Attacking

Attacking Turn Mechanism

New 02 Jul 2024 Asked by hobblinharry-blog 5 Comments

Do the rules support being able to attack with one of your creatures on an opponents turn or would something like that have to exist as acorn/silverborder?


That’s cleanly silver-border/acorn.

Darkness from Legends Category

New 21 Jun 2024 Asked by deathworld12 3 Comments

is darkness from legends a bend break or neither?


Black can technically get “all attacking creatures get -N/-0”, so it’s more bend than break, but not something we want to be doing in black.

Un-rules and Kindly Cognician

New 11 Jun 2024 Asked by yellowpie 7 Comments

Un-rules question: Does Kindly Cognician (“Spells you cast that refer to artifacts or Contraptions in their rules text cost 1 less to cast”) reduce the cost of Kongming’s Contraptions (“T: Kongming’s Contraptions deals 2 damage to target attacking creature”)?


Sadly Contraptions means cards with the subtype Contraption and not cards with the word “contraption” in its rules text.

Optimal Damage Assignment

New 06 Jun 2024 Asked by theuninvitedghost 2 Comments

“ The answer is 2. Each creature has to be dealt lethal damage which is 1 point of deathtouch damage, the rest tramples over to the player.” Isn’t the answer to all blocking creatures with both deathtouch and trample scenarios ‘It depends how the attacking player decides to assign damage’? Can’t you assign more damage than lethal to a creature?


Yes, but we can assume the players are making optimal choices to win the game.

Game Mechanics Ruling

New 24 May 2024 Asked by aalgot 15 Comments

Hi mark
Hypothetical ruling timeLet’s say we have three players, Alice Brittany and Charles.Alice is the monarch and has the initiative, but has no creatures to block with.And Charles has a party crasher.It’s Brittany’s turn, and she is attacking Alice, and so is Charles by using his party crasher.
In this situation, who gets the things.


Basically, the active player gets to order things, so Brittany can arrange it, so she gets the monarch, by stacking the triggered abilities so she gets it last.

Proliferate in ONE

New 19 May 2024 Asked by lavilledieu 21 Comments

I've listened to your Drive to Work on ONE. I was surprised to hear you didn't mention the problems of proliferate and corrupted in this set (for limited). Proliferate requires to have a poison counter, which is more likely as the starting player. Corrupted was more likely to achieve as the starting player, resulting in a snowballing effect. Indeed, ONE had a big OTP advantage. I know you prefer to promote attacking, but sometimes that does cause the defending player to have little comeback tools.


I haven’t seen any data that going first in Phyrexia: All Will Be One has a higher win rate than other premier limited format.

Creature Type Mechanics

New 02 May 2024 Asked by aalgot 37 Comments

Okay how about this, the creature type “mutant” exists, so how about updating the rules to make mutants able to mutate even if they are also human science a mutant not being able to mutate (see cytoplast manipulator) sound dumb.


We don’t like creature types having mechanical meaning. It’s why we made the defender keyword, so becoming a Wall didn’t inherently keep you from attacking.

Flavor vs Wordiness

New 15 Apr 2024 Asked by perfectcollectorduck 37 Comments

Hey Mark! In your handoff part 2 you note that you found that "spree cards are already wordy and the flavor words weren't worth the space they took up." I must register my intense disagreement. I ADORE the added flavor of things like Forgotten Realms, and I think I would have gotten a lot more into the feel of spree if I'd been able to choose between attacking stealthily and charging in. I'm curious if I'm alone or if others would have also really enjoyed that.


You’re glossing over the “already wordy” part. Flavor words often didn’t fit, and we didn’t want to be inconsistent with them.

White's Combat Mechanics

New 14 Apr 2024 Asked by strymon 18 Comments

Can White Fight creatures that are attacking or blocking?


No, it can deal damage to attackers/blockers though.

Insights on Reach Mechanic

New 29 Mar 2024 Asked by cornea3193 24 Comments

Loved to hear stories about the top 20 evergreen mechanics. Flying is an elegant, intuitive mechanic. I found myself relistening to the part about Reach after a friend was lamenting about attacking into Robber of the Rich after he forgot it had "sneaky reach." I recall tidbits about "making sure creatures with flying have wings" etc and I feel like I've told myself "oh, it has a bow - it might have reach". Any stories/lessons about helping players avoid confusion and memory issues with Reach?


Reach is trickier because we made a decision not to have all tall creatures have reach. Usually if there’s a bow or a web, it has reach, but neither of those is 100%.

