

New 10 May 2020 Asked by itsmearia 30 Comments

Has there ever been a mechanic you were adamant was a mistake, got overruled, and turned out to be right? If so, how were you able to turn that into a useful lesson in the future to help out a different design?


There are mechanics that I didn’t like at first, but enjoyed once I playtested. Exalted comes to mind.

Comment on Eldraine set

New 11 Apr 2020 Asked by chick3nfist 51 Comments

Is feedback on Eldraine still useful now? I want to commend Golden Egg for being a 10/10 Mel card. It supports SO MANY draft archetypes at the same time. Enchantments and Artifact matters, draw 2nd card, Food and Adamant!


Feedback on any set is always welcome.


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