Blood Moon

Blue Card Mechanics

New 22 May 2024 Asked by michel475193362 8 Comments

Isn't "Harbinger of the Seas" a card that completely deviates from the range allowed for blue?The effect of "Blood Moon" is essentially land destruction, and that should be allowed because it is red. Just because Spreading Seas is in blue, allowing it to have that effect on the big picture would be an anomaly that would allow Jokulhaups and Armageddon in blue. I'm not sure how the Council of Colors could have allowed such a card? If blue allows such a card, white and black should pass this effect before it, and if green allows it because it can, then green will be allowed to have a creature with both death touch and fighting.This card is too ridiculous.


Blue is primary in turning lands from one basic land type into another. It’s not an effect we do a lot, but when we do it, blue is the one who mostly does it. (We do let black turn lands into swamps.)

Nonbasic Hate Balance

New 19 May 2024 Asked by j-waffles 28 Comments

Re: Mass nonbasic hate in standard and pioneer pretty please with a cherry on topI have read the threads from my previous questions, and I now understand why most of the extreme nonbasic hate cards, stuff like blood moon, back to basics, or ruination, can feel oppressive against decks with 2 or even 1 color, which is obviously not the goal of such cards. I do want to ask now, as question of curiosity more than a specific request: what kinds of things make hate cards go too far? Whether it be blood moon or rest in peace or engineered plague; at what point does a hate piece cause too much collateral damage (like blood moon), or at what point is the punishment so severe that it can fully lock some decks out of the game (like Rest in Peace). Where is the sweet spot, how do you know you’ve found it, and what kinds of knobs do you turn to help get there? I know that’s way more than one question and might be better suited as an article, but I’d still be fascinated to hear about it.


It’s just yet another reason why play balance is so difficult. Not enough and it’s not effective. Too much and it has impacts you don’t want. Mostly it’s a lot of trial and error in playtesting, and then some finger crossing.

Fairness of Blood Moon

New 18 May 2024 Asked by j-waffles 22 Comments

“I’m not sure everyone would agree that blood moon is fair”Why? The degree it hurts is directly proportional to the greediness of a player’s deck. How is blood moon or ruination shutting down 4 and 5 color decks any different than R.I.P shutting down graveyard decks. They’re cards that FORCE you and your opponent to play fair. If it feels unfair when your opponent plays it, that’s because you are the one playing the unfair deck. What am I missing?


Go read the thread about it from yesterday. Basically, it has a lot of splash damage hurting decks that aren’t trying to be greedy.

Nonbasic Hate Discussion

New 18 May 2024 Asked by j-waffles 52 Comments

You said a while back that it’s hard to make nonbasic hate that punishes greedy decks without also punishing fairer ones. Why? Blood moon or ruination seem like they are inherently fair. The degree they hurt people is directly proportional to how greedy their land base is. If ruination is too extreme for your taste, from the ashes is an even less punishing card, effectively just being a mass field of ruin. How are these cards too punishing to fair land bases?


I’m not sure everyone would agree that Blood Moon is “fair”.

Basic Land Type Effects

New 03 May 2024 Asked by aalgot 26 Comments

Why does making a card have a basic land type not only add the appropriate mana abilities but also remove all other abilities. Like I get that makes blood moon work, but why didn’t you just write its effect as “non basic lands are copies of “Mountain” except they are not basic.”


Because it’s a lot of extra words for minimal gain.

Snow Basics Issue

New 20 Apr 2024 Asked by jjarnone-blog 28 Comments

You've said that R+D thinks snow basics were a mistake. Is that because your deck can play any number of them? Or is it because they also lend themselves to the entirety of the basic land eco-system of stuff like being fetchable by prismatic vista, safe from wasteland/blood moon effects, etc.?


All of the above.

Snow Basics Balance

New 14 Apr 2024 Asked by myheartgoesoontz 25 Comments

Regarding snow basics not causing any balance issues - Arcum's Astrolabe had to be banned in both Modern and Legacy, as it made it too easy to have a manabase that could play any color of spell while not being vulnerable to cards like Blood Moon or Wasteland that traditionally punish "greedy" manabases.


I’m aware.

