Skeletons

Changing Set Design Skeletons

New 14 Jul 2024 Asked by pantswithoutlegholes 4 Comments

listening to one of the recent limited resources (hi marshall and lsv!) where they discuss the set skeleton. i agree with them that the skeleton has made a huge improvement on the baseline for sets but also that it sometimes feels a bit obvious. i'm curious if you think you will ever develop alternative skeletons that are also proven to work but lend a different feeling? i could see a world where you start a set and decide to use the "tricky skeleton" or the "stompy skeleton" over the basic one.


All skeletons shift as the set evolves, so there is difference set to set. Larger picture, the consistency is about having familiarity for both the audience, so it feels like a Magic set, and for us, as it allows us to better use experience to balance things. I’m not worried that the most hardcore enfranchised can see some of the structure.

Lack of Evasive Creatures

New 11 Jul 2024 Asked by natew000 6 Comments

In the Fallen Empires DTW (which I loved by the way), you mention that Fallen Empires had almost no flying or other evasion. Do you think that might have been the result of building the set “too top down,” meaning they had great ideas about the factions and simply forgot to include evasive creatures because the factions they came up with were all land and sea armies? This feels like a good lesson that could be useful to anyone designing a set without a design skeleton.


The East Coast Playtesters just weren’t super fond of flying. Most their sets had a smaller percentage of fliers than average (at the time).

Play Boosters Structure

New 17 Apr 2024 Asked by dwaginfodder 22 Comments

Now that we're a few sets into Play Boosters, what are the chances of getting a new Design Skeleton article for the new rarity splits?


Here is my “Nuts & Bolts” column I wrote last month about Play Boosters: (it includes the new design skeleton)

Counterspell Design Choices

New 17 Jun 2023 Asked by thetitan555 21 Comments

The Nuts&Bolts article on the design skeleton has a unrestricted (hard) counter and a restricted (soft) counterspell at common, but DMU had two restricted counterspells in Negate and Essence Scatter. What informed the decision to not print a hard counterspell?


The design skeleton is a default to start design with. Individual sets can deviate from the default if the needs of the set call for it.

Authoring Favorite Flavor Texts

New 10 Mar 2021 Asked by facep0lluti0n 44 Comments

I was listening to your Mirage podcast for the first time, and just found out that you wrote the flavor text for Pacifism. That's my favorite flavor text in the whole game and it still makes me laugh. The other flavor text you refer to, about the utility of the undead - is that the flavor text for Drudge Skeletons? (That's my other favorite!)


Yes, that’s Drudge Skeletons. Glad you like my flavor text.

Skeletons vs. Regeneration

New 02 Feb 2019 Asked by ck6677 34 Comments

Will we ever got more drudge skeletons or many other skeletons


Yes, to more Skeletons. No, to more Drudge Skeletons (in Standard-legal sets) as we stopped doing regeneration.

Drudge Sentinel Mechanics

New 07 Apr 2018 Asked by clevibert 59 Comments

Is drudge sentinel an attempted fix of regeneration?


It’s a fix of Drudge Skeletons.

Flavor Text Design

New 29 Sep 2017 Asked by mrpopogod 25 Comments

Today I learned that you're credited with flavor text design for 5th edition alongside Pete Venters, Jennifer Clarke Wilkes, and Darla A. Willis.


That’s because I wrote a lot of it. Drudge Skeletons? That was me.

Regeneration's Future

New 29 Nov 2016 Asked by ionlymadethistoaskmaroquestions 20 Comments

If regeneration is disappearing, then what will happen to drudge skeletons, my favorite black card.


All that’s changed is it’s chances of being reprinted in a Standard-legal set have gone away. It can still be reprinted in supplemental products.


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