Amplify

Hand Matters Theme Podcast

New 22 Jul 2024 Asked by ultwarrior 7 Comments

Do you think you would have enough material for a Drive to Work on "hand matters" themes like amplify, Saviours of Kamigawa, and reveal from hand effects? It feels like a subject similar to four-colour factions or vanilla-matters that would be interesting to explore its pitfalls and problems.


Let me think about it.

Championing New Creature Types

New 16 Nov 2022 Asked by coboney 55 Comments

With Squirrels allowed to roam the acornless world and doing well, is there a new creature type you are championing to bring back, amplify, or have cross over from the UN-iverse?


Beebles. : )

Mutate in Modified Action

New 30 Jan 2022 Asked by audio-mage 52 Comments

Any chance mutate gets in on that modified action? If keywords, rules text, etc are trending toward more easily comprehensible at face value, it makes sense to allow keywords like modified to be inclusive to mutate, which could use the support.


Why don’t we just include every old mechanic that flavorfully could make sense with modified? We could include mutate. And threshold. And amplify. And exalted. And augment. And embalm. And haunt. And emerge. And transform. And soulbond. And hellbent. That’s the problem. The game’s almost thirty years old. We’ve made a lot of mechanics. If every new mechanic tried to include every old mechanic that possibly could apply, we couldn’t fit the reminder text on the card (and it starts getting a lot more complicated).What we do is pick the most common and available mechanics (ideally ones in the set) and count those. Every aura, equipment or card that adds counters to creatures is a lot of backward compatibility.

Old Mechanics Reintroduction

New 05 Feb 2017 Asked by rbabbti 12 Comments

Is there any chance of reintroducing old, non-evergreen mechanics like Phasing or Amplify?


There’s always a chance although not necessarily a big one for the two you named.

Enhancing Enchantments

New 03 Jun 2016 Asked by tnbuscuts-blog 21 Comments

Hi Mark, long time reader first time questioner. Would you say theres much design space for enchantments that enchant other enchantments. Maybe to amplify their effect? A la Bestow but for non creatures?


It’s limited design space, but not empty.

Counterspell Color Diversification

New 18 Sep 2015 Asked by micaelisx 18 Comments

If you could change the past, would you diversify which colors had access to counterspells as long as they had color pie restrictions i.e. Black gets creature counterspells, Blue gets non-creature, and maybe White get tertiary permanent-only counterspells? This would amplify certain color's weaknesses while also giving them access to reactive strategies and some stack control. Multicolored counterspells would also be more unique.


I’m not interested in diversifying mechanics that we already have to rein in because too many of them cause unfun gameplay for the majority of players.

Variety in Set Design

New 26 May 2014 Asked by raszero 10 Comments

Why do you have limits in sets on old keywords? If a single card would fit the flavour perfectly with evoke, and another with multiplier, and another with amplify, but you don't want any more, why not just print them?


We don’t have hard and fast limits but we also want to make sure that each set has enough new stuff.

Provoke vs Amplify

New 10 May 2014 Asked by thespiffyneostar 3 Comments

provoke vs. amplify


Amplify.

Champion over Amplify

New 10 May 2014 Asked by captainmcnigguh 9 Comments

Champion or Amplify ?


Champion.

Clash vs Amplify

New 10 May 2014 Asked by ziop 2 Comments

Clash or amplify


Amplify.

Amplify's Return Odds

New 12 Jul 2012 Asked by sadfacts 0 Comments

How likely are we to see Amplify coming back?


Maro Magic 8-Ball says, “Outlook not so good.”


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