Mana Base Control

New 20 Feb 2024 Asked by j-waffles 31 Comments

There seems to be a staunch lack of mass nonbasic hate in standard & pioneer. Targeted land removal like demolition field, field of ruin, or Boseiju are good for dealing with individually powerful lands; but they don’t meaningfully punish greedy mana bases. Domain has been a tier 1 standard deck since DMU came out, and it’s only ever gotten more options. 4 color omnath dominated standard when it was legal, and multicolor decks in general have access to tons of fixing just with the land-base. Modern at least has blood moon, but standard and pioneer don’t have any mass nonbasic hate. Is this intentional? If so, why?


Hating on greedy mana bases, but not messing up non-greedy mana bases is a challenge.

Blood Moon Mechanics

New 05 Nov 2023 Asked by cooldude46290 33 Comments

With my previous question, I meant making other lands that would produce other colors of mana only able to produce White Mana.


Blood Moon isn’t a white ability.

Blood Moon Decision

New 21 Sep 2023 Asked by dwarf-scum 63 Comments

I’m curious what the reasoning was behind putting blood moon in the bonus sheet for WOE. It doesn’t seem likely that it will ever do enough to be worth running in limited and it got a day 1 ban in historic, so it feels like it’s just taking up a slot in the pack that could have been filled by something playable in limited. I get wanting to reprint a classic card with cool new art but personally I’d rather that be done as either a secret lair or a collector/set booster exclusive.


The bonus sheet has numerous audiences, many of which are players who want cards for constructed formats.

Blood Moon Color Fit

New 26 May 2023 Asked by ricardolongo 40 Comments

How in-pie is Blood Moon these days? Would it be another color (maybe blue?) if it was first being printed today?


It would be blue not red if printed today.

Battle Card Rarity

New 07 May 2023 Asked by guest1904 28 Comments

Is battle gonna be an evergreen card type that show up in each set, or smth happens once in a blood moon?


It’s not showing up every set.

Blood Moon's Color Identity

New 08 Mar 2023 Asked by dapatman-blog 31 Comments

"Not super red. We wouldn’t make Blood Moon today, for instance." - What colour(s) could get a Blood Moon-style effect nowadays?


Blue is the color that gets to change lands into other land types.

Restrictions on Rule Text

New 08 Mar 2023 Asked by tmdoublezero 22 Comments

For more red design space, could red take inspiration from blood moon and make one or more cards lose their rule text for some time?


Not super red. We wouldn’t make Blood Moon today, for instance.

Blood Moon Alternatives

New 29 Jan 2023 Asked by izzle42-blog 36 Comments

What colors besides red could get blood moon effects?


Blue is the color of land transformation, not that we use it often.

Rangeling Rules Issue

New 25 Sep 2022 Asked by eyeball-frog 45 Comments

Also on the subject of rules problems, the current problem with Rangeling likely comes from 305.7, where setting a land's subtype to a basic land type causes it to lose all other abilities and types. Rangeling's basic land types would try to overwrite each other in a way that the layer system can't resolve. This is probably fixable, though you'd have to keep in mind corner cases like a Blood Moon that has somehow become a land.


FYI

Red-Shifted Dryad Arbor

New 15 Jul 2022 Asked by onebuckchuck 35 Comments

If/when: a red-shifted Dryad Arbor (a reference to the interaction between Arbor and Blood Moon)?


If. Dryad Arbor is considered a mistake.

Future of Blood Moon card

New 29 Sep 2021 Asked by kevinzingale 29 Comments

What are the chances of seeing blood moon in a future standard set?


Low.

Non-Basic Land Hate Color

New 26 Jun 2021 Asked by goldgaridelve 31 Comments

Red is primary in non-basic land hate it seems like, dating back to Blood Moon. What color is secondary? Break the Ice and Hagra Mauling make me think it's Black.


Red, black and green are the three colors that do targeted land destruction, so black or green. I think black second in cards printed.

Food Subtype and Sacrifice Ability

New 14 May 2020 Asked by parasect 80 Comments

Fun rules time! I have a Gemrazer mutated on top of a Gingerbrute. In response to an exile spell, I use Gingerbrute’s ability of “2, T, sacrifice this artifact: You gain 3 life.” My friend argues that it no longer has this ability since it is not a Food. They say that the ability is granted by the subtype “Food”, like how the subtype “Forest” adds the ability “T: Add G.” If Blood Moon removes “Forest”, it removes “T: add G.” Are they right about Food, or can Gemgerbruterazer still sac itself?


The Food subtype doesn’t inherently have the sacrifice for life gain ability. We just lined up every Food to be able to do that. So yes, you can still sacrifice the Gingerbrute for life.


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