Defining Crimes in Game

New 09 Mar 2024 Asked by sadmi666 29 Comments

Is targeting an opponent's attacking creature considered a crime? It is self-defense!


If you target their stuff at any time, it’s a crime.

Artifact Walls

New 27 Feb 2024 Asked by 3-slugcat-pilots-7-ornithopters 38 Comments

Ooo elaborate more on artifact walls please!


Here’s an example:Stone Wall 4Artifact T: Prevent all the damage of target attacking creature without flying.

Flip Cards Request

New 21 Feb 2024 Asked by darklordvectre 25 Comments

Can i put in a request/do you think it's possible for a supplemental (like a Horizons) set to have 1 or 2 new flip cards like the old Kamigawa ones? i really like those and would love a new one or two!


The Flip cards have some issues, the biggest being it’s hard to tell which state the card is when it’s attacking as different players rotate their cards differently. That doesn’t mean we’ll never make another one, but the bar is high.

Morph Rule Insights

New 18 Jan 2024 Asked by boredsomewhat 54 Comments

The fun of a morph is not knowing which creature is face down. However in Khans you introduced what's called the 5-mana rule, which means that any creature that's a 2/3 or larger needs to cost 5-mana or more to flip. Doesn't this inherently make face-down cards less fun, if players can just follow the 5-mana rule and spend an entire game not having to make a significant choice related to face down cards?

And if it isn't, why is there no 5-mana rule for combat tricks?


First, let me clarify the 5-mana rule. If you block a face down morph creature with a face down morph creature, and one player turns their morph face up, if the morph cost is four or less, the creature won’t be able to destroy the face down creature without itself also dying. That means if its power is 2 or higher, its toughness is 2 or lower.This doesn’t mean you know what’s going to happen. The creatures could trade (both die), they could bounce (neither dies) or the face up creature could die (maybe it had a cool face up trigger). All it prevents is the face down creature dying without taking out the other creature.Once you get to five mana, which usually happens midgame, anything is fair game. The reason the rule exists is to stop players from turtling up with their face down creatures and not attacking. An important part of game design is pushing the game towards ending. Why is their no similar rule for combat tricks? Because they sit in your hand and mostly don’t discourage attacking.

Bushido Mechanics Explained

New 14 Jan 2024 Asked by aalgot 26 Comments

If a creature has multiple instances of Bushido with different numbers (such as one instance of “bushido 1” one instance of “bushido two” and one instance of “bushido X where X is the number of attacking creatures”) how does that resolve?


Bushido stacks. Bushido 1 plus Bushido 2 is Bushido 3.

Party Crasher Rule

New 14 Jan 2024 Asked by aalgot 29 Comments

If my opponent attacks me with all their creatures and I attack them with my party crasher, is my party crasher attacking alone?


Yes. “Attacking alone” cares about your creatures.

Samurai Mechanics Change

New 06 Jan 2024 Asked by crimsonandrose-blog 35 Comments

What was biggest reason to change samurai from Bushido to attacking alone from og kamigawa to new kamigawa?


It played better.

Red Vigilance Bend

New 19 Oct 2023 Asked by thetitan555 26 Comments

How is vigilance in red a bend? Red doesn't get to play both aggressively and defensively, it has to choose whether to bolt face or an attacking creature.


I don’t think we would put vigilance on a red creature. The issue at hand was there was only one 2/2 Knight creature token and we decided to allow the bend so Red could create a Samurai. It’s not the kind of thing we do often.

Red's Combat Manipulation

New 08 Oct 2023 Asked by nothingbutland-blog 33 Comments

Red has in the past had False Orders and other effects that alter how combat is chosen such as requirements for blocking etc. Will Red get spells/abilities that allow it to change creatures attacking from player to battle or planeswalker or vice versa? Or are these effects no longer Red or even in the game?


Red can prevent blocking and can even force blocking, but it can’t force one specific creature to face another specific creature in combat. It can directly fight though.

Weeping Angel Design

New 04 Oct 2023 Asked by blaze-1013 51 Comments

I REALLY enjoy the design of Weeping Angel. It's an angel, a white creature type, on a blue black card. But even though it's blue black mechanically, flash, first strike, vigilance, and removing an attacking creature are all white effects. It's white's iconic creature type out of color but still feeling white. That is just so cool. It also perfectly captures the Weeping Angel as a character so high fives to everyone for that amazing design.


I’ll pass the high fives along.


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